Compiling checkpoint
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11 changed files with 375 additions and 345 deletions
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@ -1,52 +1,94 @@
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#![allow(dead_code, unused_variables)]
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use gpui::{elements::Empty, Element};
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use element::{AnyElement, Element};
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use frame::frame;
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use log::LevelFilter;
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use simplelog::SimpleLogger;
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use taffy::tree::NodeId;
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fn main() {
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SimpleLogger::init(LevelFilter::Info, Default::default()).expect("could not initialize logger");
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gpui::App::new(()).unwrap().run(|cx| {
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cx.platform().activate(true);
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// cx.add_window(
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// WindowOptions {
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// titlebar: Some(TitlebarOptions {
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// appears_transparent: true,
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// ..Default::default()
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// }),
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// ..Default::default()
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// },
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// |_| view(|_| Playground::new()),
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// Default::default(),
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// // |_| view(|_| Playground::new()),
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// );
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});
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}
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use std::marker::PhantomData;
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use themes::ThemeColors;
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use themes::{rose_pine, ThemeColors};
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mod adapter;
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mod color;
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mod element;
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mod frame;
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mod style;
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mod themes;
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mod tokens;
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#[derive(Element, Clone)]
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pub struct Playground<V: 'static>(PhantomData<V>);
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pub struct Playground<V: 'static>(AnyElement<V>);
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impl<V> Playground<V> {
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pub fn new() -> Self {
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Self(PhantomData)
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impl<V: 'static> gpui::Element<V> for Playground<V> {
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type LayoutState = NodeId;
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type PaintState = ();
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fn layout(
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&mut self,
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constraint: gpui::SizeConstraint,
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view: &mut V,
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cx: &mut gpui::LayoutContext<V>,
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) -> (gpui::geometry::vector::Vector2F, Self::LayoutState) {
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todo!()
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}
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pub fn render(&mut self, _: &mut V, _: &mut gpui::ViewContext<V>) -> impl Element<V> {
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Empty::new()
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// workspace(&rose_pine::dawn())
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fn paint(
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&mut self,
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scene: &mut gpui::SceneBuilder,
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bounds: gpui::geometry::rect::RectF,
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visible_bounds: gpui::geometry::rect::RectF,
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layout: &mut Self::LayoutState,
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view: &mut V,
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cx: &mut gpui::PaintContext<V>,
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) -> Self::PaintState {
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todo!()
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}
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fn rect_for_text_range(
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&self,
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range_utf16: std::ops::Range<usize>,
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bounds: gpui::geometry::rect::RectF,
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visible_bounds: gpui::geometry::rect::RectF,
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layout: &Self::LayoutState,
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paint: &Self::PaintState,
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view: &V,
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cx: &gpui::ViewContext<V>,
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) -> Option<gpui::geometry::rect::RectF> {
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todo!()
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}
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fn debug(
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&self,
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bounds: gpui::geometry::rect::RectF,
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layout: &Self::LayoutState,
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paint: &Self::PaintState,
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view: &V,
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cx: &gpui::ViewContext<V>,
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) -> gpui::serde_json::Value {
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todo!()
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}
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}
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// fn workspace<V: 'static>(theme: &ThemeColors) -> impl Element<V> {
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impl<V> Playground<V> {
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pub fn new() -> Self {
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Self(workspace(&rose_pine::moon()).into_any())
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}
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}
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fn workspace<V: 'static>(theme: &ThemeColors) -> impl Element<V> {
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frame()
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}
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// todo!()
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// // column()
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// // .size(auto())
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