
This PR fixes tooltips not showing on `IconButton`s. The "fix" here is the same hack that we used to fix `on_click` handlers for `ListItem`s, where we introduce another layer of wrapping with an element with an ID set. This PR also adds a story for the `IconButton` so this issue can be tested/observed in isolation. Release Notes: - N/A
35 lines
1.1 KiB
Rust
35 lines
1.1 KiB
Rust
use gpui::{Div, Render};
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use story::Story;
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use crate::{prelude::*, Tooltip};
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use crate::{Icon, IconButton};
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pub struct IconButtonStory;
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impl Render for IconButtonStory {
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type Element = Div;
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fn render(&mut self, _cx: &mut ViewContext<Self>) -> Self::Element {
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Story::container()
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.child(Story::title_for::<IconButton>())
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.child(Story::label("Default"))
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.child(div().w_8().child(IconButton::new("icon_a", Icon::Hash)))
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.child(Story::label("With `on_click`"))
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.child(
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div()
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.w_8()
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.child(
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IconButton::new("with_on_click", Icon::Ai).on_click(|_event, _cx| {
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println!("Clicked!");
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}),
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),
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)
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.child(Story::label("With `tooltip`"))
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.child(
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div().w_8().child(
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IconButton::new("with_tooltip", Icon::MessageBubbles)
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.tooltip(|cx| Tooltip::text("Open messages", cx)),
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),
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)
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}
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}
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