
Re-arrange generics on mouse event handler Add TypeTag struct for dynamically tagged components
160 lines
4.7 KiB
Rust
160 lines
4.7 KiB
Rust
use serde::Deserialize;
|
|
|
|
use crate::{
|
|
actions, elements::*, impl_actions, platform::MouseButton, AppContext, Entity, View,
|
|
ViewContext, WeakViewHandle,
|
|
};
|
|
|
|
pub struct Select {
|
|
handle: WeakViewHandle<Self>,
|
|
render_item: Box<dyn Fn(usize, ItemType, bool, &AppContext) -> AnyElement<Self>>,
|
|
selected_item_ix: usize,
|
|
item_count: usize,
|
|
is_open: bool,
|
|
list_state: UniformListState,
|
|
build_style: Option<Box<dyn FnMut(&mut AppContext) -> SelectStyle>>,
|
|
}
|
|
|
|
#[derive(Clone, Default)]
|
|
pub struct SelectStyle {
|
|
pub header: ContainerStyle,
|
|
pub menu: ContainerStyle,
|
|
}
|
|
|
|
pub enum ItemType {
|
|
Header,
|
|
Selected,
|
|
Unselected,
|
|
}
|
|
|
|
#[derive(Clone, Deserialize, PartialEq)]
|
|
pub struct SelectItem(pub usize);
|
|
|
|
actions!(select, [ToggleSelect]);
|
|
impl_actions!(select, [SelectItem]);
|
|
|
|
pub enum Event {}
|
|
|
|
pub fn init(cx: &mut AppContext) {
|
|
cx.add_action(Select::toggle);
|
|
cx.add_action(Select::select_item);
|
|
}
|
|
|
|
impl Select {
|
|
pub fn new<F: 'static + Fn(usize, ItemType, bool, &AppContext) -> AnyElement<Self>>(
|
|
item_count: usize,
|
|
cx: &mut ViewContext<Self>,
|
|
render_item: F,
|
|
) -> Self {
|
|
Self {
|
|
handle: cx.weak_handle(),
|
|
render_item: Box::new(render_item),
|
|
selected_item_ix: 0,
|
|
item_count,
|
|
is_open: false,
|
|
list_state: UniformListState::default(),
|
|
build_style: Default::default(),
|
|
}
|
|
}
|
|
|
|
pub fn with_style(mut self, f: impl 'static + FnMut(&mut AppContext) -> SelectStyle) -> Self {
|
|
self.build_style = Some(Box::new(f));
|
|
self
|
|
}
|
|
|
|
pub fn set_item_count(&mut self, count: usize, cx: &mut ViewContext<Self>) {
|
|
self.item_count = count;
|
|
cx.notify();
|
|
}
|
|
|
|
fn toggle(&mut self, _: &ToggleSelect, cx: &mut ViewContext<Self>) {
|
|
self.is_open = !self.is_open;
|
|
cx.notify();
|
|
}
|
|
|
|
fn select_item(&mut self, action: &SelectItem, cx: &mut ViewContext<Self>) {
|
|
self.selected_item_ix = action.0;
|
|
self.is_open = false;
|
|
cx.notify();
|
|
}
|
|
|
|
pub fn selected_index(&self) -> usize {
|
|
self.selected_item_ix
|
|
}
|
|
}
|
|
|
|
impl Entity for Select {
|
|
type Event = Event;
|
|
}
|
|
|
|
impl View for Select {
|
|
fn ui_name() -> &'static str {
|
|
"Select"
|
|
}
|
|
|
|
fn render(&mut self, cx: &mut ViewContext<Self>) -> AnyElement<Self> {
|
|
if self.item_count == 0 {
|
|
return Empty::new().into_any();
|
|
}
|
|
|
|
enum Header {}
|
|
enum Item {}
|
|
|
|
let style = if let Some(build_style) = self.build_style.as_mut() {
|
|
(build_style)(cx)
|
|
} else {
|
|
Default::default()
|
|
};
|
|
let mut result = Flex::column().with_child(
|
|
MouseEventHandler::new::<Header, _>(self.handle.id(), cx, |mouse_state, cx| {
|
|
(self.render_item)(
|
|
self.selected_item_ix,
|
|
ItemType::Header,
|
|
mouse_state.hovered(),
|
|
cx,
|
|
)
|
|
.contained()
|
|
.with_style(style.header)
|
|
})
|
|
.on_click(MouseButton::Left, move |_, this, cx| {
|
|
this.toggle(&Default::default(), cx);
|
|
}),
|
|
);
|
|
if self.is_open {
|
|
result.add_child(Overlay::new(
|
|
UniformList::new(
|
|
self.list_state.clone(),
|
|
self.item_count,
|
|
cx,
|
|
move |this, mut range, items, cx| {
|
|
let selected_item_ix = this.selected_item_ix;
|
|
range.end = range.end.min(this.item_count);
|
|
items.extend(range.map(|ix| {
|
|
MouseEventHandler::new::<Item, _>(ix, cx, |mouse_state, cx| {
|
|
(this.render_item)(
|
|
ix,
|
|
if ix == selected_item_ix {
|
|
ItemType::Selected
|
|
} else {
|
|
ItemType::Unselected
|
|
},
|
|
mouse_state.hovered(),
|
|
cx,
|
|
)
|
|
})
|
|
.on_click(MouseButton::Left, move |_, this, cx| {
|
|
this.select_item(&SelectItem(ix), cx);
|
|
})
|
|
.into_any()
|
|
}))
|
|
},
|
|
)
|
|
.constrained()
|
|
.with_max_height(200.)
|
|
.contained()
|
|
.with_style(style.menu),
|
|
));
|
|
}
|
|
result.into_any()
|
|
}
|
|
}
|