
Follow up: https://github.com/zed-industries/zed/pull/34042 - Removes `top_slot_items` from `uniform_list` in favor of using existing `decorations` - Add condition to only show shadow for sticky item when list is scrolled and scrollable Release Notes: - N/A
636 lines
25 KiB
Rust
636 lines
25 KiB
Rust
//! A scrollable list of elements with uniform height, optimized for large lists.
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//! Rather than use the full taffy layout system, uniform_list simply measures
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//! the first element and then lays out all remaining elements in a line based on that
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//! measurement. This is much faster than the full layout system, but only works for
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//! elements with uniform height.
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use crate::{
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AnyElement, App, AvailableSpace, Bounds, ContentMask, Element, ElementId, GlobalElementId,
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Hitbox, InspectorElementId, InteractiveElement, Interactivity, IntoElement, IsZero, LayoutId,
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ListSizingBehavior, Overflow, Pixels, Point, ScrollHandle, Size, StyleRefinement, Styled,
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Window, point, size,
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};
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use smallvec::SmallVec;
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use std::{cell::RefCell, cmp, ops::Range, rc::Rc};
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use super::ListHorizontalSizingBehavior;
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/// uniform_list provides lazy rendering for a set of items that are of uniform height.
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/// When rendered into a container with overflow-y: hidden and a fixed (or max) height,
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/// uniform_list will only render the visible subset of items.
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#[track_caller]
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pub fn uniform_list<R>(
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id: impl Into<ElementId>,
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item_count: usize,
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f: impl 'static + Fn(Range<usize>, &mut Window, &mut App) -> Vec<R>,
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) -> UniformList
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where
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R: IntoElement,
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{
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let id = id.into();
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let mut base_style = StyleRefinement::default();
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base_style.overflow.y = Some(Overflow::Scroll);
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let render_range = move |range: Range<usize>, window: &mut Window, cx: &mut App| {
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f(range, window, cx)
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.into_iter()
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.map(|component| component.into_any_element())
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.collect()
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};
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UniformList {
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item_count,
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item_to_measure_index: 0,
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render_items: Box::new(render_range),
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decorations: Vec::new(),
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interactivity: Interactivity {
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element_id: Some(id),
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base_style: Box::new(base_style),
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..Interactivity::new()
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},
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scroll_handle: None,
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sizing_behavior: ListSizingBehavior::default(),
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horizontal_sizing_behavior: ListHorizontalSizingBehavior::default(),
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}
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}
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/// A list element for efficiently laying out and displaying a list of uniform-height elements.
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pub struct UniformList {
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item_count: usize,
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item_to_measure_index: usize,
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render_items: Box<
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dyn for<'a> Fn(Range<usize>, &'a mut Window, &'a mut App) -> SmallVec<[AnyElement; 64]>,
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>,
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decorations: Vec<Box<dyn UniformListDecoration>>,
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interactivity: Interactivity,
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scroll_handle: Option<UniformListScrollHandle>,
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sizing_behavior: ListSizingBehavior,
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horizontal_sizing_behavior: ListHorizontalSizingBehavior,
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}
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/// Frame state used by the [UniformList].
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pub struct UniformListFrameState {
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items: SmallVec<[AnyElement; 32]>,
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decorations: SmallVec<[AnyElement; 1]>,
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}
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/// A handle for controlling the scroll position of a uniform list.
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/// This should be stored in your view and passed to the uniform_list on each frame.
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#[derive(Clone, Debug, Default)]
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pub struct UniformListScrollHandle(pub Rc<RefCell<UniformListScrollState>>);
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/// Where to place the element scrolled to.
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#[derive(Clone, Copy, Debug, PartialEq, Eq)]
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pub enum ScrollStrategy {
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/// Place the element at the top of the list's viewport.
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Top,
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/// Attempt to place the element in the middle of the list's viewport.
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/// May not be possible if there's not enough list items above the item scrolled to:
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/// in this case, the element will be placed at the closest possible position.
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Center,
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/// Scrolls the element to be at the given item index from the top of the viewport.
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ToPosition(usize),
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}
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#[derive(Clone, Debug, Default)]
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#[allow(missing_docs)]
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pub struct UniformListScrollState {
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pub base_handle: ScrollHandle,
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pub deferred_scroll_to_item: Option<(usize, ScrollStrategy)>,
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/// Size of the item, captured during last layout.
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pub last_item_size: Option<ItemSize>,
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/// Whether the list was vertically flipped during last layout.
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pub y_flipped: bool,
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}
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#[derive(Copy, Clone, Debug, Default)]
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/// The size of the item and its contents.
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pub struct ItemSize {
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/// The size of the item.
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pub item: Size<Pixels>,
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/// The size of the item's contents, which may be larger than the item itself,
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/// if the item was bounded by a parent element.
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pub contents: Size<Pixels>,
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}
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impl UniformListScrollHandle {
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/// Create a new scroll handle to bind to a uniform list.
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pub fn new() -> Self {
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Self(Rc::new(RefCell::new(UniformListScrollState {
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base_handle: ScrollHandle::new(),
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deferred_scroll_to_item: None,
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last_item_size: None,
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y_flipped: false,
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})))
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}
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/// Scroll the list to the given item index.
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pub fn scroll_to_item(&self, ix: usize, strategy: ScrollStrategy) {
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self.0.borrow_mut().deferred_scroll_to_item = Some((ix, strategy));
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}
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/// Check if the list is flipped vertically.
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pub fn y_flipped(&self) -> bool {
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self.0.borrow().y_flipped
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}
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/// Get the index of the topmost visible child.
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#[cfg(any(test, feature = "test-support"))]
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pub fn logical_scroll_top_index(&self) -> usize {
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let this = self.0.borrow();
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this.deferred_scroll_to_item
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.map(|(ix, _)| ix)
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.unwrap_or_else(|| this.base_handle.logical_scroll_top().0)
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}
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/// Checks if the list can be scrolled vertically.
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pub fn is_scrollable(&self) -> bool {
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if let Some(size) = self.0.borrow().last_item_size {
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size.contents.height > size.item.height
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} else {
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false
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}
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}
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}
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impl Styled for UniformList {
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fn style(&mut self) -> &mut StyleRefinement {
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&mut self.interactivity.base_style
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}
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}
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impl Element for UniformList {
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type RequestLayoutState = UniformListFrameState;
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type PrepaintState = Option<Hitbox>;
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fn id(&self) -> Option<ElementId> {
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self.interactivity.element_id.clone()
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}
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fn source_location(&self) -> Option<&'static core::panic::Location<'static>> {
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None
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}
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fn request_layout(
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&mut self,
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global_id: Option<&GlobalElementId>,
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inspector_id: Option<&InspectorElementId>,
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window: &mut Window,
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cx: &mut App,
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) -> (LayoutId, Self::RequestLayoutState) {
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let max_items = self.item_count;
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let item_size = self.measure_item(None, window, cx);
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let layout_id = self.interactivity.request_layout(
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global_id,
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inspector_id,
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window,
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cx,
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|style, window, cx| match self.sizing_behavior {
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ListSizingBehavior::Infer => {
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window.with_text_style(style.text_style().cloned(), |window| {
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window.request_measured_layout(
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style,
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move |known_dimensions, available_space, _window, _cx| {
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let desired_height = item_size.height * max_items;
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let width = known_dimensions.width.unwrap_or(match available_space
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.width
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{
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AvailableSpace::Definite(x) => x,
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AvailableSpace::MinContent | AvailableSpace::MaxContent => {
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item_size.width
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}
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});
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let height = match available_space.height {
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AvailableSpace::Definite(height) => desired_height.min(height),
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AvailableSpace::MinContent | AvailableSpace::MaxContent => {
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desired_height
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}
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};
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size(width, height)
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},
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)
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})
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}
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ListSizingBehavior::Auto => window
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.with_text_style(style.text_style().cloned(), |window| {
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window.request_layout(style, None, cx)
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}),
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},
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);
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(
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layout_id,
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UniformListFrameState {
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items: SmallVec::new(),
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decorations: SmallVec::new(),
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},
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)
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}
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fn prepaint(
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&mut self,
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global_id: Option<&GlobalElementId>,
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inspector_id: Option<&InspectorElementId>,
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bounds: Bounds<Pixels>,
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frame_state: &mut Self::RequestLayoutState,
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window: &mut Window,
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cx: &mut App,
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) -> Option<Hitbox> {
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let style = self
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.interactivity
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.compute_style(global_id, None, window, cx);
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let border = style.border_widths.to_pixels(window.rem_size());
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let padding = style
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.padding
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.to_pixels(bounds.size.into(), window.rem_size());
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let padded_bounds = Bounds::from_corners(
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bounds.origin + point(border.left + padding.left, border.top + padding.top),
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bounds.bottom_right()
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- point(border.right + padding.right, border.bottom + padding.bottom),
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);
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let can_scroll_horizontally = matches!(
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self.horizontal_sizing_behavior,
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ListHorizontalSizingBehavior::Unconstrained
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);
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let longest_item_size = self.measure_item(None, window, cx);
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let content_width = if can_scroll_horizontally {
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padded_bounds.size.width.max(longest_item_size.width)
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} else {
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padded_bounds.size.width
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};
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let content_size = Size {
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width: content_width,
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height: longest_item_size.height * self.item_count + padding.top + padding.bottom,
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};
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let shared_scroll_offset = self.interactivity.scroll_offset.clone().unwrap();
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let item_height = longest_item_size.height;
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let shared_scroll_to_item = self.scroll_handle.as_mut().and_then(|handle| {
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let mut handle = handle.0.borrow_mut();
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handle.last_item_size = Some(ItemSize {
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item: padded_bounds.size,
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contents: content_size,
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});
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handle.deferred_scroll_to_item.take()
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});
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self.interactivity.prepaint(
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global_id,
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inspector_id,
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bounds,
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content_size,
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window,
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cx,
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|style, mut scroll_offset, hitbox, window, cx| {
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let border = style.border_widths.to_pixels(window.rem_size());
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let padding = style
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.padding
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.to_pixels(bounds.size.into(), window.rem_size());
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let padded_bounds = Bounds::from_corners(
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bounds.origin + point(border.left + padding.left, border.top),
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bounds.bottom_right() - point(border.right + padding.right, border.bottom),
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);
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let y_flipped = if let Some(scroll_handle) = self.scroll_handle.as_mut() {
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let mut scroll_state = scroll_handle.0.borrow_mut();
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scroll_state.base_handle.set_bounds(bounds);
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scroll_state.y_flipped
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} else {
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false
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};
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if self.item_count > 0 {
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let content_height =
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item_height * self.item_count + padding.top + padding.bottom;
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let is_scrolled_vertically = !scroll_offset.y.is_zero();
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let min_vertical_scroll_offset = padded_bounds.size.height - content_height;
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if is_scrolled_vertically && scroll_offset.y < min_vertical_scroll_offset {
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shared_scroll_offset.borrow_mut().y = min_vertical_scroll_offset;
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scroll_offset.y = min_vertical_scroll_offset;
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}
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let content_width = content_size.width + padding.left + padding.right;
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let is_scrolled_horizontally =
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can_scroll_horizontally && !scroll_offset.x.is_zero();
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if is_scrolled_horizontally && content_width <= padded_bounds.size.width {
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shared_scroll_offset.borrow_mut().x = Pixels::ZERO;
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scroll_offset.x = Pixels::ZERO;
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}
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if let Some((mut ix, scroll_strategy)) = shared_scroll_to_item {
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if y_flipped {
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ix = self.item_count.saturating_sub(ix + 1);
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}
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let list_height = padded_bounds.size.height;
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let mut updated_scroll_offset = shared_scroll_offset.borrow_mut();
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let item_top = item_height * ix + padding.top;
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let item_bottom = item_top + item_height;
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let scroll_top = -updated_scroll_offset.y;
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let mut scrolled_to_top = false;
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if item_top < scroll_top + padding.top {
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scrolled_to_top = true;
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updated_scroll_offset.y = -(item_top) + padding.top;
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} else if item_bottom > scroll_top + list_height - padding.bottom {
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scrolled_to_top = true;
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updated_scroll_offset.y = -(item_bottom - list_height) - padding.bottom;
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}
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match scroll_strategy {
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ScrollStrategy::Top => {}
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ScrollStrategy::Center => {
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if scrolled_to_top {
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let item_center = item_top + item_height / 2.0;
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let target_scroll_top = item_center - list_height / 2.0;
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if item_top < scroll_top
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|| item_bottom > scroll_top + list_height
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{
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updated_scroll_offset.y = -target_scroll_top
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.max(Pixels::ZERO)
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.min(content_height - list_height)
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.max(Pixels::ZERO);
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}
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}
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}
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ScrollStrategy::ToPosition(sticky_index) => {
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let target_y_in_viewport = item_height * sticky_index;
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let target_scroll_top = item_top - target_y_in_viewport;
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let max_scroll_top =
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(content_height - list_height).max(Pixels::ZERO);
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let new_scroll_top =
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target_scroll_top.clamp(Pixels::ZERO, max_scroll_top);
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updated_scroll_offset.y = -new_scroll_top;
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}
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}
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scroll_offset = *updated_scroll_offset
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}
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let first_visible_element_ix =
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(-(scroll_offset.y + padding.top) / item_height).floor() as usize;
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let last_visible_element_ix = ((-scroll_offset.y + padded_bounds.size.height)
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/ item_height)
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.ceil() as usize;
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let visible_range = first_visible_element_ix
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..cmp::min(last_visible_element_ix, self.item_count);
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let items = if y_flipped {
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let flipped_range = self.item_count.saturating_sub(visible_range.end)
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..self.item_count.saturating_sub(visible_range.start);
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let mut items = (self.render_items)(flipped_range, window, cx);
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items.reverse();
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items
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} else {
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(self.render_items)(visible_range.clone(), window, cx)
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};
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let content_mask = ContentMask { bounds };
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window.with_content_mask(Some(content_mask), |window| {
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for (mut item, ix) in items.into_iter().zip(visible_range.clone()) {
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let item_origin = padded_bounds.origin
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+ point(
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if can_scroll_horizontally {
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scroll_offset.x + padding.left
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} else {
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scroll_offset.x
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},
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item_height * ix + scroll_offset.y + padding.top,
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);
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let available_width = if can_scroll_horizontally {
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padded_bounds.size.width + scroll_offset.x.abs()
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} else {
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padded_bounds.size.width
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};
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let available_space = size(
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AvailableSpace::Definite(available_width),
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AvailableSpace::Definite(item_height),
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);
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item.layout_as_root(available_space, window, cx);
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item.prepaint_at(item_origin, window, cx);
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frame_state.items.push(item);
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}
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let bounds = Bounds::new(
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padded_bounds.origin
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+ point(
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if can_scroll_horizontally {
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scroll_offset.x + padding.left
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} else {
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scroll_offset.x
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},
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scroll_offset.y + padding.top,
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),
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padded_bounds.size,
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);
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for decoration in &self.decorations {
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let mut decoration = decoration.as_ref().compute(
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visible_range.clone(),
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bounds,
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scroll_offset,
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item_height,
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self.item_count,
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window,
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cx,
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);
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let available_space = size(
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AvailableSpace::Definite(bounds.size.width),
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AvailableSpace::Definite(bounds.size.height),
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);
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decoration.layout_as_root(available_space, window, cx);
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decoration.prepaint_at(bounds.origin, window, cx);
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frame_state.decorations.push(decoration);
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}
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});
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}
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hitbox
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},
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)
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}
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|
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fn paint(
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&mut self,
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global_id: Option<&GlobalElementId>,
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inspector_id: Option<&InspectorElementId>,
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bounds: Bounds<crate::Pixels>,
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request_layout: &mut Self::RequestLayoutState,
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hitbox: &mut Option<Hitbox>,
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window: &mut Window,
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cx: &mut App,
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) {
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self.interactivity.paint(
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global_id,
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inspector_id,
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bounds,
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hitbox.as_ref(),
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window,
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cx,
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|_, window, cx| {
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for item in &mut request_layout.items {
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item.paint(window, cx);
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}
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for decoration in &mut request_layout.decorations {
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decoration.paint(window, cx);
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}
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},
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)
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}
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}
|
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|
|
impl IntoElement for UniformList {
|
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type Element = Self;
|
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|
|
fn into_element(self) -> Self::Element {
|
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self
|
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}
|
|
}
|
|
|
|
/// A decoration for a [`UniformList`]. This can be used for various things,
|
|
/// such as rendering indent guides, or other visual effects.
|
|
pub trait UniformListDecoration {
|
|
/// Compute the decoration element, given the visible range of list items,
|
|
/// the bounds of the list, and the height of each item.
|
|
fn compute(
|
|
&self,
|
|
visible_range: Range<usize>,
|
|
bounds: Bounds<Pixels>,
|
|
scroll_offset: Point<Pixels>,
|
|
item_height: Pixels,
|
|
item_count: usize,
|
|
window: &mut Window,
|
|
cx: &mut App,
|
|
) -> AnyElement;
|
|
}
|
|
|
|
/// A trait for implementing top slots in a [`UniformList`].
|
|
/// Top slots are elements that appear at the top of the list and can adjust
|
|
/// the visible range of list items.
|
|
pub trait UniformListTopSlot {
|
|
/// Returns elements to render at the top slot for the given visible range.
|
|
fn compute(
|
|
&mut self,
|
|
visible_range: Range<usize>,
|
|
window: &mut Window,
|
|
cx: &mut App,
|
|
) -> SmallVec<[AnyElement; 8]>;
|
|
|
|
/// Layout and prepaint the top slot elements.
|
|
fn prepaint(
|
|
&self,
|
|
elements: &mut SmallVec<[AnyElement; 8]>,
|
|
bounds: Bounds<Pixels>,
|
|
item_height: Pixels,
|
|
scroll_offset: Point<Pixels>,
|
|
padding: crate::Edges<Pixels>,
|
|
can_scroll_horizontally: bool,
|
|
window: &mut Window,
|
|
cx: &mut App,
|
|
);
|
|
|
|
/// Paint the top slot elements.
|
|
fn paint(&self, elements: &mut SmallVec<[AnyElement; 8]>, window: &mut Window, cx: &mut App);
|
|
}
|
|
|
|
impl UniformList {
|
|
/// Selects a specific list item for measurement.
|
|
pub fn with_width_from_item(mut self, item_index: Option<usize>) -> Self {
|
|
self.item_to_measure_index = item_index.unwrap_or(0);
|
|
self
|
|
}
|
|
|
|
/// Sets the sizing behavior, similar to the `List` element.
|
|
pub fn with_sizing_behavior(mut self, behavior: ListSizingBehavior) -> Self {
|
|
self.sizing_behavior = behavior;
|
|
self
|
|
}
|
|
|
|
/// Sets the horizontal sizing behavior, controlling the way list items laid out horizontally.
|
|
/// With [`ListHorizontalSizingBehavior::Unconstrained`] behavior, every item and the list itself will
|
|
/// have the size of the widest item and lay out pushing the `end_slot` to the right end.
|
|
pub fn with_horizontal_sizing_behavior(
|
|
mut self,
|
|
behavior: ListHorizontalSizingBehavior,
|
|
) -> Self {
|
|
self.horizontal_sizing_behavior = behavior;
|
|
match behavior {
|
|
ListHorizontalSizingBehavior::FitList => {
|
|
self.interactivity.base_style.overflow.x = None;
|
|
}
|
|
ListHorizontalSizingBehavior::Unconstrained => {
|
|
self.interactivity.base_style.overflow.x = Some(Overflow::Scroll);
|
|
}
|
|
}
|
|
self
|
|
}
|
|
|
|
/// Adds a decoration element to the list.
|
|
pub fn with_decoration(mut self, decoration: impl UniformListDecoration + 'static) -> Self {
|
|
self.decorations.push(Box::new(decoration));
|
|
self
|
|
}
|
|
|
|
fn measure_item(
|
|
&self,
|
|
list_width: Option<Pixels>,
|
|
window: &mut Window,
|
|
cx: &mut App,
|
|
) -> Size<Pixels> {
|
|
if self.item_count == 0 {
|
|
return Size::default();
|
|
}
|
|
|
|
let item_ix = cmp::min(self.item_to_measure_index, self.item_count - 1);
|
|
let mut items = (self.render_items)(item_ix..item_ix + 1, window, cx);
|
|
let Some(mut item_to_measure) = items.pop() else {
|
|
return Size::default();
|
|
};
|
|
let available_space = size(
|
|
list_width.map_or(AvailableSpace::MinContent, |width| {
|
|
AvailableSpace::Definite(width)
|
|
}),
|
|
AvailableSpace::MinContent,
|
|
);
|
|
item_to_measure.layout_as_root(available_space, window, cx)
|
|
}
|
|
|
|
/// Track and render scroll state of this list with reference to the given scroll handle.
|
|
pub fn track_scroll(mut self, handle: UniformListScrollHandle) -> Self {
|
|
self.interactivity.tracked_scroll_handle = Some(handle.0.borrow().base_handle.clone());
|
|
self.scroll_handle = Some(handle);
|
|
self
|
|
}
|
|
|
|
/// Sets whether the list is flipped vertically, such that item 0 appears at the bottom.
|
|
pub fn y_flipped(mut self, y_flipped: bool) -> Self {
|
|
if let Some(ref scroll_handle) = self.scroll_handle {
|
|
let mut scroll_state = scroll_handle.0.borrow_mut();
|
|
let mut base_handle = &scroll_state.base_handle;
|
|
let offset = base_handle.offset();
|
|
match scroll_state.last_item_size {
|
|
Some(last_size) if scroll_state.y_flipped != y_flipped => {
|
|
let new_y_offset =
|
|
-(offset.y + last_size.contents.height - last_size.item.height);
|
|
base_handle.set_offset(point(offset.x, new_y_offset));
|
|
scroll_state.y_flipped = y_flipped;
|
|
}
|
|
// Handle case where list is initially flipped.
|
|
None if y_flipped => {
|
|
base_handle.set_offset(point(offset.x, Pixels::MIN));
|
|
scroll_state.y_flipped = y_flipped;
|
|
}
|
|
_ => {}
|
|
}
|
|
}
|
|
self
|
|
}
|
|
}
|
|
|
|
impl InteractiveElement for UniformList {
|
|
fn interactivity(&mut self) -> &mut crate::Interactivity {
|
|
&mut self.interactivity
|
|
}
|
|
}
|