
Closes #ISSUE Release Notes: - N/A *or* Added/Fixed/Improved ... --------- Co-authored-by: Anthony Eid <hello@anthonyeid.me>
4180 lines
148 KiB
Rust
4180 lines
148 KiB
Rust
use crate::{
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point, prelude::*, px, size, transparent_black, Action, AnyDrag, AnyElement, AnyTooltip,
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AnyView, App, AppContext, Arena, Asset, AsyncWindowContext, AvailableSpace, Background, Bounds,
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BoxShadow, Context, Corners, CursorStyle, Decorations, DevicePixels, DispatchActionListener,
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DispatchNodeId, DispatchTree, DisplayId, Edges, Effect, Entity, EntityId, EventEmitter,
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FileDropEvent, FontId, Global, GlobalElementId, GlyphId, GpuSpecs, Hsla, InputHandler, IsZero,
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KeyBinding, KeyContext, KeyDownEvent, KeyEvent, Keystroke, KeystrokeEvent, LayoutId,
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LineLayoutIndex, Modifiers, ModifiersChangedEvent, MonochromeSprite, MouseButton, MouseEvent,
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MouseMoveEvent, MouseUpEvent, Path, Pixels, PlatformAtlas, PlatformDisplay, PlatformInput,
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PlatformInputHandler, PlatformWindow, Point, PolychromeSprite, PromptLevel, Quad, Render,
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RenderGlyphParams, RenderImage, RenderImageParams, RenderSvgParams, Replay, ResizeEdge,
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ScaledPixels, Scene, Shadow, SharedString, Size, StrikethroughStyle, Style, SubscriberSet,
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Subscription, TaffyLayoutEngine, Task, TextStyle, TextStyleRefinement, TransformationMatrix,
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Underline, UnderlineStyle, WindowAppearance, WindowBackgroundAppearance, WindowBounds,
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WindowControls, WindowDecorations, WindowOptions, WindowParams, WindowTextSystem,
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SMOOTH_SVG_SCALE_FACTOR, SUBPIXEL_VARIANTS,
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};
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use anyhow::{anyhow, Context as _, Result};
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use collections::{FxHashMap, FxHashSet};
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use derive_more::{Deref, DerefMut};
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use futures::channel::oneshot;
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use futures::FutureExt;
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#[cfg(target_os = "macos")]
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use media::core_video::CVImageBuffer;
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use parking_lot::RwLock;
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use raw_window_handle::{HandleError, HasWindowHandle};
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use refineable::Refineable;
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use slotmap::SlotMap;
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use smallvec::SmallVec;
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use std::{
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any::{Any, TypeId},
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borrow::Cow,
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cell::{Cell, RefCell},
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cmp,
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fmt::{Debug, Display},
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future::Future,
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hash::{Hash, Hasher},
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marker::PhantomData,
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mem,
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ops::{DerefMut, Range},
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rc::Rc,
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sync::{
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atomic::{AtomicUsize, Ordering::SeqCst},
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Arc, Weak,
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},
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time::{Duration, Instant},
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};
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use util::post_inc;
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use util::{measure, ResultExt};
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use uuid::Uuid;
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mod prompts;
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pub use prompts::*;
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pub(crate) const DEFAULT_WINDOW_SIZE: Size<Pixels> = size(px(1024.), px(700.));
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/// Represents the two different phases when dispatching events.
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#[derive(Default, Copy, Clone, Debug, Eq, PartialEq)]
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pub enum DispatchPhase {
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/// After the capture phase comes the bubble phase, in which mouse event listeners are
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/// invoked front to back and keyboard event listeners are invoked from the focused element
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/// to the root of the element tree. This is the phase you'll most commonly want to use when
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/// registering event listeners.
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#[default]
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Bubble,
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/// During the initial capture phase, mouse event listeners are invoked back to front, and keyboard
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/// listeners are invoked from the root of the tree downward toward the focused element. This phase
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/// is used for special purposes such as clearing the "pressed" state for click events. If
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/// you stop event propagation during this phase, you need to know what you're doing. Handlers
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/// outside of the immediate region may rely on detecting non-local events during this phase.
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Capture,
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}
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impl DispatchPhase {
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/// Returns true if this represents the "bubble" phase.
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pub fn bubble(self) -> bool {
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self == DispatchPhase::Bubble
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}
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/// Returns true if this represents the "capture" phase.
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pub fn capture(self) -> bool {
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self == DispatchPhase::Capture
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}
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}
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struct WindowInvalidatorInner {
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pub dirty: bool,
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pub draw_phase: DrawPhase,
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pub dirty_views: FxHashSet<EntityId>,
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}
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#[derive(Clone)]
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pub(crate) struct WindowInvalidator {
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inner: Rc<RefCell<WindowInvalidatorInner>>,
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}
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impl WindowInvalidator {
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pub fn new() -> Self {
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WindowInvalidator {
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inner: Rc::new(RefCell::new(WindowInvalidatorInner {
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dirty: true,
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draw_phase: DrawPhase::None,
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dirty_views: FxHashSet::default(),
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})),
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}
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}
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pub fn invalidate_view(&self, entity: EntityId, cx: &mut App) -> bool {
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let mut inner = self.inner.borrow_mut();
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inner.dirty_views.insert(entity);
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if inner.draw_phase == DrawPhase::None {
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inner.dirty = true;
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cx.push_effect(Effect::Notify { emitter: entity });
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true
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} else {
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false
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}
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}
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pub fn is_dirty(&self) -> bool {
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self.inner.borrow().dirty
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}
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pub fn set_dirty(&self, dirty: bool) {
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self.inner.borrow_mut().dirty = dirty
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}
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pub fn set_phase(&self, phase: DrawPhase) {
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self.inner.borrow_mut().draw_phase = phase
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}
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pub fn take_views(&self) -> FxHashSet<EntityId> {
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mem::take(&mut self.inner.borrow_mut().dirty_views)
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}
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pub fn replace_views(&self, views: FxHashSet<EntityId>) {
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self.inner.borrow_mut().dirty_views = views;
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}
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pub fn not_drawing(&self) -> bool {
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self.inner.borrow().draw_phase == DrawPhase::None
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}
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#[track_caller]
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pub fn debug_assert_paint(&self) {
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debug_assert!(
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matches!(self.inner.borrow().draw_phase, DrawPhase::Paint),
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"this method can only be called during paint"
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);
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}
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#[track_caller]
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pub fn debug_assert_prepaint(&self) {
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debug_assert!(
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matches!(self.inner.borrow().draw_phase, DrawPhase::Prepaint),
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"this method can only be called during request_layout, or prepaint"
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);
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}
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#[track_caller]
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pub fn debug_assert_paint_or_prepaint(&self) {
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debug_assert!(
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matches!(
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self.inner.borrow().draw_phase,
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DrawPhase::Paint | DrawPhase::Prepaint
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),
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"this method can only be called during request_layout, prepaint, or paint"
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);
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}
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}
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type AnyObserver = Box<dyn FnMut(&mut Window, &mut App) -> bool + 'static>;
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pub(crate) type AnyWindowFocusListener =
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Box<dyn FnMut(&WindowFocusEvent, &mut Window, &mut App) -> bool + 'static>;
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pub(crate) struct WindowFocusEvent {
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pub(crate) previous_focus_path: SmallVec<[FocusId; 8]>,
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pub(crate) current_focus_path: SmallVec<[FocusId; 8]>,
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}
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impl WindowFocusEvent {
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pub fn is_focus_in(&self, focus_id: FocusId) -> bool {
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!self.previous_focus_path.contains(&focus_id) && self.current_focus_path.contains(&focus_id)
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}
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pub fn is_focus_out(&self, focus_id: FocusId) -> bool {
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self.previous_focus_path.contains(&focus_id) && !self.current_focus_path.contains(&focus_id)
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}
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}
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/// This is provided when subscribing for `Context::on_focus_out` events.
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pub struct FocusOutEvent {
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/// A weak focus handle representing what was blurred.
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pub blurred: WeakFocusHandle,
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}
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slotmap::new_key_type! {
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/// A globally unique identifier for a focusable element.
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pub struct FocusId;
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}
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thread_local! {
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/// 8MB wasn't quite enough...
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pub(crate) static ELEMENT_ARENA: RefCell<Arena> = RefCell::new(Arena::new(32 * 1024 * 1024));
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}
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pub(crate) type FocusMap = RwLock<SlotMap<FocusId, AtomicUsize>>;
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impl FocusId {
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/// Obtains whether the element associated with this handle is currently focused.
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pub fn is_focused(&self, window: &Window) -> bool {
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window.focus == Some(*self)
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}
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/// Obtains whether the element associated with this handle contains the focused
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/// element or is itself focused.
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pub fn contains_focused(&self, window: &Window, cx: &App) -> bool {
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window
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.focused(cx)
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.map_or(false, |focused| self.contains(focused.id, window))
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}
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/// Obtains whether the element associated with this handle is contained within the
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/// focused element or is itself focused.
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pub fn within_focused(&self, window: &Window, cx: &App) -> bool {
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let focused = window.focused(cx);
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focused.map_or(false, |focused| focused.id.contains(*self, window))
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}
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/// Obtains whether this handle contains the given handle in the most recently rendered frame.
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pub(crate) fn contains(&self, other: Self, window: &Window) -> bool {
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window
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.rendered_frame
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.dispatch_tree
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.focus_contains(*self, other)
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}
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}
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/// A handle which can be used to track and manipulate the focused element in a window.
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pub struct FocusHandle {
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pub(crate) id: FocusId,
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handles: Arc<FocusMap>,
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}
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impl std::fmt::Debug for FocusHandle {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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f.write_fmt(format_args!("FocusHandle({:?})", self.id))
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}
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}
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impl FocusHandle {
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pub(crate) fn new(handles: &Arc<FocusMap>) -> Self {
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let id = handles.write().insert(AtomicUsize::new(1));
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Self {
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id,
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handles: handles.clone(),
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}
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}
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pub(crate) fn for_id(id: FocusId, handles: &Arc<FocusMap>) -> Option<Self> {
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let lock = handles.read();
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let ref_count = lock.get(id)?;
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if ref_count.load(SeqCst) == 0 {
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None
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} else {
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ref_count.fetch_add(1, SeqCst);
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Some(Self {
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id,
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handles: handles.clone(),
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})
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}
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}
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/// Converts this focus handle into a weak variant, which does not prevent it from being released.
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pub fn downgrade(&self) -> WeakFocusHandle {
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WeakFocusHandle {
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id: self.id,
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handles: Arc::downgrade(&self.handles),
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}
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}
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/// Moves the focus to the element associated with this handle.
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pub fn focus(&self, window: &mut Window) {
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window.focus(self)
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}
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/// Obtains whether the element associated with this handle is currently focused.
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pub fn is_focused(&self, window: &Window) -> bool {
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self.id.is_focused(window)
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}
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/// Obtains whether the element associated with this handle contains the focused
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/// element or is itself focused.
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pub fn contains_focused(&self, window: &Window, cx: &App) -> bool {
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self.id.contains_focused(window, cx)
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}
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/// Obtains whether the element associated with this handle is contained within the
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/// focused element or is itself focused.
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pub fn within_focused(&self, window: &Window, cx: &mut App) -> bool {
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self.id.within_focused(window, cx)
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}
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/// Obtains whether this handle contains the given handle in the most recently rendered frame.
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pub fn contains(&self, other: &Self, window: &Window) -> bool {
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self.id.contains(other.id, window)
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}
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/// Dispatch an action on the element that rendered this focus handle
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pub fn dispatch_action(&self, action: &dyn Action, window: &mut Window, cx: &mut App) {
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if let Some(node_id) = window
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.rendered_frame
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.dispatch_tree
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.focusable_node_id(self.id)
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{
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window.dispatch_action_on_node(node_id, action, cx)
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}
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}
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}
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impl Clone for FocusHandle {
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fn clone(&self) -> Self {
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Self::for_id(self.id, &self.handles).unwrap()
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}
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}
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impl PartialEq for FocusHandle {
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fn eq(&self, other: &Self) -> bool {
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self.id == other.id
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}
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}
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impl Eq for FocusHandle {}
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impl Drop for FocusHandle {
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fn drop(&mut self) {
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self.handles
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.read()
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.get(self.id)
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.unwrap()
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.fetch_sub(1, SeqCst);
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}
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}
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/// A weak reference to a focus handle.
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#[derive(Clone, Debug)]
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pub struct WeakFocusHandle {
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pub(crate) id: FocusId,
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pub(crate) handles: Weak<FocusMap>,
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}
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impl WeakFocusHandle {
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/// Attempts to upgrade the [WeakFocusHandle] to a [FocusHandle].
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pub fn upgrade(&self) -> Option<FocusHandle> {
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let handles = self.handles.upgrade()?;
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FocusHandle::for_id(self.id, &handles)
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}
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}
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impl PartialEq for WeakFocusHandle {
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fn eq(&self, other: &WeakFocusHandle) -> bool {
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self.id == other.id
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}
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}
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impl Eq for WeakFocusHandle {}
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impl PartialEq<FocusHandle> for WeakFocusHandle {
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fn eq(&self, other: &FocusHandle) -> bool {
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self.id == other.id
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}
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}
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impl PartialEq<WeakFocusHandle> for FocusHandle {
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fn eq(&self, other: &WeakFocusHandle) -> bool {
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self.id == other.id
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}
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}
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/// Focusable allows users of your view to easily
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/// focus it (using window.focus_view(cx, view))
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pub trait Focusable: 'static {
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/// Returns the focus handle associated with this view.
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fn focus_handle(&self, cx: &App) -> FocusHandle;
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}
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impl<V: Focusable> Focusable for Entity<V> {
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fn focus_handle(&self, cx: &App) -> FocusHandle {
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self.read(cx).focus_handle(cx)
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}
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}
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/// ManagedView is a view (like a Modal, Popover, Menu, etc.)
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/// where the lifecycle of the view is handled by another view.
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pub trait ManagedView: Focusable + EventEmitter<DismissEvent> + Render {}
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impl<M: Focusable + EventEmitter<DismissEvent> + Render> ManagedView for M {}
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/// Emitted by implementers of [`ManagedView`] to indicate the view should be dismissed, such as when a view is presented as a modal.
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pub struct DismissEvent;
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type FrameCallback = Box<dyn FnOnce(&mut Window, &mut App)>;
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pub(crate) type AnyMouseListener =
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Box<dyn FnMut(&dyn Any, DispatchPhase, &mut Window, &mut App) + 'static>;
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#[derive(Clone)]
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pub(crate) struct CursorStyleRequest {
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pub(crate) hitbox_id: HitboxId,
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pub(crate) style: CursorStyle,
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}
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/// An identifier for a [Hitbox].
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#[derive(Copy, Clone, Debug, Default, Eq, PartialEq)]
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pub struct HitboxId(usize);
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impl HitboxId {
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/// Checks if the hitbox with this id is currently hovered.
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pub fn is_hovered(&self, window: &Window) -> bool {
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window.mouse_hit_test.0.contains(self)
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}
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}
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/// A rectangular region that potentially blocks hitboxes inserted prior.
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/// See [Window::insert_hitbox] for more details.
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#[derive(Clone, Debug, Deref)]
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pub struct Hitbox {
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/// A unique identifier for the hitbox.
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pub id: HitboxId,
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/// The bounds of the hitbox.
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#[deref]
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pub bounds: Bounds<Pixels>,
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/// The content mask when the hitbox was inserted.
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pub content_mask: ContentMask<Pixels>,
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/// Whether the hitbox occludes other hitboxes inserted prior.
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pub opaque: bool,
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}
|
|
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impl Hitbox {
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/// Checks if the hitbox is currently hovered.
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pub fn is_hovered(&self, window: &Window) -> bool {
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self.id.is_hovered(window)
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}
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}
|
|
|
|
#[derive(Default, Eq, PartialEq)]
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pub(crate) struct HitTest(SmallVec<[HitboxId; 8]>);
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|
|
|
/// An identifier for a tooltip.
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|
#[derive(Copy, Clone, Debug, Default, Eq, PartialEq)]
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pub struct TooltipId(usize);
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|
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impl TooltipId {
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|
/// Checks if the tooltip is currently hovered.
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|
pub fn is_hovered(&self, window: &Window) -> bool {
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window
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.tooltip_bounds
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.as_ref()
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.map_or(false, |tooltip_bounds| {
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tooltip_bounds.id == *self
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&& tooltip_bounds.bounds.contains(&window.mouse_position())
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})
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}
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|
}
|
|
|
|
pub(crate) struct TooltipBounds {
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|
id: TooltipId,
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bounds: Bounds<Pixels>,
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|
}
|
|
|
|
#[derive(Clone)]
|
|
pub(crate) struct TooltipRequest {
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|
id: TooltipId,
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|
tooltip: AnyTooltip,
|
|
}
|
|
|
|
pub(crate) struct DeferredDraw {
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|
current_view: EntityId,
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|
priority: usize,
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|
parent_node: DispatchNodeId,
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|
element_id_stack: SmallVec<[ElementId; 32]>,
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|
text_style_stack: Vec<TextStyleRefinement>,
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|
element: Option<AnyElement>,
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|
absolute_offset: Point<Pixels>,
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|
prepaint_range: Range<PrepaintStateIndex>,
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|
paint_range: Range<PaintIndex>,
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}
|
|
|
|
pub(crate) struct Frame {
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|
pub(crate) focus: Option<FocusId>,
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|
pub(crate) window_active: bool,
|
|
pub(crate) element_states: FxHashMap<(GlobalElementId, TypeId), ElementStateBox>,
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|
accessed_element_states: Vec<(GlobalElementId, TypeId)>,
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|
pub(crate) mouse_listeners: Vec<Option<AnyMouseListener>>,
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|
pub(crate) dispatch_tree: DispatchTree,
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|
pub(crate) scene: Scene,
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|
pub(crate) hitboxes: Vec<Hitbox>,
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|
pub(crate) deferred_draws: Vec<DeferredDraw>,
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|
pub(crate) input_handlers: Vec<Option<PlatformInputHandler>>,
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|
pub(crate) tooltip_requests: Vec<Option<TooltipRequest>>,
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|
pub(crate) cursor_styles: Vec<CursorStyleRequest>,
|
|
#[cfg(any(test, feature = "test-support"))]
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|
pub(crate) debug_bounds: FxHashMap<String, Bounds<Pixels>>,
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|
}
|
|
|
|
#[derive(Clone, Default)]
|
|
pub(crate) struct PrepaintStateIndex {
|
|
hitboxes_index: usize,
|
|
tooltips_index: usize,
|
|
deferred_draws_index: usize,
|
|
dispatch_tree_index: usize,
|
|
accessed_element_states_index: usize,
|
|
line_layout_index: LineLayoutIndex,
|
|
}
|
|
|
|
#[derive(Clone, Default)]
|
|
pub(crate) struct PaintIndex {
|
|
scene_index: usize,
|
|
mouse_listeners_index: usize,
|
|
input_handlers_index: usize,
|
|
cursor_styles_index: usize,
|
|
accessed_element_states_index: usize,
|
|
line_layout_index: LineLayoutIndex,
|
|
}
|
|
|
|
impl Frame {
|
|
pub(crate) fn new(dispatch_tree: DispatchTree) -> Self {
|
|
Frame {
|
|
focus: None,
|
|
window_active: false,
|
|
element_states: FxHashMap::default(),
|
|
accessed_element_states: Vec::new(),
|
|
mouse_listeners: Vec::new(),
|
|
dispatch_tree,
|
|
scene: Scene::default(),
|
|
hitboxes: Vec::new(),
|
|
deferred_draws: Vec::new(),
|
|
input_handlers: Vec::new(),
|
|
tooltip_requests: Vec::new(),
|
|
cursor_styles: Vec::new(),
|
|
|
|
#[cfg(any(test, feature = "test-support"))]
|
|
debug_bounds: FxHashMap::default(),
|
|
}
|
|
}
|
|
|
|
pub(crate) fn clear(&mut self) {
|
|
self.element_states.clear();
|
|
self.accessed_element_states.clear();
|
|
self.mouse_listeners.clear();
|
|
self.dispatch_tree.clear();
|
|
self.scene.clear();
|
|
self.input_handlers.clear();
|
|
self.tooltip_requests.clear();
|
|
self.cursor_styles.clear();
|
|
self.hitboxes.clear();
|
|
self.deferred_draws.clear();
|
|
self.focus = None;
|
|
}
|
|
|
|
pub(crate) fn hit_test(&self, position: Point<Pixels>) -> HitTest {
|
|
let mut hit_test = HitTest::default();
|
|
for hitbox in self.hitboxes.iter().rev() {
|
|
let bounds = hitbox.bounds.intersect(&hitbox.content_mask.bounds);
|
|
if bounds.contains(&position) {
|
|
hit_test.0.push(hitbox.id);
|
|
if hitbox.opaque {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
hit_test
|
|
}
|
|
|
|
pub(crate) fn focus_path(&self) -> SmallVec<[FocusId; 8]> {
|
|
self.focus
|
|
.map(|focus_id| self.dispatch_tree.focus_path(focus_id))
|
|
.unwrap_or_default()
|
|
}
|
|
|
|
pub(crate) fn finish(&mut self, prev_frame: &mut Self) {
|
|
for element_state_key in &self.accessed_element_states {
|
|
if let Some((element_state_key, element_state)) =
|
|
prev_frame.element_states.remove_entry(element_state_key)
|
|
{
|
|
self.element_states.insert(element_state_key, element_state);
|
|
}
|
|
}
|
|
|
|
self.scene.finish();
|
|
}
|
|
}
|
|
|
|
/// Holds the state for a specific window.
|
|
pub struct Window {
|
|
pub(crate) handle: AnyWindowHandle,
|
|
pub(crate) invalidator: WindowInvalidator,
|
|
pub(crate) removed: bool,
|
|
pub(crate) platform_window: Box<dyn PlatformWindow>,
|
|
display_id: Option<DisplayId>,
|
|
sprite_atlas: Arc<dyn PlatformAtlas>,
|
|
text_system: Arc<WindowTextSystem>,
|
|
rem_size: Pixels,
|
|
/// The stack of override values for the window's rem size.
|
|
///
|
|
/// This is used by `with_rem_size` to allow rendering an element tree with
|
|
/// a given rem size.
|
|
rem_size_override_stack: SmallVec<[Pixels; 8]>,
|
|
pub(crate) viewport_size: Size<Pixels>,
|
|
layout_engine: Option<TaffyLayoutEngine>,
|
|
pub(crate) root: Option<AnyView>,
|
|
pub(crate) element_id_stack: SmallVec<[ElementId; 32]>,
|
|
pub(crate) text_style_stack: Vec<TextStyleRefinement>,
|
|
pub(crate) rendered_entity_stack: Vec<EntityId>,
|
|
pub(crate) element_offset_stack: Vec<Point<Pixels>>,
|
|
pub(crate) element_opacity: Option<f32>,
|
|
pub(crate) content_mask_stack: Vec<ContentMask<Pixels>>,
|
|
pub(crate) requested_autoscroll: Option<Bounds<Pixels>>,
|
|
pub(crate) rendered_frame: Frame,
|
|
pub(crate) next_frame: Frame,
|
|
pub(crate) next_hitbox_id: HitboxId,
|
|
pub(crate) next_tooltip_id: TooltipId,
|
|
pub(crate) tooltip_bounds: Option<TooltipBounds>,
|
|
next_frame_callbacks: Rc<RefCell<Vec<FrameCallback>>>,
|
|
pub(crate) dirty_views: FxHashSet<EntityId>,
|
|
focus_listeners: SubscriberSet<(), AnyWindowFocusListener>,
|
|
pub(crate) focus_lost_listeners: SubscriberSet<(), AnyObserver>,
|
|
default_prevented: bool,
|
|
mouse_position: Point<Pixels>,
|
|
mouse_hit_test: HitTest,
|
|
modifiers: Modifiers,
|
|
scale_factor: f32,
|
|
pub(crate) bounds_observers: SubscriberSet<(), AnyObserver>,
|
|
appearance: WindowAppearance,
|
|
pub(crate) appearance_observers: SubscriberSet<(), AnyObserver>,
|
|
active: Rc<Cell<bool>>,
|
|
hovered: Rc<Cell<bool>>,
|
|
pub(crate) needs_present: Rc<Cell<bool>>,
|
|
pub(crate) last_input_timestamp: Rc<Cell<Instant>>,
|
|
pub(crate) refreshing: bool,
|
|
pub(crate) activation_observers: SubscriberSet<(), AnyObserver>,
|
|
pub(crate) focus: Option<FocusId>,
|
|
focus_enabled: bool,
|
|
pending_input: Option<PendingInput>,
|
|
pending_modifier: ModifierState,
|
|
pub(crate) pending_input_observers: SubscriberSet<(), AnyObserver>,
|
|
prompt: Option<RenderablePromptHandle>,
|
|
}
|
|
|
|
#[derive(Clone, Debug, Default)]
|
|
struct ModifierState {
|
|
modifiers: Modifiers,
|
|
saw_keystroke: bool,
|
|
}
|
|
|
|
#[derive(Clone, Copy, Debug, Eq, PartialEq)]
|
|
pub(crate) enum DrawPhase {
|
|
None,
|
|
Prepaint,
|
|
Paint,
|
|
Focus,
|
|
}
|
|
|
|
#[derive(Default, Debug)]
|
|
struct PendingInput {
|
|
keystrokes: SmallVec<[Keystroke; 1]>,
|
|
focus: Option<FocusId>,
|
|
timer: Option<Task<()>>,
|
|
}
|
|
|
|
pub(crate) struct ElementStateBox {
|
|
pub(crate) inner: Box<dyn Any>,
|
|
#[cfg(debug_assertions)]
|
|
pub(crate) type_name: &'static str,
|
|
}
|
|
|
|
fn default_bounds(display_id: Option<DisplayId>, cx: &mut App) -> Bounds<Pixels> {
|
|
const DEFAULT_WINDOW_OFFSET: Point<Pixels> = point(px(0.), px(35.));
|
|
|
|
// TODO, BUG: if you open a window with the currently active window
|
|
// on the stack, this will erroneously select the 'unwrap_or_else'
|
|
// code path
|
|
cx.active_window()
|
|
.and_then(|w| w.update(cx, |_, window, _| window.bounds()).ok())
|
|
.map(|mut bounds| {
|
|
bounds.origin += DEFAULT_WINDOW_OFFSET;
|
|
bounds
|
|
})
|
|
.unwrap_or_else(|| {
|
|
let display = display_id
|
|
.map(|id| cx.find_display(id))
|
|
.unwrap_or_else(|| cx.primary_display());
|
|
|
|
display
|
|
.map(|display| display.default_bounds())
|
|
.unwrap_or_else(|| Bounds::new(point(px(0.), px(0.)), DEFAULT_WINDOW_SIZE))
|
|
})
|
|
}
|
|
|
|
impl Window {
|
|
pub(crate) fn new(
|
|
handle: AnyWindowHandle,
|
|
options: WindowOptions,
|
|
cx: &mut App,
|
|
) -> Result<Self> {
|
|
let WindowOptions {
|
|
window_bounds,
|
|
titlebar,
|
|
focus,
|
|
show,
|
|
kind,
|
|
is_movable,
|
|
display_id,
|
|
window_background,
|
|
app_id,
|
|
window_min_size,
|
|
window_decorations,
|
|
} = options;
|
|
|
|
let bounds = window_bounds
|
|
.map(|bounds| bounds.get_bounds())
|
|
.unwrap_or_else(|| default_bounds(display_id, cx));
|
|
let mut platform_window = cx.platform.open_window(
|
|
handle,
|
|
WindowParams {
|
|
bounds,
|
|
titlebar,
|
|
kind,
|
|
is_movable,
|
|
focus,
|
|
show,
|
|
display_id,
|
|
window_min_size,
|
|
},
|
|
)?;
|
|
let display_id = platform_window.display().map(|display| display.id());
|
|
let sprite_atlas = platform_window.sprite_atlas();
|
|
let mouse_position = platform_window.mouse_position();
|
|
let modifiers = platform_window.modifiers();
|
|
let content_size = platform_window.content_size();
|
|
let scale_factor = platform_window.scale_factor();
|
|
let appearance = platform_window.appearance();
|
|
let text_system = Arc::new(WindowTextSystem::new(cx.text_system().clone()));
|
|
let invalidator = WindowInvalidator::new();
|
|
let active = Rc::new(Cell::new(platform_window.is_active()));
|
|
let hovered = Rc::new(Cell::new(platform_window.is_hovered()));
|
|
let needs_present = Rc::new(Cell::new(false));
|
|
let next_frame_callbacks: Rc<RefCell<Vec<FrameCallback>>> = Default::default();
|
|
let last_input_timestamp = Rc::new(Cell::new(Instant::now()));
|
|
|
|
platform_window
|
|
.request_decorations(window_decorations.unwrap_or(WindowDecorations::Server));
|
|
platform_window.set_background_appearance(window_background);
|
|
|
|
if let Some(ref window_open_state) = window_bounds {
|
|
match window_open_state {
|
|
WindowBounds::Fullscreen(_) => platform_window.toggle_fullscreen(),
|
|
WindowBounds::Maximized(_) => platform_window.zoom(),
|
|
WindowBounds::Windowed(_) => {}
|
|
}
|
|
}
|
|
|
|
platform_window.on_close(Box::new({
|
|
let mut cx = cx.to_async();
|
|
move || {
|
|
let _ = handle.update(&mut cx, |_, window, _| window.remove_window());
|
|
}
|
|
}));
|
|
platform_window.on_request_frame(Box::new({
|
|
let mut cx = cx.to_async();
|
|
let invalidator = invalidator.clone();
|
|
let active = active.clone();
|
|
let needs_present = needs_present.clone();
|
|
let next_frame_callbacks = next_frame_callbacks.clone();
|
|
let last_input_timestamp = last_input_timestamp.clone();
|
|
move |request_frame_options| {
|
|
let next_frame_callbacks = next_frame_callbacks.take();
|
|
if !next_frame_callbacks.is_empty() {
|
|
handle
|
|
.update(&mut cx, |_, window, cx| {
|
|
for callback in next_frame_callbacks {
|
|
callback(window, cx);
|
|
}
|
|
})
|
|
.log_err();
|
|
}
|
|
|
|
// Keep presenting the current scene for 1 extra second since the
|
|
// last input to prevent the display from underclocking the refresh rate.
|
|
let needs_present = request_frame_options.require_presentation
|
|
|| needs_present.get()
|
|
|| (active.get()
|
|
&& last_input_timestamp.get().elapsed() < Duration::from_secs(1));
|
|
|
|
if invalidator.is_dirty() {
|
|
measure("frame duration", || {
|
|
handle
|
|
.update(&mut cx, |_, window, cx| {
|
|
window.draw(cx);
|
|
window.present();
|
|
})
|
|
.log_err();
|
|
})
|
|
} else if needs_present {
|
|
handle
|
|
.update(&mut cx, |_, window, _| window.present())
|
|
.log_err();
|
|
}
|
|
|
|
handle
|
|
.update(&mut cx, |_, window, _| {
|
|
window.complete_frame();
|
|
})
|
|
.log_err();
|
|
}
|
|
}));
|
|
platform_window.on_resize(Box::new({
|
|
let mut cx = cx.to_async();
|
|
move |_, _| {
|
|
handle
|
|
.update(&mut cx, |_, window, cx| window.bounds_changed(cx))
|
|
.log_err();
|
|
}
|
|
}));
|
|
platform_window.on_moved(Box::new({
|
|
let mut cx = cx.to_async();
|
|
move || {
|
|
handle
|
|
.update(&mut cx, |_, window, cx| window.bounds_changed(cx))
|
|
.log_err();
|
|
}
|
|
}));
|
|
platform_window.on_appearance_changed(Box::new({
|
|
let mut cx = cx.to_async();
|
|
move || {
|
|
handle
|
|
.update(&mut cx, |_, window, cx| window.appearance_changed(cx))
|
|
.log_err();
|
|
}
|
|
}));
|
|
platform_window.on_active_status_change(Box::new({
|
|
let mut cx = cx.to_async();
|
|
move |active| {
|
|
handle
|
|
.update(&mut cx, |_, window, cx| {
|
|
window.active.set(active);
|
|
window
|
|
.activation_observers
|
|
.clone()
|
|
.retain(&(), |callback| callback(window, cx));
|
|
window.refresh();
|
|
})
|
|
.log_err();
|
|
}
|
|
}));
|
|
platform_window.on_hover_status_change(Box::new({
|
|
let mut cx = cx.to_async();
|
|
move |active| {
|
|
handle
|
|
.update(&mut cx, |_, window, _| {
|
|
window.hovered.set(active);
|
|
window.refresh();
|
|
})
|
|
.log_err();
|
|
}
|
|
}));
|
|
platform_window.on_input({
|
|
let mut cx = cx.to_async();
|
|
Box::new(move |event| {
|
|
handle
|
|
.update(&mut cx, |_, window, cx| window.dispatch_event(event, cx))
|
|
.log_err()
|
|
.unwrap_or(DispatchEventResult::default())
|
|
})
|
|
});
|
|
|
|
if let Some(app_id) = app_id {
|
|
platform_window.set_app_id(&app_id);
|
|
}
|
|
|
|
platform_window.map_window().unwrap();
|
|
|
|
Ok(Window {
|
|
handle,
|
|
invalidator,
|
|
removed: false,
|
|
platform_window,
|
|
display_id,
|
|
sprite_atlas,
|
|
text_system,
|
|
rem_size: px(16.),
|
|
rem_size_override_stack: SmallVec::new(),
|
|
viewport_size: content_size,
|
|
layout_engine: Some(TaffyLayoutEngine::new()),
|
|
root: None,
|
|
element_id_stack: SmallVec::default(),
|
|
text_style_stack: Vec::new(),
|
|
rendered_entity_stack: Vec::new(),
|
|
element_offset_stack: Vec::new(),
|
|
content_mask_stack: Vec::new(),
|
|
element_opacity: None,
|
|
requested_autoscroll: None,
|
|
rendered_frame: Frame::new(DispatchTree::new(cx.keymap.clone(), cx.actions.clone())),
|
|
next_frame: Frame::new(DispatchTree::new(cx.keymap.clone(), cx.actions.clone())),
|
|
next_frame_callbacks,
|
|
next_hitbox_id: HitboxId::default(),
|
|
next_tooltip_id: TooltipId::default(),
|
|
tooltip_bounds: None,
|
|
dirty_views: FxHashSet::default(),
|
|
focus_listeners: SubscriberSet::new(),
|
|
focus_lost_listeners: SubscriberSet::new(),
|
|
default_prevented: true,
|
|
mouse_position,
|
|
mouse_hit_test: HitTest::default(),
|
|
modifiers,
|
|
scale_factor,
|
|
bounds_observers: SubscriberSet::new(),
|
|
appearance,
|
|
appearance_observers: SubscriberSet::new(),
|
|
active,
|
|
hovered,
|
|
needs_present,
|
|
last_input_timestamp,
|
|
refreshing: false,
|
|
activation_observers: SubscriberSet::new(),
|
|
focus: None,
|
|
focus_enabled: true,
|
|
pending_input: None,
|
|
pending_modifier: ModifierState::default(),
|
|
pending_input_observers: SubscriberSet::new(),
|
|
prompt: None,
|
|
})
|
|
}
|
|
|
|
pub(crate) fn new_focus_listener(
|
|
&self,
|
|
value: AnyWindowFocusListener,
|
|
) -> (Subscription, impl FnOnce()) {
|
|
self.focus_listeners.insert((), value)
|
|
}
|
|
}
|
|
|
|
#[derive(Clone, Debug, Default, PartialEq, Eq)]
|
|
pub(crate) struct DispatchEventResult {
|
|
pub propagate: bool,
|
|
pub default_prevented: bool,
|
|
}
|
|
|
|
/// Indicates which region of the window is visible. Content falling outside of this mask will not be
|
|
/// rendered. Currently, only rectangular content masks are supported, but we give the mask its own type
|
|
/// to leave room to support more complex shapes in the future.
|
|
#[derive(Clone, Debug, Default, PartialEq, Eq)]
|
|
#[repr(C)]
|
|
pub struct ContentMask<P: Clone + Default + Debug> {
|
|
/// The bounds
|
|
pub bounds: Bounds<P>,
|
|
}
|
|
|
|
impl ContentMask<Pixels> {
|
|
/// Scale the content mask's pixel units by the given scaling factor.
|
|
pub fn scale(&self, factor: f32) -> ContentMask<ScaledPixels> {
|
|
ContentMask {
|
|
bounds: self.bounds.scale(factor),
|
|
}
|
|
}
|
|
|
|
/// Intersect the content mask with the given content mask.
|
|
pub fn intersect(&self, other: &Self) -> Self {
|
|
let bounds = self.bounds.intersect(&other.bounds);
|
|
ContentMask { bounds }
|
|
}
|
|
}
|
|
|
|
impl Window {
|
|
fn mark_view_dirty(&mut self, view_id: EntityId) {
|
|
// Mark ancestor views as dirty. If already in the `dirty_views` set, then all its ancestors
|
|
// should already be dirty.
|
|
for view_id in self
|
|
.rendered_frame
|
|
.dispatch_tree
|
|
.view_path(view_id)
|
|
.into_iter()
|
|
.rev()
|
|
{
|
|
if !self.dirty_views.insert(view_id) {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/// Registers a callback to be invoked when the window appearance changes.
|
|
pub fn observe_window_appearance(
|
|
&self,
|
|
mut callback: impl FnMut(&mut Window, &mut App) + 'static,
|
|
) -> Subscription {
|
|
let (subscription, activate) = self.appearance_observers.insert(
|
|
(),
|
|
Box::new(move |window, cx| {
|
|
callback(window, cx);
|
|
true
|
|
}),
|
|
);
|
|
activate();
|
|
subscription
|
|
}
|
|
|
|
/// Replaces the root entity of the window with a new one.
|
|
pub fn replace_root<E>(
|
|
&mut self,
|
|
cx: &mut App,
|
|
build_view: impl FnOnce(&mut Window, &mut Context<'_, E>) -> E,
|
|
) -> Entity<E>
|
|
where
|
|
E: 'static + Render,
|
|
{
|
|
let view = cx.new(|cx| build_view(self, cx));
|
|
self.root = Some(view.clone().into());
|
|
self.refresh();
|
|
view
|
|
}
|
|
|
|
/// Returns the root entity of the window, if it has one.
|
|
pub fn root<E>(&self) -> Option<Option<Entity<E>>>
|
|
where
|
|
E: 'static + Render,
|
|
{
|
|
self.root
|
|
.as_ref()
|
|
.map(|view| view.clone().downcast::<E>().ok())
|
|
}
|
|
|
|
/// Obtain a handle to the window that belongs to this context.
|
|
pub fn window_handle(&self) -> AnyWindowHandle {
|
|
self.handle
|
|
}
|
|
|
|
/// Mark the window as dirty, scheduling it to be redrawn on the next frame.
|
|
pub fn refresh(&mut self) {
|
|
if self.invalidator.not_drawing() {
|
|
self.refreshing = true;
|
|
self.invalidator.set_dirty(true);
|
|
}
|
|
}
|
|
|
|
/// Close this window.
|
|
pub fn remove_window(&mut self) {
|
|
self.removed = true;
|
|
}
|
|
|
|
/// Obtain the currently focused [`FocusHandle`]. If no elements are focused, returns `None`.
|
|
pub fn focused(&self, cx: &App) -> Option<FocusHandle> {
|
|
self.focus
|
|
.and_then(|id| FocusHandle::for_id(id, &cx.focus_handles))
|
|
}
|
|
|
|
/// Move focus to the element associated with the given [`FocusHandle`].
|
|
pub fn focus(&mut self, handle: &FocusHandle) {
|
|
if !self.focus_enabled || self.focus == Some(handle.id) {
|
|
return;
|
|
}
|
|
|
|
self.focus = Some(handle.id);
|
|
self.clear_pending_keystrokes();
|
|
self.refresh();
|
|
}
|
|
|
|
/// Remove focus from all elements within this context's window.
|
|
pub fn blur(&mut self) {
|
|
if !self.focus_enabled {
|
|
return;
|
|
}
|
|
|
|
self.focus = None;
|
|
self.refresh();
|
|
}
|
|
|
|
/// Blur the window and don't allow anything in it to be focused again.
|
|
pub fn disable_focus(&mut self) {
|
|
self.blur();
|
|
self.focus_enabled = false;
|
|
}
|
|
|
|
/// Accessor for the text system.
|
|
pub fn text_system(&self) -> &Arc<WindowTextSystem> {
|
|
&self.text_system
|
|
}
|
|
|
|
/// The current text style. Which is composed of all the style refinements provided to `with_text_style`.
|
|
pub fn text_style(&self) -> TextStyle {
|
|
let mut style = TextStyle::default();
|
|
for refinement in &self.text_style_stack {
|
|
style.refine(refinement);
|
|
}
|
|
style
|
|
}
|
|
|
|
/// Check if the platform window is maximized
|
|
/// On some platforms (namely Windows) this is different than the bounds being the size of the display
|
|
pub fn is_maximized(&self) -> bool {
|
|
self.platform_window.is_maximized()
|
|
}
|
|
|
|
/// request a certain window decoration (Wayland)
|
|
pub fn request_decorations(&self, decorations: WindowDecorations) {
|
|
self.platform_window.request_decorations(decorations);
|
|
}
|
|
|
|
/// Start a window resize operation (Wayland)
|
|
pub fn start_window_resize(&self, edge: ResizeEdge) {
|
|
self.platform_window.start_window_resize(edge);
|
|
}
|
|
|
|
/// Return the `WindowBounds` to indicate that how a window should be opened
|
|
/// after it has been closed
|
|
pub fn window_bounds(&self) -> WindowBounds {
|
|
self.platform_window.window_bounds()
|
|
}
|
|
|
|
/// Return the `WindowBounds` excluding insets (Wayland and X11)
|
|
pub fn inner_window_bounds(&self) -> WindowBounds {
|
|
self.platform_window.inner_window_bounds()
|
|
}
|
|
|
|
/// Dispatch the given action on the currently focused element.
|
|
pub fn dispatch_action(&mut self, action: Box<dyn Action>, cx: &mut App) {
|
|
let focus_handle = self.focused(cx);
|
|
|
|
let window = self.handle;
|
|
cx.defer(move |cx| {
|
|
window
|
|
.update(cx, |_, window, cx| {
|
|
let node_id = focus_handle
|
|
.and_then(|handle| {
|
|
window
|
|
.rendered_frame
|
|
.dispatch_tree
|
|
.focusable_node_id(handle.id)
|
|
})
|
|
.unwrap_or_else(|| window.rendered_frame.dispatch_tree.root_node_id());
|
|
|
|
window.dispatch_action_on_node(node_id, action.as_ref(), cx);
|
|
})
|
|
.log_err();
|
|
})
|
|
}
|
|
|
|
pub(crate) fn dispatch_keystroke_observers(
|
|
&mut self,
|
|
event: &dyn Any,
|
|
action: Option<Box<dyn Action>>,
|
|
cx: &mut App,
|
|
) {
|
|
let Some(key_down_event) = event.downcast_ref::<KeyDownEvent>() else {
|
|
return;
|
|
};
|
|
|
|
cx.keystroke_observers.clone().retain(&(), move |callback| {
|
|
(callback)(
|
|
&KeystrokeEvent {
|
|
keystroke: key_down_event.keystroke.clone(),
|
|
action: action.as_ref().map(|action| action.boxed_clone()),
|
|
},
|
|
self,
|
|
cx,
|
|
)
|
|
});
|
|
}
|
|
|
|
/// Schedules the given function to be run at the end of the current effect cycle, allowing entities
|
|
/// that are currently on the stack to be returned to the app.
|
|
pub fn defer(&self, cx: &mut App, f: impl FnOnce(&mut Window, &mut App) + 'static) {
|
|
let handle = self.handle;
|
|
cx.defer(move |cx| {
|
|
handle.update(cx, |_, window, cx| f(window, cx)).ok();
|
|
});
|
|
}
|
|
|
|
/// Subscribe to events emitted by a entity.
|
|
/// The entity to which you're subscribing must implement the [`EventEmitter`] trait.
|
|
/// The callback will be invoked a handle to the emitting entity, the event, and a window context for the current window.
|
|
pub fn observe<T: 'static>(
|
|
&mut self,
|
|
observed: &Entity<T>,
|
|
cx: &mut App,
|
|
mut on_notify: impl FnMut(Entity<T>, &mut Window, &mut App) + 'static,
|
|
) -> Subscription {
|
|
let entity_id = observed.entity_id();
|
|
let observed = observed.downgrade();
|
|
let window_handle = self.handle;
|
|
cx.new_observer(
|
|
entity_id,
|
|
Box::new(move |cx| {
|
|
window_handle
|
|
.update(cx, |_, window, cx| {
|
|
if let Some(handle) = observed.upgrade() {
|
|
on_notify(handle, window, cx);
|
|
true
|
|
} else {
|
|
false
|
|
}
|
|
})
|
|
.unwrap_or(false)
|
|
}),
|
|
)
|
|
}
|
|
|
|
/// Subscribe to events emitted by a entity.
|
|
/// The entity to which you're subscribing must implement the [`EventEmitter`] trait.
|
|
/// The callback will be invoked a handle to the emitting entity, the event, and a window context for the current window.
|
|
pub fn subscribe<Emitter, Evt>(
|
|
&mut self,
|
|
entity: &Entity<Emitter>,
|
|
cx: &mut App,
|
|
mut on_event: impl FnMut(Entity<Emitter>, &Evt, &mut Window, &mut App) + 'static,
|
|
) -> Subscription
|
|
where
|
|
Emitter: EventEmitter<Evt>,
|
|
Evt: 'static,
|
|
{
|
|
let entity_id = entity.entity_id();
|
|
let entity = entity.downgrade();
|
|
let window_handle = self.handle;
|
|
cx.new_subscription(
|
|
entity_id,
|
|
(
|
|
TypeId::of::<Evt>(),
|
|
Box::new(move |event, cx| {
|
|
window_handle
|
|
.update(cx, |_, window, cx| {
|
|
if let Some(handle) = Entity::<Emitter>::upgrade_from(&entity) {
|
|
let event = event.downcast_ref().expect("invalid event type");
|
|
on_event(handle, event, window, cx);
|
|
true
|
|
} else {
|
|
false
|
|
}
|
|
})
|
|
.unwrap_or(false)
|
|
}),
|
|
),
|
|
)
|
|
}
|
|
|
|
/// Register a callback to be invoked when the given `Entity` is released.
|
|
pub fn observe_release<T>(
|
|
&self,
|
|
entity: &Entity<T>,
|
|
cx: &mut App,
|
|
mut on_release: impl FnOnce(&mut T, &mut Window, &mut App) + 'static,
|
|
) -> Subscription
|
|
where
|
|
T: 'static,
|
|
{
|
|
let entity_id = entity.entity_id();
|
|
let window_handle = self.handle;
|
|
let (subscription, activate) = cx.release_listeners.insert(
|
|
entity_id,
|
|
Box::new(move |entity, cx| {
|
|
let entity = entity.downcast_mut().expect("invalid entity type");
|
|
let _ = window_handle.update(cx, |_, window, cx| on_release(entity, window, cx));
|
|
}),
|
|
);
|
|
activate();
|
|
subscription
|
|
}
|
|
|
|
/// Creates an [`AsyncWindowContext`], which has a static lifetime and can be held across
|
|
/// await points in async code.
|
|
pub fn to_async(&self, cx: &App) -> AsyncWindowContext {
|
|
AsyncWindowContext::new_context(cx.to_async(), self.handle)
|
|
}
|
|
|
|
/// Schedule the given closure to be run directly after the current frame is rendered.
|
|
pub fn on_next_frame(&self, callback: impl FnOnce(&mut Window, &mut App) + 'static) {
|
|
RefCell::borrow_mut(&self.next_frame_callbacks).push(Box::new(callback));
|
|
}
|
|
|
|
/// Schedule a frame to be drawn on the next animation frame.
|
|
///
|
|
/// This is useful for elements that need to animate continuously, such as a video player or an animated GIF.
|
|
/// It will cause the window to redraw on the next frame, even if no other changes have occurred.
|
|
///
|
|
/// If called from within a view, it will notify that view on the next frame. Otherwise, it will refresh the entire window.
|
|
pub fn request_animation_frame(&self) {
|
|
let entity = self.current_view();
|
|
self.on_next_frame(move |_, cx| cx.notify(entity));
|
|
}
|
|
|
|
/// Spawn the future returned by the given closure on the application thread pool.
|
|
/// The closure is provided a handle to the current window and an `AsyncWindowContext` for
|
|
/// use within your future.
|
|
#[track_caller]
|
|
pub fn spawn<Fut, R>(&self, cx: &App, f: impl FnOnce(AsyncWindowContext) -> Fut) -> Task<R>
|
|
where
|
|
R: 'static,
|
|
Fut: Future<Output = R> + 'static,
|
|
{
|
|
cx.spawn(|app| f(AsyncWindowContext::new_context(app, self.handle)))
|
|
}
|
|
|
|
fn bounds_changed(&mut self, cx: &mut App) {
|
|
self.scale_factor = self.platform_window.scale_factor();
|
|
self.viewport_size = self.platform_window.content_size();
|
|
self.display_id = self.platform_window.display().map(|display| display.id());
|
|
|
|
self.refresh();
|
|
|
|
self.bounds_observers
|
|
.clone()
|
|
.retain(&(), |callback| callback(self, cx));
|
|
}
|
|
|
|
/// Returns the bounds of the current window in the global coordinate space, which could span across multiple displays.
|
|
pub fn bounds(&self) -> Bounds<Pixels> {
|
|
self.platform_window.bounds()
|
|
}
|
|
|
|
/// Returns whether or not the window is currently fullscreen
|
|
pub fn is_fullscreen(&self) -> bool {
|
|
self.platform_window.is_fullscreen()
|
|
}
|
|
|
|
pub(crate) fn appearance_changed(&mut self, cx: &mut App) {
|
|
self.appearance = self.platform_window.appearance();
|
|
|
|
self.appearance_observers
|
|
.clone()
|
|
.retain(&(), |callback| callback(self, cx));
|
|
}
|
|
|
|
/// Returns the appearance of the current window.
|
|
pub fn appearance(&self) -> WindowAppearance {
|
|
self.appearance
|
|
}
|
|
|
|
/// Returns the size of the drawable area within the window.
|
|
pub fn viewport_size(&self) -> Size<Pixels> {
|
|
self.viewport_size
|
|
}
|
|
|
|
/// Returns whether this window is focused by the operating system (receiving key events).
|
|
pub fn is_window_active(&self) -> bool {
|
|
self.active.get()
|
|
}
|
|
|
|
/// Returns whether this window is considered to be the window
|
|
/// that currently owns the mouse cursor.
|
|
/// On mac, this is equivalent to `is_window_active`.
|
|
pub fn is_window_hovered(&self) -> bool {
|
|
if cfg!(any(
|
|
target_os = "windows",
|
|
target_os = "linux",
|
|
target_os = "freebsd"
|
|
)) {
|
|
self.hovered.get()
|
|
} else {
|
|
self.is_window_active()
|
|
}
|
|
}
|
|
|
|
/// Toggle zoom on the window.
|
|
pub fn zoom_window(&self) {
|
|
self.platform_window.zoom();
|
|
}
|
|
|
|
/// Opens the native title bar context menu, useful when implementing client side decorations (Wayland and X11)
|
|
pub fn show_window_menu(&self, position: Point<Pixels>) {
|
|
self.platform_window.show_window_menu(position)
|
|
}
|
|
|
|
/// Tells the compositor to take control of window movement (Wayland and X11)
|
|
///
|
|
/// Events may not be received during a move operation.
|
|
pub fn start_window_move(&self) {
|
|
self.platform_window.start_window_move()
|
|
}
|
|
|
|
/// When using client side decorations, set this to the width of the invisible decorations (Wayland and X11)
|
|
pub fn set_client_inset(&self, inset: Pixels) {
|
|
self.platform_window.set_client_inset(inset);
|
|
}
|
|
|
|
/// Returns whether the title bar window controls need to be rendered by the application (Wayland and X11)
|
|
pub fn window_decorations(&self) -> Decorations {
|
|
self.platform_window.window_decorations()
|
|
}
|
|
|
|
/// Returns which window controls are currently visible (Wayland)
|
|
pub fn window_controls(&self) -> WindowControls {
|
|
self.platform_window.window_controls()
|
|
}
|
|
|
|
/// Updates the window's title at the platform level.
|
|
pub fn set_window_title(&mut self, title: &str) {
|
|
self.platform_window.set_title(title);
|
|
}
|
|
|
|
/// Sets the application identifier.
|
|
pub fn set_app_id(&mut self, app_id: &str) {
|
|
self.platform_window.set_app_id(app_id);
|
|
}
|
|
|
|
/// Sets the window background appearance.
|
|
pub fn set_background_appearance(&self, background_appearance: WindowBackgroundAppearance) {
|
|
self.platform_window
|
|
.set_background_appearance(background_appearance);
|
|
}
|
|
|
|
/// Mark the window as dirty at the platform level.
|
|
pub fn set_window_edited(&mut self, edited: bool) {
|
|
self.platform_window.set_edited(edited);
|
|
}
|
|
|
|
/// Determine the display on which the window is visible.
|
|
pub fn display(&self, cx: &App) -> Option<Rc<dyn PlatformDisplay>> {
|
|
cx.platform
|
|
.displays()
|
|
.into_iter()
|
|
.find(|display| Some(display.id()) == self.display_id)
|
|
}
|
|
|
|
/// Show the platform character palette.
|
|
pub fn show_character_palette(&self) {
|
|
self.platform_window.show_character_palette();
|
|
}
|
|
|
|
/// The scale factor of the display associated with the window. For example, it could
|
|
/// return 2.0 for a "retina" display, indicating that each logical pixel should actually
|
|
/// be rendered as two pixels on screen.
|
|
pub fn scale_factor(&self) -> f32 {
|
|
self.scale_factor
|
|
}
|
|
|
|
/// The size of an em for the base font of the application. Adjusting this value allows the
|
|
/// UI to scale, just like zooming a web page.
|
|
pub fn rem_size(&self) -> Pixels {
|
|
self.rem_size_override_stack
|
|
.last()
|
|
.copied()
|
|
.unwrap_or(self.rem_size)
|
|
}
|
|
|
|
/// Sets the size of an em for the base font of the application. Adjusting this value allows the
|
|
/// UI to scale, just like zooming a web page.
|
|
pub fn set_rem_size(&mut self, rem_size: impl Into<Pixels>) {
|
|
self.rem_size = rem_size.into();
|
|
}
|
|
|
|
/// Executes the provided function with the specified rem size.
|
|
///
|
|
/// This method must only be called as part of element drawing.
|
|
pub fn with_rem_size<F, R>(&mut self, rem_size: Option<impl Into<Pixels>>, f: F) -> R
|
|
where
|
|
F: FnOnce(&mut Self) -> R,
|
|
{
|
|
self.invalidator.debug_assert_paint_or_prepaint();
|
|
|
|
if let Some(rem_size) = rem_size {
|
|
self.rem_size_override_stack.push(rem_size.into());
|
|
let result = f(self);
|
|
self.rem_size_override_stack.pop();
|
|
result
|
|
} else {
|
|
f(self)
|
|
}
|
|
}
|
|
|
|
/// The line height associated with the current text style.
|
|
pub fn line_height(&self) -> Pixels {
|
|
self.text_style().line_height_in_pixels(self.rem_size())
|
|
}
|
|
|
|
/// Call to prevent the default action of an event. Currently only used to prevent
|
|
/// parent elements from becoming focused on mouse down.
|
|
pub fn prevent_default(&mut self) {
|
|
self.default_prevented = true;
|
|
}
|
|
|
|
/// Obtain whether default has been prevented for the event currently being dispatched.
|
|
pub fn default_prevented(&self) -> bool {
|
|
self.default_prevented
|
|
}
|
|
|
|
/// Determine whether the given action is available along the dispatch path to the currently focused element.
|
|
pub fn is_action_available(&self, action: &dyn Action, cx: &mut App) -> bool {
|
|
let target = self
|
|
.focused(cx)
|
|
.and_then(|focused_handle| {
|
|
self.rendered_frame
|
|
.dispatch_tree
|
|
.focusable_node_id(focused_handle.id)
|
|
})
|
|
.unwrap_or_else(|| self.rendered_frame.dispatch_tree.root_node_id());
|
|
self.rendered_frame
|
|
.dispatch_tree
|
|
.is_action_available(action, target)
|
|
}
|
|
|
|
/// The position of the mouse relative to the window.
|
|
pub fn mouse_position(&self) -> Point<Pixels> {
|
|
self.mouse_position
|
|
}
|
|
|
|
/// The current state of the keyboard's modifiers
|
|
pub fn modifiers(&self) -> Modifiers {
|
|
self.modifiers
|
|
}
|
|
|
|
fn complete_frame(&self) {
|
|
self.platform_window.completed_frame();
|
|
}
|
|
|
|
/// Produces a new frame and assigns it to `rendered_frame`. To actually show
|
|
/// the contents of the new [Scene], use [present].
|
|
#[profiling::function]
|
|
pub fn draw(&mut self, cx: &mut App) {
|
|
self.invalidate_entities();
|
|
cx.entities.clear_accessed();
|
|
debug_assert!(self.rendered_entity_stack.is_empty());
|
|
self.invalidator.set_dirty(false);
|
|
self.requested_autoscroll = None;
|
|
|
|
// Restore the previously-used input handler.
|
|
if let Some(input_handler) = self.platform_window.take_input_handler() {
|
|
self.rendered_frame.input_handlers.push(Some(input_handler));
|
|
}
|
|
self.draw_roots(cx);
|
|
self.dirty_views.clear();
|
|
self.next_frame.window_active = self.active.get();
|
|
|
|
// Register requested input handler with the platform window.
|
|
if let Some(input_handler) = self.next_frame.input_handlers.pop() {
|
|
self.platform_window
|
|
.set_input_handler(input_handler.unwrap());
|
|
}
|
|
|
|
self.layout_engine.as_mut().unwrap().clear();
|
|
self.text_system().finish_frame();
|
|
self.next_frame.finish(&mut self.rendered_frame);
|
|
ELEMENT_ARENA.with_borrow_mut(|element_arena| {
|
|
let percentage = (element_arena.len() as f32 / element_arena.capacity() as f32) * 100.;
|
|
if percentage >= 80. {
|
|
log::warn!("elevated element arena occupation: {}.", percentage);
|
|
}
|
|
element_arena.clear();
|
|
});
|
|
|
|
self.invalidator.set_phase(DrawPhase::Focus);
|
|
let previous_focus_path = self.rendered_frame.focus_path();
|
|
let previous_window_active = self.rendered_frame.window_active;
|
|
mem::swap(&mut self.rendered_frame, &mut self.next_frame);
|
|
self.next_frame.clear();
|
|
let current_focus_path = self.rendered_frame.focus_path();
|
|
let current_window_active = self.rendered_frame.window_active;
|
|
|
|
if previous_focus_path != current_focus_path
|
|
|| previous_window_active != current_window_active
|
|
{
|
|
if !previous_focus_path.is_empty() && current_focus_path.is_empty() {
|
|
self.focus_lost_listeners
|
|
.clone()
|
|
.retain(&(), |listener| listener(self, cx));
|
|
}
|
|
|
|
let event = WindowFocusEvent {
|
|
previous_focus_path: if previous_window_active {
|
|
previous_focus_path
|
|
} else {
|
|
Default::default()
|
|
},
|
|
current_focus_path: if current_window_active {
|
|
current_focus_path
|
|
} else {
|
|
Default::default()
|
|
},
|
|
};
|
|
self.focus_listeners
|
|
.clone()
|
|
.retain(&(), |listener| listener(&event, self, cx));
|
|
}
|
|
|
|
debug_assert!(self.rendered_entity_stack.is_empty());
|
|
self.record_entities_accessed(cx);
|
|
self.reset_cursor_style(cx);
|
|
self.refreshing = false;
|
|
self.invalidator.set_phase(DrawPhase::None);
|
|
self.needs_present.set(true);
|
|
}
|
|
|
|
fn record_entities_accessed(&mut self, cx: &mut App) {
|
|
let mut entities_ref = cx.entities.accessed_entities.borrow_mut();
|
|
let mut entities = mem::take(entities_ref.deref_mut());
|
|
drop(entities_ref);
|
|
let handle = self.handle;
|
|
cx.record_entities_accessed(
|
|
handle,
|
|
// Try moving window invalidator into the Window
|
|
self.invalidator.clone(),
|
|
&entities,
|
|
);
|
|
let mut entities_ref = cx.entities.accessed_entities.borrow_mut();
|
|
mem::swap(&mut entities, entities_ref.deref_mut());
|
|
}
|
|
|
|
fn invalidate_entities(&mut self) {
|
|
let mut views = self.invalidator.take_views();
|
|
for entity in views.drain() {
|
|
self.mark_view_dirty(entity);
|
|
}
|
|
self.invalidator.replace_views(views);
|
|
}
|
|
|
|
#[profiling::function]
|
|
fn present(&self) {
|
|
self.platform_window.draw(&self.rendered_frame.scene);
|
|
self.needs_present.set(false);
|
|
profiling::finish_frame!();
|
|
}
|
|
|
|
fn draw_roots(&mut self, cx: &mut App) {
|
|
self.invalidator.set_phase(DrawPhase::Prepaint);
|
|
self.tooltip_bounds.take();
|
|
|
|
// Layout all root elements.
|
|
let mut root_element = self.root.as_ref().unwrap().clone().into_any();
|
|
root_element.prepaint_as_root(Point::default(), self.viewport_size.into(), self, cx);
|
|
|
|
let mut sorted_deferred_draws =
|
|
(0..self.next_frame.deferred_draws.len()).collect::<SmallVec<[_; 8]>>();
|
|
sorted_deferred_draws.sort_by_key(|ix| self.next_frame.deferred_draws[*ix].priority);
|
|
self.prepaint_deferred_draws(&sorted_deferred_draws, cx);
|
|
|
|
let mut prompt_element = None;
|
|
let mut active_drag_element = None;
|
|
let mut tooltip_element = None;
|
|
if let Some(prompt) = self.prompt.take() {
|
|
let mut element = prompt.view.any_view().into_any();
|
|
element.prepaint_as_root(Point::default(), self.viewport_size.into(), self, cx);
|
|
prompt_element = Some(element);
|
|
self.prompt = Some(prompt);
|
|
} else if let Some(active_drag) = cx.active_drag.take() {
|
|
let mut element = active_drag.view.clone().into_any();
|
|
let offset = self.mouse_position() - active_drag.cursor_offset;
|
|
element.prepaint_as_root(offset, AvailableSpace::min_size(), self, cx);
|
|
active_drag_element = Some(element);
|
|
cx.active_drag = Some(active_drag);
|
|
} else {
|
|
tooltip_element = self.prepaint_tooltip(cx);
|
|
}
|
|
|
|
self.mouse_hit_test = self.next_frame.hit_test(self.mouse_position);
|
|
|
|
// Now actually paint the elements.
|
|
self.invalidator.set_phase(DrawPhase::Paint);
|
|
root_element.paint(self, cx);
|
|
|
|
self.paint_deferred_draws(&sorted_deferred_draws, cx);
|
|
|
|
if let Some(mut prompt_element) = prompt_element {
|
|
prompt_element.paint(self, cx);
|
|
} else if let Some(mut drag_element) = active_drag_element {
|
|
drag_element.paint(self, cx);
|
|
} else if let Some(mut tooltip_element) = tooltip_element {
|
|
tooltip_element.paint(self, cx);
|
|
}
|
|
}
|
|
|
|
fn prepaint_tooltip(&mut self, cx: &mut App) -> Option<AnyElement> {
|
|
// Use indexing instead of iteration to avoid borrowing self for the duration of the loop.
|
|
for tooltip_request_index in (0..self.next_frame.tooltip_requests.len()).rev() {
|
|
let Some(Some(tooltip_request)) = self
|
|
.next_frame
|
|
.tooltip_requests
|
|
.get(tooltip_request_index)
|
|
.cloned()
|
|
else {
|
|
log::error!("Unexpectedly absent TooltipRequest");
|
|
continue;
|
|
};
|
|
let mut element = tooltip_request.tooltip.view.clone().into_any();
|
|
let mouse_position = tooltip_request.tooltip.mouse_position;
|
|
let tooltip_size = element.layout_as_root(AvailableSpace::min_size(), self, cx);
|
|
|
|
let mut tooltip_bounds =
|
|
Bounds::new(mouse_position + point(px(1.), px(1.)), tooltip_size);
|
|
let window_bounds = Bounds {
|
|
origin: Point::default(),
|
|
size: self.viewport_size(),
|
|
};
|
|
|
|
if tooltip_bounds.right() > window_bounds.right() {
|
|
let new_x = mouse_position.x - tooltip_bounds.size.width - px(1.);
|
|
if new_x >= Pixels::ZERO {
|
|
tooltip_bounds.origin.x = new_x;
|
|
} else {
|
|
tooltip_bounds.origin.x = cmp::max(
|
|
Pixels::ZERO,
|
|
tooltip_bounds.origin.x - tooltip_bounds.right() - window_bounds.right(),
|
|
);
|
|
}
|
|
}
|
|
|
|
if tooltip_bounds.bottom() > window_bounds.bottom() {
|
|
let new_y = mouse_position.y - tooltip_bounds.size.height - px(1.);
|
|
if new_y >= Pixels::ZERO {
|
|
tooltip_bounds.origin.y = new_y;
|
|
} else {
|
|
tooltip_bounds.origin.y = cmp::max(
|
|
Pixels::ZERO,
|
|
tooltip_bounds.origin.y - tooltip_bounds.bottom() - window_bounds.bottom(),
|
|
);
|
|
}
|
|
}
|
|
|
|
// It's possible for an element to have an active tooltip while not being painted (e.g.
|
|
// via the `visible_on_hover` method). Since mouse listeners are not active in this
|
|
// case, instead update the tooltip's visibility here.
|
|
let is_visible =
|
|
(tooltip_request.tooltip.check_visible_and_update)(tooltip_bounds, self, cx);
|
|
if !is_visible {
|
|
continue;
|
|
}
|
|
|
|
self.with_absolute_element_offset(tooltip_bounds.origin, |window| {
|
|
element.prepaint(window, cx)
|
|
});
|
|
|
|
self.tooltip_bounds = Some(TooltipBounds {
|
|
id: tooltip_request.id,
|
|
bounds: tooltip_bounds,
|
|
});
|
|
return Some(element);
|
|
}
|
|
None
|
|
}
|
|
|
|
fn prepaint_deferred_draws(&mut self, deferred_draw_indices: &[usize], cx: &mut App) {
|
|
assert_eq!(self.element_id_stack.len(), 0);
|
|
|
|
let mut deferred_draws = mem::take(&mut self.next_frame.deferred_draws);
|
|
for deferred_draw_ix in deferred_draw_indices {
|
|
let deferred_draw = &mut deferred_draws[*deferred_draw_ix];
|
|
self.element_id_stack
|
|
.clone_from(&deferred_draw.element_id_stack);
|
|
self.text_style_stack
|
|
.clone_from(&deferred_draw.text_style_stack);
|
|
self.next_frame
|
|
.dispatch_tree
|
|
.set_active_node(deferred_draw.parent_node);
|
|
|
|
let prepaint_start = self.prepaint_index();
|
|
if let Some(element) = deferred_draw.element.as_mut() {
|
|
self.with_rendered_view(deferred_draw.current_view, |window| {
|
|
window.with_absolute_element_offset(deferred_draw.absolute_offset, |window| {
|
|
element.prepaint(window, cx)
|
|
});
|
|
})
|
|
} else {
|
|
self.reuse_prepaint(deferred_draw.prepaint_range.clone());
|
|
}
|
|
let prepaint_end = self.prepaint_index();
|
|
deferred_draw.prepaint_range = prepaint_start..prepaint_end;
|
|
}
|
|
assert_eq!(
|
|
self.next_frame.deferred_draws.len(),
|
|
0,
|
|
"cannot call defer_draw during deferred drawing"
|
|
);
|
|
self.next_frame.deferred_draws = deferred_draws;
|
|
self.element_id_stack.clear();
|
|
self.text_style_stack.clear();
|
|
}
|
|
|
|
fn paint_deferred_draws(&mut self, deferred_draw_indices: &[usize], cx: &mut App) {
|
|
assert_eq!(self.element_id_stack.len(), 0);
|
|
|
|
let mut deferred_draws = mem::take(&mut self.next_frame.deferred_draws);
|
|
for deferred_draw_ix in deferred_draw_indices {
|
|
let mut deferred_draw = &mut deferred_draws[*deferred_draw_ix];
|
|
self.element_id_stack
|
|
.clone_from(&deferred_draw.element_id_stack);
|
|
self.next_frame
|
|
.dispatch_tree
|
|
.set_active_node(deferred_draw.parent_node);
|
|
|
|
let paint_start = self.paint_index();
|
|
if let Some(element) = deferred_draw.element.as_mut() {
|
|
self.with_rendered_view(deferred_draw.current_view, |window| {
|
|
element.paint(window, cx);
|
|
})
|
|
} else {
|
|
self.reuse_paint(deferred_draw.paint_range.clone());
|
|
}
|
|
let paint_end = self.paint_index();
|
|
deferred_draw.paint_range = paint_start..paint_end;
|
|
}
|
|
self.next_frame.deferred_draws = deferred_draws;
|
|
self.element_id_stack.clear();
|
|
}
|
|
|
|
pub(crate) fn prepaint_index(&self) -> PrepaintStateIndex {
|
|
PrepaintStateIndex {
|
|
hitboxes_index: self.next_frame.hitboxes.len(),
|
|
tooltips_index: self.next_frame.tooltip_requests.len(),
|
|
deferred_draws_index: self.next_frame.deferred_draws.len(),
|
|
dispatch_tree_index: self.next_frame.dispatch_tree.len(),
|
|
accessed_element_states_index: self.next_frame.accessed_element_states.len(),
|
|
line_layout_index: self.text_system.layout_index(),
|
|
}
|
|
}
|
|
|
|
pub(crate) fn reuse_prepaint(&mut self, range: Range<PrepaintStateIndex>) {
|
|
self.next_frame.hitboxes.extend(
|
|
self.rendered_frame.hitboxes[range.start.hitboxes_index..range.end.hitboxes_index]
|
|
.iter()
|
|
.cloned(),
|
|
);
|
|
self.next_frame.tooltip_requests.extend(
|
|
self.rendered_frame.tooltip_requests
|
|
[range.start.tooltips_index..range.end.tooltips_index]
|
|
.iter_mut()
|
|
.map(|request| request.take()),
|
|
);
|
|
self.next_frame.accessed_element_states.extend(
|
|
self.rendered_frame.accessed_element_states[range.start.accessed_element_states_index
|
|
..range.end.accessed_element_states_index]
|
|
.iter()
|
|
.map(|(id, type_id)| (GlobalElementId(id.0.clone()), *type_id)),
|
|
);
|
|
self.text_system
|
|
.reuse_layouts(range.start.line_layout_index..range.end.line_layout_index);
|
|
|
|
let reused_subtree = self.next_frame.dispatch_tree.reuse_subtree(
|
|
range.start.dispatch_tree_index..range.end.dispatch_tree_index,
|
|
&mut self.rendered_frame.dispatch_tree,
|
|
self.focus,
|
|
);
|
|
|
|
if reused_subtree.contains_focus() {
|
|
self.next_frame.focus = self.focus;
|
|
}
|
|
|
|
self.next_frame.deferred_draws.extend(
|
|
self.rendered_frame.deferred_draws
|
|
[range.start.deferred_draws_index..range.end.deferred_draws_index]
|
|
.iter()
|
|
.map(|deferred_draw| DeferredDraw {
|
|
current_view: deferred_draw.current_view,
|
|
parent_node: reused_subtree.refresh_node_id(deferred_draw.parent_node),
|
|
element_id_stack: deferred_draw.element_id_stack.clone(),
|
|
text_style_stack: deferred_draw.text_style_stack.clone(),
|
|
priority: deferred_draw.priority,
|
|
element: None,
|
|
absolute_offset: deferred_draw.absolute_offset,
|
|
prepaint_range: deferred_draw.prepaint_range.clone(),
|
|
paint_range: deferred_draw.paint_range.clone(),
|
|
}),
|
|
);
|
|
}
|
|
|
|
pub(crate) fn paint_index(&self) -> PaintIndex {
|
|
PaintIndex {
|
|
scene_index: self.next_frame.scene.len(),
|
|
mouse_listeners_index: self.next_frame.mouse_listeners.len(),
|
|
input_handlers_index: self.next_frame.input_handlers.len(),
|
|
cursor_styles_index: self.next_frame.cursor_styles.len(),
|
|
accessed_element_states_index: self.next_frame.accessed_element_states.len(),
|
|
line_layout_index: self.text_system.layout_index(),
|
|
}
|
|
}
|
|
|
|
pub(crate) fn reuse_paint(&mut self, range: Range<PaintIndex>) {
|
|
self.next_frame.cursor_styles.extend(
|
|
self.rendered_frame.cursor_styles
|
|
[range.start.cursor_styles_index..range.end.cursor_styles_index]
|
|
.iter()
|
|
.cloned(),
|
|
);
|
|
self.next_frame.input_handlers.extend(
|
|
self.rendered_frame.input_handlers
|
|
[range.start.input_handlers_index..range.end.input_handlers_index]
|
|
.iter_mut()
|
|
.map(|handler| handler.take()),
|
|
);
|
|
self.next_frame.mouse_listeners.extend(
|
|
self.rendered_frame.mouse_listeners
|
|
[range.start.mouse_listeners_index..range.end.mouse_listeners_index]
|
|
.iter_mut()
|
|
.map(|listener| listener.take()),
|
|
);
|
|
self.next_frame.accessed_element_states.extend(
|
|
self.rendered_frame.accessed_element_states[range.start.accessed_element_states_index
|
|
..range.end.accessed_element_states_index]
|
|
.iter()
|
|
.map(|(id, type_id)| (GlobalElementId(id.0.clone()), *type_id)),
|
|
);
|
|
|
|
self.text_system
|
|
.reuse_layouts(range.start.line_layout_index..range.end.line_layout_index);
|
|
self.next_frame.scene.replay(
|
|
range.start.scene_index..range.end.scene_index,
|
|
&self.rendered_frame.scene,
|
|
);
|
|
}
|
|
|
|
/// Push a text style onto the stack, and call a function with that style active.
|
|
/// Use [`Window::text_style`] to get the current, combined text style. This method
|
|
/// should only be called as part of element drawing.
|
|
pub fn with_text_style<F, R>(&mut self, style: Option<TextStyleRefinement>, f: F) -> R
|
|
where
|
|
F: FnOnce(&mut Self) -> R,
|
|
{
|
|
self.invalidator.debug_assert_paint_or_prepaint();
|
|
if let Some(style) = style {
|
|
self.text_style_stack.push(style);
|
|
let result = f(self);
|
|
self.text_style_stack.pop();
|
|
result
|
|
} else {
|
|
f(self)
|
|
}
|
|
}
|
|
|
|
/// Updates the cursor style at the platform level. This method should only be called
|
|
/// during the prepaint phase of element drawing.
|
|
pub fn set_cursor_style(&mut self, style: CursorStyle, hitbox: &Hitbox) {
|
|
self.invalidator.debug_assert_paint();
|
|
self.next_frame.cursor_styles.push(CursorStyleRequest {
|
|
hitbox_id: hitbox.id,
|
|
style,
|
|
});
|
|
}
|
|
|
|
/// Sets a tooltip to be rendered for the upcoming frame. This method should only be called
|
|
/// during the paint phase of element drawing.
|
|
pub fn set_tooltip(&mut self, tooltip: AnyTooltip) -> TooltipId {
|
|
self.invalidator.debug_assert_prepaint();
|
|
let id = TooltipId(post_inc(&mut self.next_tooltip_id.0));
|
|
self.next_frame
|
|
.tooltip_requests
|
|
.push(Some(TooltipRequest { id, tooltip }));
|
|
id
|
|
}
|
|
|
|
/// Invoke the given function with the given content mask after intersecting it
|
|
/// with the current mask. This method should only be called during element drawing.
|
|
pub fn with_content_mask<R>(
|
|
&mut self,
|
|
mask: Option<ContentMask<Pixels>>,
|
|
f: impl FnOnce(&mut Self) -> R,
|
|
) -> R {
|
|
self.invalidator.debug_assert_paint_or_prepaint();
|
|
if let Some(mask) = mask {
|
|
let mask = mask.intersect(&self.content_mask());
|
|
self.content_mask_stack.push(mask);
|
|
let result = f(self);
|
|
self.content_mask_stack.pop();
|
|
result
|
|
} else {
|
|
f(self)
|
|
}
|
|
}
|
|
|
|
/// Updates the global element offset relative to the current offset. This is used to implement
|
|
/// scrolling. This method should only be called during the prepaint phase of element drawing.
|
|
pub fn with_element_offset<R>(
|
|
&mut self,
|
|
offset: Point<Pixels>,
|
|
f: impl FnOnce(&mut Self) -> R,
|
|
) -> R {
|
|
self.invalidator.debug_assert_prepaint();
|
|
|
|
if offset.is_zero() {
|
|
return f(self);
|
|
};
|
|
|
|
let abs_offset = self.element_offset() + offset;
|
|
self.with_absolute_element_offset(abs_offset, f)
|
|
}
|
|
|
|
/// Updates the global element offset based on the given offset. This is used to implement
|
|
/// drag handles and other manual painting of elements. This method should only be called during
|
|
/// the prepaint phase of element drawing.
|
|
pub fn with_absolute_element_offset<R>(
|
|
&mut self,
|
|
offset: Point<Pixels>,
|
|
f: impl FnOnce(&mut Self) -> R,
|
|
) -> R {
|
|
self.invalidator.debug_assert_prepaint();
|
|
self.element_offset_stack.push(offset);
|
|
let result = f(self);
|
|
self.element_offset_stack.pop();
|
|
result
|
|
}
|
|
|
|
pub(crate) fn with_element_opacity<R>(
|
|
&mut self,
|
|
opacity: Option<f32>,
|
|
f: impl FnOnce(&mut Self) -> R,
|
|
) -> R {
|
|
if opacity.is_none() {
|
|
return f(self);
|
|
}
|
|
|
|
self.invalidator.debug_assert_paint_or_prepaint();
|
|
self.element_opacity = opacity;
|
|
let result = f(self);
|
|
self.element_opacity = None;
|
|
result
|
|
}
|
|
|
|
/// Perform prepaint on child elements in a "retryable" manner, so that any side effects
|
|
/// of prepaints can be discarded before prepainting again. This is used to support autoscroll
|
|
/// where we need to prepaint children to detect the autoscroll bounds, then adjust the
|
|
/// element offset and prepaint again. See [`List`] for an example. This method should only be
|
|
/// called during the prepaint phase of element drawing.
|
|
pub fn transact<T, U>(&mut self, f: impl FnOnce(&mut Self) -> Result<T, U>) -> Result<T, U> {
|
|
self.invalidator.debug_assert_prepaint();
|
|
let index = self.prepaint_index();
|
|
let result = f(self);
|
|
if result.is_err() {
|
|
self.next_frame.hitboxes.truncate(index.hitboxes_index);
|
|
self.next_frame
|
|
.tooltip_requests
|
|
.truncate(index.tooltips_index);
|
|
self.next_frame
|
|
.deferred_draws
|
|
.truncate(index.deferred_draws_index);
|
|
self.next_frame
|
|
.dispatch_tree
|
|
.truncate(index.dispatch_tree_index);
|
|
self.next_frame
|
|
.accessed_element_states
|
|
.truncate(index.accessed_element_states_index);
|
|
self.text_system.truncate_layouts(index.line_layout_index);
|
|
}
|
|
result
|
|
}
|
|
|
|
/// When you call this method during [`prepaint`], containing elements will attempt to
|
|
/// scroll to cause the specified bounds to become visible. When they decide to autoscroll, they will call
|
|
/// [`prepaint`] again with a new set of bounds. See [`List`] for an example of an element
|
|
/// that supports this method being called on the elements it contains. This method should only be
|
|
/// called during the prepaint phase of element drawing.
|
|
pub fn request_autoscroll(&mut self, bounds: Bounds<Pixels>) {
|
|
self.invalidator.debug_assert_prepaint();
|
|
self.requested_autoscroll = Some(bounds);
|
|
}
|
|
|
|
/// This method can be called from a containing element such as [`List`] to support the autoscroll behavior
|
|
/// described in [`request_autoscroll`].
|
|
pub fn take_autoscroll(&mut self) -> Option<Bounds<Pixels>> {
|
|
self.invalidator.debug_assert_prepaint();
|
|
self.requested_autoscroll.take()
|
|
}
|
|
|
|
/// Asynchronously load an asset, if the asset hasn't finished loading this will return None.
|
|
/// Your view will be re-drawn once the asset has finished loading.
|
|
///
|
|
/// Note that the multiple calls to this method will only result in one `Asset::load` call at a
|
|
/// time.
|
|
pub fn use_asset<A: Asset>(&mut self, source: &A::Source, cx: &mut App) -> Option<A::Output> {
|
|
let (task, is_first) = cx.fetch_asset::<A>(source);
|
|
task.clone().now_or_never().or_else(|| {
|
|
if is_first {
|
|
let entity = self.current_view();
|
|
self.spawn(cx, {
|
|
let task = task.clone();
|
|
|mut cx| async move {
|
|
task.await;
|
|
|
|
cx.on_next_frame(move |_, cx| {
|
|
cx.notify(entity);
|
|
});
|
|
}
|
|
})
|
|
.detach();
|
|
}
|
|
|
|
None
|
|
})
|
|
}
|
|
/// Obtain the current element offset. This method should only be called during the
|
|
/// prepaint phase of element drawing.
|
|
pub fn element_offset(&self) -> Point<Pixels> {
|
|
self.invalidator.debug_assert_prepaint();
|
|
self.element_offset_stack
|
|
.last()
|
|
.copied()
|
|
.unwrap_or_default()
|
|
}
|
|
|
|
/// Obtain the current element opacity. This method should only be called during the
|
|
/// prepaint phase of element drawing.
|
|
pub(crate) fn element_opacity(&self) -> f32 {
|
|
self.invalidator.debug_assert_paint_or_prepaint();
|
|
self.element_opacity.unwrap_or(1.0)
|
|
}
|
|
|
|
/// Obtain the current content mask. This method should only be called during element drawing.
|
|
pub fn content_mask(&self) -> ContentMask<Pixels> {
|
|
self.invalidator.debug_assert_paint_or_prepaint();
|
|
self.content_mask_stack
|
|
.last()
|
|
.cloned()
|
|
.unwrap_or_else(|| ContentMask {
|
|
bounds: Bounds {
|
|
origin: Point::default(),
|
|
size: self.viewport_size,
|
|
},
|
|
})
|
|
}
|
|
|
|
/// Provide elements in the called function with a new namespace in which their identifiers must be unique.
|
|
/// This can be used within a custom element to distinguish multiple sets of child elements.
|
|
pub fn with_element_namespace<R>(
|
|
&mut self,
|
|
element_id: impl Into<ElementId>,
|
|
f: impl FnOnce(&mut Self) -> R,
|
|
) -> R {
|
|
self.element_id_stack.push(element_id.into());
|
|
let result = f(self);
|
|
self.element_id_stack.pop();
|
|
result
|
|
}
|
|
|
|
/// Updates or initializes state for an element with the given id that lives across multiple
|
|
/// frames. If an element with this ID existed in the rendered frame, its state will be passed
|
|
/// to the given closure. The state returned by the closure will be stored so it can be referenced
|
|
/// when drawing the next frame. This method should only be called as part of element drawing.
|
|
pub fn with_element_state<S, R>(
|
|
&mut self,
|
|
global_id: &GlobalElementId,
|
|
f: impl FnOnce(Option<S>, &mut Self) -> (R, S),
|
|
) -> R
|
|
where
|
|
S: 'static,
|
|
{
|
|
self.invalidator.debug_assert_paint_or_prepaint();
|
|
|
|
let key = (GlobalElementId(global_id.0.clone()), TypeId::of::<S>());
|
|
self.next_frame
|
|
.accessed_element_states
|
|
.push((GlobalElementId(key.0.clone()), TypeId::of::<S>()));
|
|
|
|
if let Some(any) = self
|
|
.next_frame
|
|
.element_states
|
|
.remove(&key)
|
|
.or_else(|| self.rendered_frame.element_states.remove(&key))
|
|
{
|
|
let ElementStateBox {
|
|
inner,
|
|
#[cfg(debug_assertions)]
|
|
type_name,
|
|
} = any;
|
|
// Using the extra inner option to avoid needing to reallocate a new box.
|
|
let mut state_box = inner
|
|
.downcast::<Option<S>>()
|
|
.map_err(|_| {
|
|
#[cfg(debug_assertions)]
|
|
{
|
|
anyhow::anyhow!(
|
|
"invalid element state type for id, requested {:?}, actual: {:?}",
|
|
std::any::type_name::<S>(),
|
|
type_name
|
|
)
|
|
}
|
|
|
|
#[cfg(not(debug_assertions))]
|
|
{
|
|
anyhow::anyhow!(
|
|
"invalid element state type for id, requested {:?}",
|
|
std::any::type_name::<S>(),
|
|
)
|
|
}
|
|
})
|
|
.unwrap();
|
|
|
|
let state = state_box.take().expect(
|
|
"reentrant call to with_element_state for the same state type and element id",
|
|
);
|
|
let (result, state) = f(Some(state), self);
|
|
state_box.replace(state);
|
|
self.next_frame.element_states.insert(
|
|
key,
|
|
ElementStateBox {
|
|
inner: state_box,
|
|
#[cfg(debug_assertions)]
|
|
type_name,
|
|
},
|
|
);
|
|
result
|
|
} else {
|
|
let (result, state) = f(None, self);
|
|
self.next_frame.element_states.insert(
|
|
key,
|
|
ElementStateBox {
|
|
inner: Box::new(Some(state)),
|
|
#[cfg(debug_assertions)]
|
|
type_name: std::any::type_name::<S>(),
|
|
},
|
|
);
|
|
result
|
|
}
|
|
}
|
|
|
|
/// A variant of `with_element_state` that allows the element's id to be optional. This is a convenience
|
|
/// method for elements where the element id may or may not be assigned. Prefer using `with_element_state`
|
|
/// when the element is guaranteed to have an id.
|
|
///
|
|
/// The first option means 'no ID provided'
|
|
/// The second option means 'not yet initialized'
|
|
pub fn with_optional_element_state<S, R>(
|
|
&mut self,
|
|
global_id: Option<&GlobalElementId>,
|
|
f: impl FnOnce(Option<Option<S>>, &mut Self) -> (R, Option<S>),
|
|
) -> R
|
|
where
|
|
S: 'static,
|
|
{
|
|
self.invalidator.debug_assert_paint_or_prepaint();
|
|
|
|
if let Some(global_id) = global_id {
|
|
self.with_element_state(global_id, |state, cx| {
|
|
let (result, state) = f(Some(state), cx);
|
|
let state =
|
|
state.expect("you must return some state when you pass some element id");
|
|
(result, state)
|
|
})
|
|
} else {
|
|
let (result, state) = f(None, self);
|
|
debug_assert!(
|
|
state.is_none(),
|
|
"you must not return an element state when passing None for the global id"
|
|
);
|
|
result
|
|
}
|
|
}
|
|
|
|
/// Defers the drawing of the given element, scheduling it to be painted on top of the currently-drawn tree
|
|
/// at a later time. The `priority` parameter determines the drawing order relative to other deferred elements,
|
|
/// with higher values being drawn on top.
|
|
///
|
|
/// This method should only be called as part of the prepaint phase of element drawing.
|
|
pub fn defer_draw(
|
|
&mut self,
|
|
element: AnyElement,
|
|
absolute_offset: Point<Pixels>,
|
|
priority: usize,
|
|
) {
|
|
self.invalidator.debug_assert_prepaint();
|
|
let parent_node = self.next_frame.dispatch_tree.active_node_id().unwrap();
|
|
self.next_frame.deferred_draws.push(DeferredDraw {
|
|
current_view: self.current_view(),
|
|
parent_node,
|
|
element_id_stack: self.element_id_stack.clone(),
|
|
text_style_stack: self.text_style_stack.clone(),
|
|
priority,
|
|
element: Some(element),
|
|
absolute_offset,
|
|
prepaint_range: PrepaintStateIndex::default()..PrepaintStateIndex::default(),
|
|
paint_range: PaintIndex::default()..PaintIndex::default(),
|
|
});
|
|
}
|
|
|
|
/// Creates a new painting layer for the specified bounds. A "layer" is a batch
|
|
/// of geometry that are non-overlapping and have the same draw order. This is typically used
|
|
/// for performance reasons.
|
|
///
|
|
/// This method should only be called as part of the paint phase of element drawing.
|
|
pub fn paint_layer<R>(&mut self, bounds: Bounds<Pixels>, f: impl FnOnce(&mut Self) -> R) -> R {
|
|
self.invalidator.debug_assert_paint();
|
|
|
|
let scale_factor = self.scale_factor();
|
|
let content_mask = self.content_mask();
|
|
let clipped_bounds = bounds.intersect(&content_mask.bounds);
|
|
if !clipped_bounds.is_empty() {
|
|
self.next_frame
|
|
.scene
|
|
.push_layer(clipped_bounds.scale(scale_factor));
|
|
}
|
|
|
|
let result = f(self);
|
|
|
|
if !clipped_bounds.is_empty() {
|
|
self.next_frame.scene.pop_layer();
|
|
}
|
|
|
|
result
|
|
}
|
|
|
|
/// Paint one or more drop shadows into the scene for the next frame at the current z-index.
|
|
///
|
|
/// This method should only be called as part of the paint phase of element drawing.
|
|
pub fn paint_shadows(
|
|
&mut self,
|
|
bounds: Bounds<Pixels>,
|
|
corner_radii: Corners<Pixels>,
|
|
shadows: &[BoxShadow],
|
|
) {
|
|
self.invalidator.debug_assert_paint();
|
|
|
|
let scale_factor = self.scale_factor();
|
|
let content_mask = self.content_mask();
|
|
let opacity = self.element_opacity();
|
|
for shadow in shadows {
|
|
let shadow_bounds = (bounds + shadow.offset).dilate(shadow.spread_radius);
|
|
self.next_frame.scene.insert_primitive(Shadow {
|
|
order: 0,
|
|
blur_radius: shadow.blur_radius.scale(scale_factor),
|
|
bounds: shadow_bounds.scale(scale_factor),
|
|
content_mask: content_mask.scale(scale_factor),
|
|
corner_radii: corner_radii.scale(scale_factor),
|
|
color: shadow.color.opacity(opacity),
|
|
});
|
|
}
|
|
}
|
|
|
|
/// Paint one or more quads into the scene for the next frame at the current stacking context.
|
|
/// Quads are colored rectangular regions with an optional background, border, and corner radius.
|
|
/// see [`fill`](crate::fill), [`outline`](crate::outline), and [`quad`](crate::quad) to construct this type.
|
|
///
|
|
/// This method should only be called as part of the paint phase of element drawing.
|
|
pub fn paint_quad(&mut self, quad: PaintQuad) {
|
|
self.invalidator.debug_assert_paint();
|
|
|
|
let scale_factor = self.scale_factor();
|
|
let content_mask = self.content_mask();
|
|
let opacity = self.element_opacity();
|
|
self.next_frame.scene.insert_primitive(Quad {
|
|
order: 0,
|
|
pad: 0,
|
|
bounds: quad.bounds.scale(scale_factor),
|
|
content_mask: content_mask.scale(scale_factor),
|
|
background: quad.background.opacity(opacity),
|
|
border_color: quad.border_color.opacity(opacity),
|
|
corner_radii: quad.corner_radii.scale(scale_factor),
|
|
border_widths: quad.border_widths.scale(scale_factor),
|
|
});
|
|
}
|
|
|
|
/// Paint the given `Path` into the scene for the next frame at the current z-index.
|
|
///
|
|
/// This method should only be called as part of the paint phase of element drawing.
|
|
pub fn paint_path(&mut self, mut path: Path<Pixels>, color: impl Into<Background>) {
|
|
self.invalidator.debug_assert_paint();
|
|
|
|
let scale_factor = self.scale_factor();
|
|
let content_mask = self.content_mask();
|
|
let opacity = self.element_opacity();
|
|
path.content_mask = content_mask;
|
|
let color: Background = color.into();
|
|
path.color = color.opacity(opacity);
|
|
self.next_frame
|
|
.scene
|
|
.insert_primitive(path.scale(scale_factor));
|
|
}
|
|
|
|
/// Paint an underline into the scene for the next frame at the current z-index.
|
|
///
|
|
/// This method should only be called as part of the paint phase of element drawing.
|
|
pub fn paint_underline(
|
|
&mut self,
|
|
origin: Point<Pixels>,
|
|
width: Pixels,
|
|
style: &UnderlineStyle,
|
|
) {
|
|
self.invalidator.debug_assert_paint();
|
|
|
|
let scale_factor = self.scale_factor();
|
|
let height = if style.wavy {
|
|
style.thickness * 3.
|
|
} else {
|
|
style.thickness
|
|
};
|
|
let bounds = Bounds {
|
|
origin,
|
|
size: size(width, height),
|
|
};
|
|
let content_mask = self.content_mask();
|
|
let element_opacity = self.element_opacity();
|
|
|
|
self.next_frame.scene.insert_primitive(Underline {
|
|
order: 0,
|
|
pad: 0,
|
|
bounds: bounds.scale(scale_factor),
|
|
content_mask: content_mask.scale(scale_factor),
|
|
color: style.color.unwrap_or_default().opacity(element_opacity),
|
|
thickness: style.thickness.scale(scale_factor),
|
|
wavy: style.wavy,
|
|
});
|
|
}
|
|
|
|
/// Paint a strikethrough into the scene for the next frame at the current z-index.
|
|
///
|
|
/// This method should only be called as part of the paint phase of element drawing.
|
|
pub fn paint_strikethrough(
|
|
&mut self,
|
|
origin: Point<Pixels>,
|
|
width: Pixels,
|
|
style: &StrikethroughStyle,
|
|
) {
|
|
self.invalidator.debug_assert_paint();
|
|
|
|
let scale_factor = self.scale_factor();
|
|
let height = style.thickness;
|
|
let bounds = Bounds {
|
|
origin,
|
|
size: size(width, height),
|
|
};
|
|
let content_mask = self.content_mask();
|
|
let opacity = self.element_opacity();
|
|
|
|
self.next_frame.scene.insert_primitive(Underline {
|
|
order: 0,
|
|
pad: 0,
|
|
bounds: bounds.scale(scale_factor),
|
|
content_mask: content_mask.scale(scale_factor),
|
|
thickness: style.thickness.scale(scale_factor),
|
|
color: style.color.unwrap_or_default().opacity(opacity),
|
|
wavy: false,
|
|
});
|
|
}
|
|
|
|
/// Paints a monochrome (non-emoji) glyph into the scene for the next frame at the current z-index.
|
|
///
|
|
/// The y component of the origin is the baseline of the glyph.
|
|
/// You should generally prefer to use the [`ShapedLine::paint`](crate::ShapedLine::paint) or
|
|
/// [`WrappedLine::paint`](crate::WrappedLine::paint) methods in the [`TextSystem`](crate::TextSystem).
|
|
/// This method is only useful if you need to paint a single glyph that has already been shaped.
|
|
///
|
|
/// This method should only be called as part of the paint phase of element drawing.
|
|
pub fn paint_glyph(
|
|
&mut self,
|
|
origin: Point<Pixels>,
|
|
font_id: FontId,
|
|
glyph_id: GlyphId,
|
|
font_size: Pixels,
|
|
color: Hsla,
|
|
) -> Result<()> {
|
|
self.invalidator.debug_assert_paint();
|
|
|
|
let element_opacity = self.element_opacity();
|
|
let scale_factor = self.scale_factor();
|
|
let glyph_origin = origin.scale(scale_factor);
|
|
let subpixel_variant = Point {
|
|
x: (glyph_origin.x.0.fract() * SUBPIXEL_VARIANTS as f32).floor() as u8,
|
|
y: (glyph_origin.y.0.fract() * SUBPIXEL_VARIANTS as f32).floor() as u8,
|
|
};
|
|
let params = RenderGlyphParams {
|
|
font_id,
|
|
glyph_id,
|
|
font_size,
|
|
subpixel_variant,
|
|
scale_factor,
|
|
is_emoji: false,
|
|
};
|
|
|
|
let raster_bounds = self.text_system().raster_bounds(¶ms)?;
|
|
if !raster_bounds.is_zero() {
|
|
let tile = self
|
|
.sprite_atlas
|
|
.get_or_insert_with(¶ms.clone().into(), &mut || {
|
|
let (size, bytes) = self.text_system().rasterize_glyph(¶ms)?;
|
|
Ok(Some((size, Cow::Owned(bytes))))
|
|
})?
|
|
.expect("Callback above only errors or returns Some");
|
|
let bounds = Bounds {
|
|
origin: glyph_origin.map(|px| px.floor()) + raster_bounds.origin.map(Into::into),
|
|
size: tile.bounds.size.map(Into::into),
|
|
};
|
|
let content_mask = self.content_mask().scale(scale_factor);
|
|
self.next_frame.scene.insert_primitive(MonochromeSprite {
|
|
order: 0,
|
|
pad: 0,
|
|
bounds,
|
|
content_mask,
|
|
color: color.opacity(element_opacity),
|
|
tile,
|
|
transformation: TransformationMatrix::unit(),
|
|
});
|
|
}
|
|
Ok(())
|
|
}
|
|
|
|
/// Paints an emoji glyph into the scene for the next frame at the current z-index.
|
|
///
|
|
/// The y component of the origin is the baseline of the glyph.
|
|
/// You should generally prefer to use the [`ShapedLine::paint`](crate::ShapedLine::paint) or
|
|
/// [`WrappedLine::paint`](crate::WrappedLine::paint) methods in the [`TextSystem`](crate::TextSystem).
|
|
/// This method is only useful if you need to paint a single emoji that has already been shaped.
|
|
///
|
|
/// This method should only be called as part of the paint phase of element drawing.
|
|
pub fn paint_emoji(
|
|
&mut self,
|
|
origin: Point<Pixels>,
|
|
font_id: FontId,
|
|
glyph_id: GlyphId,
|
|
font_size: Pixels,
|
|
) -> Result<()> {
|
|
self.invalidator.debug_assert_paint();
|
|
|
|
let scale_factor = self.scale_factor();
|
|
let glyph_origin = origin.scale(scale_factor);
|
|
let params = RenderGlyphParams {
|
|
font_id,
|
|
glyph_id,
|
|
font_size,
|
|
// We don't render emojis with subpixel variants.
|
|
subpixel_variant: Default::default(),
|
|
scale_factor,
|
|
is_emoji: true,
|
|
};
|
|
|
|
let raster_bounds = self.text_system().raster_bounds(¶ms)?;
|
|
if !raster_bounds.is_zero() {
|
|
let tile = self
|
|
.sprite_atlas
|
|
.get_or_insert_with(¶ms.clone().into(), &mut || {
|
|
let (size, bytes) = self.text_system().rasterize_glyph(¶ms)?;
|
|
Ok(Some((size, Cow::Owned(bytes))))
|
|
})?
|
|
.expect("Callback above only errors or returns Some");
|
|
|
|
let bounds = Bounds {
|
|
origin: glyph_origin.map(|px| px.floor()) + raster_bounds.origin.map(Into::into),
|
|
size: tile.bounds.size.map(Into::into),
|
|
};
|
|
let content_mask = self.content_mask().scale(scale_factor);
|
|
let opacity = self.element_opacity();
|
|
|
|
self.next_frame.scene.insert_primitive(PolychromeSprite {
|
|
order: 0,
|
|
pad: 0,
|
|
grayscale: false,
|
|
bounds,
|
|
corner_radii: Default::default(),
|
|
content_mask,
|
|
tile,
|
|
opacity,
|
|
});
|
|
}
|
|
Ok(())
|
|
}
|
|
|
|
/// Paint a monochrome SVG into the scene for the next frame at the current stacking context.
|
|
///
|
|
/// This method should only be called as part of the paint phase of element drawing.
|
|
pub fn paint_svg(
|
|
&mut self,
|
|
bounds: Bounds<Pixels>,
|
|
path: SharedString,
|
|
transformation: TransformationMatrix,
|
|
color: Hsla,
|
|
cx: &App,
|
|
) -> Result<()> {
|
|
self.invalidator.debug_assert_paint();
|
|
|
|
let element_opacity = self.element_opacity();
|
|
let scale_factor = self.scale_factor();
|
|
let bounds = bounds.scale(scale_factor);
|
|
let params = RenderSvgParams {
|
|
path,
|
|
size: bounds.size.map(|pixels| {
|
|
DevicePixels::from((pixels.0 * SMOOTH_SVG_SCALE_FACTOR).ceil() as i32)
|
|
}),
|
|
};
|
|
|
|
let Some(tile) =
|
|
self.sprite_atlas
|
|
.get_or_insert_with(¶ms.clone().into(), &mut || {
|
|
let Some(bytes) = cx.svg_renderer.render(¶ms)? else {
|
|
return Ok(None);
|
|
};
|
|
Ok(Some((params.size, Cow::Owned(bytes))))
|
|
})?
|
|
else {
|
|
return Ok(());
|
|
};
|
|
let content_mask = self.content_mask().scale(scale_factor);
|
|
|
|
self.next_frame.scene.insert_primitive(MonochromeSprite {
|
|
order: 0,
|
|
pad: 0,
|
|
bounds: bounds
|
|
.map_origin(|origin| origin.floor())
|
|
.map_size(|size| size.ceil()),
|
|
content_mask,
|
|
color: color.opacity(element_opacity),
|
|
tile,
|
|
transformation,
|
|
});
|
|
|
|
Ok(())
|
|
}
|
|
|
|
/// Paint an image into the scene for the next frame at the current z-index.
|
|
/// This method will panic if the frame_index is not valid
|
|
///
|
|
/// This method should only be called as part of the paint phase of element drawing.
|
|
pub fn paint_image(
|
|
&mut self,
|
|
bounds: Bounds<Pixels>,
|
|
corner_radii: Corners<Pixels>,
|
|
data: Arc<RenderImage>,
|
|
frame_index: usize,
|
|
grayscale: bool,
|
|
) -> Result<()> {
|
|
self.invalidator.debug_assert_paint();
|
|
|
|
let scale_factor = self.scale_factor();
|
|
let bounds = bounds.scale(scale_factor);
|
|
let params = RenderImageParams {
|
|
image_id: data.id,
|
|
frame_index,
|
|
};
|
|
|
|
let tile = self
|
|
.sprite_atlas
|
|
.get_or_insert_with(¶ms.clone().into(), &mut || {
|
|
Ok(Some((
|
|
data.size(frame_index),
|
|
Cow::Borrowed(
|
|
data.as_bytes(frame_index)
|
|
.expect("It's the caller's job to pass a valid frame index"),
|
|
),
|
|
)))
|
|
})?
|
|
.expect("Callback above only returns Some");
|
|
let content_mask = self.content_mask().scale(scale_factor);
|
|
let corner_radii = corner_radii.scale(scale_factor);
|
|
let opacity = self.element_opacity();
|
|
|
|
self.next_frame.scene.insert_primitive(PolychromeSprite {
|
|
order: 0,
|
|
pad: 0,
|
|
grayscale,
|
|
bounds,
|
|
content_mask,
|
|
corner_radii,
|
|
tile,
|
|
opacity,
|
|
});
|
|
Ok(())
|
|
}
|
|
|
|
/// Paint a surface into the scene for the next frame at the current z-index.
|
|
///
|
|
/// This method should only be called as part of the paint phase of element drawing.
|
|
#[cfg(target_os = "macos")]
|
|
pub fn paint_surface(&mut self, bounds: Bounds<Pixels>, image_buffer: CVImageBuffer) {
|
|
use crate::PaintSurface;
|
|
|
|
self.invalidator.debug_assert_paint();
|
|
|
|
let scale_factor = self.scale_factor();
|
|
let bounds = bounds.scale(scale_factor);
|
|
let content_mask = self.content_mask().scale(scale_factor);
|
|
self.next_frame.scene.insert_primitive(PaintSurface {
|
|
order: 0,
|
|
bounds,
|
|
content_mask,
|
|
image_buffer,
|
|
});
|
|
}
|
|
|
|
/// Removes an image from the sprite atlas.
|
|
pub fn drop_image(&mut self, data: Arc<RenderImage>) -> Result<()> {
|
|
for frame_index in 0..data.frame_count() {
|
|
let params = RenderImageParams {
|
|
image_id: data.id,
|
|
frame_index,
|
|
};
|
|
|
|
self.sprite_atlas.remove(¶ms.clone().into());
|
|
}
|
|
|
|
Ok(())
|
|
}
|
|
|
|
/// Add a node to the layout tree for the current frame. Takes the `Style` of the element for which
|
|
/// layout is being requested, along with the layout ids of any children. This method is called during
|
|
/// calls to the [`Element::request_layout`] trait method and enables any element to participate in layout.
|
|
///
|
|
/// This method should only be called as part of the request_layout or prepaint phase of element drawing.
|
|
#[must_use]
|
|
pub fn request_layout(
|
|
&mut self,
|
|
style: Style,
|
|
children: impl IntoIterator<Item = LayoutId>,
|
|
cx: &mut App,
|
|
) -> LayoutId {
|
|
self.invalidator.debug_assert_prepaint();
|
|
|
|
cx.layout_id_buffer.clear();
|
|
cx.layout_id_buffer.extend(children);
|
|
let rem_size = self.rem_size();
|
|
|
|
self.layout_engine
|
|
.as_mut()
|
|
.unwrap()
|
|
.request_layout(style, rem_size, &cx.layout_id_buffer)
|
|
}
|
|
|
|
/// Add a node to the layout tree for the current frame. Instead of taking a `Style` and children,
|
|
/// this variant takes a function that is invoked during layout so you can use arbitrary logic to
|
|
/// determine the element's size. One place this is used internally is when measuring text.
|
|
///
|
|
/// The given closure is invoked at layout time with the known dimensions and available space and
|
|
/// returns a `Size`.
|
|
///
|
|
/// This method should only be called as part of the request_layout or prepaint phase of element drawing.
|
|
pub fn request_measured_layout<
|
|
F: FnMut(Size<Option<Pixels>>, Size<AvailableSpace>, &mut Window, &mut App) -> Size<Pixels>
|
|
+ 'static,
|
|
>(
|
|
&mut self,
|
|
style: Style,
|
|
measure: F,
|
|
) -> LayoutId {
|
|
self.invalidator.debug_assert_prepaint();
|
|
|
|
let rem_size = self.rem_size();
|
|
self.layout_engine
|
|
.as_mut()
|
|
.unwrap()
|
|
.request_measured_layout(style, rem_size, measure)
|
|
}
|
|
|
|
/// Compute the layout for the given id within the given available space.
|
|
/// This method is called for its side effect, typically by the framework prior to painting.
|
|
/// After calling it, you can request the bounds of the given layout node id or any descendant.
|
|
///
|
|
/// This method should only be called as part of the prepaint phase of element drawing.
|
|
pub fn compute_layout(
|
|
&mut self,
|
|
layout_id: LayoutId,
|
|
available_space: Size<AvailableSpace>,
|
|
cx: &mut App,
|
|
) {
|
|
self.invalidator.debug_assert_prepaint();
|
|
|
|
let mut layout_engine = self.layout_engine.take().unwrap();
|
|
layout_engine.compute_layout(layout_id, available_space, self, cx);
|
|
self.layout_engine = Some(layout_engine);
|
|
}
|
|
|
|
/// Obtain the bounds computed for the given LayoutId relative to the window. This method will usually be invoked by
|
|
/// GPUI itself automatically in order to pass your element its `Bounds` automatically.
|
|
///
|
|
/// This method should only be called as part of element drawing.
|
|
pub fn layout_bounds(&mut self, layout_id: LayoutId) -> Bounds<Pixels> {
|
|
self.invalidator.debug_assert_prepaint();
|
|
|
|
let mut bounds = self
|
|
.layout_engine
|
|
.as_mut()
|
|
.unwrap()
|
|
.layout_bounds(layout_id)
|
|
.map(Into::into);
|
|
bounds.origin += self.element_offset();
|
|
bounds
|
|
}
|
|
|
|
/// This method should be called during `prepaint`. You can use
|
|
/// the returned [Hitbox] during `paint` or in an event handler
|
|
/// to determine whether the inserted hitbox was the topmost.
|
|
///
|
|
/// This method should only be called as part of the prepaint phase of element drawing.
|
|
pub fn insert_hitbox(&mut self, bounds: Bounds<Pixels>, opaque: bool) -> Hitbox {
|
|
self.invalidator.debug_assert_prepaint();
|
|
|
|
let content_mask = self.content_mask();
|
|
let id = self.next_hitbox_id;
|
|
self.next_hitbox_id.0 += 1;
|
|
let hitbox = Hitbox {
|
|
id,
|
|
bounds,
|
|
content_mask,
|
|
opaque,
|
|
};
|
|
self.next_frame.hitboxes.push(hitbox.clone());
|
|
hitbox
|
|
}
|
|
|
|
/// Sets the key context for the current element. This context will be used to translate
|
|
/// keybindings into actions.
|
|
///
|
|
/// This method should only be called as part of the paint phase of element drawing.
|
|
pub fn set_key_context(&mut self, context: KeyContext) {
|
|
self.invalidator.debug_assert_paint();
|
|
self.next_frame.dispatch_tree.set_key_context(context);
|
|
}
|
|
|
|
/// Sets the focus handle for the current element. This handle will be used to manage focus state
|
|
/// and keyboard event dispatch for the element.
|
|
///
|
|
/// This method should only be called as part of the prepaint phase of element drawing.
|
|
pub fn set_focus_handle(&mut self, focus_handle: &FocusHandle, _: &App) {
|
|
self.invalidator.debug_assert_prepaint();
|
|
if focus_handle.is_focused(self) {
|
|
self.next_frame.focus = Some(focus_handle.id);
|
|
}
|
|
self.next_frame.dispatch_tree.set_focus_id(focus_handle.id);
|
|
}
|
|
|
|
/// Sets the view id for the current element, which will be used to manage view caching.
|
|
///
|
|
/// This method should only be called as part of element prepaint. We plan on removing this
|
|
/// method eventually when we solve some issues that require us to construct editor elements
|
|
/// directly instead of always using editors via views.
|
|
pub fn set_view_id(&mut self, view_id: EntityId) {
|
|
self.invalidator.debug_assert_prepaint();
|
|
self.next_frame.dispatch_tree.set_view_id(view_id);
|
|
}
|
|
|
|
/// Get the entity ID for the currently rendering view
|
|
pub fn current_view(&self) -> EntityId {
|
|
self.invalidator.debug_assert_paint_or_prepaint();
|
|
self.rendered_entity_stack.last().copied().unwrap()
|
|
}
|
|
|
|
pub(crate) fn with_rendered_view<R>(
|
|
&mut self,
|
|
id: EntityId,
|
|
f: impl FnOnce(&mut Self) -> R,
|
|
) -> R {
|
|
self.rendered_entity_stack.push(id);
|
|
let result = f(self);
|
|
self.rendered_entity_stack.pop();
|
|
result
|
|
}
|
|
|
|
/// Sets an input handler, such as [`ElementInputHandler`][element_input_handler], which interfaces with the
|
|
/// platform to receive textual input with proper integration with concerns such
|
|
/// as IME interactions. This handler will be active for the upcoming frame until the following frame is
|
|
/// rendered.
|
|
///
|
|
/// This method should only be called as part of the paint phase of element drawing.
|
|
///
|
|
/// [element_input_handler]: crate::ElementInputHandler
|
|
pub fn handle_input(
|
|
&mut self,
|
|
focus_handle: &FocusHandle,
|
|
input_handler: impl InputHandler,
|
|
cx: &App,
|
|
) {
|
|
self.invalidator.debug_assert_paint();
|
|
|
|
if focus_handle.is_focused(self) {
|
|
let cx = self.to_async(cx);
|
|
self.next_frame
|
|
.input_handlers
|
|
.push(Some(PlatformInputHandler::new(cx, Box::new(input_handler))));
|
|
}
|
|
}
|
|
|
|
/// Register a mouse event listener on the window for the next frame. The type of event
|
|
/// is determined by the first parameter of the given listener. When the next frame is rendered
|
|
/// the listener will be cleared.
|
|
///
|
|
/// This method should only be called as part of the paint phase of element drawing.
|
|
pub fn on_mouse_event<Event: MouseEvent>(
|
|
&mut self,
|
|
mut handler: impl FnMut(&Event, DispatchPhase, &mut Window, &mut App) + 'static,
|
|
) {
|
|
self.invalidator.debug_assert_paint();
|
|
|
|
self.next_frame.mouse_listeners.push(Some(Box::new(
|
|
move |event: &dyn Any, phase: DispatchPhase, window: &mut Window, cx: &mut App| {
|
|
if let Some(event) = event.downcast_ref() {
|
|
handler(event, phase, window, cx)
|
|
}
|
|
},
|
|
)));
|
|
}
|
|
|
|
/// Register a key event listener on the window for the next frame. The type of event
|
|
/// is determined by the first parameter of the given listener. When the next frame is rendered
|
|
/// the listener will be cleared.
|
|
///
|
|
/// This is a fairly low-level method, so prefer using event handlers on elements unless you have
|
|
/// a specific need to register a global listener.
|
|
///
|
|
/// This method should only be called as part of the paint phase of element drawing.
|
|
pub fn on_key_event<Event: KeyEvent>(
|
|
&mut self,
|
|
listener: impl Fn(&Event, DispatchPhase, &mut Window, &mut App) + 'static,
|
|
) {
|
|
self.invalidator.debug_assert_paint();
|
|
|
|
self.next_frame.dispatch_tree.on_key_event(Rc::new(
|
|
move |event: &dyn Any, phase, window: &mut Window, cx: &mut App| {
|
|
if let Some(event) = event.downcast_ref::<Event>() {
|
|
listener(event, phase, window, cx)
|
|
}
|
|
},
|
|
));
|
|
}
|
|
|
|
/// Register a modifiers changed event listener on the window for the next frame.
|
|
///
|
|
/// This is a fairly low-level method, so prefer using event handlers on elements unless you have
|
|
/// a specific need to register a global listener.
|
|
///
|
|
/// This method should only be called as part of the paint phase of element drawing.
|
|
pub fn on_modifiers_changed(
|
|
&mut self,
|
|
listener: impl Fn(&ModifiersChangedEvent, &mut Window, &mut App) + 'static,
|
|
) {
|
|
self.invalidator.debug_assert_paint();
|
|
|
|
self.next_frame.dispatch_tree.on_modifiers_changed(Rc::new(
|
|
move |event: &ModifiersChangedEvent, window: &mut Window, cx: &mut App| {
|
|
listener(event, window, cx)
|
|
},
|
|
));
|
|
}
|
|
|
|
/// Register a listener to be called when the given focus handle or one of its descendants receives focus.
|
|
/// This does not fire if the given focus handle - or one of its descendants - was previously focused.
|
|
/// Returns a subscription and persists until the subscription is dropped.
|
|
pub fn on_focus_in(
|
|
&mut self,
|
|
handle: &FocusHandle,
|
|
cx: &mut App,
|
|
mut listener: impl FnMut(&mut Window, &mut App) + 'static,
|
|
) -> Subscription {
|
|
let focus_id = handle.id;
|
|
let (subscription, activate) =
|
|
self.new_focus_listener(Box::new(move |event, window, cx| {
|
|
if event.is_focus_in(focus_id) {
|
|
listener(window, cx);
|
|
}
|
|
true
|
|
}));
|
|
cx.defer(move |_| activate());
|
|
subscription
|
|
}
|
|
|
|
/// Register a listener to be called when the given focus handle or one of its descendants loses focus.
|
|
/// Returns a subscription and persists until the subscription is dropped.
|
|
pub fn on_focus_out(
|
|
&mut self,
|
|
handle: &FocusHandle,
|
|
cx: &mut App,
|
|
mut listener: impl FnMut(FocusOutEvent, &mut Window, &mut App) + 'static,
|
|
) -> Subscription {
|
|
let focus_id = handle.id;
|
|
let (subscription, activate) =
|
|
self.new_focus_listener(Box::new(move |event, window, cx| {
|
|
if let Some(blurred_id) = event.previous_focus_path.last().copied() {
|
|
if event.is_focus_out(focus_id) {
|
|
let event = FocusOutEvent {
|
|
blurred: WeakFocusHandle {
|
|
id: blurred_id,
|
|
handles: Arc::downgrade(&cx.focus_handles),
|
|
},
|
|
};
|
|
listener(event, window, cx)
|
|
}
|
|
}
|
|
true
|
|
}));
|
|
cx.defer(move |_| activate());
|
|
subscription
|
|
}
|
|
|
|
fn reset_cursor_style(&self, cx: &mut App) {
|
|
// Set the cursor only if we're the active window.
|
|
if self.is_window_hovered() {
|
|
let style = self
|
|
.rendered_frame
|
|
.cursor_styles
|
|
.iter()
|
|
.rev()
|
|
.find(|request| request.hitbox_id.is_hovered(self))
|
|
.map(|request| request.style)
|
|
.unwrap_or(CursorStyle::Arrow);
|
|
cx.platform.set_cursor_style(style);
|
|
}
|
|
}
|
|
|
|
/// Dispatch a given keystroke as though the user had typed it.
|
|
/// You can create a keystroke with Keystroke::parse("").
|
|
pub fn dispatch_keystroke(&mut self, keystroke: Keystroke, cx: &mut App) -> bool {
|
|
let keystroke = keystroke.with_simulated_ime();
|
|
let result = self.dispatch_event(
|
|
PlatformInput::KeyDown(KeyDownEvent {
|
|
keystroke: keystroke.clone(),
|
|
is_held: false,
|
|
}),
|
|
cx,
|
|
);
|
|
if !result.propagate {
|
|
return true;
|
|
}
|
|
|
|
if let Some(input) = keystroke.key_char {
|
|
if let Some(mut input_handler) = self.platform_window.take_input_handler() {
|
|
input_handler.dispatch_input(&input, self, cx);
|
|
self.platform_window.set_input_handler(input_handler);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
false
|
|
}
|
|
|
|
/// Return a key binding string for an action, to display in the UI. Uses the highest precedence
|
|
/// binding for the action (last binding added to the keymap).
|
|
pub fn keystroke_text_for(&self, action: &dyn Action) -> String {
|
|
self.bindings_for_action(action)
|
|
.last()
|
|
.map(|binding| {
|
|
binding
|
|
.keystrokes()
|
|
.iter()
|
|
.map(ToString::to_string)
|
|
.collect::<Vec<_>>()
|
|
.join(" ")
|
|
})
|
|
.unwrap_or_else(|| action.name().to_string())
|
|
}
|
|
|
|
/// Dispatch a mouse or keyboard event on the window.
|
|
#[profiling::function]
|
|
pub fn dispatch_event(&mut self, event: PlatformInput, cx: &mut App) -> DispatchEventResult {
|
|
self.last_input_timestamp.set(Instant::now());
|
|
// Handlers may set this to false by calling `stop_propagation`.
|
|
cx.propagate_event = true;
|
|
// Handlers may set this to true by calling `prevent_default`.
|
|
self.default_prevented = false;
|
|
|
|
let event = match event {
|
|
// Track the mouse position with our own state, since accessing the platform
|
|
// API for the mouse position can only occur on the main thread.
|
|
PlatformInput::MouseMove(mouse_move) => {
|
|
self.mouse_position = mouse_move.position;
|
|
self.modifiers = mouse_move.modifiers;
|
|
PlatformInput::MouseMove(mouse_move)
|
|
}
|
|
PlatformInput::MouseDown(mouse_down) => {
|
|
self.mouse_position = mouse_down.position;
|
|
self.modifiers = mouse_down.modifiers;
|
|
PlatformInput::MouseDown(mouse_down)
|
|
}
|
|
PlatformInput::MouseUp(mouse_up) => {
|
|
self.mouse_position = mouse_up.position;
|
|
self.modifiers = mouse_up.modifiers;
|
|
PlatformInput::MouseUp(mouse_up)
|
|
}
|
|
PlatformInput::MouseExited(mouse_exited) => {
|
|
self.modifiers = mouse_exited.modifiers;
|
|
PlatformInput::MouseExited(mouse_exited)
|
|
}
|
|
PlatformInput::ModifiersChanged(modifiers_changed) => {
|
|
self.modifiers = modifiers_changed.modifiers;
|
|
PlatformInput::ModifiersChanged(modifiers_changed)
|
|
}
|
|
PlatformInput::ScrollWheel(scroll_wheel) => {
|
|
self.mouse_position = scroll_wheel.position;
|
|
self.modifiers = scroll_wheel.modifiers;
|
|
PlatformInput::ScrollWheel(scroll_wheel)
|
|
}
|
|
// Translate dragging and dropping of external files from the operating system
|
|
// to internal drag and drop events.
|
|
PlatformInput::FileDrop(file_drop) => match file_drop {
|
|
FileDropEvent::Entered { position, paths } => {
|
|
self.mouse_position = position;
|
|
if cx.active_drag.is_none() {
|
|
cx.active_drag = Some(AnyDrag {
|
|
value: Arc::new(paths.clone()),
|
|
view: cx.new(|_| paths).into(),
|
|
cursor_offset: position,
|
|
});
|
|
}
|
|
PlatformInput::MouseMove(MouseMoveEvent {
|
|
position,
|
|
pressed_button: Some(MouseButton::Left),
|
|
modifiers: Modifiers::default(),
|
|
})
|
|
}
|
|
FileDropEvent::Pending { position } => {
|
|
self.mouse_position = position;
|
|
PlatformInput::MouseMove(MouseMoveEvent {
|
|
position,
|
|
pressed_button: Some(MouseButton::Left),
|
|
modifiers: Modifiers::default(),
|
|
})
|
|
}
|
|
FileDropEvent::Submit { position } => {
|
|
cx.activate(true);
|
|
self.mouse_position = position;
|
|
PlatformInput::MouseUp(MouseUpEvent {
|
|
button: MouseButton::Left,
|
|
position,
|
|
modifiers: Modifiers::default(),
|
|
click_count: 1,
|
|
})
|
|
}
|
|
FileDropEvent::Exited => {
|
|
cx.active_drag.take();
|
|
PlatformInput::FileDrop(FileDropEvent::Exited)
|
|
}
|
|
},
|
|
PlatformInput::KeyDown(_) | PlatformInput::KeyUp(_) => event,
|
|
};
|
|
|
|
if let Some(any_mouse_event) = event.mouse_event() {
|
|
self.dispatch_mouse_event(any_mouse_event, cx);
|
|
} else if let Some(any_key_event) = event.keyboard_event() {
|
|
self.dispatch_key_event(any_key_event, cx);
|
|
}
|
|
|
|
DispatchEventResult {
|
|
propagate: cx.propagate_event,
|
|
default_prevented: self.default_prevented,
|
|
}
|
|
}
|
|
|
|
fn dispatch_mouse_event(&mut self, event: &dyn Any, cx: &mut App) {
|
|
let hit_test = self.rendered_frame.hit_test(self.mouse_position());
|
|
if hit_test != self.mouse_hit_test {
|
|
self.mouse_hit_test = hit_test;
|
|
self.reset_cursor_style(cx);
|
|
}
|
|
|
|
let mut mouse_listeners = mem::take(&mut self.rendered_frame.mouse_listeners);
|
|
|
|
// Capture phase, events bubble from back to front. Handlers for this phase are used for
|
|
// special purposes, such as detecting events outside of a given Bounds.
|
|
for listener in &mut mouse_listeners {
|
|
let listener = listener.as_mut().unwrap();
|
|
listener(event, DispatchPhase::Capture, self, cx);
|
|
if !cx.propagate_event {
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Bubble phase, where most normal handlers do their work.
|
|
if cx.propagate_event {
|
|
for listener in mouse_listeners.iter_mut().rev() {
|
|
let listener = listener.as_mut().unwrap();
|
|
listener(event, DispatchPhase::Bubble, self, cx);
|
|
if !cx.propagate_event {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
self.rendered_frame.mouse_listeners = mouse_listeners;
|
|
|
|
if cx.has_active_drag() {
|
|
if event.is::<MouseMoveEvent>() {
|
|
// If this was a mouse move event, redraw the window so that the
|
|
// active drag can follow the mouse cursor.
|
|
self.refresh();
|
|
} else if event.is::<MouseUpEvent>() {
|
|
// If this was a mouse up event, cancel the active drag and redraw
|
|
// the window.
|
|
cx.active_drag = None;
|
|
self.refresh();
|
|
}
|
|
}
|
|
}
|
|
|
|
fn dispatch_key_event(&mut self, event: &dyn Any, cx: &mut App) {
|
|
if self.invalidator.is_dirty() {
|
|
self.draw(cx);
|
|
}
|
|
|
|
let node_id = self
|
|
.focus
|
|
.and_then(|focus_id| {
|
|
self.rendered_frame
|
|
.dispatch_tree
|
|
.focusable_node_id(focus_id)
|
|
})
|
|
.unwrap_or_else(|| self.rendered_frame.dispatch_tree.root_node_id());
|
|
|
|
let dispatch_path = self.rendered_frame.dispatch_tree.dispatch_path(node_id);
|
|
|
|
let mut keystroke: Option<Keystroke> = None;
|
|
|
|
if let Some(event) = event.downcast_ref::<ModifiersChangedEvent>() {
|
|
if event.modifiers.number_of_modifiers() == 0
|
|
&& self.pending_modifier.modifiers.number_of_modifiers() == 1
|
|
&& !self.pending_modifier.saw_keystroke
|
|
{
|
|
let key = match self.pending_modifier.modifiers {
|
|
modifiers if modifiers.shift => Some("shift"),
|
|
modifiers if modifiers.control => Some("control"),
|
|
modifiers if modifiers.alt => Some("alt"),
|
|
modifiers if modifiers.platform => Some("platform"),
|
|
modifiers if modifiers.function => Some("function"),
|
|
_ => None,
|
|
};
|
|
if let Some(key) = key {
|
|
keystroke = Some(Keystroke {
|
|
key: key.to_string(),
|
|
key_char: None,
|
|
modifiers: Modifiers::default(),
|
|
});
|
|
}
|
|
}
|
|
|
|
if self.pending_modifier.modifiers.number_of_modifiers() == 0
|
|
&& event.modifiers.number_of_modifiers() == 1
|
|
{
|
|
self.pending_modifier.saw_keystroke = false
|
|
}
|
|
self.pending_modifier.modifiers = event.modifiers
|
|
} else if let Some(key_down_event) = event.downcast_ref::<KeyDownEvent>() {
|
|
self.pending_modifier.saw_keystroke = true;
|
|
keystroke = Some(key_down_event.keystroke.clone());
|
|
}
|
|
|
|
let Some(keystroke) = keystroke else {
|
|
self.finish_dispatch_key_event(event, dispatch_path, cx);
|
|
return;
|
|
};
|
|
|
|
let mut currently_pending = self.pending_input.take().unwrap_or_default();
|
|
if currently_pending.focus.is_some() && currently_pending.focus != self.focus {
|
|
currently_pending = PendingInput::default();
|
|
}
|
|
|
|
let match_result = self.rendered_frame.dispatch_tree.dispatch_key(
|
|
currently_pending.keystrokes,
|
|
keystroke,
|
|
&dispatch_path,
|
|
);
|
|
if !match_result.to_replay.is_empty() {
|
|
self.replay_pending_input(match_result.to_replay, cx)
|
|
}
|
|
|
|
if !match_result.pending.is_empty() {
|
|
currently_pending.keystrokes = match_result.pending;
|
|
currently_pending.focus = self.focus;
|
|
currently_pending.timer = Some(self.spawn(cx, |mut cx| async move {
|
|
cx.background_executor.timer(Duration::from_secs(1)).await;
|
|
cx.update(move |window, cx| {
|
|
let Some(currently_pending) = window
|
|
.pending_input
|
|
.take()
|
|
.filter(|pending| pending.focus == window.focus)
|
|
else {
|
|
return;
|
|
};
|
|
|
|
let dispatch_path = window.rendered_frame.dispatch_tree.dispatch_path(node_id);
|
|
|
|
let to_replay = window
|
|
.rendered_frame
|
|
.dispatch_tree
|
|
.flush_dispatch(currently_pending.keystrokes, &dispatch_path);
|
|
|
|
window.replay_pending_input(to_replay, cx)
|
|
})
|
|
.log_err();
|
|
}));
|
|
self.pending_input = Some(currently_pending);
|
|
self.pending_input_changed(cx);
|
|
cx.propagate_event = false;
|
|
return;
|
|
}
|
|
|
|
cx.propagate_event = true;
|
|
for binding in match_result.bindings {
|
|
self.dispatch_action_on_node(node_id, binding.action.as_ref(), cx);
|
|
if !cx.propagate_event {
|
|
self.dispatch_keystroke_observers(event, Some(binding.action), cx);
|
|
self.pending_input_changed(cx);
|
|
return;
|
|
}
|
|
}
|
|
|
|
self.finish_dispatch_key_event(event, dispatch_path, cx);
|
|
self.pending_input_changed(cx);
|
|
}
|
|
|
|
fn finish_dispatch_key_event(
|
|
&mut self,
|
|
event: &dyn Any,
|
|
dispatch_path: SmallVec<[DispatchNodeId; 32]>,
|
|
cx: &mut App,
|
|
) {
|
|
self.dispatch_key_down_up_event(event, &dispatch_path, cx);
|
|
if !cx.propagate_event {
|
|
return;
|
|
}
|
|
|
|
self.dispatch_modifiers_changed_event(event, &dispatch_path, cx);
|
|
if !cx.propagate_event {
|
|
return;
|
|
}
|
|
|
|
self.dispatch_keystroke_observers(event, None, cx);
|
|
}
|
|
|
|
fn pending_input_changed(&mut self, cx: &mut App) {
|
|
self.pending_input_observers
|
|
.clone()
|
|
.retain(&(), |callback| callback(self, cx));
|
|
}
|
|
|
|
fn dispatch_key_down_up_event(
|
|
&mut self,
|
|
event: &dyn Any,
|
|
dispatch_path: &SmallVec<[DispatchNodeId; 32]>,
|
|
cx: &mut App,
|
|
) {
|
|
// Capture phase
|
|
for node_id in dispatch_path {
|
|
let node = self.rendered_frame.dispatch_tree.node(*node_id);
|
|
|
|
for key_listener in node.key_listeners.clone() {
|
|
key_listener(event, DispatchPhase::Capture, self, cx);
|
|
if !cx.propagate_event {
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Bubble phase
|
|
for node_id in dispatch_path.iter().rev() {
|
|
// Handle low level key events
|
|
let node = self.rendered_frame.dispatch_tree.node(*node_id);
|
|
for key_listener in node.key_listeners.clone() {
|
|
key_listener(event, DispatchPhase::Bubble, self, cx);
|
|
if !cx.propagate_event {
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
fn dispatch_modifiers_changed_event(
|
|
&mut self,
|
|
event: &dyn Any,
|
|
dispatch_path: &SmallVec<[DispatchNodeId; 32]>,
|
|
cx: &mut App,
|
|
) {
|
|
let Some(event) = event.downcast_ref::<ModifiersChangedEvent>() else {
|
|
return;
|
|
};
|
|
for node_id in dispatch_path.iter().rev() {
|
|
let node = self.rendered_frame.dispatch_tree.node(*node_id);
|
|
for listener in node.modifiers_changed_listeners.clone() {
|
|
listener(event, self, cx);
|
|
if !cx.propagate_event {
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/// Determine whether a potential multi-stroke key binding is in progress on this window.
|
|
pub fn has_pending_keystrokes(&self) -> bool {
|
|
self.pending_input.is_some()
|
|
}
|
|
|
|
pub(crate) fn clear_pending_keystrokes(&mut self) {
|
|
self.pending_input.take();
|
|
}
|
|
|
|
/// Returns the currently pending input keystrokes that might result in a multi-stroke key binding.
|
|
pub fn pending_input_keystrokes(&self) -> Option<&[Keystroke]> {
|
|
self.pending_input
|
|
.as_ref()
|
|
.map(|pending_input| pending_input.keystrokes.as_slice())
|
|
}
|
|
|
|
fn replay_pending_input(&mut self, replays: SmallVec<[Replay; 1]>, cx: &mut App) {
|
|
let node_id = self
|
|
.focus
|
|
.and_then(|focus_id| {
|
|
self.rendered_frame
|
|
.dispatch_tree
|
|
.focusable_node_id(focus_id)
|
|
})
|
|
.unwrap_or_else(|| self.rendered_frame.dispatch_tree.root_node_id());
|
|
|
|
let dispatch_path = self.rendered_frame.dispatch_tree.dispatch_path(node_id);
|
|
|
|
'replay: for replay in replays {
|
|
let event = KeyDownEvent {
|
|
keystroke: replay.keystroke.clone(),
|
|
is_held: false,
|
|
};
|
|
|
|
cx.propagate_event = true;
|
|
for binding in replay.bindings {
|
|
self.dispatch_action_on_node(node_id, binding.action.as_ref(), cx);
|
|
if !cx.propagate_event {
|
|
self.dispatch_keystroke_observers(&event, Some(binding.action), cx);
|
|
continue 'replay;
|
|
}
|
|
}
|
|
|
|
self.dispatch_key_down_up_event(&event, &dispatch_path, cx);
|
|
if !cx.propagate_event {
|
|
continue 'replay;
|
|
}
|
|
if let Some(input) = replay.keystroke.key_char.as_ref().cloned() {
|
|
if let Some(mut input_handler) = self.platform_window.take_input_handler() {
|
|
input_handler.dispatch_input(&input, self, cx);
|
|
self.platform_window.set_input_handler(input_handler)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
fn dispatch_action_on_node(
|
|
&mut self,
|
|
node_id: DispatchNodeId,
|
|
action: &dyn Action,
|
|
cx: &mut App,
|
|
) {
|
|
let dispatch_path = self.rendered_frame.dispatch_tree.dispatch_path(node_id);
|
|
|
|
// Capture phase for global actions.
|
|
cx.propagate_event = true;
|
|
if let Some(mut global_listeners) = cx
|
|
.global_action_listeners
|
|
.remove(&action.as_any().type_id())
|
|
{
|
|
for listener in &global_listeners {
|
|
listener(action.as_any(), DispatchPhase::Capture, cx);
|
|
if !cx.propagate_event {
|
|
break;
|
|
}
|
|
}
|
|
|
|
global_listeners.extend(
|
|
cx.global_action_listeners
|
|
.remove(&action.as_any().type_id())
|
|
.unwrap_or_default(),
|
|
);
|
|
|
|
cx.global_action_listeners
|
|
.insert(action.as_any().type_id(), global_listeners);
|
|
}
|
|
|
|
if !cx.propagate_event {
|
|
return;
|
|
}
|
|
|
|
// Capture phase for window actions.
|
|
for node_id in &dispatch_path {
|
|
let node = self.rendered_frame.dispatch_tree.node(*node_id);
|
|
for DispatchActionListener {
|
|
action_type,
|
|
listener,
|
|
} in node.action_listeners.clone()
|
|
{
|
|
let any_action = action.as_any();
|
|
if action_type == any_action.type_id() {
|
|
listener(any_action, DispatchPhase::Capture, self, cx);
|
|
|
|
if !cx.propagate_event {
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Bubble phase for window actions.
|
|
for node_id in dispatch_path.iter().rev() {
|
|
let node = self.rendered_frame.dispatch_tree.node(*node_id);
|
|
for DispatchActionListener {
|
|
action_type,
|
|
listener,
|
|
} in node.action_listeners.clone()
|
|
{
|
|
let any_action = action.as_any();
|
|
if action_type == any_action.type_id() {
|
|
cx.propagate_event = false; // Actions stop propagation by default during the bubble phase
|
|
listener(any_action, DispatchPhase::Bubble, self, cx);
|
|
|
|
if !cx.propagate_event {
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Bubble phase for global actions.
|
|
if let Some(mut global_listeners) = cx
|
|
.global_action_listeners
|
|
.remove(&action.as_any().type_id())
|
|
{
|
|
for listener in global_listeners.iter().rev() {
|
|
cx.propagate_event = false; // Actions stop propagation by default during the bubble phase
|
|
|
|
listener(action.as_any(), DispatchPhase::Bubble, cx);
|
|
if !cx.propagate_event {
|
|
break;
|
|
}
|
|
}
|
|
|
|
global_listeners.extend(
|
|
cx.global_action_listeners
|
|
.remove(&action.as_any().type_id())
|
|
.unwrap_or_default(),
|
|
);
|
|
|
|
cx.global_action_listeners
|
|
.insert(action.as_any().type_id(), global_listeners);
|
|
}
|
|
}
|
|
|
|
/// Register the given handler to be invoked whenever the global of the given type
|
|
/// is updated.
|
|
pub fn observe_global<G: Global>(
|
|
&mut self,
|
|
cx: &mut App,
|
|
f: impl Fn(&mut Window, &mut App) + 'static,
|
|
) -> Subscription {
|
|
let window_handle = self.handle;
|
|
let (subscription, activate) = cx.global_observers.insert(
|
|
TypeId::of::<G>(),
|
|
Box::new(move |cx| {
|
|
window_handle
|
|
.update(cx, |_, window, cx| f(window, cx))
|
|
.is_ok()
|
|
}),
|
|
);
|
|
cx.defer(move |_| activate());
|
|
subscription
|
|
}
|
|
|
|
/// Focus the current window and bring it to the foreground at the platform level.
|
|
pub fn activate_window(&self) {
|
|
self.platform_window.activate();
|
|
}
|
|
|
|
/// Minimize the current window at the platform level.
|
|
pub fn minimize_window(&self) {
|
|
self.platform_window.minimize();
|
|
}
|
|
|
|
/// Toggle full screen status on the current window at the platform level.
|
|
pub fn toggle_fullscreen(&self) {
|
|
self.platform_window.toggle_fullscreen();
|
|
}
|
|
|
|
/// Updates the IME panel position suggestions for languages like japanese, chinese.
|
|
pub fn invalidate_character_coordinates(&self) {
|
|
self.on_next_frame(|window, cx| {
|
|
if let Some(mut input_handler) = window.platform_window.take_input_handler() {
|
|
if let Some(bounds) = input_handler.selected_bounds(window, cx) {
|
|
window
|
|
.platform_window
|
|
.update_ime_position(bounds.scale(window.scale_factor()));
|
|
}
|
|
window.platform_window.set_input_handler(input_handler);
|
|
}
|
|
});
|
|
}
|
|
|
|
/// Present a platform dialog.
|
|
/// The provided message will be presented, along with buttons for each answer.
|
|
/// When a button is clicked, the returned Receiver will receive the index of the clicked button.
|
|
pub fn prompt(
|
|
&mut self,
|
|
level: PromptLevel,
|
|
message: &str,
|
|
detail: Option<&str>,
|
|
answers: &[&str],
|
|
cx: &mut App,
|
|
) -> oneshot::Receiver<usize> {
|
|
let prompt_builder = cx.prompt_builder.take();
|
|
let Some(prompt_builder) = prompt_builder else {
|
|
unreachable!("Re-entrant window prompting is not supported by GPUI");
|
|
};
|
|
|
|
let receiver = match &prompt_builder {
|
|
PromptBuilder::Default => self
|
|
.platform_window
|
|
.prompt(level, message, detail, answers)
|
|
.unwrap_or_else(|| {
|
|
self.build_custom_prompt(&prompt_builder, level, message, detail, answers, cx)
|
|
}),
|
|
PromptBuilder::Custom(_) => {
|
|
self.build_custom_prompt(&prompt_builder, level, message, detail, answers, cx)
|
|
}
|
|
};
|
|
|
|
cx.prompt_builder = Some(prompt_builder);
|
|
|
|
receiver
|
|
}
|
|
|
|
fn build_custom_prompt(
|
|
&mut self,
|
|
prompt_builder: &PromptBuilder,
|
|
level: PromptLevel,
|
|
message: &str,
|
|
detail: Option<&str>,
|
|
answers: &[&str],
|
|
cx: &mut App,
|
|
) -> oneshot::Receiver<usize> {
|
|
let (sender, receiver) = oneshot::channel();
|
|
let handle = PromptHandle::new(sender);
|
|
let handle = (prompt_builder)(level, message, detail, answers, handle, self, cx);
|
|
self.prompt = Some(handle);
|
|
receiver
|
|
}
|
|
|
|
/// Returns the current context stack.
|
|
pub fn context_stack(&self) -> Vec<KeyContext> {
|
|
let dispatch_tree = &self.rendered_frame.dispatch_tree;
|
|
let node_id = self
|
|
.focus
|
|
.and_then(|focus_id| dispatch_tree.focusable_node_id(focus_id))
|
|
.unwrap_or_else(|| dispatch_tree.root_node_id());
|
|
|
|
dispatch_tree
|
|
.dispatch_path(node_id)
|
|
.iter()
|
|
.filter_map(move |&node_id| dispatch_tree.node(node_id).context.clone())
|
|
.collect()
|
|
}
|
|
|
|
/// Returns all available actions for the focused element.
|
|
pub fn available_actions(&self, cx: &App) -> Vec<Box<dyn Action>> {
|
|
let node_id = self
|
|
.focus
|
|
.and_then(|focus_id| {
|
|
self.rendered_frame
|
|
.dispatch_tree
|
|
.focusable_node_id(focus_id)
|
|
})
|
|
.unwrap_or_else(|| self.rendered_frame.dispatch_tree.root_node_id());
|
|
|
|
let mut actions = self.rendered_frame.dispatch_tree.available_actions(node_id);
|
|
for action_type in cx.global_action_listeners.keys() {
|
|
if let Err(ix) = actions.binary_search_by_key(action_type, |a| a.as_any().type_id()) {
|
|
let action = cx.actions.build_action_type(action_type).ok();
|
|
if let Some(action) = action {
|
|
actions.insert(ix, action);
|
|
}
|
|
}
|
|
}
|
|
actions
|
|
}
|
|
|
|
/// Returns key bindings that invoke an action on the currently focused element. Bindings are
|
|
/// returned in the order they were added. For display, the last binding should take precedence.
|
|
pub fn bindings_for_action(&self, action: &dyn Action) -> Vec<KeyBinding> {
|
|
self.rendered_frame
|
|
.dispatch_tree
|
|
.bindings_for_action(action, &self.rendered_frame.dispatch_tree.context_stack)
|
|
}
|
|
|
|
/// Returns any bindings that would invoke an action on the given focus handle if it were
|
|
/// focused. Bindings are returned in the order they were added. For display, the last binding
|
|
/// should take precedence.
|
|
pub fn bindings_for_action_in(
|
|
&self,
|
|
action: &dyn Action,
|
|
focus_handle: &FocusHandle,
|
|
) -> Vec<KeyBinding> {
|
|
let dispatch_tree = &self.rendered_frame.dispatch_tree;
|
|
|
|
let Some(node_id) = dispatch_tree.focusable_node_id(focus_handle.id) else {
|
|
return vec![];
|
|
};
|
|
let context_stack: Vec<_> = dispatch_tree
|
|
.dispatch_path(node_id)
|
|
.into_iter()
|
|
.filter_map(|node_id| dispatch_tree.node(node_id).context.clone())
|
|
.collect();
|
|
dispatch_tree.bindings_for_action(action, &context_stack)
|
|
}
|
|
|
|
/// Returns the key bindings for the given action in the given context.
|
|
pub fn bindings_for_action_in_context(
|
|
&self,
|
|
action: &dyn Action,
|
|
context: KeyContext,
|
|
) -> Vec<KeyBinding> {
|
|
let dispatch_tree = &self.rendered_frame.dispatch_tree;
|
|
dispatch_tree.bindings_for_action(action, &[context])
|
|
}
|
|
|
|
/// Returns a generic event listener that invokes the given listener with the view and context associated with the given view handle.
|
|
pub fn listener_for<V: Render, E>(
|
|
&self,
|
|
view: &Entity<V>,
|
|
f: impl Fn(&mut V, &E, &mut Window, &mut Context<V>) + 'static,
|
|
) -> impl Fn(&E, &mut Window, &mut App) + 'static {
|
|
let view = view.downgrade();
|
|
move |e: &E, window: &mut Window, cx: &mut App| {
|
|
view.update(cx, |view, cx| f(view, e, window, cx)).ok();
|
|
}
|
|
}
|
|
|
|
/// Returns a generic handler that invokes the given handler with the view and context associated with the given view handle.
|
|
pub fn handler_for<V: Render>(
|
|
&self,
|
|
view: &Entity<V>,
|
|
f: impl Fn(&mut V, &mut Window, &mut Context<V>) + 'static,
|
|
) -> impl Fn(&mut Window, &mut App) {
|
|
let view = view.downgrade();
|
|
move |window: &mut Window, cx: &mut App| {
|
|
view.update(cx, |view, cx| f(view, window, cx)).ok();
|
|
}
|
|
}
|
|
|
|
/// Register a callback that can interrupt the closing of the current window based the returned boolean.
|
|
/// If the callback returns false, the window won't be closed.
|
|
pub fn on_window_should_close(
|
|
&self,
|
|
cx: &App,
|
|
f: impl Fn(&mut Window, &mut App) -> bool + 'static,
|
|
) {
|
|
let mut cx = self.to_async(cx);
|
|
self.platform_window.on_should_close(Box::new(move || {
|
|
cx.update(|window, cx| f(window, cx)).unwrap_or(true)
|
|
}))
|
|
}
|
|
|
|
/// Register an action listener on the window for the next frame. The type of action
|
|
/// is determined by the first parameter of the given listener. When the next frame is rendered
|
|
/// the listener will be cleared.
|
|
///
|
|
/// This is a fairly low-level method, so prefer using action handlers on elements unless you have
|
|
/// a specific need to register a global listener.
|
|
pub fn on_action(
|
|
&mut self,
|
|
action_type: TypeId,
|
|
listener: impl Fn(&dyn Any, DispatchPhase, &mut Window, &mut App) + 'static,
|
|
) {
|
|
self.next_frame
|
|
.dispatch_tree
|
|
.on_action(action_type, Rc::new(listener));
|
|
}
|
|
|
|
/// Read information about the GPU backing this window.
|
|
/// Currently returns None on Mac and Windows.
|
|
pub fn gpu_specs(&self) -> Option<GpuSpecs> {
|
|
self.platform_window.gpu_specs()
|
|
}
|
|
}
|
|
|
|
// #[derive(Clone, Copy, Eq, PartialEq, Hash)]
|
|
slotmap::new_key_type! {
|
|
/// A unique identifier for a window.
|
|
pub struct WindowId;
|
|
}
|
|
|
|
impl WindowId {
|
|
/// Converts this window ID to a `u64`.
|
|
pub fn as_u64(&self) -> u64 {
|
|
self.0.as_ffi()
|
|
}
|
|
}
|
|
|
|
impl From<u64> for WindowId {
|
|
fn from(value: u64) -> Self {
|
|
WindowId(slotmap::KeyData::from_ffi(value))
|
|
}
|
|
}
|
|
|
|
/// A handle to a window with a specific root view type.
|
|
/// Note that this does not keep the window alive on its own.
|
|
#[derive(Deref, DerefMut)]
|
|
pub struct WindowHandle<V> {
|
|
#[deref]
|
|
#[deref_mut]
|
|
pub(crate) any_handle: AnyWindowHandle,
|
|
state_type: PhantomData<V>,
|
|
}
|
|
|
|
impl<V: 'static + Render> WindowHandle<V> {
|
|
/// Creates a new handle from a window ID.
|
|
/// This does not check if the root type of the window is `V`.
|
|
pub fn new(id: WindowId) -> Self {
|
|
WindowHandle {
|
|
any_handle: AnyWindowHandle {
|
|
id,
|
|
state_type: TypeId::of::<V>(),
|
|
},
|
|
state_type: PhantomData,
|
|
}
|
|
}
|
|
|
|
/// Get the root view out of this window.
|
|
///
|
|
/// This will fail if the window is closed or if the root view's type does not match `V`.
|
|
#[cfg(any(test, feature = "test-support"))]
|
|
pub fn root<C>(&self, cx: &mut C) -> Result<Entity<V>>
|
|
where
|
|
C: AppContext,
|
|
{
|
|
crate::Flatten::flatten(cx.update_window(self.any_handle, |root_view, _, _| {
|
|
root_view
|
|
.downcast::<V>()
|
|
.map_err(|_| anyhow!("the type of the window's root view has changed"))
|
|
}))
|
|
}
|
|
|
|
/// Updates the root view of this window.
|
|
///
|
|
/// This will fail if the window has been closed or if the root view's type does not match
|
|
pub fn update<C, R>(
|
|
&self,
|
|
cx: &mut C,
|
|
update: impl FnOnce(&mut V, &mut Window, &mut Context<'_, V>) -> R,
|
|
) -> Result<R>
|
|
where
|
|
C: AppContext,
|
|
{
|
|
cx.update_window(self.any_handle, |root_view, window, cx| {
|
|
let view = root_view
|
|
.downcast::<V>()
|
|
.map_err(|_| anyhow!("the type of the window's root view has changed"))?;
|
|
|
|
Ok(view.update(cx, |view, cx| update(view, window, cx)))
|
|
})?
|
|
}
|
|
|
|
/// Read the root view out of this window.
|
|
///
|
|
/// This will fail if the window is closed or if the root view's type does not match `V`.
|
|
pub fn read<'a>(&self, cx: &'a App) -> Result<&'a V> {
|
|
let x = cx
|
|
.windows
|
|
.get(self.id)
|
|
.and_then(|window| {
|
|
window
|
|
.as_ref()
|
|
.and_then(|window| window.root.clone())
|
|
.map(|root_view| root_view.downcast::<V>())
|
|
})
|
|
.ok_or_else(|| anyhow!("window not found"))?
|
|
.map_err(|_| anyhow!("the type of the window's root view has changed"))?;
|
|
|
|
Ok(x.read(cx))
|
|
}
|
|
|
|
/// Read the root view out of this window, with a callback
|
|
///
|
|
/// This will fail if the window is closed or if the root view's type does not match `V`.
|
|
pub fn read_with<C, R>(&self, cx: &C, read_with: impl FnOnce(&V, &App) -> R) -> Result<R>
|
|
where
|
|
C: AppContext,
|
|
{
|
|
cx.read_window(self, |root_view, cx| read_with(root_view.read(cx), cx))
|
|
}
|
|
|
|
/// Read the root view pointer off of this window.
|
|
///
|
|
/// This will fail if the window is closed or if the root view's type does not match `V`.
|
|
pub fn entity<C>(&self, cx: &C) -> Result<Entity<V>>
|
|
where
|
|
C: AppContext,
|
|
{
|
|
cx.read_window(self, |root_view, _cx| root_view.clone())
|
|
}
|
|
|
|
/// Check if this window is 'active'.
|
|
///
|
|
/// Will return `None` if the window is closed or currently
|
|
/// borrowed.
|
|
pub fn is_active(&self, cx: &mut App) -> Option<bool> {
|
|
cx.update_window(self.any_handle, |_, window, _| window.is_window_active())
|
|
.ok()
|
|
}
|
|
}
|
|
|
|
impl<V> Copy for WindowHandle<V> {}
|
|
|
|
impl<V> Clone for WindowHandle<V> {
|
|
fn clone(&self) -> Self {
|
|
*self
|
|
}
|
|
}
|
|
|
|
impl<V> PartialEq for WindowHandle<V> {
|
|
fn eq(&self, other: &Self) -> bool {
|
|
self.any_handle == other.any_handle
|
|
}
|
|
}
|
|
|
|
impl<V> Eq for WindowHandle<V> {}
|
|
|
|
impl<V> Hash for WindowHandle<V> {
|
|
fn hash<H: Hasher>(&self, state: &mut H) {
|
|
self.any_handle.hash(state);
|
|
}
|
|
}
|
|
|
|
impl<V: 'static> From<WindowHandle<V>> for AnyWindowHandle {
|
|
fn from(val: WindowHandle<V>) -> Self {
|
|
val.any_handle
|
|
}
|
|
}
|
|
|
|
unsafe impl<V> Send for WindowHandle<V> {}
|
|
unsafe impl<V> Sync for WindowHandle<V> {}
|
|
|
|
/// A handle to a window with any root view type, which can be downcast to a window with a specific root view type.
|
|
#[derive(Copy, Clone, PartialEq, Eq, Hash)]
|
|
pub struct AnyWindowHandle {
|
|
pub(crate) id: WindowId,
|
|
state_type: TypeId,
|
|
}
|
|
|
|
impl AnyWindowHandle {
|
|
/// Get the ID of this window.
|
|
pub fn window_id(&self) -> WindowId {
|
|
self.id
|
|
}
|
|
|
|
/// Attempt to convert this handle to a window handle with a specific root view type.
|
|
/// If the types do not match, this will return `None`.
|
|
pub fn downcast<T: 'static>(&self) -> Option<WindowHandle<T>> {
|
|
if TypeId::of::<T>() == self.state_type {
|
|
Some(WindowHandle {
|
|
any_handle: *self,
|
|
state_type: PhantomData,
|
|
})
|
|
} else {
|
|
None
|
|
}
|
|
}
|
|
|
|
/// Updates the state of the root view of this window.
|
|
///
|
|
/// This will fail if the window has been closed.
|
|
pub fn update<C, R>(
|
|
self,
|
|
cx: &mut C,
|
|
update: impl FnOnce(AnyView, &mut Window, &mut App) -> R,
|
|
) -> Result<R>
|
|
where
|
|
C: AppContext,
|
|
{
|
|
cx.update_window(self, update)
|
|
}
|
|
|
|
/// Read the state of the root view of this window.
|
|
///
|
|
/// This will fail if the window has been closed.
|
|
pub fn read<T, C, R>(self, cx: &C, read: impl FnOnce(Entity<T>, &App) -> R) -> Result<R>
|
|
where
|
|
C: AppContext,
|
|
T: 'static,
|
|
{
|
|
let view = self
|
|
.downcast::<T>()
|
|
.context("the type of the window's root view has changed")?;
|
|
|
|
cx.read_window(&view, read)
|
|
}
|
|
}
|
|
|
|
impl HasWindowHandle for Window {
|
|
fn window_handle(&self) -> Result<raw_window_handle::WindowHandle<'_>, HandleError> {
|
|
self.platform_window.window_handle()
|
|
}
|
|
}
|
|
|
|
/// An identifier for an [`Element`](crate::Element).
|
|
///
|
|
/// Can be constructed with a string, a number, or both, as well
|
|
/// as other internal representations.
|
|
#[derive(Clone, Debug, Eq, PartialEq, Hash)]
|
|
pub enum ElementId {
|
|
/// The ID of a View element
|
|
View(EntityId),
|
|
/// An integer ID.
|
|
Integer(usize),
|
|
/// A string based ID.
|
|
Name(SharedString),
|
|
/// A UUID.
|
|
Uuid(Uuid),
|
|
/// An ID that's equated with a focus handle.
|
|
FocusHandle(FocusId),
|
|
/// A combination of a name and an integer.
|
|
NamedInteger(SharedString, usize),
|
|
/// A path
|
|
Path(Arc<std::path::Path>),
|
|
}
|
|
|
|
impl Display for ElementId {
|
|
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
|
match self {
|
|
ElementId::View(entity_id) => write!(f, "view-{}", entity_id)?,
|
|
ElementId::Integer(ix) => write!(f, "{}", ix)?,
|
|
ElementId::Name(name) => write!(f, "{}", name)?,
|
|
ElementId::FocusHandle(_) => write!(f, "FocusHandle")?,
|
|
ElementId::NamedInteger(s, i) => write!(f, "{}-{}", s, i)?,
|
|
ElementId::Uuid(uuid) => write!(f, "{}", uuid)?,
|
|
ElementId::Path(path) => write!(f, "{}", path.display())?,
|
|
}
|
|
|
|
Ok(())
|
|
}
|
|
}
|
|
|
|
impl TryInto<SharedString> for ElementId {
|
|
type Error = anyhow::Error;
|
|
|
|
fn try_into(self) -> anyhow::Result<SharedString> {
|
|
if let ElementId::Name(name) = self {
|
|
Ok(name)
|
|
} else {
|
|
Err(anyhow!("element id is not string"))
|
|
}
|
|
}
|
|
}
|
|
|
|
impl From<usize> for ElementId {
|
|
fn from(id: usize) -> Self {
|
|
ElementId::Integer(id)
|
|
}
|
|
}
|
|
|
|
impl From<i32> for ElementId {
|
|
fn from(id: i32) -> Self {
|
|
Self::Integer(id as usize)
|
|
}
|
|
}
|
|
|
|
impl From<SharedString> for ElementId {
|
|
fn from(name: SharedString) -> Self {
|
|
ElementId::Name(name)
|
|
}
|
|
}
|
|
|
|
impl From<Arc<std::path::Path>> for ElementId {
|
|
fn from(path: Arc<std::path::Path>) -> Self {
|
|
ElementId::Path(path)
|
|
}
|
|
}
|
|
|
|
impl From<&'static str> for ElementId {
|
|
fn from(name: &'static str) -> Self {
|
|
ElementId::Name(name.into())
|
|
}
|
|
}
|
|
|
|
impl<'a> From<&'a FocusHandle> for ElementId {
|
|
fn from(handle: &'a FocusHandle) -> Self {
|
|
ElementId::FocusHandle(handle.id)
|
|
}
|
|
}
|
|
|
|
impl From<(&'static str, EntityId)> for ElementId {
|
|
fn from((name, id): (&'static str, EntityId)) -> Self {
|
|
ElementId::NamedInteger(name.into(), id.as_u64() as usize)
|
|
}
|
|
}
|
|
|
|
impl From<(&'static str, usize)> for ElementId {
|
|
fn from((name, id): (&'static str, usize)) -> Self {
|
|
ElementId::NamedInteger(name.into(), id)
|
|
}
|
|
}
|
|
|
|
impl From<(SharedString, usize)> for ElementId {
|
|
fn from((name, id): (SharedString, usize)) -> Self {
|
|
ElementId::NamedInteger(name, id)
|
|
}
|
|
}
|
|
|
|
impl From<(&'static str, u64)> for ElementId {
|
|
fn from((name, id): (&'static str, u64)) -> Self {
|
|
ElementId::NamedInteger(name.into(), id as usize)
|
|
}
|
|
}
|
|
|
|
impl From<Uuid> for ElementId {
|
|
fn from(value: Uuid) -> Self {
|
|
Self::Uuid(value)
|
|
}
|
|
}
|
|
|
|
impl From<(&'static str, u32)> for ElementId {
|
|
fn from((name, id): (&'static str, u32)) -> Self {
|
|
ElementId::NamedInteger(name.into(), id as usize)
|
|
}
|
|
}
|
|
|
|
/// A rectangle to be rendered in the window at the given position and size.
|
|
/// Passed as an argument [`Window::paint_quad`].
|
|
#[derive(Clone)]
|
|
pub struct PaintQuad {
|
|
/// The bounds of the quad within the window.
|
|
pub bounds: Bounds<Pixels>,
|
|
/// The radii of the quad's corners.
|
|
pub corner_radii: Corners<Pixels>,
|
|
/// The background color of the quad.
|
|
pub background: Background,
|
|
/// The widths of the quad's borders.
|
|
pub border_widths: Edges<Pixels>,
|
|
/// The color of the quad's borders.
|
|
pub border_color: Hsla,
|
|
}
|
|
|
|
impl PaintQuad {
|
|
/// Sets the corner radii of the quad.
|
|
pub fn corner_radii(self, corner_radii: impl Into<Corners<Pixels>>) -> Self {
|
|
PaintQuad {
|
|
corner_radii: corner_radii.into(),
|
|
..self
|
|
}
|
|
}
|
|
|
|
/// Sets the border widths of the quad.
|
|
pub fn border_widths(self, border_widths: impl Into<Edges<Pixels>>) -> Self {
|
|
PaintQuad {
|
|
border_widths: border_widths.into(),
|
|
..self
|
|
}
|
|
}
|
|
|
|
/// Sets the border color of the quad.
|
|
pub fn border_color(self, border_color: impl Into<Hsla>) -> Self {
|
|
PaintQuad {
|
|
border_color: border_color.into(),
|
|
..self
|
|
}
|
|
}
|
|
|
|
/// Sets the background color of the quad.
|
|
pub fn background(self, background: impl Into<Background>) -> Self {
|
|
PaintQuad {
|
|
background: background.into(),
|
|
..self
|
|
}
|
|
}
|
|
}
|
|
|
|
/// Creates a quad with the given parameters.
|
|
pub fn quad(
|
|
bounds: Bounds<Pixels>,
|
|
corner_radii: impl Into<Corners<Pixels>>,
|
|
background: impl Into<Background>,
|
|
border_widths: impl Into<Edges<Pixels>>,
|
|
border_color: impl Into<Hsla>,
|
|
) -> PaintQuad {
|
|
PaintQuad {
|
|
bounds,
|
|
corner_radii: corner_radii.into(),
|
|
background: background.into(),
|
|
border_widths: border_widths.into(),
|
|
border_color: border_color.into(),
|
|
}
|
|
}
|
|
|
|
/// Creates a filled quad with the given bounds and background color.
|
|
pub fn fill(bounds: impl Into<Bounds<Pixels>>, background: impl Into<Background>) -> PaintQuad {
|
|
PaintQuad {
|
|
bounds: bounds.into(),
|
|
corner_radii: (0.).into(),
|
|
background: background.into(),
|
|
border_widths: (0.).into(),
|
|
border_color: transparent_black(),
|
|
}
|
|
}
|
|
|
|
/// Creates a rectangle outline with the given bounds, border color, and a 1px border width
|
|
pub fn outline(bounds: impl Into<Bounds<Pixels>>, border_color: impl Into<Hsla>) -> PaintQuad {
|
|
PaintQuad {
|
|
bounds: bounds.into(),
|
|
corner_radii: (0.).into(),
|
|
background: transparent_black().into(),
|
|
border_widths: (1.).into(),
|
|
border_color: border_color.into(),
|
|
}
|
|
}
|