inline_completion_button: Put "Eager Preview Mode" menu entry behind a feature flag (#24734)
This PR puts the "Eager Preview Mode" menu entry behind a feature flag rather than a staff flag. Currently it defaults to `false` for staff so that it doesn't leak into any marketing/launch materials. Folks who want to see it can opt-in to the flag explicitly, for now. Release Notes: - N/A
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2 changed files with 19 additions and 10 deletions
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@ -69,6 +69,17 @@ impl FeatureFlag for PredictEditsRateCompletionsFeatureFlag {
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const NAME: &'static str = "predict-edits-rate-completions";
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const NAME: &'static str = "predict-edits-rate-completions";
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}
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}
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/// A feature flag that controls whether "non eager mode" (holding `alt` to preview) is publicized.
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pub struct PredictEditsNonEagerModeFeatureFlag;
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impl FeatureFlag for PredictEditsNonEagerModeFeatureFlag {
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const NAME: &'static str = "predict-edits-non-eager-mode";
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fn enabled_for_staff() -> bool {
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// Don't show to staff so it doesn't leak into media for the launch.
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false
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}
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}
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pub struct GitUiFeatureFlag;
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pub struct GitUiFeatureFlag;
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impl FeatureFlag for GitUiFeatureFlag {
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impl FeatureFlag for GitUiFeatureFlag {
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const NAME: &'static str = "git-ui";
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const NAME: &'static str = "git-ui";
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@ -569,12 +569,12 @@ impl InlineCompletionButton {
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);
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);
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}
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}
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let is_eager_preview_enabled = match settings.edit_predictions_mode() {
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if cx.has_flag::<feature_flags::PredictEditsNonEagerModeFeatureFlag>() {
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language::EditPredictionsMode::Auto => false,
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let is_eager_preview_enabled = match settings.edit_predictions_mode() {
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language::EditPredictionsMode::EagerPreview => true,
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language::EditPredictionsMode::Auto => false,
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};
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language::EditPredictionsMode::EagerPreview => true,
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menu = if cx.is_staff() {
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};
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menu.separator().toggleable_entry(
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menu = menu.separator().toggleable_entry(
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"Eager Preview Mode",
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"Eager Preview Mode",
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is_eager_preview_enabled,
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is_eager_preview_enabled,
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IconPosition::Start,
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IconPosition::Start,
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@ -604,10 +604,8 @@ impl InlineCompletionButton {
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);
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);
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}
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}
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},
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},
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)
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);
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} else {
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}
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menu
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};
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if let Some(editor_focus_handle) = self.editor_focus_handle.clone() {
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if let Some(editor_focus_handle) = self.editor_focus_handle.clone() {
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menu = menu
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menu = menu
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