ZIm/crates/panel/src/panel.rs
Danilo Leal 8bd739d869
git panel: Add some design refinements (#34064)
Things like borders, border colors, which icons are being used, button
sizes, and spacing. There is more to do here: polish that we're using a
bunch of divs for spacing, arbitrary pixel values for tokens we have in
the system, etc. This is just a quick pass!

Release Notes:

- git panel: Polished the panel spacing, border colors, and icons.
2025-07-08 11:23:36 -03:00

136 lines
4.1 KiB
Rust

//! # panel
use editor::{Editor, EditorElement, EditorStyle};
use gpui::{Entity, TextStyle, actions};
use settings::Settings;
use theme::ThemeSettings;
use ui::{Tab, prelude::*};
actions!(
panel,
[
/// Navigates to the next tab in the panel.
NextPanelTab,
/// Navigates to the previous tab in the panel.
PreviousPanelTab
]
);
pub trait PanelHeader: workspace::Panel {
fn header_height(&self, cx: &mut App) -> Pixels {
Tab::container_height(cx)
}
fn panel_header_container(&self, _window: &mut Window, cx: &mut App) -> Div {
h_flex()
.h(self.header_height(cx))
.w_full()
.px_1()
.flex_none()
}
}
/// Implement this trait to enable a panel to have tabs.
pub trait PanelTabs: PanelHeader {
/// Returns the index of the currently selected tab.
fn selected_tab(&self, cx: &mut App) -> usize;
/// Selects the tab at the given index.
fn select_tab(&self, cx: &mut App, index: usize);
/// Moves to the next tab.
fn next_tab(&self, _: NextPanelTab, cx: &mut App) -> Self;
/// Moves to the previous tab.
fn previous_tab(&self, _: PreviousPanelTab, cx: &mut App) -> Self;
}
#[derive(IntoElement)]
pub struct PanelTab {}
impl RenderOnce for PanelTab {
fn render(self, _window: &mut Window, _cx: &mut App) -> impl IntoElement {
div()
}
}
pub fn panel_button(label: impl Into<SharedString>) -> ui::Button {
let label = label.into();
let id = ElementId::Name(label.clone().to_lowercase().replace(' ', "_").into());
ui::Button::new(id, label)
.label_size(ui::LabelSize::Small)
.icon_size(ui::IconSize::Small)
// TODO: Change this once we use on_surface_bg in button_like
.layer(ui::ElevationIndex::ModalSurface)
.size(ui::ButtonSize::Compact)
}
pub fn panel_filled_button(label: impl Into<SharedString>) -> ui::Button {
panel_button(label).style(ui::ButtonStyle::Filled)
}
pub fn panel_icon_button(id: impl Into<SharedString>, icon: IconName) -> ui::IconButton {
let id = ElementId::Name(id.into());
IconButton::new(id, icon)
// TODO: Change this once we use on_surface_bg in button_like
.layer(ui::ElevationIndex::ModalSurface)
}
pub fn panel_filled_icon_button(id: impl Into<SharedString>, icon: IconName) -> ui::IconButton {
panel_icon_button(id, icon).style(ui::ButtonStyle::Filled)
}
pub fn panel_editor_container(_window: &mut Window, cx: &mut App) -> Div {
v_flex()
.size_full()
.gap(px(8.))
.p_2()
.bg(cx.theme().colors().editor_background)
}
pub fn panel_editor_style(monospace: bool, window: &Window, cx: &App) -> EditorStyle {
let settings = ThemeSettings::get_global(cx);
let font_size = TextSize::Small.rems(cx).to_pixels(window.rem_size());
let (font_family, font_fallbacks, font_features, font_weight, line_height) = if monospace {
(
settings.buffer_font.family.clone(),
settings.buffer_font.fallbacks.clone(),
settings.buffer_font.features.clone(),
settings.buffer_font.weight,
font_size * settings.buffer_line_height.value(),
)
} else {
(
settings.ui_font.family.clone(),
settings.ui_font.fallbacks.clone(),
settings.ui_font.features.clone(),
settings.ui_font.weight,
window.line_height(),
)
};
EditorStyle {
background: cx.theme().colors().editor_background,
local_player: cx.theme().players().local(),
text: TextStyle {
color: cx.theme().colors().text,
font_family,
font_fallbacks,
font_features,
font_size: TextSize::Small.rems(cx).into(),
font_weight,
line_height: line_height.into(),
..Default::default()
},
syntax: cx.theme().syntax().clone(),
..Default::default()
}
}
pub fn panel_editor_element(
editor: &Entity<Editor>,
monospace: bool,
window: &mut Window,
cx: &mut App,
) -> EditorElement {
EditorElement::new(editor, panel_editor_style(monospace, window, cx))
}