
So we can use it in other places and don't require them to depend on the `agent_ui`. This PR also renames it from `AnimatedLabel` to `LoadingLabel`. Release Notes: - N/A
33 lines
1.4 KiB
Rust
33 lines
1.4 KiB
Rust
//! The prelude of this crate. When building UI in Zed you almost always want to import this.
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pub use gpui::prelude::*;
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pub use gpui::{
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AbsoluteLength, AnyElement, App, Context, DefiniteLength, Div, Element, ElementId,
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InteractiveElement, ParentElement, Pixels, Rems, RenderOnce, SharedString, Styled, Window, div,
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px, relative, rems,
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};
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pub use component::{
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Component, ComponentScope, example_group, example_group_with_title, single_example,
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};
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pub use ui_macros::RegisterComponent;
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pub use crate::DynamicSpacing;
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pub use crate::animation::{AnimationDirection, AnimationDuration, DefaultAnimations};
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pub use crate::styles::{PlatformStyle, StyledTypography, TextSize, rems_from_px, vh, vw};
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pub use crate::traits::clickable::*;
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pub use crate::traits::disableable::*;
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pub use crate::traits::fixed::*;
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pub use crate::traits::styled_ext::*;
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pub use crate::traits::toggleable::*;
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pub use crate::traits::visible_on_hover::*;
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pub use crate::{Button, ButtonSize, ButtonStyle, IconButton, SelectableButton};
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pub use crate::{ButtonCommon, Color};
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pub use crate::{Headline, HeadlineSize};
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pub use crate::{Icon, IconName, IconPosition, IconSize};
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pub use crate::{Label, LabelCommon, LabelSize, LineHeightStyle, LoadingLabel};
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pub use crate::{h_container, h_flex, v_container, v_flex};
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pub use crate::{
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h_group, h_group_lg, h_group_sm, h_group_xl, v_group, v_group_lg, v_group_sm, v_group_xl,
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};
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pub use theme::ActiveTheme;
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