ZIm/crates/gpui2/src/view.rs
Antonio Scandurra e4fe9538d7 Checkpoint
2023-10-21 16:01:47 +02:00

307 lines
7.8 KiB
Rust

use parking_lot::Mutex;
use crate::{
AnyBox, AnyElement, BorrowWindow, Bounds, Element, ElementId, EntityId, Handle, IntoAnyElement,
LayoutId, Pixels, ViewContext, WindowContext,
};
use std::{marker::PhantomData, sync::Arc};
pub struct View<V: Send + Sync> {
state: Handle<V>,
render: Arc<dyn Fn(&mut V, &mut ViewContext<V>) -> AnyElement<V> + Send + Sync + 'static>,
}
impl<V: 'static + Send + Sync> View<V> {
pub fn into_any(self) -> AnyView {
AnyView {
view: Arc::new(Mutex::new(self)),
}
}
}
impl<V: Send + Sync> Clone for View<V> {
fn clone(&self) -> Self {
Self {
state: self.state.clone(),
render: self.render.clone(),
}
}
}
pub fn view<V, E>(
state: Handle<V>,
render: impl Fn(&mut V, &mut ViewContext<V>) -> E + Send + Sync + 'static,
) -> View<V>
where
E: IntoAnyElement<V>,
V: 'static + Send + Sync,
{
View {
state,
render: Arc::new(move |state, cx| render(state, cx).into_any()),
}
}
impl<V: 'static + Send + Sync, ParentViewState: 'static + Send + Sync>
IntoAnyElement<ParentViewState> for View<V>
{
fn into_any(self) -> AnyElement<ParentViewState> {
AnyElement::new(EraseViewState {
view: self,
parent_view_state_type: PhantomData,
})
}
}
impl<V: 'static + Send + Sync> Element for View<V> {
type ViewState = ();
type ElementState = AnyElement<V>;
fn id(&self) -> Option<crate::ElementId> {
Some(ElementId::View(self.state.id))
}
fn initialize(
&mut self,
_: &mut (),
_: Option<Self::ElementState>,
cx: &mut ViewContext<()>,
) -> Self::ElementState {
self.state.update(cx, |state, cx| {
let mut any_element = (self.render)(state, cx);
any_element.initialize(state, cx);
any_element
})
}
fn layout(
&mut self,
_: &mut (),
element: &mut Self::ElementState,
cx: &mut ViewContext<()>,
) -> LayoutId {
self.state.update(cx, |state, cx| element.layout(state, cx))
}
fn paint(
&mut self,
_: Bounds<Pixels>,
_: &mut (),
element: &mut Self::ElementState,
cx: &mut ViewContext<()>,
) {
self.state.update(cx, |state, cx| element.paint(state, cx))
}
}
struct EraseViewState<V: 'static + Send + Sync, ParentV> {
view: View<V>,
parent_view_state_type: PhantomData<ParentV>,
}
impl<V, ParentV> IntoAnyElement<ParentV> for EraseViewState<V, ParentV>
where
V: 'static + Send + Sync,
ParentV: 'static + Send + Sync,
{
fn into_any(self) -> AnyElement<ParentV> {
AnyElement::new(self)
}
}
impl<V, ParentV> Element for EraseViewState<V, ParentV>
where
V: 'static + Send + Sync,
ParentV: 'static + Send + Sync,
{
type ViewState = ParentV;
type ElementState = AnyBox;
fn id(&self) -> Option<crate::ElementId> {
Element::id(&self.view)
}
fn initialize(
&mut self,
_: &mut Self::ViewState,
_: Option<Self::ElementState>,
cx: &mut ViewContext<Self::ViewState>,
) -> Self::ElementState {
ViewObject::initialize(&mut self.view, cx)
}
fn layout(
&mut self,
_: &mut Self::ViewState,
element: &mut Self::ElementState,
cx: &mut ViewContext<Self::ViewState>,
) -> LayoutId {
ViewObject::layout(&mut self.view, element, cx)
}
fn paint(
&mut self,
bounds: Bounds<Pixels>,
_: &mut Self::ViewState,
element: &mut Self::ElementState,
cx: &mut ViewContext<Self::ViewState>,
) {
ViewObject::paint(&mut self.view, bounds, element, cx)
}
}
trait ViewObject: 'static + Send + Sync {
fn entity_id(&self) -> EntityId;
fn initialize(&mut self, cx: &mut WindowContext) -> AnyBox;
fn layout(&mut self, element: &mut AnyBox, cx: &mut WindowContext) -> LayoutId;
fn paint(&mut self, bounds: Bounds<Pixels>, element: &mut AnyBox, cx: &mut WindowContext);
}
impl<V: Send + Sync + 'static> ViewObject for View<V> {
fn entity_id(&self) -> EntityId {
self.state.id
}
fn initialize(&mut self, cx: &mut WindowContext) -> AnyBox {
cx.with_element_id(self.entity_id(), |_global_id, cx| {
self.state.update(cx, |state, cx| {
let mut any_element = Box::new((self.render)(state, cx));
any_element.initialize(state, cx);
any_element as AnyBox
})
})
}
fn layout(&mut self, element: &mut AnyBox, cx: &mut WindowContext) -> LayoutId {
cx.with_element_id(self.entity_id(), |_global_id, cx| {
self.state.update(cx, |state, cx| {
let element = element.downcast_mut::<AnyElement<V>>().unwrap();
element.layout(state, cx)
})
})
}
fn paint(&mut self, _: Bounds<Pixels>, element: &mut AnyBox, cx: &mut WindowContext) {
cx.with_element_id(self.entity_id(), |_global_id, cx| {
self.state.update(cx, |state, cx| {
let element = element.downcast_mut::<AnyElement<V>>().unwrap();
element.paint(state, cx);
});
});
}
}
pub struct AnyView {
view: Arc<Mutex<dyn ViewObject>>,
}
impl<ParentV> IntoAnyElement<ParentV> for AnyView
where
ParentV: 'static + Send + Sync,
{
fn into_any(self) -> AnyElement<ParentV> {
AnyElement::new(EraseAnyViewState {
view: self,
parent_view_state_type: PhantomData,
})
}
}
impl Element for AnyView {
type ViewState = ();
type ElementState = AnyBox;
fn id(&self) -> Option<crate::ElementId> {
Some(ElementId::View(self.view.lock().entity_id()))
}
fn initialize(
&mut self,
_: &mut Self::ViewState,
_: Option<Self::ElementState>,
cx: &mut ViewContext<Self::ViewState>,
) -> Self::ElementState {
self.view.lock().initialize(cx)
}
fn layout(
&mut self,
_: &mut Self::ViewState,
element: &mut Self::ElementState,
cx: &mut ViewContext<Self::ViewState>,
) -> LayoutId {
self.view.lock().layout(element, cx)
}
fn paint(
&mut self,
bounds: Bounds<Pixels>,
_: &mut (),
element: &mut AnyBox,
cx: &mut ViewContext<Self::ViewState>,
) {
self.view.lock().paint(bounds, element, cx)
}
}
struct EraseAnyViewState<ParentViewState> {
view: AnyView,
parent_view_state_type: PhantomData<ParentViewState>,
}
impl<ParentV> IntoAnyElement<ParentV> for EraseAnyViewState<ParentV>
where
ParentV: 'static + Send + Sync,
{
fn into_any(self) -> AnyElement<ParentV> {
AnyElement::new(self)
}
}
impl<ParentV> Element for EraseAnyViewState<ParentV>
where
ParentV: 'static + Send + Sync,
{
type ViewState = ParentV;
type ElementState = AnyBox;
fn id(&self) -> Option<crate::ElementId> {
Element::id(&self.view)
}
fn initialize(
&mut self,
_: &mut Self::ViewState,
_: Option<Self::ElementState>,
cx: &mut ViewContext<Self::ViewState>,
) -> Self::ElementState {
self.view.view.lock().initialize(cx)
}
fn layout(
&mut self,
_: &mut Self::ViewState,
element: &mut Self::ElementState,
cx: &mut ViewContext<Self::ViewState>,
) -> LayoutId {
self.view.view.lock().layout(element, cx)
}
fn paint(
&mut self,
bounds: Bounds<Pixels>,
_: &mut Self::ViewState,
element: &mut Self::ElementState,
cx: &mut ViewContext<Self::ViewState>,
) {
self.view.view.lock().paint(bounds, element, cx)
}
}
impl Clone for AnyView {
fn clone(&self) -> Self {
Self {
view: self.view.clone(),
}
}
}