WIP
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8 changed files with 199 additions and 107 deletions
58
crates/gpui/playground/src/components.rs
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58
crates/gpui/playground/src/components.rs
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@ -0,0 +1,58 @@
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use crate::{element::Element, frame, themes::rose_pine};
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use gpui::ViewContext;
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use std::{any::Any, borrow::Cow, marker::PhantomData, rc::Rc};
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pub struct Button<V: 'static, D: 'static> {
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label: Cow<'static, str>,
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data: Rc<D>,
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click_handler: Option<Rc<dyn Fn(&mut V, &dyn Any)>>,
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view_type: PhantomData<V>,
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}
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impl<V: 'static> Button<V, ()> {
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fn new(label: impl Into<Cow<'static, str>>) -> Self {
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Self {
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label: label.into(),
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data: Rc::new(()),
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click_handler: None,
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view_type: PhantomData,
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}
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}
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pub fn data<D: 'static>(self, data: D) -> Button<V, D> {
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Button {
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label: self.label,
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data: Rc::new(data),
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click_handler: None,
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view_type: PhantomData,
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}
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}
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}
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impl<V: 'static, D: 'static> Button<V, D> {
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fn click(mut self, handler: impl Fn(&mut V, &D) + 'static) -> Self {
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self.click_handler = Some(Rc::new(move |view, data| {
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let data = data.downcast_ref::<D>().unwrap();
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handler(view, data);
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}));
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self
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}
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}
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pub fn button<V>(label: impl Into<Cow<'static, str>>) -> Button<V, ()> {
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Button::new(label)
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}
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impl<V: 'static, D: 'static> Button<V, D> {
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fn render(&mut self, view: &mut V, cx: &mut ViewContext<V>) -> impl Element<V> {
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// TODO: Drive from the context
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let button = frame().fill(rose_pine::dawn().error(0.5)).h_5().w_9();
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if let Some(handler) = self.click_handler.clone() {
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let data = self.data.clone();
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button.click(move |view, event| handler(view, data.as_ref()))
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} else {
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button
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}
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}
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}
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@ -4,7 +4,9 @@ use crate::{
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};
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use anyhow::Result;
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use derive_more::{Deref, DerefMut};
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use gpui::{Layout, LayoutContext as LegacyLayoutContext, PaintContext as LegacyPaintContext};
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use gpui::{
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EngineLayout, LayoutContext as LegacyLayoutContext, PaintContext as LegacyPaintContext,
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};
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use playground_macros::tailwind_lengths;
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pub use taffy::tree::NodeId;
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@ -24,7 +26,8 @@ pub struct PaintContext<'a, 'b, 'c, 'd, V> {
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pub trait Element<V: 'static>: 'static + Clone {
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fn style_mut(&mut self) -> &mut Style;
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fn layout(&mut self, view: &mut V, cx: &mut LayoutContext<V>) -> Result<NodeId>;
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fn paint(&mut self, layout: Layout, view: &mut V, cx: &mut PaintContext<V>) -> Result<()>;
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fn paint(&mut self, layout: EngineLayout, view: &mut V, cx: &mut PaintContext<V>)
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-> Result<()>;
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/// Convert to a dynamically-typed element suitable for layout and paint.
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fn into_any(self) -> AnyElement<V>
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@ -259,7 +262,8 @@ pub trait Element<V: 'static>: 'static + Clone {
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pub trait ElementObject<V> {
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fn style_mut(&mut self) -> &mut Style;
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fn layout(&mut self, view: &mut V, cx: &mut LayoutContext<V>) -> Result<NodeId>;
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fn paint(&mut self, layout: Layout, view: &mut V, cx: &mut PaintContext<V>) -> Result<()>;
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fn paint(&mut self, layout: EngineLayout, view: &mut V, cx: &mut PaintContext<V>)
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-> Result<()>;
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fn clone_object(&self) -> Box<dyn ElementObject<V>>;
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}
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@ -272,7 +276,12 @@ impl<V: 'static, E: Element<V>> ElementObject<V> for E {
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self.layout(view, cx)
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}
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fn paint(&mut self, layout: Layout, view: &mut V, cx: &mut PaintContext<V>) -> Result<()> {
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fn paint(
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&mut self,
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layout: EngineLayout,
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view: &mut V,
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cx: &mut PaintContext<V>,
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) -> Result<()> {
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self.paint(layout, view, cx)
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}
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@ -286,6 +295,12 @@ pub struct AnyElement<V> {
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layout_node_id: Option<NodeId>,
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}
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// enum LayoutState {
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// None,
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// Registered(NodeId, Box<dyn Any>),
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// Computed(Layout, Box<dyn Any>),
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// }
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impl<V> AnyElement<V> {
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pub fn layout(&mut self, view: &mut V, cx: &mut LayoutContext<V>) -> Result<NodeId> {
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let layout_node_id = self.element.layout(view, cx)?;
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@ -322,7 +337,12 @@ impl<V: 'static> Element<V> for AnyElement<V> {
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self.layout(view, cx)
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}
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fn paint(&mut self, layout: Layout, view: &mut V, cx: &mut PaintContext<V>) -> Result<()> {
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fn paint(
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&mut self,
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layout: EngineLayout,
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view: &mut V,
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cx: &mut PaintContext<V>,
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) -> Result<()> {
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self.paint(view, cx)
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}
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}
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@ -1,5 +1,5 @@
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use anyhow::{anyhow, Result};
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use gpui::{Layout, LayoutNodeId};
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use gpui::{EngineLayout, LayoutNodeId};
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use crate::{
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element::{AnyElement, Element, LayoutContext, PaintContext},
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@ -36,7 +36,12 @@ impl<V: 'static> Element<V> for Frame<V> {
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.add_node(self.style.to_taffy(rem_size), child_layout_node_ids)
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}
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fn paint(&mut self, layout: Layout, view: &mut V, cx: &mut PaintContext<V>) -> Result<()> {
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fn paint(
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&mut self,
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layout: EngineLayout,
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view: &mut V,
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cx: &mut PaintContext<V>,
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) -> Result<()> {
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cx.scene.push_quad(gpui::scene::Quad {
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bounds: layout.bounds,
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background: self.style.fill.color().map(Into::into),
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