Revert "Use correct context path for focused element in WindowContext::bindings_for_action (#18843)" (#20367)

@JosephTLyons found that this broke display of keybindings in the recent
projects modal.

Release Notes:

- N/A
This commit is contained in:
Michael Sloan 2024-11-07 09:45:23 -07:00 committed by GitHub
parent 453c41205b
commit 2c4984091c
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
3 changed files with 34 additions and 34 deletions

View file

@ -68,7 +68,7 @@ pub(crate) struct DispatchNodeId(usize);
pub(crate) struct DispatchTree {
node_stack: Vec<DispatchNodeId>,
context_stack: Vec<KeyContext>,
pub(crate) context_stack: Vec<KeyContext>,
view_stack: Vec<EntityId>,
nodes: Vec<DispatchNode>,
focusable_node_ids: FxHashMap<FocusId, DispatchNodeId>,
@ -396,13 +396,13 @@ impl DispatchTree {
pub fn bindings_for_action(
&self,
action: &dyn Action,
context_path: &[KeyContext],
context_stack: &[KeyContext],
) -> Vec<KeyBinding> {
let keymap = self.keymap.borrow();
keymap
.bindings_for_action(action)
.filter(|binding| {
let (bindings, _) = keymap.bindings_for_input(&binding.keystrokes, context_path);
let (bindings, _) = keymap.bindings_for_input(&binding.keystrokes, context_stack);
bindings
.iter()
.next()
@ -519,13 +519,6 @@ impl DispatchTree {
dispatch_path
}
pub fn context_path(&self, node_id: DispatchNodeId) -> SmallVec<[KeyContext; 32]> {
self.dispatch_path(node_id)
.into_iter()
.filter_map(|node_id| self.node(node_id).context.clone())
.collect()
}
pub fn focus_path(&self, focus_id: FocusId) -> SmallVec<[FocusId; 8]> {
let mut focus_path: SmallVec<[FocusId; 8]> = SmallVec::new();
let mut current_node_id = self.focusable_node_ids.get(&focus_id).copied();

View file

@ -139,7 +139,7 @@ impl Keymap {
pub fn bindings_for_input(
&self,
input: &[Keystroke],
context_path: &[KeyContext],
context_stack: &[KeyContext],
) -> (SmallVec<[KeyBinding; 1]>, bool) {
let possibilities = self.bindings().rev().filter_map(|binding| {
binding
@ -151,8 +151,8 @@ impl Keymap {
let mut is_pending = None;
'outer: for (binding, pending) in possibilities {
for depth in (0..=context_path.len()).rev() {
if self.binding_enabled(binding, &context_path[0..depth]) {
for depth in (0..=context_stack.len()).rev() {
if self.binding_enabled(binding, &context_stack[0..depth]) {
if is_pending.is_none() {
is_pending = Some(pending);
}

View file

@ -3683,11 +3683,22 @@ impl<'a> WindowContext<'a> {
/// Returns all available actions for the focused element.
pub fn available_actions(&self) -> Vec<Box<dyn Action>> {
let node_id = self
.window
.focus
.and_then(|focus_id| {
self.window
.rendered_frame
.dispatch_tree
.focusable_node_id(focus_id)
})
.unwrap_or_else(|| self.window.rendered_frame.dispatch_tree.root_node_id());
let mut actions = self
.window
.rendered_frame
.dispatch_tree
.available_actions(self.focused_node_id());
.available_actions(node_id);
for action_type in self.global_action_listeners.keys() {
if let Err(ix) = actions.binary_search_by_key(action_type, |a| a.as_any().type_id()) {
let action = self.actions.build_action_type(action_type).ok();
@ -3701,9 +3712,13 @@ impl<'a> WindowContext<'a> {
/// Returns key bindings that invoke the given action on the currently focused element.
pub fn bindings_for_action(&self, action: &dyn Action) -> Vec<KeyBinding> {
let dispatch_tree = &self.window.rendered_frame.dispatch_tree;
dispatch_tree
.bindings_for_action(action, &dispatch_tree.context_path(self.focused_node_id()))
self.window
.rendered_frame
.dispatch_tree
.bindings_for_action(
action,
&self.window.rendered_frame.dispatch_tree.context_stack,
)
}
/// Returns key bindings that invoke the given action on the currently focused element.
@ -3719,23 +3734,15 @@ impl<'a> WindowContext<'a> {
) -> Vec<KeyBinding> {
let dispatch_tree = &self.window.rendered_frame.dispatch_tree;
if let Some(node_id) = dispatch_tree.focusable_node_id(focus_handle.id) {
dispatch_tree.bindings_for_action(action, &dispatch_tree.context_path(node_id))
} else {
vec![]
}
}
fn focused_node_id(&self) -> DispatchNodeId {
self.window
.focus
.and_then(|focus_id| {
self.window
.rendered_frame
.dispatch_tree
.focusable_node_id(focus_id)
})
.unwrap_or_else(|| self.window.rendered_frame.dispatch_tree.root_node_id())
let Some(node_id) = dispatch_tree.focusable_node_id(focus_handle.id) else {
return vec![];
};
let context_stack: Vec<_> = dispatch_tree
.dispatch_path(node_id)
.into_iter()
.filter_map(|node_id| dispatch_tree.node(node_id).context.clone())
.collect();
dispatch_tree.bindings_for_action(action, &context_stack)
}
/// Returns a generic event listener that invokes the given listener with the view and context associated with the given view handle.