ZIm/crates/gpui/src/app/async_context.rs
Mikayla Maki 5ed98bfd9d gpui: Add use state APIs (#34741)
This PR adds a component level state API to GPUI, as well as a few
utilities for simplified interactions with entities

Release Notes:

- N/A
2025-07-23 12:16:25 -04:00

471 lines
15 KiB
Rust

use crate::{
AnyView, AnyWindowHandle, App, AppCell, AppContext, BackgroundExecutor, BorrowAppContext,
Entity, EventEmitter, Focusable, ForegroundExecutor, Global, PromptButton, PromptLevel, Render,
Reservation, Result, Subscription, Task, VisualContext, Window, WindowHandle,
};
use anyhow::{Context as _, anyhow};
use derive_more::{Deref, DerefMut};
use futures::channel::oneshot;
use std::{future::Future, rc::Weak};
use super::{Context, WeakEntity};
/// An async-friendly version of [App] with a static lifetime so it can be held across `await` points in async code.
/// You're provided with an instance when calling [App::spawn], and you can also create one with [App::to_async].
/// Internally, this holds a weak reference to an `App`, so its methods are fallible to protect against cases where the [App] is dropped.
#[derive(Clone)]
pub struct AsyncApp {
pub(crate) app: Weak<AppCell>,
pub(crate) background_executor: BackgroundExecutor,
pub(crate) foreground_executor: ForegroundExecutor,
}
impl AppContext for AsyncApp {
type Result<T> = Result<T>;
fn new<T: 'static>(
&mut self,
build_entity: impl FnOnce(&mut Context<T>) -> T,
) -> Self::Result<Entity<T>> {
let app = self.app.upgrade().context("app was released")?;
let mut app = app.borrow_mut();
Ok(app.new(build_entity))
}
fn reserve_entity<T: 'static>(&mut self) -> Result<Reservation<T>> {
let app = self.app.upgrade().context("app was released")?;
let mut app = app.borrow_mut();
Ok(app.reserve_entity())
}
fn insert_entity<T: 'static>(
&mut self,
reservation: Reservation<T>,
build_entity: impl FnOnce(&mut Context<T>) -> T,
) -> Result<Entity<T>> {
let app = self.app.upgrade().context("app was released")?;
let mut app = app.borrow_mut();
Ok(app.insert_entity(reservation, build_entity))
}
fn update_entity<T: 'static, R>(
&mut self,
handle: &Entity<T>,
update: impl FnOnce(&mut T, &mut Context<T>) -> R,
) -> Self::Result<R> {
let app = self.app.upgrade().context("app was released")?;
let mut app = app.borrow_mut();
Ok(app.update_entity(handle, update))
}
fn as_mut<'a, T>(&'a mut self, _handle: &Entity<T>) -> Self::Result<super::GpuiBorrow<'a, T>>
where
T: 'static,
{
Err(anyhow!(
"Cannot as_mut with an async context. Try calling update() first"
))
}
fn read_entity<T, R>(
&self,
handle: &Entity<T>,
callback: impl FnOnce(&T, &App) -> R,
) -> Self::Result<R>
where
T: 'static,
{
let app = self.app.upgrade().context("app was released")?;
let lock = app.borrow();
Ok(lock.read_entity(handle, callback))
}
fn update_window<T, F>(&mut self, window: AnyWindowHandle, f: F) -> Result<T>
where
F: FnOnce(AnyView, &mut Window, &mut App) -> T,
{
let app = self.app.upgrade().context("app was released")?;
let mut lock = app.try_borrow_mut()?;
lock.update_window(window, f)
}
fn read_window<T, R>(
&self,
window: &WindowHandle<T>,
read: impl FnOnce(Entity<T>, &App) -> R,
) -> Result<R>
where
T: 'static,
{
let app = self.app.upgrade().context("app was released")?;
let lock = app.borrow();
lock.read_window(window, read)
}
fn background_spawn<R>(&self, future: impl Future<Output = R> + Send + 'static) -> Task<R>
where
R: Send + 'static,
{
self.background_executor.spawn(future)
}
fn read_global<G, R>(&self, callback: impl FnOnce(&G, &App) -> R) -> Self::Result<R>
where
G: Global,
{
let app = self.app.upgrade().context("app was released")?;
let mut lock = app.borrow_mut();
Ok(lock.update(|this| this.read_global(callback)))
}
}
impl AsyncApp {
/// Schedules all windows in the application to be redrawn.
pub fn refresh(&self) -> Result<()> {
let app = self.app.upgrade().context("app was released")?;
let mut lock = app.borrow_mut();
lock.refresh_windows();
Ok(())
}
/// Get an executor which can be used to spawn futures in the background.
pub fn background_executor(&self) -> &BackgroundExecutor {
&self.background_executor
}
/// Get an executor which can be used to spawn futures in the foreground.
pub fn foreground_executor(&self) -> &ForegroundExecutor {
&self.foreground_executor
}
/// Invoke the given function in the context of the app, then flush any effects produced during its invocation.
pub fn update<R>(&self, f: impl FnOnce(&mut App) -> R) -> Result<R> {
let app = self.app.upgrade().context("app was released")?;
let mut lock = app.borrow_mut();
Ok(lock.update(f))
}
/// Arrange for the given callback to be invoked whenever the given entity emits an event of a given type.
/// The callback is provided a handle to the emitting entity and a reference to the emitted event.
pub fn subscribe<T, Event>(
&mut self,
entity: &Entity<T>,
mut on_event: impl FnMut(Entity<T>, &Event, &mut App) + 'static,
) -> Result<Subscription>
where
T: 'static + EventEmitter<Event>,
Event: 'static,
{
let app = self.app.upgrade().context("app was released")?;
let mut lock = app.borrow_mut();
let subscription = lock.subscribe(entity, on_event);
Ok(subscription)
}
/// Open a window with the given options based on the root view returned by the given function.
pub fn open_window<V>(
&self,
options: crate::WindowOptions,
build_root_view: impl FnOnce(&mut Window, &mut App) -> Entity<V>,
) -> Result<WindowHandle<V>>
where
V: 'static + Render,
{
let app = self.app.upgrade().context("app was released")?;
let mut lock = app.borrow_mut();
lock.open_window(options, build_root_view)
}
/// Schedule a future to be polled in the background.
#[track_caller]
pub fn spawn<AsyncFn, R>(&self, f: AsyncFn) -> Task<R>
where
AsyncFn: AsyncFnOnce(&mut AsyncApp) -> R + 'static,
R: 'static,
{
let mut cx = self.clone();
self.foreground_executor
.spawn(async move { f(&mut cx).await })
}
/// Determine whether global state of the specified type has been assigned.
/// Returns an error if the `App` has been dropped.
pub fn has_global<G: Global>(&self) -> Result<bool> {
let app = self.app.upgrade().context("app was released")?;
let app = app.borrow_mut();
Ok(app.has_global::<G>())
}
/// Reads the global state of the specified type, passing it to the given callback.
///
/// Panics if no global state of the specified type has been assigned.
/// Returns an error if the `App` has been dropped.
pub fn read_global<G: Global, R>(&self, read: impl FnOnce(&G, &App) -> R) -> Result<R> {
let app = self.app.upgrade().context("app was released")?;
let app = app.borrow_mut();
Ok(read(app.global(), &app))
}
/// Reads the global state of the specified type, passing it to the given callback.
///
/// Similar to [`AsyncApp::read_global`], but returns an error instead of panicking
/// if no state of the specified type has been assigned.
///
/// Returns an error if no state of the specified type has been assigned the `App` has been dropped.
pub fn try_read_global<G: Global, R>(&self, read: impl FnOnce(&G, &App) -> R) -> Option<R> {
let app = self.app.upgrade()?;
let app = app.borrow_mut();
Some(read(app.try_global()?, &app))
}
/// A convenience method for [App::update_global]
/// for updating the global state of the specified type.
pub fn update_global<G: Global, R>(
&self,
update: impl FnOnce(&mut G, &mut App) -> R,
) -> Result<R> {
let app = self.app.upgrade().context("app was released")?;
let mut app = app.borrow_mut();
Ok(app.update(|cx| cx.update_global(update)))
}
/// Run something using this entity and cx, when the returned struct is dropped
pub fn on_drop<T: 'static, Callback: FnOnce(&mut T, &mut Context<T>) + 'static>(
&self,
entity: &WeakEntity<T>,
f: Callback,
) -> util::Deferred<impl FnOnce() + use<T, Callback>> {
let entity = entity.clone();
let mut cx = self.clone();
util::defer(move || {
entity.update(&mut cx, f).ok();
})
}
}
/// A cloneable, owned handle to the application context,
/// composed with the window associated with the current task.
#[derive(Clone, Deref, DerefMut)]
pub struct AsyncWindowContext {
#[deref]
#[deref_mut]
app: AsyncApp,
window: AnyWindowHandle,
}
impl AsyncWindowContext {
pub(crate) fn new_context(app: AsyncApp, window: AnyWindowHandle) -> Self {
Self { app, window }
}
/// Get the handle of the window this context is associated with.
pub fn window_handle(&self) -> AnyWindowHandle {
self.window
}
/// A convenience method for [`App::update_window`].
pub fn update<R>(&mut self, update: impl FnOnce(&mut Window, &mut App) -> R) -> Result<R> {
self.app
.update_window(self.window, |_, window, cx| update(window, cx))
}
/// A convenience method for [`App::update_window`].
pub fn update_root<R>(
&mut self,
update: impl FnOnce(AnyView, &mut Window, &mut App) -> R,
) -> Result<R> {
self.app.update_window(self.window, update)
}
/// A convenience method for [`Window::on_next_frame`].
pub fn on_next_frame(&mut self, f: impl FnOnce(&mut Window, &mut App) + 'static) {
self.window
.update(self, |_, window, _| window.on_next_frame(f))
.ok();
}
/// A convenience method for [`App::global`].
pub fn read_global<G: Global, R>(
&mut self,
read: impl FnOnce(&G, &Window, &App) -> R,
) -> Result<R> {
self.window
.update(self, |_, window, cx| read(cx.global(), window, cx))
}
/// A convenience method for [`App::update_global`].
/// for updating the global state of the specified type.
pub fn update_global<G, R>(
&mut self,
update: impl FnOnce(&mut G, &mut Window, &mut App) -> R,
) -> Result<R>
where
G: Global,
{
self.window.update(self, |_, window, cx| {
cx.update_global(|global, cx| update(global, window, cx))
})
}
/// Schedule a future to be executed on the main thread. This is used for collecting
/// the results of background tasks and updating the UI.
#[track_caller]
pub fn spawn<AsyncFn, R>(&self, f: AsyncFn) -> Task<R>
where
AsyncFn: AsyncFnOnce(&mut AsyncWindowContext) -> R + 'static,
R: 'static,
{
let mut cx = self.clone();
self.foreground_executor
.spawn(async move { f(&mut cx).await })
}
/// Present a platform dialog.
/// The provided message will be presented, along with buttons for each answer.
/// When a button is clicked, the returned Receiver will receive the index of the clicked button.
pub fn prompt<T>(
&mut self,
level: PromptLevel,
message: &str,
detail: Option<&str>,
answers: &[T],
) -> oneshot::Receiver<usize>
where
T: Clone + Into<PromptButton>,
{
self.window
.update(self, |_, window, cx| {
window.prompt(level, message, detail, answers, cx)
})
.unwrap_or_else(|_| oneshot::channel().1)
}
}
impl AppContext for AsyncWindowContext {
type Result<T> = Result<T>;
fn new<T>(&mut self, build_entity: impl FnOnce(&mut Context<T>) -> T) -> Result<Entity<T>>
where
T: 'static,
{
self.window.update(self, |_, _, cx| cx.new(build_entity))
}
fn reserve_entity<T: 'static>(&mut self) -> Result<Reservation<T>> {
self.window.update(self, |_, _, cx| cx.reserve_entity())
}
fn insert_entity<T: 'static>(
&mut self,
reservation: Reservation<T>,
build_entity: impl FnOnce(&mut Context<T>) -> T,
) -> Self::Result<Entity<T>> {
self.window
.update(self, |_, _, cx| cx.insert_entity(reservation, build_entity))
}
fn update_entity<T: 'static, R>(
&mut self,
handle: &Entity<T>,
update: impl FnOnce(&mut T, &mut Context<T>) -> R,
) -> Result<R> {
self.window
.update(self, |_, _, cx| cx.update_entity(handle, update))
}
fn as_mut<'a, T>(&'a mut self, _: &Entity<T>) -> Self::Result<super::GpuiBorrow<'a, T>>
where
T: 'static,
{
Err(anyhow!(
"Cannot use as_mut() from an async context, call `update`"
))
}
fn read_entity<T, R>(
&self,
handle: &Entity<T>,
read: impl FnOnce(&T, &App) -> R,
) -> Self::Result<R>
where
T: 'static,
{
self.app.read_entity(handle, read)
}
fn update_window<T, F>(&mut self, window: AnyWindowHandle, update: F) -> Result<T>
where
F: FnOnce(AnyView, &mut Window, &mut App) -> T,
{
self.app.update_window(window, update)
}
fn read_window<T, R>(
&self,
window: &WindowHandle<T>,
read: impl FnOnce(Entity<T>, &App) -> R,
) -> Result<R>
where
T: 'static,
{
self.app.read_window(window, read)
}
fn background_spawn<R>(&self, future: impl Future<Output = R> + Send + 'static) -> Task<R>
where
R: Send + 'static,
{
self.app.background_executor.spawn(future)
}
fn read_global<G, R>(&self, callback: impl FnOnce(&G, &App) -> R) -> Result<R>
where
G: Global,
{
self.app.read_global(callback)
}
}
impl VisualContext for AsyncWindowContext {
fn window_handle(&self) -> AnyWindowHandle {
self.window
}
fn new_window_entity<T: 'static>(
&mut self,
build_entity: impl FnOnce(&mut Window, &mut Context<T>) -> T,
) -> Self::Result<Entity<T>> {
self.window
.update(self, |_, window, cx| cx.new(|cx| build_entity(window, cx)))
}
fn update_window_entity<T: 'static, R>(
&mut self,
view: &Entity<T>,
update: impl FnOnce(&mut T, &mut Window, &mut Context<T>) -> R,
) -> Self::Result<R> {
self.window.update(self, |_, window, cx| {
view.update(cx, |entity, cx| update(entity, window, cx))
})
}
fn replace_root_view<V>(
&mut self,
build_view: impl FnOnce(&mut Window, &mut Context<V>) -> V,
) -> Self::Result<Entity<V>>
where
V: 'static + Render,
{
self.window
.update(self, |_, window, cx| window.replace_root(cx, build_view))
}
fn focus<V>(&mut self, view: &Entity<V>) -> Self::Result<()>
where
V: Focusable,
{
self.window.update(self, |_, window, cx| {
view.read(cx).focus_handle(cx).clone().focus(window);
})
}
}