Make Node::context optional as well

This was an oversight in d09dfe0.

Co-Authored-By: Marshall <marshall@zed.dev>
This commit is contained in:
Antonio Scandurra 2023-12-06 18:02:45 +01:00
parent 5e558e2a58
commit 2aee3e3192
2 changed files with 9 additions and 9 deletions

View file

@ -28,7 +28,7 @@ pub(crate) struct DispatchTree {
pub(crate) struct DispatchNode { pub(crate) struct DispatchNode {
pub key_listeners: SmallVec<[KeyListener; 2]>, pub key_listeners: SmallVec<[KeyListener; 2]>,
pub action_listeners: SmallVec<[DispatchActionListener; 16]>, pub action_listeners: SmallVec<[DispatchActionListener; 16]>,
pub context: KeyContext, pub context: Option<KeyContext>,
parent: Option<DispatchNodeId>, parent: Option<DispatchNodeId>,
} }
@ -70,14 +70,14 @@ impl DispatchTree {
}); });
self.node_stack.push(node_id); self.node_stack.push(node_id);
if let Some(context) = context { if let Some(context) = context {
self.active_node().context = context.clone(); self.active_node().context = Some(context.clone());
self.context_stack.push(context); self.context_stack.push(context);
} }
} }
pub fn pop_node(&mut self) { pub fn pop_node(&mut self) {
let node_id = self.node_stack.pop().unwrap(); let node_id = self.node_stack.pop().unwrap();
if !self.nodes[node_id.0].context.is_empty() { if self.nodes[node_id.0].context.is_some() {
self.context_stack.pop(); self.context_stack.pop();
} }
} }
@ -95,8 +95,8 @@ impl DispatchTree {
self.context_stack.clear(); self.context_stack.clear();
for node_id in dispatch_path { for node_id in dispatch_path {
let node = self.node(node_id); let node = self.node(node_id);
if !node.context.is_empty() { if let Some(context) = node.context.clone() {
self.context_stack.push(node.context.clone()); self.context_stack.push(context);
} }
if let Some((context_stack, matcher)) = old_tree if let Some((context_stack, matcher)) = old_tree

View file

@ -1393,8 +1393,8 @@ impl<'a> WindowContext<'a> {
for node_id in &dispatch_path { for node_id in &dispatch_path {
let node = self.window.current_frame.dispatch_tree.node(*node_id); let node = self.window.current_frame.dispatch_tree.node(*node_id);
if !node.context.is_empty() { if let Some(context) = node.context.clone() {
context_stack.push(node.context.clone()); context_stack.push(context);
} }
for key_listener in node.key_listeners.clone() { for key_listener in node.key_listeners.clone() {
@ -1418,7 +1418,7 @@ impl<'a> WindowContext<'a> {
// Match keystrokes // Match keystrokes
let node = self.window.current_frame.dispatch_tree.node(*node_id); let node = self.window.current_frame.dispatch_tree.node(*node_id);
if !node.context.is_empty() { if node.context.is_some() {
if let Some(key_down_event) = event.downcast_ref::<KeyDownEvent>() { if let Some(key_down_event) = event.downcast_ref::<KeyDownEvent>() {
if let Some(found) = self if let Some(found) = self
.window .window
@ -1563,7 +1563,7 @@ impl<'a> WindowContext<'a> {
let context_stack = dispatch_tree let context_stack = dispatch_tree
.dispatch_path(node_id) .dispatch_path(node_id)
.into_iter() .into_iter()
.map(|node_id| dispatch_tree.node(node_id).context.clone()) .filter_map(|node_id| dispatch_tree.node(node_id).context.clone())
.collect(); .collect();
dispatch_tree.bindings_for_action(action, &context_stack) dispatch_tree.bindings_for_action(action, &context_stack)
} }