
We do so by replacing `EventHandler::capture` with a new `::capture_all` method. After switching to mouse regions as part of zed-industries/zed#1081, overriding `dispatch_event` on `EventHandler` wasn't enough anymore because mouse interactions take place on a privileged code path that runs *before* dispatching any event. With this change, `EventHandler` will now push a mouse region that intercepts all mouse interactions, as well as pushing a cursor region that resets the cursor style to `Arrow`. One interesting change as part of this is that we've removed the ability to see which event we are capturing: we were not using this capability anyway and `capture_all` provides a simpler interface, so I went with that. In the future, we can opt into capturing specific events or mouse interactions if there's a code path that needs that.
164 lines
4.9 KiB
Rust
164 lines
4.9 KiB
Rust
use crate::{
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geometry::vector::Vector2F, CursorRegion, DebugContext, Element, ElementBox, Event,
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EventContext, LayoutContext, MouseRegion, NavigationDirection, PaintContext, SizeConstraint,
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};
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use pathfinder_geometry::rect::RectF;
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use serde_json::json;
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use std::{any::TypeId, rc::Rc};
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pub struct EventHandler {
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child: ElementBox,
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capture_all: Option<(TypeId, usize)>,
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mouse_down: Option<Box<dyn FnMut(&mut EventContext) -> bool>>,
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right_mouse_down: Option<Box<dyn FnMut(&mut EventContext) -> bool>>,
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navigate_mouse_down: Option<Box<dyn FnMut(NavigationDirection, &mut EventContext) -> bool>>,
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}
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impl EventHandler {
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pub fn new(child: ElementBox) -> Self {
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Self {
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child,
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capture_all: None,
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mouse_down: None,
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right_mouse_down: None,
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navigate_mouse_down: None,
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}
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}
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pub fn on_mouse_down<F>(mut self, callback: F) -> Self
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where
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F: 'static + FnMut(&mut EventContext) -> bool,
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{
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self.mouse_down = Some(Box::new(callback));
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self
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}
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pub fn on_right_mouse_down<F>(mut self, callback: F) -> Self
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where
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F: 'static + FnMut(&mut EventContext) -> bool,
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{
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self.right_mouse_down = Some(Box::new(callback));
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self
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}
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pub fn on_navigate_mouse_down<F>(mut self, callback: F) -> Self
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where
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F: 'static + FnMut(NavigationDirection, &mut EventContext) -> bool,
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{
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self.navigate_mouse_down = Some(Box::new(callback));
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self
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}
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pub fn capture_all<T: 'static>(mut self, id: usize) -> Self {
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self.capture_all = Some((TypeId::of::<T>(), id));
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self
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}
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}
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impl Element for EventHandler {
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type LayoutState = ();
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type PaintState = ();
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fn layout(
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&mut self,
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constraint: SizeConstraint,
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cx: &mut LayoutContext,
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) -> (Vector2F, Self::LayoutState) {
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let size = self.child.layout(constraint, cx);
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(size, ())
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}
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fn paint(
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&mut self,
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bounds: RectF,
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visible_bounds: RectF,
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_: &mut Self::LayoutState,
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cx: &mut PaintContext,
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) -> Self::PaintState {
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if let Some(discriminant) = self.capture_all {
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cx.scene.push_stacking_context(None);
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cx.scene.push_cursor_region(CursorRegion {
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bounds,
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style: Default::default(),
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});
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cx.scene.push_mouse_region(MouseRegion {
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view_id: cx.current_view_id(),
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discriminant: Some(discriminant),
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bounds,
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hover: Some(Rc::new(|_, _, _| {})),
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mouse_down: Some(Rc::new(|_, _| {})),
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click: Some(Rc::new(|_, _, _| {})),
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right_mouse_down: Some(Rc::new(|_, _| {})),
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right_click: Some(Rc::new(|_, _, _| {})),
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drag: Some(Rc::new(|_, _| {})),
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mouse_down_out: Some(Rc::new(|_, _| {})),
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right_mouse_down_out: Some(Rc::new(|_, _| {})),
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});
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cx.scene.pop_stacking_context();
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}
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self.child.paint(bounds.origin(), visible_bounds, cx);
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}
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fn dispatch_event(
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&mut self,
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event: &Event,
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_: RectF,
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visible_bounds: RectF,
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_: &mut Self::LayoutState,
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_: &mut Self::PaintState,
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cx: &mut EventContext,
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) -> bool {
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if self.capture_all.is_some() {
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return true;
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}
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if self.child.dispatch_event(event, cx) {
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true
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} else {
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match event {
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Event::LeftMouseDown { position, .. } => {
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if let Some(callback) = self.mouse_down.as_mut() {
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if visible_bounds.contains_point(*position) {
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return callback(cx);
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}
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}
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false
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}
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Event::RightMouseDown { position, .. } => {
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if let Some(callback) = self.right_mouse_down.as_mut() {
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if visible_bounds.contains_point(*position) {
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return callback(cx);
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}
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}
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false
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}
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Event::NavigateMouseDown {
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position,
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direction,
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..
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} => {
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if let Some(callback) = self.navigate_mouse_down.as_mut() {
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if visible_bounds.contains_point(*position) {
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return callback(*direction, cx);
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}
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}
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false
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}
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_ => false,
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}
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}
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}
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fn debug(
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&self,
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_: RectF,
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_: &Self::LayoutState,
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_: &Self::PaintState,
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cx: &DebugContext,
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) -> serde_json::Value {
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json!({
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"type": "EventHandler",
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"child": self.child.debug(cx),
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})
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}
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}
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