project_panel: Only show sticky item shadow when list is scrolled (#34050)
Follow up: https://github.com/zed-industries/zed/pull/34042 - Removes `top_slot_items` from `uniform_list` in favor of using existing `decorations` - Add condition to only show shadow for sticky item when list is scrolled and scrollable Release Notes: - N/A
This commit is contained in:
parent
f1db3b4e1d
commit
1f3575ad6e
4 changed files with 180 additions and 178 deletions
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@ -42,7 +42,6 @@ where
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item_count,
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item_to_measure_index: 0,
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render_items: Box::new(render_range),
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top_slot: None,
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decorations: Vec::new(),
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interactivity: Interactivity {
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element_id: Some(id),
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@ -62,7 +61,6 @@ pub struct UniformList {
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render_items: Box<
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dyn for<'a> Fn(Range<usize>, &'a mut Window, &'a mut App) -> SmallVec<[AnyElement; 64]>,
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>,
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top_slot: Option<Box<dyn UniformListTopSlot>>,
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decorations: Vec<Box<dyn UniformListDecoration>>,
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interactivity: Interactivity,
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scroll_handle: Option<UniformListScrollHandle>,
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@ -73,7 +71,6 @@ pub struct UniformList {
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/// Frame state used by the [UniformList].
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pub struct UniformListFrameState {
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items: SmallVec<[AnyElement; 32]>,
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top_slot_items: SmallVec<[AnyElement; 8]>,
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decorations: SmallVec<[AnyElement; 1]>,
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}
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@ -145,6 +142,15 @@ impl UniformListScrollHandle {
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.map(|(ix, _)| ix)
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.unwrap_or_else(|| this.base_handle.logical_scroll_top().0)
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}
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/// Checks if the list can be scrolled vertically.
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pub fn is_scrollable(&self) -> bool {
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if let Some(size) = self.0.borrow().last_item_size {
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size.contents.height > size.item.height
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} else {
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false
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}
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}
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}
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impl Styled for UniformList {
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@ -217,7 +223,6 @@ impl Element for UniformList {
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UniformListFrameState {
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items: SmallVec::new(),
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decorations: SmallVec::new(),
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top_slot_items: SmallVec::new(),
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},
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)
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}
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@ -369,17 +374,8 @@ impl Element for UniformList {
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let last_visible_element_ix = ((-scroll_offset.y + padded_bounds.size.height)
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/ item_height)
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.ceil() as usize;
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let initial_range = first_visible_element_ix
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..cmp::min(last_visible_element_ix, self.item_count);
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let mut top_slot_elements = if let Some(ref mut top_slot) = self.top_slot {
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top_slot.compute(initial_range, window, cx)
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} else {
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SmallVec::new()
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};
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let top_slot_offset = top_slot_elements.len();
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let visible_range = (top_slot_offset + first_visible_element_ix)
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let visible_range = first_visible_element_ix
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..cmp::min(last_visible_element_ix, self.item_count);
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let items = if y_flipped {
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@ -418,20 +414,6 @@ impl Element for UniformList {
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frame_state.items.push(item);
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}
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if let Some(ref top_slot) = self.top_slot {
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top_slot.prepaint(
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&mut top_slot_elements,
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padded_bounds,
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item_height,
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scroll_offset,
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padding,
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can_scroll_horizontally,
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window,
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cx,
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);
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}
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frame_state.top_slot_items = top_slot_elements;
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let bounds = Bounds::new(
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padded_bounds.origin
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+ point(
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@ -448,6 +430,7 @@ impl Element for UniformList {
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let mut decoration = decoration.as_ref().compute(
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visible_range.clone(),
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bounds,
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scroll_offset,
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item_height,
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self.item_count,
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window,
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@ -493,9 +476,6 @@ impl Element for UniformList {
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for decoration in &mut request_layout.decorations {
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decoration.paint(window, cx);
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}
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if let Some(ref top_slot) = self.top_slot {
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top_slot.paint(&mut request_layout.top_slot_items, window, cx);
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}
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},
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)
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}
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@ -518,6 +498,7 @@ pub trait UniformListDecoration {
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&self,
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visible_range: Range<usize>,
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bounds: Bounds<Pixels>,
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scroll_offset: Point<Pixels>,
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item_height: Pixels,
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item_count: usize,
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window: &mut Window,
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@ -592,12 +573,6 @@ impl UniformList {
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self
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}
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/// Sets a top slot for the list.
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pub fn with_top_slot(mut self, top_slot: impl UniformListTopSlot + 'static) -> Self {
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self.top_slot = Some(Box::new(top_slot));
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self
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}
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fn measure_item(
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&self,
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list_width: Option<Pixels>,
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@ -56,8 +56,8 @@ use std::{
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use theme::ThemeSettings;
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use ui::{
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Color, ContextMenu, DecoratedIcon, Icon, IconDecoration, IconDecorationKind, IndentGuideColors,
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IndentGuideLayout, KeyBinding, Label, LabelSize, ListItem, ListItemSpacing, Scrollbar,
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ScrollbarState, StickyCandidate, Tooltip, prelude::*, v_flex,
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IndentGuideLayout, KeyBinding, Label, LabelSize, ListItem, ListItemSpacing, ScrollableHandle,
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Scrollbar, ScrollbarState, StickyCandidate, Tooltip, prelude::*, v_flex,
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};
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use util::{ResultExt, TakeUntilExt, TryFutureExt, maybe, paths::compare_paths};
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use workspace::{
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@ -3327,7 +3327,13 @@ impl ProjectPanel {
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range: Range<usize>,
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window: &mut Window,
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cx: &mut Context<ProjectPanel>,
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mut callback: impl FnMut(&Entry, &HashSet<Arc<Path>>, &mut Window, &mut Context<ProjectPanel>),
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mut callback: impl FnMut(
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&Entry,
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usize,
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&HashSet<Arc<Path>>,
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&mut Window,
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&mut Context<ProjectPanel>,
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),
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) {
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let mut ix = 0;
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for (_, visible_worktree_entries, entries_paths) in &self.visible_entries {
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@ -3348,8 +3354,10 @@ impl ProjectPanel {
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.map(|e| (e.path.clone()))
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.collect()
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});
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for entry in visible_worktree_entries[entry_range].iter() {
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callback(&entry, entries, window, cx);
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let base_index = ix + entry_range.start;
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for (i, entry) in visible_worktree_entries[entry_range].iter().enumerate() {
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let global_index = base_index + i;
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callback(&entry, global_index, entries, window, cx);
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}
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ix = end_ix;
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}
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@ -3930,7 +3938,15 @@ impl ProjectPanel {
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}
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};
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let last_sticky_item = details.sticky.as_ref().map_or(false, |item| item.is_last);
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let show_sticky_shadow = details.sticky.as_ref().map_or(false, |item| {
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if item.is_last {
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let is_scrollable = self.scroll_handle.is_scrollable();
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let is_scrolled = self.scroll_handle.offset().y < px(0.);
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is_scrollable && is_scrolled
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} else {
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false
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}
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});
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let shadow_color_top = hsla(0.0, 0.0, 0.0, 0.15);
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let shadow_color_bottom = hsla(0.0, 0.0, 0.0, 0.);
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let sticky_shadow = div()
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@ -3956,7 +3972,7 @@ impl ProjectPanel {
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.border_r_2()
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.border_color(border_color)
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.hover(|style| style.bg(bg_hover_color).border_color(border_hover_color))
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.when(is_sticky && last_sticky_item, |this| this.child(sticky_shadow))
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.when(show_sticky_shadow, |this| this.child(sticky_shadow))
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.when(!is_sticky, |this| {
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this
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.when(is_highlighted && folded_directory_drag_target.is_none(), |this| this.border_color(transparent_white()).bg(item_colors.drag_over))
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@ -4828,54 +4844,6 @@ impl ProjectPanel {
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None
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}
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fn candidate_entries_in_range_for_sticky(
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&self,
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range: Range<usize>,
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_window: &mut Window,
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_cx: &mut Context<Self>,
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) -> Vec<StickyProjectPanelCandidate> {
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let mut result = Vec::new();
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let mut current_offset = 0;
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for (_, visible_worktree_entries, entries_paths) in &self.visible_entries {
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let worktree_len = visible_worktree_entries.len();
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let worktree_end_offset = current_offset + worktree_len;
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if current_offset >= range.end {
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break;
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}
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if worktree_end_offset > range.start {
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let local_start = range.start.saturating_sub(current_offset);
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let local_end = range.end.saturating_sub(current_offset).min(worktree_len);
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let paths = entries_paths.get_or_init(|| {
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visible_worktree_entries
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.iter()
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.map(|e| e.path.clone())
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.collect()
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});
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let entries_from_this_worktree = visible_worktree_entries[local_start..local_end]
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.iter()
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.enumerate()
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.map(|(i, entry)| {
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let (depth, _) = Self::calculate_depth_and_difference(&entry.entry, paths);
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StickyProjectPanelCandidate {
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index: current_offset + local_start + i,
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depth,
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}
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});
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result.extend(entries_from_this_worktree);
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}
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current_offset = worktree_end_offset;
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}
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result
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}
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fn render_sticky_entries(
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&self,
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child: StickyProjectPanelCandidate,
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@ -4926,6 +4894,10 @@ impl ProjectPanel {
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break 'outer;
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}
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if sticky_parents.is_empty() {
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return SmallVec::new();
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}
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sticky_parents.reverse();
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let git_status_enabled = ProjectPanelSettings::get_global(cx).git_status;
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@ -4940,6 +4912,8 @@ impl ProjectPanel {
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Default::default()
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};
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// already checked if non empty above
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let last_item_index = sticky_parents.len() - 1;
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sticky_parents
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.iter()
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.enumerate()
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@ -4950,7 +4924,7 @@ impl ProjectPanel {
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.unwrap_or_default();
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let sticky_details = Some(StickyDetails {
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sticky_index: index,
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is_last: index == sticky_parents.len() - 1,
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is_last: index == last_item_index,
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});
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let details = self.details_for_entry(
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entry,
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@ -5191,17 +5165,6 @@ impl Render for ProjectPanel {
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items
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})
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})
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.when(show_sticky_scroll, |list| {
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list.with_top_slot(ui::sticky_items(
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cx.entity().clone(),
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|this, range, window, cx| {
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this.candidate_entries_in_range_for_sticky(range, window, cx)
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},
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|this, marker_entry, window, cx| {
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this.render_sticky_entries(marker_entry, window, cx)
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},
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))
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})
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.when(show_indent_guides, |list| {
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list.with_decoration(
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ui::indent_guides(
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@ -5215,7 +5178,7 @@ impl Render for ProjectPanel {
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range,
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window,
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cx,
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|entry, entries, _, _| {
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|entry, _, entries, _, _| {
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let (depth, _) = Self::calculate_depth_and_difference(
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entry, entries,
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);
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@ -5301,6 +5264,30 @@ impl Render for ProjectPanel {
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),
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)
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})
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.when(show_sticky_scroll, |list| {
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list.with_decoration(ui::sticky_items(
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cx.entity().clone(),
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|this, range, window, cx| {
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let mut items = SmallVec::with_capacity(range.end - range.start);
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this.iter_visible_entries(
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range,
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window,
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cx,
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|entry, index, entries, _, _| {
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let (depth, _) =
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Self::calculate_depth_and_difference(entry, entries);
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let candidate =
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StickyProjectPanelCandidate { index, depth };
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items.push(candidate);
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},
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);
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items
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},
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|this, marker_entry, window, cx| {
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this.render_sticky_entries(marker_entry, window, cx)
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},
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))
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})
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.size_full()
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.with_sizing_behavior(ListSizingBehavior::Infer)
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.with_horizontal_sizing_behavior(ListHorizontalSizingBehavior::Unconstrained)
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|
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@ -147,6 +147,7 @@ mod uniform_list {
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&self,
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visible_range: Range<usize>,
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bounds: Bounds<Pixels>,
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_scroll_offset: Point<Pixels>,
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item_height: Pixels,
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item_count: usize,
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window: &mut Window,
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|
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@ -1,7 +1,8 @@
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use std::ops::Range;
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use std::{ops::Range, rc::Rc};
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use gpui::{
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AnyElement, App, AvailableSpace, Bounds, Context, Entity, Pixels, Render, UniformListTopSlot,
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AnyElement, App, AvailableSpace, Bounds, Context, Element, ElementId, Entity, GlobalElementId,
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InspectorElementId, IntoElement, LayoutId, Pixels, Point, Render, Style, UniformListDecoration,
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Window, point, size,
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};
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use smallvec::SmallVec;
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@ -10,16 +11,16 @@ pub trait StickyCandidate {
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fn depth(&self) -> usize;
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}
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#[derive(Clone)]
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pub struct StickyItems<T> {
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compute_fn: Box<dyn Fn(Range<usize>, &mut Window, &mut App) -> Vec<T>>,
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render_fn: Box<dyn Fn(T, &mut Window, &mut App) -> SmallVec<[AnyElement; 8]>>,
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last_item_is_drifting: bool,
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anchor_index: Option<usize>,
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compute_fn: Rc<dyn Fn(Range<usize>, &mut Window, &mut App) -> SmallVec<[T; 8]>>,
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render_fn: Rc<dyn Fn(T, &mut Window, &mut App) -> SmallVec<[AnyElement; 8]>>,
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}
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pub fn sticky_items<V, T>(
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entity: Entity<V>,
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compute_fn: impl Fn(&mut V, Range<usize>, &mut Window, &mut Context<V>) -> Vec<T> + 'static,
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compute_fn: impl Fn(&mut V, Range<usize>, &mut Window, &mut Context<V>) -> SmallVec<[T; 8]>
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+ 'static,
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render_fn: impl Fn(&mut V, T, &mut Window, &mut Context<V>) -> SmallVec<[AnyElement; 8]> + 'static,
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) -> StickyItems<T>
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where
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|
@ -29,37 +30,106 @@ where
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let entity_compute = entity.clone();
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let entity_render = entity.clone();
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let compute_fn = Box::new(
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move |range: Range<usize>, window: &mut Window, cx: &mut App| -> Vec<T> {
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let compute_fn = Rc::new(
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move |range: Range<usize>, window: &mut Window, cx: &mut App| -> SmallVec<[T; 8]> {
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entity_compute.update(cx, |view, cx| compute_fn(view, range, window, cx))
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},
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);
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let render_fn = Box::new(
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let render_fn = Rc::new(
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move |entry: T, window: &mut Window, cx: &mut App| -> SmallVec<[AnyElement; 8]> {
|
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entity_render.update(cx, |view, cx| render_fn(view, entry, window, cx))
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},
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);
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StickyItems {
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compute_fn,
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render_fn,
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last_item_is_drifting: false,
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anchor_index: None,
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}
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}
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impl<T> UniformListTopSlot for StickyItems<T>
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struct StickyItemsElement {
|
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elements: SmallVec<[AnyElement; 8]>,
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}
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|
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impl IntoElement for StickyItemsElement {
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type Element = Self;
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fn into_element(self) -> Self::Element {
|
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self
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}
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}
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impl Element for StickyItemsElement {
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type RequestLayoutState = ();
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type PrepaintState = ();
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fn id(&self) -> Option<ElementId> {
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None
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}
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|
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fn source_location(&self) -> Option<&'static core::panic::Location<'static>> {
|
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None
|
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}
|
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|
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fn request_layout(
|
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&mut self,
|
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_id: Option<&GlobalElementId>,
|
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_inspector_id: Option<&InspectorElementId>,
|
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window: &mut Window,
|
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cx: &mut App,
|
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) -> (LayoutId, Self::RequestLayoutState) {
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(window.request_layout(Style::default(), [], cx), ())
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}
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|
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fn prepaint(
|
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&mut self,
|
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_id: Option<&GlobalElementId>,
|
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_inspector_id: Option<&InspectorElementId>,
|
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_bounds: Bounds<Pixels>,
|
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_request_layout: &mut Self::RequestLayoutState,
|
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_window: &mut Window,
|
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_cx: &mut App,
|
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) -> Self::PrepaintState {
|
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()
|
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}
|
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|
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fn paint(
|
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&mut self,
|
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_id: Option<&GlobalElementId>,
|
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_inspector_id: Option<&InspectorElementId>,
|
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_bounds: Bounds<Pixels>,
|
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_request_layout: &mut Self::RequestLayoutState,
|
||||
_prepaint: &mut Self::PrepaintState,
|
||||
window: &mut Window,
|
||||
cx: &mut App,
|
||||
) {
|
||||
// reverse so that last item is bottom most among sticky items
|
||||
for item in self.elements.iter_mut().rev() {
|
||||
item.paint(window, cx);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<T> UniformListDecoration for StickyItems<T>
|
||||
where
|
||||
T: StickyCandidate + Clone + 'static,
|
||||
{
|
||||
fn compute(
|
||||
&mut self,
|
||||
&self,
|
||||
visible_range: Range<usize>,
|
||||
bounds: Bounds<Pixels>,
|
||||
scroll_offset: Point<Pixels>,
|
||||
item_height: Pixels,
|
||||
_item_count: usize,
|
||||
window: &mut Window,
|
||||
cx: &mut App,
|
||||
) -> SmallVec<[AnyElement; 8]> {
|
||||
) -> AnyElement {
|
||||
let entries = (self.compute_fn)(visible_range.clone(), window, cx);
|
||||
let mut elements = SmallVec::new();
|
||||
|
||||
let mut anchor_entry = None;
|
||||
let mut last_item_is_drifting = false;
|
||||
let mut anchor_index = None;
|
||||
|
||||
let mut iter = entries.iter().enumerate().peekable();
|
||||
while let Some((ix, current_entry)) = iter.next() {
|
||||
|
@ -75,8 +145,8 @@ where
|
|||
let next_depth = next_entry.depth();
|
||||
|
||||
if next_depth < current_depth && next_depth < index_in_range {
|
||||
self.last_item_is_drifting = true;
|
||||
self.anchor_index = Some(visible_range.start + ix);
|
||||
last_item_is_drifting = true;
|
||||
anchor_index = Some(visible_range.start + ix);
|
||||
anchor_entry = Some(current_entry.clone());
|
||||
break;
|
||||
}
|
||||
|
@ -84,67 +154,36 @@ where
|
|||
}
|
||||
|
||||
if let Some(anchor_entry) = anchor_entry {
|
||||
(self.render_fn)(anchor_entry, window, cx)
|
||||
} else {
|
||||
SmallVec::new()
|
||||
}
|
||||
}
|
||||
elements = (self.render_fn)(anchor_entry, window, cx);
|
||||
let items_count = elements.len();
|
||||
|
||||
fn prepaint(
|
||||
&self,
|
||||
items: &mut SmallVec<[AnyElement; 8]>,
|
||||
bounds: Bounds<Pixels>,
|
||||
item_height: Pixels,
|
||||
scroll_offset: gpui::Point<Pixels>,
|
||||
padding: gpui::Edges<Pixels>,
|
||||
can_scroll_horizontally: bool,
|
||||
window: &mut Window,
|
||||
cx: &mut App,
|
||||
) {
|
||||
let items_count = items.len();
|
||||
for (ix, element) in elements.iter_mut().enumerate() {
|
||||
let mut item_y_offset = None;
|
||||
if ix == items_count - 1 && last_item_is_drifting {
|
||||
if let Some(anchor_index) = anchor_index {
|
||||
let scroll_top = -scroll_offset.y;
|
||||
let anchor_top = item_height * anchor_index;
|
||||
let sticky_area_height = item_height * items_count;
|
||||
item_y_offset =
|
||||
Some((anchor_top - scroll_top - sticky_area_height).min(Pixels::ZERO));
|
||||
};
|
||||
}
|
||||
|
||||
for (ix, item) in items.iter_mut().enumerate() {
|
||||
let mut item_y_offset = None;
|
||||
if ix == items_count - 1 && self.last_item_is_drifting {
|
||||
if let Some(anchor_index) = self.anchor_index {
|
||||
let scroll_top = -scroll_offset.y;
|
||||
let anchor_top = item_height * anchor_index;
|
||||
let sticky_area_height = item_height * items_count;
|
||||
item_y_offset =
|
||||
Some((anchor_top - scroll_top - sticky_area_height).min(Pixels::ZERO));
|
||||
};
|
||||
}
|
||||
let sticky_origin = bounds.origin
|
||||
+ point(
|
||||
-scroll_offset.x,
|
||||
-scroll_offset.y + item_height * ix + item_y_offset.unwrap_or(Pixels::ZERO),
|
||||
);
|
||||
|
||||
let sticky_origin = bounds.origin
|
||||
+ point(
|
||||
if can_scroll_horizontally {
|
||||
scroll_offset.x + padding.left
|
||||
} else {
|
||||
scroll_offset.x
|
||||
},
|
||||
item_height * ix + padding.top + item_y_offset.unwrap_or(Pixels::ZERO),
|
||||
let available_space = size(
|
||||
AvailableSpace::Definite(bounds.size.width),
|
||||
AvailableSpace::Definite(item_height),
|
||||
);
|
||||
|
||||
let available_width = if can_scroll_horizontally {
|
||||
bounds.size.width + scroll_offset.x.abs()
|
||||
} else {
|
||||
bounds.size.width
|
||||
};
|
||||
|
||||
let available_space = size(
|
||||
AvailableSpace::Definite(available_width),
|
||||
AvailableSpace::Definite(item_height),
|
||||
);
|
||||
|
||||
item.layout_as_root(available_space, window, cx);
|
||||
item.prepaint_at(sticky_origin, window, cx);
|
||||
element.layout_as_root(available_space, window, cx);
|
||||
element.prepaint_at(sticky_origin, window, cx);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn paint(&self, items: &mut SmallVec<[AnyElement; 8]>, window: &mut Window, cx: &mut App) {
|
||||
// reverse so that last item is bottom most among sticky items
|
||||
for item in items.iter_mut().rev() {
|
||||
item.paint(window, cx);
|
||||
}
|
||||
StickyItemsElement { elements }.into_any_element()
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue