
This PR makes the `border` methods require an explicit width instead of defaulting to 1px. This breaks convention with Tailwind, but it makes GPUI more consistent with itself. We already have an edge case where the parameterized method had to be named `border_width`, since `border` was taken up by an alias for the 1px variant. ### Before ```rs div() .border() .border_t() .border_r() .border_b() .border_l() .border_width(px(7.)) ``` ### After ```rs div() .border_1() .border_t_1() .border_r_1() .border_b_1() .border_l_1() .border(px(7.)) ``` Release Notes: - N/A
39 lines
999 B
Rust
39 lines
999 B
Rust
use gpui::*;
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struct HelloWorld {
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text: SharedString,
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}
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impl Render for HelloWorld {
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fn render(&mut self, _cx: &mut ViewContext<Self>) -> impl IntoElement {
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div()
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.flex()
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.bg(rgb(0x2e7d32))
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.size(Length::Definite(Pixels(300.0).into()))
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.justify_center()
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.items_center()
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.shadow_lg()
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.border_1()
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.border_color(rgb(0x0000ff))
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.text_xl()
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.text_color(rgb(0xffffff))
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.child(format!("Hello, {}!", &self.text))
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}
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}
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fn main() {
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App::new().run(|cx: &mut AppContext| {
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let bounds = Bounds::centered(None, size(px(600.0), px(600.0)), cx);
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cx.open_window(
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WindowOptions {
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bounds: Some(bounds),
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..Default::default()
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},
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|cx| {
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cx.new_view(|_cx| HelloWorld {
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text: "World".into(),
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})
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},
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);
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});
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}
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