
It's not comprehensive enough to start linting on `style` group, but hey, it's a start. Release Notes: - N/A
190 lines
4.3 KiB
Rust
190 lines
4.3 KiB
Rust
mod highlighted_label;
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mod label_like;
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pub use highlighted_label::*;
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pub use label_like::*;
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use gpui::{StyleRefinement, WindowContext};
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use crate::prelude::*;
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/// A struct representing a label element in the UI.
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///
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/// The `Label` struct stores the label text and common properties for a label element.
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/// It provides methods for modifying these properties.
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///
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/// # Examples
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///
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/// ```
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/// use ui::prelude::*;
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///
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/// Label::new("Hello, World!");
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/// ```
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///
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/// **A colored label**, for example labeling a dangerous action:
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///
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/// ```
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/// use ui::prelude::*;
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///
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/// let my_label = Label::new("Delete").color(Color::Error);
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/// ```
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///
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/// **A label with a strikethrough**, for example labeling something that has been deleted:
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///
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/// ```
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/// use ui::prelude::*;
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///
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/// let my_label = Label::new("Deleted").strikethrough(true);
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/// ```
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#[derive(IntoElement)]
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pub struct Label {
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base: LabelLike,
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label: SharedString,
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single_line: bool,
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}
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impl Label {
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/// Creates a new [`Label`] with the given text.
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///
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/// # Examples
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///
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/// ```
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/// use ui::prelude::*;
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///
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/// let my_label = Label::new("Hello, World!");
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/// ```
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pub fn new(label: impl Into<SharedString>) -> Self {
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Self {
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base: LabelLike::new(),
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label: label.into(),
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single_line: false,
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}
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}
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/// Make the label display in a single line mode
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///
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/// # Examples
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///
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/// ```
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/// use ui::prelude::*;
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///
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/// let my_label = Label::new("Hello, World!").single_line();
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/// ```
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pub fn single_line(mut self) -> Self {
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self.single_line = true;
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self
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}
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}
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// Style methods.
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impl Label {
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fn style(&mut self) -> &mut StyleRefinement {
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self.base.base.style()
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}
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gpui::margin_style_methods!({
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visibility: pub
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});
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}
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impl LabelCommon for Label {
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/// Sets the size of the label using a [`LabelSize`].
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///
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/// # Examples
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///
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/// ```
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/// use ui::prelude::*;
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///
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/// let my_label = Label::new("Hello, World!").size(LabelSize::Small);
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/// ```
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fn size(mut self, size: LabelSize) -> Self {
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self.base = self.base.size(size);
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self
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}
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fn weight(mut self, weight: gpui::FontWeight) -> Self {
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self.base = self.base.weight(weight);
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self
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}
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/// Sets the line height style of the label using a [`LineHeightStyle`].
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///
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/// # Examples
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///
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/// ```
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/// use ui::prelude::*;
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///
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/// let my_label = Label::new("Hello, World!").line_height_style(LineHeightStyle::UiLabel);
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/// ```
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fn line_height_style(mut self, line_height_style: LineHeightStyle) -> Self {
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self.base = self.base.line_height_style(line_height_style);
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self
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}
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/// Sets the color of the label using a [`Color`].
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///
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/// # Examples
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///
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/// ```
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/// use ui::prelude::*;
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///
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/// let my_label = Label::new("Hello, World!").color(Color::Accent);
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/// ```
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fn color(mut self, color: Color) -> Self {
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self.base = self.base.color(color);
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self
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}
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/// Sets the strikethrough property of the label.
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///
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/// # Examples
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///
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/// ```
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/// use ui::prelude::*;
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///
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/// let my_label = Label::new("Hello, World!").strikethrough(true);
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/// ```
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fn strikethrough(mut self, strikethrough: bool) -> Self {
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self.base = self.base.strikethrough(strikethrough);
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self
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}
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/// Sets the italic property of the label.
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///
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/// # Examples
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///
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/// ```
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/// use ui::prelude::*;
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///
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/// let my_label = Label::new("Hello, World!").italic(true);
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/// ```
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fn italic(mut self, italic: bool) -> Self {
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self.base = self.base.italic(italic);
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self
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}
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/// Sets the alpha property of the color of label.
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///
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/// # Examples
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///
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/// ```
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/// use ui::prelude::*;
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///
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/// let my_label = Label::new("Hello, World!").alpha(0.5);
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/// ```
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fn alpha(mut self, alpha: f32) -> Self {
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self.base = self.base.alpha(alpha);
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self
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}
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}
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impl RenderOnce for Label {
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fn render(self, _cx: &mut WindowContext) -> impl IntoElement {
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let target_label = if self.single_line {
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SharedString::from(self.label.replace('\n', ""))
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} else {
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self.label
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};
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self.base.child(target_label)
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}
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}
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