ZIm/crates/gpui/src/platform/test/window.rs
Thorsten Ball ee623f77c1
linux/x11: Restore differentiation of mouse/keyboard focus (#13995)
This restores https://github.com/zed-industries/zed/pull/13943 which was
reverted in #13974 because it was possible to get in a state where focus
could not be restored on a window.

In this PR there's an additional change: `FocusIn` and `FocusOut` events
are always handled, even if the `event.mode` is not "NORMAL". In my
testing, `alt-tabbing` between windows didn't produce `FocusIn` and
`FocusOut` events when we had that check. Now, with the check removed,
it's possible to switch focus between two windows again with `alt-tab`.


Release Notes:

- N/A

---------

Co-authored-by: Conrad <conrad@zed.dev>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-07-10 19:54:26 +02:00

336 lines
9.1 KiB
Rust

use crate::{
AnyWindowHandle, AtlasKey, AtlasTextureId, AtlasTile, Bounds, DispatchEventResult, Pixels,
PlatformAtlas, PlatformDisplay, PlatformInput, PlatformInputHandler, PlatformWindow, Point,
Size, TestPlatform, TileId, WindowAppearance, WindowBackgroundAppearance, WindowBounds,
WindowParams,
};
use collections::HashMap;
use parking_lot::Mutex;
use raw_window_handle::{HasDisplayHandle, HasWindowHandle};
use std::{
rc::{Rc, Weak},
sync::{self, Arc},
};
pub(crate) struct TestWindowState {
pub(crate) bounds: Bounds<Pixels>,
pub(crate) handle: AnyWindowHandle,
display: Rc<dyn PlatformDisplay>,
pub(crate) title: Option<String>,
pub(crate) edited: bool,
platform: Weak<TestPlatform>,
sprite_atlas: Arc<dyn PlatformAtlas>,
pub(crate) should_close_handler: Option<Box<dyn FnMut() -> bool>>,
input_callback: Option<Box<dyn FnMut(PlatformInput) -> DispatchEventResult>>,
active_status_change_callback: Option<Box<dyn FnMut(bool)>>,
hover_status_change_callback: Option<Box<dyn FnMut(bool)>>,
resize_callback: Option<Box<dyn FnMut(Size<Pixels>, f32)>>,
moved_callback: Option<Box<dyn FnMut()>>,
input_handler: Option<PlatformInputHandler>,
is_fullscreen: bool,
}
#[derive(Clone)]
pub(crate) struct TestWindow(pub(crate) Arc<Mutex<TestWindowState>>);
impl HasWindowHandle for TestWindow {
fn window_handle(
&self,
) -> Result<raw_window_handle::WindowHandle<'_>, raw_window_handle::HandleError> {
unimplemented!("Test Windows are not backed by a real platform window")
}
}
impl HasDisplayHandle for TestWindow {
fn display_handle(
&self,
) -> Result<raw_window_handle::DisplayHandle<'_>, raw_window_handle::HandleError> {
unimplemented!("Test Windows are not backed by a real platform window")
}
}
impl TestWindow {
pub fn new(
handle: AnyWindowHandle,
params: WindowParams,
platform: Weak<TestPlatform>,
display: Rc<dyn PlatformDisplay>,
) -> Self {
Self(Arc::new(Mutex::new(TestWindowState {
bounds: params.bounds,
display,
platform,
handle,
sprite_atlas: Arc::new(TestAtlas::new()),
title: Default::default(),
edited: false,
should_close_handler: None,
input_callback: None,
active_status_change_callback: None,
hover_status_change_callback: None,
resize_callback: None,
moved_callback: None,
input_handler: None,
is_fullscreen: false,
})))
}
pub fn simulate_resize(&mut self, size: Size<Pixels>) {
let scale_factor = self.scale_factor();
let mut lock = self.0.lock();
let Some(mut callback) = lock.resize_callback.take() else {
return;
};
lock.bounds.size = size;
drop(lock);
callback(size, scale_factor);
self.0.lock().resize_callback = Some(callback);
}
pub(crate) fn simulate_active_status_change(&self, active: bool) {
let mut lock = self.0.lock();
let Some(mut callback) = lock.active_status_change_callback.take() else {
return;
};
drop(lock);
callback(active);
self.0.lock().active_status_change_callback = Some(callback);
}
pub fn simulate_input(&mut self, event: PlatformInput) -> bool {
let mut lock = self.0.lock();
let Some(mut callback) = lock.input_callback.take() else {
return false;
};
drop(lock);
let result = callback(event);
self.0.lock().input_callback = Some(callback);
!result.propagate
}
}
impl PlatformWindow for TestWindow {
fn bounds(&self) -> Bounds<Pixels> {
self.0.lock().bounds
}
fn window_bounds(&self) -> WindowBounds {
WindowBounds::Windowed(self.bounds())
}
fn is_maximized(&self) -> bool {
false
}
fn content_size(&self) -> Size<Pixels> {
self.bounds().size
}
fn scale_factor(&self) -> f32 {
2.0
}
fn appearance(&self) -> WindowAppearance {
WindowAppearance::Light
}
fn display(&self) -> Option<std::rc::Rc<dyn crate::PlatformDisplay>> {
Some(self.0.lock().display.clone())
}
fn mouse_position(&self) -> Point<Pixels> {
Point::default()
}
fn modifiers(&self) -> crate::Modifiers {
crate::Modifiers::default()
}
fn set_input_handler(&mut self, input_handler: PlatformInputHandler) {
self.0.lock().input_handler = Some(input_handler);
}
fn take_input_handler(&mut self) -> Option<PlatformInputHandler> {
self.0.lock().input_handler.take()
}
fn prompt(
&self,
_level: crate::PromptLevel,
msg: &str,
detail: Option<&str>,
_answers: &[&str],
) -> Option<futures::channel::oneshot::Receiver<usize>> {
Some(
self.0
.lock()
.platform
.upgrade()
.expect("platform dropped")
.prompt(msg, detail),
)
}
fn activate(&self) {
self.0
.lock()
.platform
.upgrade()
.unwrap()
.set_active_window(Some(self.clone()))
}
fn is_active(&self) -> bool {
false
}
fn is_hovered(&self) -> bool {
false
}
fn set_title(&mut self, title: &str) {
self.0.lock().title = Some(title.to_owned());
}
fn set_app_id(&mut self, _app_id: &str) {}
fn set_background_appearance(&self, _background: WindowBackgroundAppearance) {}
fn set_edited(&mut self, edited: bool) {
self.0.lock().edited = edited;
}
fn show_character_palette(&self) {
unimplemented!()
}
fn minimize(&self) {
unimplemented!()
}
fn zoom(&self) {
unimplemented!()
}
fn toggle_fullscreen(&self) {
let mut lock = self.0.lock();
lock.is_fullscreen = !lock.is_fullscreen;
}
fn is_fullscreen(&self) -> bool {
self.0.lock().is_fullscreen
}
fn on_request_frame(&self, _callback: Box<dyn FnMut()>) {}
fn on_input(&self, callback: Box<dyn FnMut(crate::PlatformInput) -> DispatchEventResult>) {
self.0.lock().input_callback = Some(callback)
}
fn on_active_status_change(&self, callback: Box<dyn FnMut(bool)>) {
self.0.lock().active_status_change_callback = Some(callback)
}
fn on_hover_status_change(&self, callback: Box<dyn FnMut(bool)>) {
self.0.lock().hover_status_change_callback = Some(callback)
}
fn on_resize(&self, callback: Box<dyn FnMut(Size<Pixels>, f32)>) {
self.0.lock().resize_callback = Some(callback)
}
fn on_moved(&self, callback: Box<dyn FnMut()>) {
self.0.lock().moved_callback = Some(callback)
}
fn on_should_close(&self, callback: Box<dyn FnMut() -> bool>) {
self.0.lock().should_close_handler = Some(callback);
}
fn on_close(&self, _callback: Box<dyn FnOnce()>) {}
fn on_appearance_changed(&self, _callback: Box<dyn FnMut()>) {}
fn draw(&self, _scene: &crate::Scene) {}
fn sprite_atlas(&self) -> sync::Arc<dyn crate::PlatformAtlas> {
self.0.lock().sprite_atlas.clone()
}
fn as_test(&mut self) -> Option<&mut TestWindow> {
Some(self)
}
#[cfg(target_os = "windows")]
fn get_raw_handle(&self) -> windows::Win32::Foundation::HWND {
unimplemented!()
}
fn show_window_menu(&self, _position: Point<Pixels>) {
unimplemented!()
}
fn start_window_move(&self) {
unimplemented!()
}
}
pub(crate) struct TestAtlasState {
next_id: u32,
tiles: HashMap<AtlasKey, AtlasTile>,
}
pub(crate) struct TestAtlas(Mutex<TestAtlasState>);
impl TestAtlas {
pub fn new() -> Self {
TestAtlas(Mutex::new(TestAtlasState {
next_id: 0,
tiles: HashMap::default(),
}))
}
}
impl PlatformAtlas for TestAtlas {
fn get_or_insert_with<'a>(
&self,
key: &crate::AtlasKey,
build: &mut dyn FnMut() -> anyhow::Result<
Option<(Size<crate::DevicePixels>, std::borrow::Cow<'a, [u8]>)>,
>,
) -> anyhow::Result<Option<crate::AtlasTile>> {
let mut state = self.0.lock();
if let Some(tile) = state.tiles.get(key) {
return Ok(Some(tile.clone()));
}
drop(state);
let Some((size, _)) = build()? else {
return Ok(None);
};
let mut state = self.0.lock();
state.next_id += 1;
let texture_id = state.next_id;
state.next_id += 1;
let tile_id = state.next_id;
state.tiles.insert(
key.clone(),
crate::AtlasTile {
texture_id: AtlasTextureId {
index: texture_id,
kind: crate::AtlasTextureKind::Path,
},
tile_id: TileId(tile_id),
padding: 0,
bounds: crate::Bounds {
origin: Point::default(),
size,
},
},
);
Ok(Some(state.tiles[key].clone()))
}
}