Toggle & Switch (#21979)
 - Adds the Switch component - Updates `Selected`, `Selectable` -> `ToggleState`, `Toggleable` - Adds `checkbox` and `switch` functions to align better with other elements in our layout system. We decided not to merge Switch and Checkbox. However, in a followup I'll introduce a Toggle or AnyToggle enum so we can update `CheckboxWithLabel` -> `ToggleWithLabel` as this component will work exactly the same with either a Checkbox or a Switch. Release Notes: - N/A
This commit is contained in:
parent
2f2e7f0317
commit
19d6e067af
77 changed files with 626 additions and 453 deletions
|
@ -1,6 +1,5 @@
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mod avatar;
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mod button;
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mod checkbox;
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mod content_group;
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mod context_menu;
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mod disclosure;
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@ -28,6 +27,7 @@ mod stack;
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mod tab;
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mod tab_bar;
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mod table;
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mod toggle;
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mod tool_strip;
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mod tooltip;
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@ -36,7 +36,6 @@ mod stories;
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pub use avatar::*;
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pub use button::*;
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pub use checkbox::*;
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pub use content_group::*;
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pub use context_menu::*;
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pub use disclosure::*;
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@ -64,6 +63,7 @@ pub use stack::*;
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pub use tab::*;
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pub use tab_bar::*;
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pub use table::*;
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pub use toggle::*;
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pub use tool_strip::*;
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pub use tooltip::*;
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@ -194,7 +194,7 @@ impl Button {
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}
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}
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impl Selectable for Button {
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impl Toggleable for Button {
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/// Sets the selected state of the button.
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///
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/// This method allows the selection state of the button to be specified.
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@ -213,8 +213,8 @@ impl Selectable for Button {
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/// ```
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///
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/// Use [`selected_style`](Button::selected_style) to change the style of the button when it is selected.
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fn selected(mut self, selected: bool) -> Self {
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self.base = self.base.selected(selected);
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fn toggle_state(mut self, selected: bool) -> Self {
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self.base = self.base.toggle_state(selected);
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self
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}
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}
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@ -405,7 +405,7 @@ impl RenderOnce for Button {
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this.children(self.icon.map(|icon| {
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ButtonIcon::new(icon)
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.disabled(is_disabled)
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.selected(is_selected)
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.toggle_state(is_selected)
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.selected_icon(self.selected_icon)
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.selected_icon_color(self.selected_icon_color)
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.size(self.icon_size)
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@ -429,7 +429,7 @@ impl RenderOnce for Button {
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this.children(self.icon.map(|icon| {
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ButtonIcon::new(icon)
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.disabled(is_disabled)
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.selected(is_selected)
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.toggle_state(is_selected)
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.selected_icon(self.selected_icon)
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.selected_icon_color(self.selected_icon_color)
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.size(self.icon_size)
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@ -500,7 +500,7 @@ impl ComponentPreview for Button {
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),
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single_example(
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"Selected",
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Button::new("selected", "Selected").selected(true),
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Button::new("selected", "Selected").toggle_state(true),
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),
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],
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),
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@ -65,8 +65,8 @@ impl Disableable for ButtonIcon {
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}
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}
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impl Selectable for ButtonIcon {
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fn selected(mut self, selected: bool) -> Self {
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impl Toggleable for ButtonIcon {
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fn toggle_state(mut self, selected: bool) -> Self {
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self.selected = selected;
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self
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}
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@ -6,7 +6,7 @@ use smallvec::SmallVec;
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use crate::{prelude::*, DynamicSpacing, ElevationIndex};
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/// A trait for buttons that can be Selected. Enables setting the [`ButtonStyle`] of a button when it is selected.
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pub trait SelectableButton: Selectable {
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pub trait SelectableButton: Toggleable {
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fn selected_style(self, style: ButtonStyle) -> Self;
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}
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@ -400,8 +400,8 @@ impl Disableable for ButtonLike {
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}
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}
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impl Selectable for ButtonLike {
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fn selected(mut self, selected: bool) -> Self {
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impl Toggleable for ButtonLike {
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fn toggle_state(mut self, selected: bool) -> Self {
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self.selected = selected;
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self
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}
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@ -66,9 +66,9 @@ impl Disableable for IconButton {
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}
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}
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impl Selectable for IconButton {
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fn selected(mut self, selected: bool) -> Self {
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self.base = self.base.selected(selected);
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impl Toggleable for IconButton {
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fn toggle_state(mut self, selected: bool) -> Self {
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self.base = self.base.toggle_state(selected);
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self
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}
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}
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@ -157,7 +157,7 @@ impl RenderOnce for IconButton {
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.child(
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ButtonIcon::new(self.icon)
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.disabled(is_disabled)
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.selected(is_selected)
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.toggle_state(is_selected)
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.selected_icon(self.selected_icon)
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.when_some(selected_style, |this, style| this.selected_style(style))
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.size(self.icon_size)
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@ -57,9 +57,9 @@ impl ToggleButton {
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}
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}
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impl Selectable for ToggleButton {
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fn selected(mut self, selected: bool) -> Self {
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self.base = self.base.selected(selected);
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impl Toggleable for ToggleButton {
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fn toggle_state(mut self, selected: bool) -> Self {
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self.base = self.base.toggle_state(selected);
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self
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}
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}
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@ -1,248 +0,0 @@
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#![allow(missing_docs)]
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use gpui::{div, prelude::*, ElementId, IntoElement, Styled, WindowContext};
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use crate::prelude::*;
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use crate::{Color, Icon, IconName, Selection};
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/// # Checkbox
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///
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/// Checkboxes are used for multiple choices, not for mutually exclusive choices.
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/// Each checkbox works independently from other checkboxes in the list,
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/// therefore checking an additional box does not affect any other selections.
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#[derive(IntoElement)]
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pub struct Checkbox {
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id: ElementId,
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checked: Selection,
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disabled: bool,
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on_click: Option<Box<dyn Fn(&Selection, &mut WindowContext) + 'static>>,
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}
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impl Checkbox {
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pub fn new(id: impl Into<ElementId>, checked: Selection) -> Self {
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Self {
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id: id.into(),
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checked,
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disabled: false,
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on_click: None,
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}
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}
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pub fn disabled(mut self, disabled: bool) -> Self {
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self.disabled = disabled;
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self
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}
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pub fn on_click(mut self, handler: impl Fn(&Selection, &mut WindowContext) + 'static) -> Self {
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self.on_click = Some(Box::new(handler));
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self
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}
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}
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impl RenderOnce for Checkbox {
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fn render(self, cx: &mut WindowContext) -> impl IntoElement {
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let group_id = format!("checkbox_group_{:?}", self.id);
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let icon = match self.checked {
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Selection::Selected => Some(Icon::new(IconName::Check).size(IconSize::Small).color(
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if self.disabled {
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Color::Disabled
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} else {
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Color::Selected
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},
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)),
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Selection::Indeterminate => Some(
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Icon::new(IconName::Dash)
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.size(IconSize::Small)
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.color(if self.disabled {
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Color::Disabled
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} else {
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Color::Selected
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}),
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),
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Selection::Unselected => None,
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};
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let selected =
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self.checked == Selection::Selected || self.checked == Selection::Indeterminate;
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let (bg_color, border_color) = match (self.disabled, selected) {
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(true, _) => (
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cx.theme().colors().ghost_element_disabled,
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cx.theme().colors().border_disabled,
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),
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(false, true) => (
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cx.theme().colors().element_selected,
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cx.theme().colors().border,
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),
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(false, false) => (
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cx.theme().colors().element_background,
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cx.theme().colors().border,
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),
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};
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h_flex()
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.id(self.id)
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.justify_center()
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.items_center()
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.size(DynamicSpacing::Base20.rems(cx))
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.group(group_id.clone())
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.child(
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div()
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.flex()
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.flex_none()
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.justify_center()
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.items_center()
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.m(DynamicSpacing::Base04.px(cx))
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.size(DynamicSpacing::Base16.rems(cx))
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.rounded_sm()
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.bg(bg_color)
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.border_1()
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.border_color(border_color)
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.when(!self.disabled, |this| {
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this.group_hover(group_id.clone(), |el| {
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el.bg(cx.theme().colors().element_hover)
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})
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})
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.children(icon),
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)
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.when_some(
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self.on_click.filter(|_| !self.disabled),
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|this, on_click| this.on_click(move |_, cx| on_click(&self.checked.inverse(), cx)),
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)
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}
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}
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impl ComponentPreview for Checkbox {
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fn description() -> impl Into<Option<&'static str>> {
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"A checkbox lets people choose between a pair of opposing states, like enabled and disabled, using a different appearance to indicate each state."
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}
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fn examples(_: &mut WindowContext) -> Vec<ComponentExampleGroup<Self>> {
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vec![
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example_group_with_title(
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"Default",
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vec![
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single_example(
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"Unselected",
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Checkbox::new("checkbox_unselected", Selection::Unselected),
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),
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single_example(
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"Indeterminate",
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Checkbox::new("checkbox_indeterminate", Selection::Indeterminate),
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),
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single_example(
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"Selected",
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Checkbox::new("checkbox_selected", Selection::Selected),
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),
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],
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),
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example_group_with_title(
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"Disabled",
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vec![
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single_example(
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"Unselected",
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Checkbox::new("checkbox_disabled_unselected", Selection::Unselected)
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.disabled(true),
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),
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single_example(
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"Indeterminate",
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Checkbox::new("checkbox_disabled_indeterminate", Selection::Indeterminate)
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.disabled(true),
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),
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single_example(
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"Selected",
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Checkbox::new("checkbox_disabled_selected", Selection::Selected)
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.disabled(true),
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),
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],
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),
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]
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}
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}
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use std::sync::Arc;
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/// A [`Checkbox`] that has a [`Label`].
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#[derive(IntoElement)]
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pub struct CheckboxWithLabel {
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id: ElementId,
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label: Label,
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checked: Selection,
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on_click: Arc<dyn Fn(&Selection, &mut WindowContext) + 'static>,
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}
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impl CheckboxWithLabel {
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pub fn new(
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id: impl Into<ElementId>,
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label: Label,
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checked: Selection,
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on_click: impl Fn(&Selection, &mut WindowContext) + 'static,
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) -> Self {
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Self {
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id: id.into(),
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label,
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checked,
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on_click: Arc::new(on_click),
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}
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}
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}
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impl RenderOnce for CheckboxWithLabel {
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fn render(self, cx: &mut WindowContext) -> impl IntoElement {
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h_flex()
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.gap(DynamicSpacing::Base08.rems(cx))
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.child(Checkbox::new(self.id.clone(), self.checked).on_click({
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let on_click = self.on_click.clone();
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move |checked, cx| {
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(on_click)(checked, cx);
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}
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}))
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.child(
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div()
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.id(SharedString::from(format!("{}-label", self.id)))
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.on_click(move |_event, cx| {
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(self.on_click)(&self.checked.inverse(), cx);
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})
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.child(self.label),
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)
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}
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}
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impl ComponentPreview for CheckboxWithLabel {
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fn description() -> impl Into<Option<&'static str>> {
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"A checkbox with an associated label, allowing users to select an option while providing a descriptive text."
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}
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fn examples(_: &mut WindowContext) -> Vec<ComponentExampleGroup<Self>> {
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vec![example_group(vec![
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single_example(
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"Unselected",
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CheckboxWithLabel::new(
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"checkbox_with_label_unselected",
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Label::new("Always save on quit"),
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Selection::Unselected,
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|_, _| {},
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),
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),
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single_example(
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"Indeterminate",
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CheckboxWithLabel::new(
|
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"checkbox_with_label_indeterminate",
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Label::new("Always save on quit"),
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Selection::Indeterminate,
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|_, _| {},
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),
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),
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single_example(
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"Selected",
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CheckboxWithLabel::new(
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"checkbox_with_label_selected",
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Label::new("Always save on quit"),
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Selection::Selected,
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|_, _| {},
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),
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),
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])]
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}
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}
|
|
@ -434,7 +434,7 @@ impl Render for ContextMenu {
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ListItem::new(ix)
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.inset(true)
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.disabled(*disabled)
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.selected(Some(ix) == self.selected_index)
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.toggle_state(Some(ix) == self.selected_index)
|
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.when_some(*toggle, |list_item, (position, toggled)| {
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let contents = if toggled {
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v_flex().flex_none().child(
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|
@ -495,7 +495,7 @@ impl Render for ContextMenu {
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let selectable = *selectable;
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ListItem::new(ix)
|
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.inset(true)
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.selected(if selectable {
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.toggle_state(if selectable {
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Some(ix) == self.selected_index
|
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} else {
|
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false
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|
|
|
@ -34,8 +34,8 @@ impl Disclosure {
|
|||
}
|
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}
|
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impl Selectable for Disclosure {
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fn selected(mut self, selected: bool) -> Self {
|
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impl Toggleable for Disclosure {
|
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fn toggle_state(mut self, selected: bool) -> Self {
|
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self.selected = selected;
|
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self
|
||||
}
|
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|
@ -65,7 +65,7 @@ impl RenderOnce for Disclosure {
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.shape(IconButtonShape::Square)
|
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.icon_color(Color::Muted)
|
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.icon_size(IconSize::Small)
|
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.selected(self.selected)
|
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.toggle_state(self.selected)
|
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.when_some(self.on_toggle, move |this, on_toggle| {
|
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this.on_click(move |event, cx| on_toggle(event, cx))
|
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})
|
||||
|
|
|
@ -85,8 +85,8 @@ impl Disableable for DropdownMenuTrigger {
|
|||
}
|
||||
}
|
||||
|
||||
impl Selectable for DropdownMenuTrigger {
|
||||
fn selected(mut self, selected: bool) -> Self {
|
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impl Toggleable for DropdownMenuTrigger {
|
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fn toggle_state(mut self, selected: bool) -> Self {
|
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self.selected = selected;
|
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self
|
||||
}
|
||||
|
|
|
@ -73,8 +73,8 @@ impl ListHeader {
|
|||
}
|
||||
}
|
||||
|
||||
impl Selectable for ListHeader {
|
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fn selected(mut self, selected: bool) -> Self {
|
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impl Toggleable for ListHeader {
|
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fn toggle_state(mut self, selected: bool) -> Self {
|
||||
self.selected = selected;
|
||||
self
|
||||
}
|
||||
|
|
|
@ -156,8 +156,8 @@ impl Disableable for ListItem {
|
|||
}
|
||||
}
|
||||
|
||||
impl Selectable for ListItem {
|
||||
fn selected(mut self, selected: bool) -> Self {
|
||||
impl Toggleable for ListItem {
|
||||
fn toggle_state(mut self, selected: bool) -> Self {
|
||||
self.selected = selected;
|
||||
self
|
||||
}
|
||||
|
|
|
@ -32,8 +32,8 @@ impl ListSubHeader {
|
|||
}
|
||||
}
|
||||
|
||||
impl Selectable for ListSubHeader {
|
||||
fn selected(mut self, selected: bool) -> Self {
|
||||
impl Toggleable for ListSubHeader {
|
||||
fn toggle_state(mut self, selected: bool) -> Self {
|
||||
self.selected = selected;
|
||||
self
|
||||
}
|
||||
|
|
|
@ -11,9 +11,9 @@ use gpui::{
|
|||
|
||||
use crate::prelude::*;
|
||||
|
||||
pub trait PopoverTrigger: IntoElement + Clickable + Selectable + 'static {}
|
||||
pub trait PopoverTrigger: IntoElement + Clickable + Toggleable + 'static {}
|
||||
|
||||
impl<T: IntoElement + Clickable + Selectable + 'static> PopoverTrigger for T {}
|
||||
impl<T: IntoElement + Clickable + Toggleable + 'static> PopoverTrigger for T {}
|
||||
|
||||
pub struct PopoverMenuHandle<M>(Rc<RefCell<Option<PopoverMenuHandleState<M>>>>);
|
||||
|
||||
|
@ -129,7 +129,7 @@ impl<M: ManagedView> PopoverMenu<M> {
|
|||
pub fn trigger<T: PopoverTrigger>(mut self, t: T) -> Self {
|
||||
self.child_builder = Some(Box::new(|menu, builder| {
|
||||
let open = menu.borrow().is_some();
|
||||
t.selected(open)
|
||||
t.toggle_state(open)
|
||||
.when_some(builder, |el, builder| {
|
||||
el.on_click(move |_, cx| show_menu(&builder, &menu, cx))
|
||||
})
|
||||
|
|
|
@ -13,11 +13,11 @@ impl Render for ButtonStory {
|
|||
.child(Story::label("Default"))
|
||||
.child(Button::new("default_filled", "Click me"))
|
||||
.child(Story::label("Selected"))
|
||||
.child(Button::new("selected_filled", "Click me").selected(true))
|
||||
.child(Button::new("selected_filled", "Click me").toggle_state(true))
|
||||
.child(Story::label("Selected with `selected_label`"))
|
||||
.child(
|
||||
Button::new("selected_label_filled", "Click me")
|
||||
.selected(true)
|
||||
.toggle_state(true)
|
||||
.selected_label("I have been selected"),
|
||||
)
|
||||
.child(Story::label("With `label_color`"))
|
||||
|
@ -27,7 +27,7 @@ impl Render for ButtonStory {
|
|||
.child(Story::label("Selected with `icon`"))
|
||||
.child(
|
||||
Button::new("filled_and_selected_with_icon", "Click me")
|
||||
.selected(true)
|
||||
.toggle_state(true)
|
||||
.icon(IconName::FileGit),
|
||||
)
|
||||
.child(Story::label("Default (Subtle)"))
|
||||
|
|
|
@ -21,7 +21,7 @@ impl Render for IconButtonStory {
|
|||
|
||||
let selected_button = StoryItem::new(
|
||||
"Selected",
|
||||
IconButton::new("selected_icon_button", IconName::Hash).selected(true),
|
||||
IconButton::new("selected_icon_button", IconName::Hash).toggle_state(true),
|
||||
)
|
||||
.description("Displays an icon button that is selected.")
|
||||
.usage(
|
||||
|
@ -33,7 +33,7 @@ impl Render for IconButtonStory {
|
|||
let selected_with_selected_icon = StoryItem::new(
|
||||
"Selected with `selected_icon`",
|
||||
IconButton::new("selected_with_selected_icon_button", IconName::AudioOn)
|
||||
.selected(true)
|
||||
.toggle_state(true)
|
||||
.selected_icon(IconName::AudioOff),
|
||||
)
|
||||
.description(
|
||||
|
@ -89,7 +89,7 @@ impl Render for IconButtonStory {
|
|||
let selected_with_tooltip_button = StoryItem::new(
|
||||
"Selected with `tooltip`",
|
||||
IconButton::new("selected_with_tooltip_button", IconName::InlayHint)
|
||||
.selected(true)
|
||||
.toggle_state(true)
|
||||
.tooltip(|cx| Tooltip::text("Toggle inlay hints", cx)),
|
||||
)
|
||||
.description("Displays a selected icon button with tooltip.")
|
||||
|
|
|
@ -48,7 +48,7 @@ impl Render for TabStory {
|
|||
h_flex()
|
||||
.child(
|
||||
Tab::new("tab_1")
|
||||
.selected(true)
|
||||
.toggle_state(true)
|
||||
.position(TabPosition::First)
|
||||
.child("Tab 1"),
|
||||
)
|
||||
|
@ -85,7 +85,7 @@ impl Render for TabStory {
|
|||
.child(
|
||||
Tab::new("tab_4")
|
||||
.position(TabPosition::Last)
|
||||
.selected(true)
|
||||
.toggle_state(true)
|
||||
.child("Tab 4"),
|
||||
),
|
||||
)
|
||||
|
@ -100,7 +100,7 @@ impl Render for TabStory {
|
|||
.child(
|
||||
Tab::new("tab_2")
|
||||
.position(TabPosition::Middle(Ordering::Equal))
|
||||
.selected(true)
|
||||
.toggle_state(true)
|
||||
.child("Tab 2"),
|
||||
)
|
||||
.child(
|
||||
|
|
|
@ -13,7 +13,7 @@ impl Render for TabBarStory {
|
|||
let tabs = (0..tab_count)
|
||||
.map(|index| {
|
||||
Tab::new(index)
|
||||
.selected(index == selected_tab_index)
|
||||
.toggle_state(index == selected_tab_index)
|
||||
.position(if index == 0 {
|
||||
TabPosition::First
|
||||
} else if index == tab_count - 1 {
|
||||
|
|
|
@ -68,7 +68,7 @@ impl Render for ToggleButtonStory {
|
|||
ToggleButton::new(2, "Banana")
|
||||
.style(ButtonStyle::Filled)
|
||||
.size(ButtonSize::Large)
|
||||
.selected(true)
|
||||
.toggle_state(true)
|
||||
.middle(),
|
||||
)
|
||||
.child(
|
||||
|
|
|
@ -91,8 +91,8 @@ impl InteractiveElement for Tab {
|
|||
|
||||
impl StatefulInteractiveElement for Tab {}
|
||||
|
||||
impl Selectable for Tab {
|
||||
fn selected(mut self, selected: bool) -> Self {
|
||||
impl Toggleable for Tab {
|
||||
fn toggle_state(mut self, selected: bool) -> Self {
|
||||
self.selected = selected;
|
||||
self
|
||||
}
|
||||
|
|
409
crates/ui/src/components/toggle.rs
Normal file
409
crates/ui/src/components/toggle.rs
Normal file
|
@ -0,0 +1,409 @@
|
|||
#![allow(missing_docs)]
|
||||
|
||||
use gpui::{div, prelude::*, ElementId, IntoElement, Styled, WindowContext};
|
||||
use std::sync::Arc;
|
||||
|
||||
use crate::prelude::*;
|
||||
use crate::utils::is_light;
|
||||
use crate::{Color, Icon, IconName, ToggleState};
|
||||
|
||||
/// Creates a new checkbox
|
||||
pub fn checkbox(id: impl Into<ElementId>, toggle_state: ToggleState) -> Checkbox {
|
||||
Checkbox::new(id, toggle_state)
|
||||
}
|
||||
|
||||
/// Creates a new switch
|
||||
pub fn switch(id: impl Into<ElementId>, toggle_state: ToggleState) -> Switch {
|
||||
Switch::new(id, toggle_state)
|
||||
}
|
||||
|
||||
/// # Checkbox
|
||||
///
|
||||
/// Checkboxes are used for multiple choices, not for mutually exclusive choices.
|
||||
/// Each checkbox works independently from other checkboxes in the list,
|
||||
/// therefore checking an additional box does not affect any other selections.
|
||||
#[derive(IntoElement)]
|
||||
pub struct Checkbox {
|
||||
id: ElementId,
|
||||
toggle_state: ToggleState,
|
||||
disabled: bool,
|
||||
on_click: Option<Box<dyn Fn(&ToggleState, &mut WindowContext) + 'static>>,
|
||||
}
|
||||
|
||||
impl Checkbox {
|
||||
pub fn new(id: impl Into<ElementId>, checked: ToggleState) -> Self {
|
||||
Self {
|
||||
id: id.into(),
|
||||
toggle_state: checked,
|
||||
disabled: false,
|
||||
on_click: None,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn disabled(mut self, disabled: bool) -> Self {
|
||||
self.disabled = disabled;
|
||||
self
|
||||
}
|
||||
|
||||
pub fn on_click(
|
||||
mut self,
|
||||
handler: impl Fn(&ToggleState, &mut WindowContext) + 'static,
|
||||
) -> Self {
|
||||
self.on_click = Some(Box::new(handler));
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
impl RenderOnce for Checkbox {
|
||||
fn render(self, cx: &mut WindowContext) -> impl IntoElement {
|
||||
let group_id = format!("checkbox_group_{:?}", self.id);
|
||||
|
||||
let icon = match self.toggle_state {
|
||||
ToggleState::Selected => Some(Icon::new(IconName::Check).size(IconSize::Small).color(
|
||||
if self.disabled {
|
||||
Color::Disabled
|
||||
} else {
|
||||
Color::Selected
|
||||
},
|
||||
)),
|
||||
ToggleState::Indeterminate => Some(
|
||||
Icon::new(IconName::Dash)
|
||||
.size(IconSize::Small)
|
||||
.color(if self.disabled {
|
||||
Color::Disabled
|
||||
} else {
|
||||
Color::Selected
|
||||
}),
|
||||
),
|
||||
ToggleState::Unselected => None,
|
||||
};
|
||||
|
||||
let selected = self.toggle_state == ToggleState::Selected
|
||||
|| self.toggle_state == ToggleState::Indeterminate;
|
||||
|
||||
let (bg_color, border_color) = match (self.disabled, selected) {
|
||||
(true, _) => (
|
||||
cx.theme().colors().ghost_element_disabled,
|
||||
cx.theme().colors().border_disabled,
|
||||
),
|
||||
(false, true) => (
|
||||
cx.theme().colors().element_selected,
|
||||
cx.theme().colors().border,
|
||||
),
|
||||
(false, false) => (
|
||||
cx.theme().colors().element_background,
|
||||
cx.theme().colors().border,
|
||||
),
|
||||
};
|
||||
|
||||
h_flex()
|
||||
.id(self.id)
|
||||
.justify_center()
|
||||
.items_center()
|
||||
.size(DynamicSpacing::Base20.rems(cx))
|
||||
.group(group_id.clone())
|
||||
.child(
|
||||
div()
|
||||
.flex()
|
||||
.flex_none()
|
||||
.justify_center()
|
||||
.items_center()
|
||||
.m(DynamicSpacing::Base04.px(cx))
|
||||
.size(DynamicSpacing::Base16.rems(cx))
|
||||
.rounded_sm()
|
||||
.bg(bg_color)
|
||||
.border_1()
|
||||
.border_color(border_color)
|
||||
.when(!self.disabled, |this| {
|
||||
this.group_hover(group_id.clone(), |el| {
|
||||
el.bg(cx.theme().colors().element_hover)
|
||||
})
|
||||
})
|
||||
.children(icon),
|
||||
)
|
||||
.when_some(
|
||||
self.on_click.filter(|_| !self.disabled),
|
||||
|this, on_click| {
|
||||
this.on_click(move |_, cx| on_click(&self.toggle_state.inverse(), cx))
|
||||
},
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
/// A [`Checkbox`] that has a [`Label`].
|
||||
#[derive(IntoElement)]
|
||||
pub struct CheckboxWithLabel {
|
||||
id: ElementId,
|
||||
label: Label,
|
||||
checked: ToggleState,
|
||||
on_click: Arc<dyn Fn(&ToggleState, &mut WindowContext) + 'static>,
|
||||
}
|
||||
|
||||
impl CheckboxWithLabel {
|
||||
pub fn new(
|
||||
id: impl Into<ElementId>,
|
||||
label: Label,
|
||||
checked: ToggleState,
|
||||
on_click: impl Fn(&ToggleState, &mut WindowContext) + 'static,
|
||||
) -> Self {
|
||||
Self {
|
||||
id: id.into(),
|
||||
label,
|
||||
checked,
|
||||
on_click: Arc::new(on_click),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl RenderOnce for CheckboxWithLabel {
|
||||
fn render(self, cx: &mut WindowContext) -> impl IntoElement {
|
||||
h_flex()
|
||||
.gap(DynamicSpacing::Base08.rems(cx))
|
||||
.child(Checkbox::new(self.id.clone(), self.checked).on_click({
|
||||
let on_click = self.on_click.clone();
|
||||
move |checked, cx| {
|
||||
(on_click)(checked, cx);
|
||||
}
|
||||
}))
|
||||
.child(
|
||||
div()
|
||||
.id(SharedString::from(format!("{}-label", self.id)))
|
||||
.on_click(move |_event, cx| {
|
||||
(self.on_click)(&self.checked.inverse(), cx);
|
||||
})
|
||||
.child(self.label),
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
/// # Switch
|
||||
///
|
||||
/// Switches are used to represent opposite states, such as enabled or disabled.
|
||||
#[derive(IntoElement)]
|
||||
pub struct Switch {
|
||||
id: ElementId,
|
||||
toggle_state: ToggleState,
|
||||
disabled: bool,
|
||||
on_click: Option<Box<dyn Fn(&ToggleState, &mut WindowContext) + 'static>>,
|
||||
}
|
||||
|
||||
impl Switch {
|
||||
pub fn new(id: impl Into<ElementId>, state: ToggleState) -> Self {
|
||||
Self {
|
||||
id: id.into(),
|
||||
toggle_state: state,
|
||||
disabled: false,
|
||||
on_click: None,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn disabled(mut self, disabled: bool) -> Self {
|
||||
self.disabled = disabled;
|
||||
self
|
||||
}
|
||||
|
||||
pub fn on_click(
|
||||
mut self,
|
||||
handler: impl Fn(&ToggleState, &mut WindowContext) + 'static,
|
||||
) -> Self {
|
||||
self.on_click = Some(Box::new(handler));
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
impl RenderOnce for Switch {
|
||||
fn render(self, cx: &mut WindowContext) -> impl IntoElement {
|
||||
let is_on = self.toggle_state == ToggleState::Selected;
|
||||
let adjust_ratio = if is_light(cx) { 1.5 } else { 1.0 };
|
||||
let base_color = cx.theme().colors().text;
|
||||
|
||||
let bg_color = if is_on {
|
||||
cx.theme()
|
||||
.colors()
|
||||
.element_background
|
||||
.blend(base_color.opacity(0.08))
|
||||
} else {
|
||||
cx.theme().colors().element_background
|
||||
};
|
||||
let thumb_color = base_color.opacity(0.8);
|
||||
let thumb_hover_color = base_color;
|
||||
let border_color = cx.theme().colors().border_variant;
|
||||
// Lighter themes need higher contrast borders
|
||||
let border_hover_color = if is_on {
|
||||
border_color.blend(base_color.opacity(0.16 * adjust_ratio))
|
||||
} else {
|
||||
border_color.blend(base_color.opacity(0.05 * adjust_ratio))
|
||||
};
|
||||
let thumb_opacity = match (is_on, self.disabled) {
|
||||
(_, true) => 0.2,
|
||||
(true, false) => 1.0,
|
||||
(false, false) => 0.5,
|
||||
};
|
||||
|
||||
let group_id = format!("switch_group_{:?}", self.id);
|
||||
|
||||
h_flex()
|
||||
.id(self.id)
|
||||
.items_center()
|
||||
.w(DynamicSpacing::Base32.rems(cx))
|
||||
.h(DynamicSpacing::Base20.rems(cx))
|
||||
.group(group_id.clone())
|
||||
.child(
|
||||
h_flex()
|
||||
.when(is_on, |on| on.justify_end())
|
||||
.when(!is_on, |off| off.justify_start())
|
||||
.items_center()
|
||||
.size_full()
|
||||
.rounded_full()
|
||||
.px(DynamicSpacing::Base02.px(cx))
|
||||
.bg(bg_color)
|
||||
.border_1()
|
||||
.border_color(border_color)
|
||||
.when(!self.disabled, |this| {
|
||||
this.group_hover(group_id.clone(), |el| el.border_color(border_hover_color))
|
||||
})
|
||||
.child(
|
||||
div()
|
||||
.size(DynamicSpacing::Base12.rems(cx))
|
||||
.rounded_full()
|
||||
.bg(thumb_color)
|
||||
.when(!self.disabled, |this| {
|
||||
this.group_hover(group_id.clone(), |el| el.bg(thumb_hover_color))
|
||||
})
|
||||
.opacity(thumb_opacity),
|
||||
),
|
||||
)
|
||||
.when_some(
|
||||
self.on_click.filter(|_| !self.disabled),
|
||||
|this, on_click| {
|
||||
this.on_click(move |_, cx| on_click(&self.toggle_state.inverse(), cx))
|
||||
},
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
impl ComponentPreview for Checkbox {
|
||||
fn description() -> impl Into<Option<&'static str>> {
|
||||
"A checkbox lets people choose between a pair of opposing states, like enabled and disabled, using a different appearance to indicate each state."
|
||||
}
|
||||
|
||||
fn examples(_: &mut WindowContext) -> Vec<ComponentExampleGroup<Self>> {
|
||||
vec![
|
||||
example_group_with_title(
|
||||
"Default",
|
||||
vec![
|
||||
single_example(
|
||||
"Unselected",
|
||||
Checkbox::new("checkbox_unselected", ToggleState::Unselected),
|
||||
),
|
||||
single_example(
|
||||
"Indeterminate",
|
||||
Checkbox::new("checkbox_indeterminate", ToggleState::Indeterminate),
|
||||
),
|
||||
single_example(
|
||||
"Selected",
|
||||
Checkbox::new("checkbox_selected", ToggleState::Selected),
|
||||
),
|
||||
],
|
||||
),
|
||||
example_group_with_title(
|
||||
"Disabled",
|
||||
vec![
|
||||
single_example(
|
||||
"Unselected",
|
||||
Checkbox::new("checkbox_disabled_unselected", ToggleState::Unselected)
|
||||
.disabled(true),
|
||||
),
|
||||
single_example(
|
||||
"Indeterminate",
|
||||
Checkbox::new(
|
||||
"checkbox_disabled_indeterminate",
|
||||
ToggleState::Indeterminate,
|
||||
)
|
||||
.disabled(true),
|
||||
),
|
||||
single_example(
|
||||
"Selected",
|
||||
Checkbox::new("checkbox_disabled_selected", ToggleState::Selected)
|
||||
.disabled(true),
|
||||
),
|
||||
],
|
||||
),
|
||||
]
|
||||
}
|
||||
}
|
||||
|
||||
impl ComponentPreview for Switch {
|
||||
fn description() -> impl Into<Option<&'static str>> {
|
||||
"A switch toggles between two mutually exclusive states, typically used for enabling or disabling a setting."
|
||||
}
|
||||
|
||||
fn examples(_cx: &mut WindowContext) -> Vec<ComponentExampleGroup<Self>> {
|
||||
vec![
|
||||
example_group_with_title(
|
||||
"Default",
|
||||
vec![
|
||||
single_example(
|
||||
"Off",
|
||||
Switch::new("switch_off", ToggleState::Unselected).on_click(|_, _cx| {}),
|
||||
),
|
||||
single_example(
|
||||
"On",
|
||||
Switch::new("switch_on", ToggleState::Selected).on_click(|_, _cx| {}),
|
||||
),
|
||||
],
|
||||
),
|
||||
example_group_with_title(
|
||||
"Disabled",
|
||||
vec![
|
||||
single_example(
|
||||
"Off",
|
||||
Switch::new("switch_disabled_off", ToggleState::Unselected).disabled(true),
|
||||
),
|
||||
single_example(
|
||||
"On",
|
||||
Switch::new("switch_disabled_on", ToggleState::Selected).disabled(true),
|
||||
),
|
||||
],
|
||||
),
|
||||
]
|
||||
}
|
||||
}
|
||||
|
||||
impl ComponentPreview for CheckboxWithLabel {
|
||||
fn description() -> impl Into<Option<&'static str>> {
|
||||
"A checkbox with an associated label, allowing users to select an option while providing a descriptive text."
|
||||
}
|
||||
|
||||
fn examples(_: &mut WindowContext) -> Vec<ComponentExampleGroup<Self>> {
|
||||
vec![example_group(vec![
|
||||
single_example(
|
||||
"Unselected",
|
||||
CheckboxWithLabel::new(
|
||||
"checkbox_with_label_unselected",
|
||||
Label::new("Always save on quit"),
|
||||
ToggleState::Unselected,
|
||||
|_, _| {},
|
||||
),
|
||||
),
|
||||
single_example(
|
||||
"Indeterminate",
|
||||
CheckboxWithLabel::new(
|
||||
"checkbox_with_label_indeterminate",
|
||||
Label::new("Always save on quit"),
|
||||
ToggleState::Indeterminate,
|
||||
|_, _| {},
|
||||
),
|
||||
),
|
||||
single_example(
|
||||
"Selected",
|
||||
CheckboxWithLabel::new(
|
||||
"checkbox_with_label_selected",
|
||||
Label::new("Always save on quit"),
|
||||
ToggleState::Selected,
|
||||
|_, _| {},
|
||||
),
|
||||
),
|
||||
])]
|
||||
}
|
||||
}
|
|
@ -12,8 +12,8 @@ pub use crate::traits::clickable::*;
|
|||
pub use crate::traits::component_preview::*;
|
||||
pub use crate::traits::disableable::*;
|
||||
pub use crate::traits::fixed::*;
|
||||
pub use crate::traits::selectable::*;
|
||||
pub use crate::traits::styled_ext::*;
|
||||
pub use crate::traits::toggleable::*;
|
||||
pub use crate::traits::visible_on_hover::*;
|
||||
pub use crate::DynamicSpacing;
|
||||
pub use crate::{h_flex, h_group, v_flex, v_group};
|
||||
|
|
|
@ -2,6 +2,6 @@ pub mod clickable;
|
|||
pub mod component_preview;
|
||||
pub mod disableable;
|
||||
pub mod fixed;
|
||||
pub mod selectable;
|
||||
pub mod styled_ext;
|
||||
pub mod toggleable;
|
||||
pub mod visible_on_hover;
|
||||
|
|
|
@ -1,14 +1,15 @@
|
|||
/// A trait for elements that can be selected.
|
||||
/// A trait for elements that can be toggled.
|
||||
///
|
||||
/// Generally used to enable "toggle" or "active" behavior and styles on an element through the [`Selection`] status.
|
||||
pub trait Selectable {
|
||||
/// Implement this for elements that are visually distinct
|
||||
/// when in two opposing states, like checkboxes or switches.
|
||||
pub trait Toggleable {
|
||||
/// Sets whether the element is selected.
|
||||
fn selected(self, selected: bool) -> Self;
|
||||
fn toggle_state(self, selected: bool) -> Self;
|
||||
}
|
||||
|
||||
/// Represents the selection status of an element.
|
||||
#[derive(Debug, Default, PartialEq, Eq, Hash, Clone, Copy)]
|
||||
pub enum Selection {
|
||||
pub enum ToggleState {
|
||||
/// The element is not selected.
|
||||
#[default]
|
||||
Unselected,
|
||||
|
@ -18,7 +19,7 @@ pub enum Selection {
|
|||
Selected,
|
||||
}
|
||||
|
||||
impl Selection {
|
||||
impl ToggleState {
|
||||
/// Returns the inverse of the current selection status.
|
||||
///
|
||||
/// Indeterminate states become selected if inverted.
|
||||
|
@ -30,7 +31,7 @@ impl Selection {
|
|||
}
|
||||
}
|
||||
|
||||
impl From<bool> for Selection {
|
||||
impl From<bool> for ToggleState {
|
||||
fn from(selected: bool) -> Self {
|
||||
if selected {
|
||||
Self::Selected
|
||||
|
@ -40,7 +41,7 @@ impl From<bool> for Selection {
|
|||
}
|
||||
}
|
||||
|
||||
impl From<Option<bool>> for Selection {
|
||||
impl From<Option<bool>> for ToggleState {
|
||||
fn from(selected: Option<bool>) -> Self {
|
||||
match selected {
|
||||
Some(true) => Self::Selected,
|
|
@ -1,5 +1,8 @@
|
|||
//! UI-related utilities
|
||||
|
||||
use gpui::WindowContext;
|
||||
use theme::ActiveTheme;
|
||||
|
||||
mod color_contrast;
|
||||
mod format_distance;
|
||||
mod search_input;
|
||||
|
@ -9,3 +12,8 @@ pub use color_contrast::*;
|
|||
pub use format_distance::*;
|
||||
pub use search_input::*;
|
||||
pub use with_rem_size::*;
|
||||
|
||||
/// Returns true if the current theme is light or vibrant light.
|
||||
pub fn is_light(cx: &WindowContext) -> bool {
|
||||
cx.theme().appearance.is_light()
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue