
This PR applies a number of field renames in the `ThemeColors` struct from the `import-theme` branch. This will help prevent this branch from diverging too far from `main`. Release Notes: - N/A --------- Co-authored-by: Nate Butler <iamnbutler@gmail.com> Co-authored-by: Marshall Bowers <1486634+maxdeviant@users.noreply.github.com>
100 lines
2.6 KiB
Rust
100 lines
2.6 KiB
Rust
use crate::prelude::*;
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#[derive(Clone, Copy)]
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enum TrafficLightColor {
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Red,
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Yellow,
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Green,
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}
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#[derive(Component)]
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struct TrafficLight {
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color: TrafficLightColor,
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window_has_focus: bool,
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}
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impl TrafficLight {
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fn new(color: TrafficLightColor, window_has_focus: bool) -> Self {
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Self {
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color,
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window_has_focus,
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}
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}
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fn render<V: 'static>(self, _view: &mut V, cx: &mut ViewContext<V>) -> impl Component<V> {
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let system_colors = &cx.theme().styles.system;
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let fill = match (self.window_has_focus, self.color) {
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(true, TrafficLightColor::Red) => system_colors.mac_os_traffic_light_red,
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(true, TrafficLightColor::Yellow) => system_colors.mac_os_traffic_light_yellow,
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(true, TrafficLightColor::Green) => system_colors.mac_os_traffic_light_green,
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(false, _) => cx.theme().colors().element_background,
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};
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div().w_3().h_3().rounded_full().bg(fill)
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}
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}
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#[derive(Component)]
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pub struct TrafficLights {
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window_has_focus: bool,
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}
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impl TrafficLights {
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pub fn new() -> Self {
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Self {
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window_has_focus: true,
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}
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}
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pub fn window_has_focus(mut self, window_has_focus: bool) -> Self {
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self.window_has_focus = window_has_focus;
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self
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}
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fn render<V: 'static>(self, _view: &mut V, cx: &mut ViewContext<V>) -> impl Component<V> {
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div()
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.flex()
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.items_center()
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.gap_2()
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.child(TrafficLight::new(
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TrafficLightColor::Red,
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self.window_has_focus,
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))
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.child(TrafficLight::new(
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TrafficLightColor::Yellow,
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self.window_has_focus,
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))
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.child(TrafficLight::new(
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TrafficLightColor::Green,
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self.window_has_focus,
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))
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}
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}
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#[cfg(feature = "stories")]
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pub use stories::*;
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#[cfg(feature = "stories")]
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mod stories {
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use gpui2::{Div, Render};
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use crate::Story;
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use super::*;
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pub struct TrafficLightsStory;
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impl Render for TrafficLightsStory {
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type Element = Div<Self>;
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fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
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Story::container(cx)
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.child(Story::title_for::<_, TrafficLights>(cx))
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.child(Story::label(cx, "Default"))
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.child(TrafficLights::new())
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.child(Story::label(cx, "Unfocused"))
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.child(TrafficLights::new().window_has_focus(false))
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}
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}
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}
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