Extract Story
into separate story
crate (#3378)
This PR extracts the `Story` component into a separate `story` crate so that it can be shared among various crates that define stories. Release Notes: - N/A --------- Co-authored-by: Nate Butler <iamnbutler@gmail.com>
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26 changed files with 309 additions and 316 deletions
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@ -1,7 +1,8 @@
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use gpui::{actions, Action, AnchorCorner, Div, Render, View};
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use story::Story;
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use crate::prelude::*;
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use crate::{menu_handle, ContextMenu, Label, ListItem, Story};
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use crate::{menu_handle, ContextMenu, Label, ListItem};
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actions!(PrintCurrentDate, PrintBestFood);
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@ -29,7 +30,7 @@ impl Render for ContextMenuStory {
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type Element = Div;
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fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
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Story::container(cx)
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Story::container()
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.on_action(|_: &PrintCurrentDate, _| {
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println!("printing unix time!");
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if let Ok(unix_time) = std::time::UNIX_EPOCH.elapsed() {
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