ZIm/crates/gpui/src/elements/list.rs
Max Brunsfeld f5ba22659b Remove 2 suffix from gpui
Co-authored-by: Mikayla <mikayla@zed.dev>
2024-01-03 12:59:39 -08:00

560 lines
18 KiB
Rust

use crate::{
point, px, AnyElement, AvailableSpace, BorrowAppContext, Bounds, DispatchPhase, Element,
IntoElement, Pixels, Point, ScrollWheelEvent, Size, Style, StyleRefinement, Styled,
WindowContext,
};
use collections::VecDeque;
use refineable::Refineable as _;
use std::{cell::RefCell, ops::Range, rc::Rc};
use sum_tree::{Bias, SumTree};
pub fn list(state: ListState) -> List {
List {
state,
style: StyleRefinement::default(),
}
}
pub struct List {
state: ListState,
style: StyleRefinement,
}
#[derive(Clone)]
pub struct ListState(Rc<RefCell<StateInner>>);
struct StateInner {
last_layout_bounds: Option<Bounds<Pixels>>,
render_item: Box<dyn FnMut(usize, &mut WindowContext) -> AnyElement>,
items: SumTree<ListItem>,
logical_scroll_top: Option<ListOffset>,
alignment: ListAlignment,
overdraw: Pixels,
#[allow(clippy::type_complexity)]
scroll_handler: Option<Box<dyn FnMut(&ListScrollEvent, &mut WindowContext)>>,
}
#[derive(Clone, Copy, Debug, Eq, PartialEq)]
pub enum ListAlignment {
Top,
Bottom,
}
pub struct ListScrollEvent {
pub visible_range: Range<usize>,
pub count: usize,
}
#[derive(Clone)]
enum ListItem {
Unrendered,
Rendered { height: Pixels },
}
#[derive(Clone, Debug, Default, PartialEq)]
struct ListItemSummary {
count: usize,
rendered_count: usize,
unrendered_count: usize,
height: Pixels,
}
#[derive(Clone, Debug, Default, PartialEq, Eq, PartialOrd, Ord)]
struct Count(usize);
#[derive(Clone, Debug, Default, PartialEq, Eq, PartialOrd, Ord)]
struct RenderedCount(usize);
#[derive(Clone, Debug, Default, PartialEq, Eq, PartialOrd, Ord)]
struct UnrenderedCount(usize);
#[derive(Clone, Debug, Default)]
struct Height(Pixels);
impl ListState {
pub fn new<F>(
element_count: usize,
orientation: ListAlignment,
overdraw: Pixels,
render_item: F,
) -> Self
where
F: 'static + FnMut(usize, &mut WindowContext) -> AnyElement,
{
let mut items = SumTree::new();
items.extend((0..element_count).map(|_| ListItem::Unrendered), &());
Self(Rc::new(RefCell::new(StateInner {
last_layout_bounds: None,
render_item: Box::new(render_item),
items,
logical_scroll_top: None,
alignment: orientation,
overdraw,
scroll_handler: None,
})))
}
pub fn reset(&self, element_count: usize) {
let state = &mut *self.0.borrow_mut();
state.logical_scroll_top = None;
state.items = SumTree::new();
state
.items
.extend((0..element_count).map(|_| ListItem::Unrendered), &());
}
pub fn item_count(&self) -> usize {
self.0.borrow().items.summary().count
}
pub fn splice(&self, old_range: Range<usize>, count: usize) {
let state = &mut *self.0.borrow_mut();
if let Some(ListOffset {
item_ix,
offset_in_item,
}) = state.logical_scroll_top.as_mut()
{
if old_range.contains(item_ix) {
*item_ix = old_range.start;
*offset_in_item = px(0.);
} else if old_range.end <= *item_ix {
*item_ix = *item_ix - (old_range.end - old_range.start) + count;
}
}
let mut old_heights = state.items.cursor::<Count>();
let mut new_heights = old_heights.slice(&Count(old_range.start), Bias::Right, &());
old_heights.seek_forward(&Count(old_range.end), Bias::Right, &());
new_heights.extend((0..count).map(|_| ListItem::Unrendered), &());
new_heights.append(old_heights.suffix(&()), &());
drop(old_heights);
state.items = new_heights;
}
pub fn set_scroll_handler(
&self,
handler: impl FnMut(&ListScrollEvent, &mut WindowContext) + 'static,
) {
self.0.borrow_mut().scroll_handler = Some(Box::new(handler))
}
pub fn logical_scroll_top(&self) -> ListOffset {
self.0.borrow().logical_scroll_top()
}
pub fn scroll_to(&self, mut scroll_top: ListOffset) {
let state = &mut *self.0.borrow_mut();
let item_count = state.items.summary().count;
if scroll_top.item_ix >= item_count {
scroll_top.item_ix = item_count;
scroll_top.offset_in_item = px(0.);
}
state.logical_scroll_top = Some(scroll_top);
}
pub fn scroll_to_reveal_item(&self, ix: usize) {
let state = &mut *self.0.borrow_mut();
let mut scroll_top = state.logical_scroll_top();
let height = state
.last_layout_bounds
.map_or(px(0.), |bounds| bounds.size.height);
if ix <= scroll_top.item_ix {
scroll_top.item_ix = ix;
scroll_top.offset_in_item = px(0.);
} else {
let mut cursor = state.items.cursor::<ListItemSummary>();
cursor.seek(&Count(ix + 1), Bias::Right, &());
let bottom = cursor.start().height;
let goal_top = px(0.).max(bottom - height);
cursor.seek(&Height(goal_top), Bias::Left, &());
let start_ix = cursor.start().count;
let start_item_top = cursor.start().height;
if start_ix >= scroll_top.item_ix {
scroll_top.item_ix = start_ix;
scroll_top.offset_in_item = goal_top - start_item_top;
}
}
state.logical_scroll_top = Some(scroll_top);
}
/// Get the bounds for the given item in window coordinates.
pub fn bounds_for_item(&self, ix: usize) -> Option<Bounds<Pixels>> {
let state = &*self.0.borrow();
let bounds = state.last_layout_bounds.unwrap_or_default();
let scroll_top = state.logical_scroll_top();
if ix < scroll_top.item_ix {
return None;
}
let mut cursor = state.items.cursor::<(Count, Height)>();
cursor.seek(&Count(scroll_top.item_ix), Bias::Right, &());
let scroll_top = cursor.start().1 .0 + scroll_top.offset_in_item;
cursor.seek_forward(&Count(ix), Bias::Right, &());
if let Some(&ListItem::Rendered { height }) = cursor.item() {
let &(Count(count), Height(top)) = cursor.start();
if count == ix {
let top = bounds.top() + top - scroll_top;
return Some(Bounds::from_corners(
point(bounds.left(), top),
point(bounds.right(), top + height),
));
}
}
None
}
}
impl StateInner {
fn visible_range(&self, height: Pixels, scroll_top: &ListOffset) -> Range<usize> {
let mut cursor = self.items.cursor::<ListItemSummary>();
cursor.seek(&Count(scroll_top.item_ix), Bias::Right, &());
let start_y = cursor.start().height + scroll_top.offset_in_item;
cursor.seek_forward(&Height(start_y + height), Bias::Left, &());
scroll_top.item_ix..cursor.start().count + 1
}
fn scroll(
&mut self,
scroll_top: &ListOffset,
height: Pixels,
delta: Point<Pixels>,
cx: &mut WindowContext,
) {
let scroll_max = (self.items.summary().height - height).max(px(0.));
let new_scroll_top = (self.scroll_top(scroll_top) - delta.y)
.max(px(0.))
.min(scroll_max);
if self.alignment == ListAlignment::Bottom && new_scroll_top == scroll_max {
self.logical_scroll_top = None;
} else {
let mut cursor = self.items.cursor::<ListItemSummary>();
cursor.seek(&Height(new_scroll_top), Bias::Right, &());
let item_ix = cursor.start().count;
let offset_in_item = new_scroll_top - cursor.start().height;
self.logical_scroll_top = Some(ListOffset {
item_ix,
offset_in_item,
});
}
if self.scroll_handler.is_some() {
let visible_range = self.visible_range(height, scroll_top);
self.scroll_handler.as_mut().unwrap()(
&ListScrollEvent {
visible_range,
count: self.items.summary().count,
},
cx,
);
}
cx.notify();
}
fn logical_scroll_top(&self) -> ListOffset {
self.logical_scroll_top
.unwrap_or_else(|| match self.alignment {
ListAlignment::Top => ListOffset {
item_ix: 0,
offset_in_item: px(0.),
},
ListAlignment::Bottom => ListOffset {
item_ix: self.items.summary().count,
offset_in_item: px(0.),
},
})
}
fn scroll_top(&self, logical_scroll_top: &ListOffset) -> Pixels {
let mut cursor = self.items.cursor::<ListItemSummary>();
cursor.seek(&Count(logical_scroll_top.item_ix), Bias::Right, &());
cursor.start().height + logical_scroll_top.offset_in_item
}
}
impl std::fmt::Debug for ListItem {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
match self {
Self::Unrendered => write!(f, "Unrendered"),
Self::Rendered { height, .. } => {
f.debug_struct("Rendered").field("height", height).finish()
}
}
}
}
#[derive(Debug, Clone, Copy, Default)]
pub struct ListOffset {
pub item_ix: usize,
pub offset_in_item: Pixels,
}
impl Element for List {
type State = ();
fn request_layout(
&mut self,
_state: Option<Self::State>,
cx: &mut crate::WindowContext,
) -> (crate::LayoutId, Self::State) {
let mut style = Style::default();
style.refine(&self.style);
let layout_id = cx.with_text_style(style.text_style().cloned(), |cx| {
cx.request_layout(&style, None)
});
(layout_id, ())
}
fn paint(
&mut self,
bounds: crate::Bounds<crate::Pixels>,
_state: &mut Self::State,
cx: &mut crate::WindowContext,
) {
let state = &mut *self.state.0.borrow_mut();
// If the width of the list has changed, invalidate all cached item heights
if state.last_layout_bounds.map_or(true, |last_bounds| {
last_bounds.size.width != bounds.size.width
}) {
state.items = SumTree::from_iter(
(0..state.items.summary().count).map(|_| ListItem::Unrendered),
&(),
)
}
let old_items = state.items.clone();
let mut measured_items = VecDeque::new();
let mut item_elements = VecDeque::new();
let mut rendered_height = px(0.);
let mut scroll_top = state.logical_scroll_top();
let available_item_space = Size {
width: AvailableSpace::Definite(bounds.size.width),
height: AvailableSpace::MinContent,
};
// Render items after the scroll top, including those in the trailing overdraw
let mut cursor = old_items.cursor::<Count>();
cursor.seek(&Count(scroll_top.item_ix), Bias::Right, &());
for (ix, item) in cursor.by_ref().enumerate() {
let visible_height = rendered_height - scroll_top.offset_in_item;
if visible_height >= bounds.size.height + state.overdraw {
break;
}
// Use the previously cached height if available
let mut height = if let ListItem::Rendered { height } = item {
Some(*height)
} else {
None
};
// If we're within the visible area or the height wasn't cached, render and measure the item's element
if visible_height < bounds.size.height || height.is_none() {
let mut element = (state.render_item)(scroll_top.item_ix + ix, cx);
let element_size = element.measure(available_item_space, cx);
height = Some(element_size.height);
if visible_height < bounds.size.height {
item_elements.push_back(element);
}
}
let height = height.unwrap();
rendered_height += height;
measured_items.push_back(ListItem::Rendered { height });
}
// Prepare to start walking upward from the item at the scroll top.
cursor.seek(&Count(scroll_top.item_ix), Bias::Right, &());
// If the rendered items do not fill the visible region, then adjust
// the scroll top upward.
if rendered_height - scroll_top.offset_in_item < bounds.size.height {
while rendered_height < bounds.size.height {
cursor.prev(&());
if cursor.item().is_some() {
let mut element = (state.render_item)(cursor.start().0, cx);
let element_size = element.measure(available_item_space, cx);
rendered_height += element_size.height;
measured_items.push_front(ListItem::Rendered {
height: element_size.height,
});
item_elements.push_front(element)
} else {
break;
}
}
scroll_top = ListOffset {
item_ix: cursor.start().0,
offset_in_item: rendered_height - bounds.size.height,
};
match state.alignment {
ListAlignment::Top => {
scroll_top.offset_in_item = scroll_top.offset_in_item.max(px(0.));
state.logical_scroll_top = Some(scroll_top);
}
ListAlignment::Bottom => {
scroll_top = ListOffset {
item_ix: cursor.start().0,
offset_in_item: rendered_height - bounds.size.height,
};
state.logical_scroll_top = None;
}
};
}
// Measure items in the leading overdraw
let mut leading_overdraw = scroll_top.offset_in_item;
while leading_overdraw < state.overdraw {
cursor.prev(&());
if let Some(item) = cursor.item() {
let height = if let ListItem::Rendered { height } = item {
*height
} else {
let mut element = (state.render_item)(cursor.start().0, cx);
element.measure(available_item_space, cx).height
};
leading_overdraw += height;
measured_items.push_front(ListItem::Rendered { height });
} else {
break;
}
}
let measured_range = cursor.start().0..(cursor.start().0 + measured_items.len());
let mut cursor = old_items.cursor::<Count>();
let mut new_items = cursor.slice(&Count(measured_range.start), Bias::Right, &());
new_items.extend(measured_items, &());
cursor.seek(&Count(measured_range.end), Bias::Right, &());
new_items.append(cursor.suffix(&()), &());
// Paint the visible items
let mut item_origin = bounds.origin;
item_origin.y -= scroll_top.offset_in_item;
for item_element in &mut item_elements {
let item_height = item_element.measure(available_item_space, cx).height;
item_element.draw(item_origin, available_item_space, cx);
item_origin.y += item_height;
}
state.items = new_items;
state.last_layout_bounds = Some(bounds);
let list_state = self.state.clone();
let height = bounds.size.height;
cx.on_mouse_event(move |event: &ScrollWheelEvent, phase, cx| {
if phase == DispatchPhase::Bubble
&& bounds.contains(&event.position)
&& cx.was_top_layer(&event.position, cx.stacking_order())
{
list_state.0.borrow_mut().scroll(
&scroll_top,
height,
event.delta.pixel_delta(px(20.)),
cx,
)
}
});
}
}
impl IntoElement for List {
type Element = Self;
fn element_id(&self) -> Option<crate::ElementId> {
None
}
fn into_element(self) -> Self::Element {
self
}
}
impl Styled for List {
fn style(&mut self) -> &mut StyleRefinement {
&mut self.style
}
}
impl sum_tree::Item for ListItem {
type Summary = ListItemSummary;
fn summary(&self) -> Self::Summary {
match self {
ListItem::Unrendered => ListItemSummary {
count: 1,
rendered_count: 0,
unrendered_count: 1,
height: px(0.),
},
ListItem::Rendered { height } => ListItemSummary {
count: 1,
rendered_count: 1,
unrendered_count: 0,
height: *height,
},
}
}
}
impl sum_tree::Summary for ListItemSummary {
type Context = ();
fn add_summary(&mut self, summary: &Self, _: &()) {
self.count += summary.count;
self.rendered_count += summary.rendered_count;
self.unrendered_count += summary.unrendered_count;
self.height += summary.height;
}
}
impl<'a> sum_tree::Dimension<'a, ListItemSummary> for Count {
fn add_summary(&mut self, summary: &'a ListItemSummary, _: &()) {
self.0 += summary.count;
}
}
impl<'a> sum_tree::Dimension<'a, ListItemSummary> for RenderedCount {
fn add_summary(&mut self, summary: &'a ListItemSummary, _: &()) {
self.0 += summary.rendered_count;
}
}
impl<'a> sum_tree::Dimension<'a, ListItemSummary> for UnrenderedCount {
fn add_summary(&mut self, summary: &'a ListItemSummary, _: &()) {
self.0 += summary.unrendered_count;
}
}
impl<'a> sum_tree::Dimension<'a, ListItemSummary> for Height {
fn add_summary(&mut self, summary: &'a ListItemSummary, _: &()) {
self.0 += summary.height;
}
}
impl<'a> sum_tree::SeekTarget<'a, ListItemSummary, ListItemSummary> for Count {
fn cmp(&self, other: &ListItemSummary, _: &()) -> std::cmp::Ordering {
self.0.partial_cmp(&other.count).unwrap()
}
}
impl<'a> sum_tree::SeekTarget<'a, ListItemSummary, ListItemSummary> for Height {
fn cmp(&self, other: &ListItemSummary, _: &()) -> std::cmp::Ordering {
self.0.partial_cmp(&other.height).unwrap()
}
}