
There's still a bit more work to do on this, but this PR is compiling (with warnings) after eliminating the key types. When the tasks below are complete, this will be the new narrative for GPUI: - `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit of state, and if `T` implements `Render`, then `Entity<T>` implements `Element`. - `&mut App` This replaces `AppContext` and represents the app. - `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It is provided by the framework when updating an entity. - `&mut Window` Broken out of `&mut WindowContext` which no longer exists. Every method that once took `&mut WindowContext` now takes `&mut Window, &mut App` and every method that took `&mut ViewContext<T>` now takes `&mut Window, &mut Context<T>` Not pictured here are the two other failed attempts. It's been quite a month! Tasks: - [x] Remove `View`, `ViewContext`, `WindowContext` and thread through `Window` - [x] [@cole-miller @mikayla-maki] Redraw window when entities change - [x] [@cole-miller @mikayla-maki] Get examples and Zed running - [x] [@cole-miller @mikayla-maki] Fix Zed rendering - [x] [@mikayla-maki] Fix todo! macros and comments - [x] Fix a bug where the editor would not be redrawn because of view caching - [x] remove publicness window.notify() and replace with `AppContext::notify` - [x] remove `observe_new_window_models`, replace with `observe_new_models` with an optional window - [x] Fix a bug where the project panel would not be redrawn because of the wrong refresh() call being used - [x] Fix the tests - [x] Fix warnings by eliminating `Window` params or using `_` - [x] Fix conflicts - [x] Simplify generic code where possible - [x] Rename types - [ ] Update docs ### issues post merge - [x] Issues switching between normal and insert mode - [x] Assistant re-rendering failure - [x] Vim test failures - [x] Mac build issue Release Notes: - N/A --------- Co-authored-by: Antonio Scandurra <me@as-cii.com> Co-authored-by: Cole Miller <cole@zed.dev> Co-authored-by: Mikayla <mikayla@zed.dev> Co-authored-by: Joseph <joseph@zed.dev> Co-authored-by: max <max@zed.dev> Co-authored-by: Michael Sloan <michael@zed.dev> Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local> Co-authored-by: Mikayla <mikayla.c.maki@gmail.com> Co-authored-by: joão <joao@zed.dev>
383 lines
13 KiB
Rust
383 lines
13 KiB
Rust
use editor::{movement, scroll::Autoscroll, DisplayPoint, Editor};
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use gpui::{actions, Action};
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use gpui::{Context, Window};
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use language::{CharClassifier, CharKind};
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use crate::{motion::Motion, state::Mode, Vim};
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actions!(vim, [HelixNormalAfter, HelixDelete]);
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pub fn register(editor: &mut Editor, cx: &mut Context<Vim>) {
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Vim::action(editor, cx, Vim::helix_normal_after);
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Vim::action(editor, cx, Vim::helix_delete);
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}
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impl Vim {
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pub fn helix_normal_after(
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&mut self,
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action: &HelixNormalAfter,
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window: &mut Window,
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cx: &mut Context<Self>,
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) {
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if self.active_operator().is_some() {
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self.operator_stack.clear();
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self.sync_vim_settings(window, cx);
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return;
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}
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self.stop_recording_immediately(action.boxed_clone(), cx);
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self.switch_mode(Mode::HelixNormal, false, window, cx);
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return;
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}
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pub fn helix_normal_motion(
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&mut self,
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motion: Motion,
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times: Option<usize>,
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window: &mut Window,
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cx: &mut Context<Self>,
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) {
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self.helix_move_cursor(motion, times, window, cx);
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}
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fn helix_find_range_forward(
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&mut self,
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times: Option<usize>,
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window: &mut Window,
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cx: &mut Context<Self>,
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mut is_boundary: impl FnMut(char, char, &CharClassifier) -> bool,
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) {
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self.update_editor(window, cx, |_, editor, window, cx| {
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editor.change_selections(Some(Autoscroll::fit()), window, cx, |s| {
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s.move_with(|map, selection| {
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let times = times.unwrap_or(1);
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if selection.head() == map.max_point() {
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return;
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}
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// collapse to block cursor
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if selection.tail() < selection.head() {
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selection.set_tail(movement::left(map, selection.head()), selection.goal);
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} else {
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selection.set_tail(selection.head(), selection.goal);
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selection.set_head(movement::right(map, selection.head()), selection.goal);
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}
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// create a classifier
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let classifier = map
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.buffer_snapshot
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.char_classifier_at(selection.head().to_point(map));
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let mut last_selection = selection.clone();
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for _ in 0..times {
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let (new_tail, new_head) =
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movement::find_boundary_trail(map, selection.head(), |left, right| {
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is_boundary(left, right, &classifier)
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});
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selection.set_head(new_head, selection.goal);
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if let Some(new_tail) = new_tail {
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selection.set_tail(new_tail, selection.goal);
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}
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if selection.head() == last_selection.head()
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&& selection.tail() == last_selection.tail()
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{
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break;
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}
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last_selection = selection.clone();
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}
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});
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});
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});
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}
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fn helix_find_range_backward(
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&mut self,
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times: Option<usize>,
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window: &mut Window,
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cx: &mut Context<Self>,
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mut is_boundary: impl FnMut(char, char, &CharClassifier) -> bool,
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) {
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self.update_editor(window, cx, |_, editor, window, cx| {
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editor.change_selections(Some(Autoscroll::fit()), window, cx, |s| {
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s.move_with(|map, selection| {
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let times = times.unwrap_or(1);
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if selection.head() == DisplayPoint::zero() {
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return;
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}
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// collapse to block cursor
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if selection.tail() < selection.head() {
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selection.set_tail(movement::left(map, selection.head()), selection.goal);
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} else {
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selection.set_tail(selection.head(), selection.goal);
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selection.set_head(movement::right(map, selection.head()), selection.goal);
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}
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// flip the selection
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selection.swap_head_tail();
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// create a classifier
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let classifier = map
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.buffer_snapshot
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.char_classifier_at(selection.head().to_point(map));
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let mut last_selection = selection.clone();
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for _ in 0..times {
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let (new_tail, new_head) = movement::find_preceding_boundary_trail(
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map,
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selection.head(),
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|left, right| is_boundary(left, right, &classifier),
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);
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selection.set_head(new_head, selection.goal);
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if let Some(new_tail) = new_tail {
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selection.set_tail(new_tail, selection.goal);
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}
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if selection.head() == last_selection.head()
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&& selection.tail() == last_selection.tail()
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{
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break;
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}
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last_selection = selection.clone();
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}
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});
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})
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});
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}
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pub fn helix_move_and_collapse(
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&mut self,
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motion: Motion,
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times: Option<usize>,
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window: &mut Window,
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cx: &mut Context<Self>,
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) {
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self.update_editor(window, cx, |_, editor, window, cx| {
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let text_layout_details = editor.text_layout_details(window);
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editor.change_selections(Some(Autoscroll::fit()), window, cx, |s| {
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s.move_with(|map, selection| {
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let goal = selection.goal;
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let cursor = if selection.is_empty() || selection.reversed {
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selection.head()
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} else {
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movement::left(map, selection.head())
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};
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let (point, goal) = motion
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.move_point(map, cursor, selection.goal, times, &text_layout_details)
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.unwrap_or((cursor, goal));
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selection.collapse_to(point, goal)
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})
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});
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});
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}
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pub fn helix_move_cursor(
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&mut self,
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motion: Motion,
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times: Option<usize>,
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window: &mut Window,
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cx: &mut Context<Self>,
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) {
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match motion {
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Motion::NextWordStart { ignore_punctuation } => {
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self.helix_find_range_forward(times, window, cx, |left, right, classifier| {
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let left_kind = classifier.kind_with(left, ignore_punctuation);
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let right_kind = classifier.kind_with(right, ignore_punctuation);
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let at_newline = right == '\n';
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let found =
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left_kind != right_kind && right_kind != CharKind::Whitespace || at_newline;
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found
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})
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}
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Motion::NextWordEnd { ignore_punctuation } => {
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self.helix_find_range_forward(times, window, cx, |left, right, classifier| {
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let left_kind = classifier.kind_with(left, ignore_punctuation);
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let right_kind = classifier.kind_with(right, ignore_punctuation);
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let at_newline = right == '\n';
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let found = left_kind != right_kind
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&& (left_kind != CharKind::Whitespace || at_newline);
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found
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})
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}
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Motion::PreviousWordStart { ignore_punctuation } => {
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self.helix_find_range_backward(times, window, cx, |left, right, classifier| {
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let left_kind = classifier.kind_with(left, ignore_punctuation);
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let right_kind = classifier.kind_with(right, ignore_punctuation);
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let at_newline = right == '\n';
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let found = left_kind != right_kind
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&& (left_kind != CharKind::Whitespace || at_newline);
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found
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})
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}
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Motion::PreviousWordEnd { ignore_punctuation } => {
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self.helix_find_range_backward(times, window, cx, |left, right, classifier| {
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let left_kind = classifier.kind_with(left, ignore_punctuation);
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let right_kind = classifier.kind_with(right, ignore_punctuation);
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let at_newline = right == '\n';
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let found = left_kind != right_kind
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&& right_kind != CharKind::Whitespace
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&& !at_newline;
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found
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})
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}
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_ => self.helix_move_and_collapse(motion, times, window, cx),
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}
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}
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pub fn helix_delete(&mut self, _: &HelixDelete, window: &mut Window, cx: &mut Context<Self>) {
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self.store_visual_marks(window, cx);
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self.update_editor(window, cx, |vim, editor, window, cx| {
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// Fixup selections so they have helix's semantics.
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// Specifically:
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// - Make sure that each cursor acts as a 1 character wide selection
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editor.transact(window, cx, |editor, window, cx| {
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editor.change_selections(Some(Autoscroll::fit()), window, cx, |s| {
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s.move_with(|map, selection| {
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if selection.is_empty() && !selection.reversed {
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selection.end = movement::right(map, selection.end);
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}
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});
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});
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});
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vim.copy_selections_content(editor, false, cx);
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editor.insert("", window, cx);
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});
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}
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}
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#[cfg(test)]
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mod test {
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use indoc::indoc;
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use crate::{state::Mode, test::VimTestContext};
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#[gpui::test]
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async fn test_next_word_start(cx: &mut gpui::TestAppContext) {
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let mut cx = VimTestContext::new(cx, true).await;
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// «
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// ˇ
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// »
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cx.set_state(
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indoc! {"
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The quˇick brown
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fox jumps over
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the lazy dog."},
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Mode::HelixNormal,
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);
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cx.simulate_keystrokes("w");
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cx.assert_state(
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indoc! {"
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The qu«ick ˇ»brown
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fox jumps over
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the lazy dog."},
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Mode::HelixNormal,
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);
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cx.simulate_keystrokes("w");
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cx.assert_state(
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indoc! {"
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The quick «brownˇ»
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fox jumps over
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the lazy dog."},
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Mode::HelixNormal,
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);
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}
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#[gpui::test]
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async fn test_delete(cx: &mut gpui::TestAppContext) {
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let mut cx = VimTestContext::new(cx, true).await;
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// test delete a selection
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cx.set_state(
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indoc! {"
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The qu«ick ˇ»brown
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fox jumps over
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the lazy dog."},
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Mode::HelixNormal,
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);
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cx.simulate_keystrokes("d");
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cx.assert_state(
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indoc! {"
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The quˇbrown
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fox jumps over
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the lazy dog."},
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Mode::HelixNormal,
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);
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// test deleting a single character
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cx.simulate_keystrokes("d");
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cx.assert_state(
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indoc! {"
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The quˇrown
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fox jumps over
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the lazy dog."},
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Mode::HelixNormal,
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);
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}
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#[gpui::test]
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async fn test_delete_character_end_of_line(cx: &mut gpui::TestAppContext) {
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let mut cx = VimTestContext::new(cx, true).await;
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cx.set_state(
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indoc! {"
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The quick brownˇ
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fox jumps over
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the lazy dog."},
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Mode::HelixNormal,
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);
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cx.simulate_keystrokes("d");
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cx.assert_state(
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indoc! {"
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The quick brownˇfox jumps over
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the lazy dog."},
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Mode::HelixNormal,
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);
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}
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#[gpui::test]
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async fn test_delete_character_end_of_buffer(cx: &mut gpui::TestAppContext) {
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let mut cx = VimTestContext::new(cx, true).await;
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cx.set_state(
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indoc! {"
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The quick brown
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fox jumps over
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the lazy dog.ˇ"},
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Mode::HelixNormal,
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);
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cx.simulate_keystrokes("d");
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cx.assert_state(
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indoc! {"
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The quick brown
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fox jumps over
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the lazy dog.ˇ"},
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Mode::HelixNormal,
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);
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}
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}
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