
This PR extracts a new `Tab` component from the tabs implementation in the workspace. This will allow us to reuse this component anywhere that we need to use tabs. Like our other newer components, the `Tab` component has a relatively open API. It accepts `children` (or `child`) as well as a `start_slot` and `end_slot` to position content in the slots on either end of the content. These slots also respect the `TabCloseSide` and will switch positions based on this value. <img width="763" alt="Screenshot 2023-12-07 at 12 19 42 PM" src="https://github.com/zed-industries/zed/assets/1486634/78e4db6a-f807-431e-8777-f52f2631e6ed"> Release Notes: - N/A
41 lines
677 B
Rust
41 lines
677 B
Rust
mod avatar;
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mod button;
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mod checkbox;
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mod context_menu;
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mod disclosure;
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mod divider;
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mod icon;
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mod indicator;
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mod keybinding;
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mod label;
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mod list;
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mod popover;
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mod popover_menu;
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mod right_click_menu;
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mod stack;
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mod tab;
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mod tooltip;
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#[cfg(feature = "stories")]
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mod stories;
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pub use avatar::*;
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pub use button::*;
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pub use checkbox::*;
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pub use context_menu::*;
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pub use disclosure::*;
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pub use divider::*;
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pub use icon::*;
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pub use indicator::*;
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pub use keybinding::*;
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pub use label::*;
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pub use list::*;
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pub use popover::*;
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pub use popover_menu::*;
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pub use right_click_menu::*;
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pub use stack::*;
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pub use tab::*;
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pub use tooltip::*;
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#[cfg(feature = "stories")]
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pub use stories::*;
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