ZIm/crates/gpui/src/elements/keystroke_label.rs
Nathan Sobo fe492eacbf Refine naming of element-related types and traits
Co-Authored-By: Max Brunsfeld <max@zed.dev>
2023-04-21 13:06:37 -06:00

101 lines
2.4 KiB
Rust

use crate::{
elements::*,
fonts::TextStyle,
geometry::{rect::RectF, vector::Vector2F},
Action, AnyElement, SizeConstraint,
};
use serde_json::json;
use super::ContainerStyle;
pub struct KeystrokeLabel {
action: Box<dyn Action>,
container_style: ContainerStyle,
text_style: TextStyle,
view_id: usize,
}
impl KeystrokeLabel {
pub fn new(
view_id: usize,
action: Box<dyn Action>,
container_style: ContainerStyle,
text_style: TextStyle,
) -> Self {
Self {
view_id,
action,
container_style,
text_style,
}
}
}
impl<V: View> Element<V> for KeystrokeLabel {
type LayoutState = AnyElement<V>;
type PaintState = ();
fn layout(
&mut self,
constraint: SizeConstraint,
view: &mut V,
cx: &mut ViewContext<V>,
) -> (Vector2F, AnyElement<V>) {
let mut element = if let Some(keystrokes) =
cx.keystrokes_for_action(self.view_id, self.action.as_ref())
{
Flex::row()
.with_children(keystrokes.iter().map(|keystroke| {
Label::new(keystroke.to_string(), self.text_style.clone())
.contained()
.with_style(self.container_style)
}))
.into_any()
} else {
Empty::new().collapsed().into_any()
};
let size = element.layout(constraint, view, cx);
(size, element)
}
fn paint(
&mut self,
scene: &mut SceneBuilder,
bounds: RectF,
visible_bounds: RectF,
element: &mut AnyElement<V>,
view: &mut V,
cx: &mut ViewContext<V>,
) {
element.paint(scene, bounds.origin(), visible_bounds, view, cx);
}
fn rect_for_text_range(
&self,
_: Range<usize>,
_: RectF,
_: RectF,
_: &Self::LayoutState,
_: &Self::PaintState,
_: &V,
_: &ViewContext<V>,
) -> Option<RectF> {
None
}
fn debug(
&self,
_: RectF,
element: &AnyElement<V>,
_: &(),
view: &V,
cx: &ViewContext<V>,
) -> serde_json::Value {
json!({
"type": "KeystrokeLabel",
"action": self.action.name(),
"child": element.debug(view, cx)
})
}
}