gpui: Improve path rendering & global multisample anti-aliasing (#29718)
Currently, the rendering path required creating a texture for each path, which wasted a large amount of video memory. In our application, simply drawing some charts resulted in video memory usage as high as 5G. I removed the step of creating path textures and directly drew the paths on the rendering target, adding post-processing global multi-sampling anti-aliasing. Drawing paths no longer requires allocating any additional video memory and also improves the performance of path rendering. Release Notes: - N/A --------- Co-authored-by: Jason Lee <huacnlee@gmail.com>
This commit is contained in:
parent
9dc3ac9657
commit
4fdda8d5a1
16 changed files with 486 additions and 726 deletions
6
Cargo.lock
generated
6
Cargo.lock
generated
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@ -2076,7 +2076,7 @@ dependencies = [
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[[package]]
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name = "blade-graphics"
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version = "0.6.0"
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source = "git+https://github.com/kvark/blade?rev=e0ec4e720957edd51b945b64dd85605ea54bcfe5#e0ec4e720957edd51b945b64dd85605ea54bcfe5"
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source = "git+https://github.com/kvark/blade?rev=416375211bb0b5826b3584dccdb6a43369e499ad#416375211bb0b5826b3584dccdb6a43369e499ad"
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dependencies = [
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"ash",
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"ash-window",
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@ -2109,7 +2109,7 @@ dependencies = [
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[[package]]
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name = "blade-macros"
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version = "0.3.0"
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source = "git+https://github.com/kvark/blade?rev=e0ec4e720957edd51b945b64dd85605ea54bcfe5#e0ec4e720957edd51b945b64dd85605ea54bcfe5"
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source = "git+https://github.com/kvark/blade?rev=416375211bb0b5826b3584dccdb6a43369e499ad#416375211bb0b5826b3584dccdb6a43369e499ad"
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dependencies = [
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"proc-macro2",
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"quote",
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@ -2119,7 +2119,7 @@ dependencies = [
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[[package]]
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name = "blade-util"
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version = "0.2.0"
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source = "git+https://github.com/kvark/blade?rev=e0ec4e720957edd51b945b64dd85605ea54bcfe5#e0ec4e720957edd51b945b64dd85605ea54bcfe5"
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source = "git+https://github.com/kvark/blade?rev=416375211bb0b5826b3584dccdb6a43369e499ad#416375211bb0b5826b3584dccdb6a43369e499ad"
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dependencies = [
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"blade-graphics",
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"bytemuck",
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12
Cargo.toml
12
Cargo.toml
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@ -426,9 +426,9 @@ aws-smithy-runtime-api = { version = "1.7.4", features = ["http-1x", "client"] }
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aws-smithy-types = { version = "1.3.0", features = ["http-body-1-x"] }
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base64 = "0.22"
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bitflags = "2.6.0"
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blade-graphics = { git = "https://github.com/kvark/blade", rev = "e0ec4e720957edd51b945b64dd85605ea54bcfe5" }
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blade-macros = { git = "https://github.com/kvark/blade", rev = "e0ec4e720957edd51b945b64dd85605ea54bcfe5" }
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blade-util = { git = "https://github.com/kvark/blade", rev = "e0ec4e720957edd51b945b64dd85605ea54bcfe5" }
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blade-graphics = { git = "https://github.com/kvark/blade", rev = "416375211bb0b5826b3584dccdb6a43369e499ad" }
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blade-macros = { git = "https://github.com/kvark/blade", rev = "416375211bb0b5826b3584dccdb6a43369e499ad" }
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blade-util = { git = "https://github.com/kvark/blade", rev = "416375211bb0b5826b3584dccdb6a43369e499ad" }
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blake3 = "1.5.3"
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bytes = "1.0"
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cargo_metadata = "0.19"
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@ -481,7 +481,7 @@ json_dotpath = "1.1"
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jsonschema = "0.30.0"
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jsonwebtoken = "9.3"
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jupyter-protocol = { git = "https://github.com/ConradIrwin/runtimed", rev = "7130c804216b6914355d15d0b91ea91f6babd734" }
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jupyter-websocket-client = { git = "https://github.com/ConradIrwin/runtimed" ,rev = "7130c804216b6914355d15d0b91ea91f6babd734" }
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jupyter-websocket-client = { git = "https://github.com/ConradIrwin/runtimed", rev = "7130c804216b6914355d15d0b91ea91f6babd734" }
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libc = "0.2"
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libsqlite3-sys = { version = "0.30.1", features = ["bundled"] }
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linkify = "0.10.0"
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@ -492,7 +492,7 @@ metal = "0.29"
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moka = { version = "0.12.10", features = ["sync"] }
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naga = { version = "25.0", features = ["wgsl-in"] }
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nanoid = "0.4"
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nbformat = { git = "https://github.com/ConradIrwin/runtimed", rev = "7130c804216b6914355d15d0b91ea91f6babd734" }
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nbformat = { git = "https://github.com/ConradIrwin/runtimed", rev = "7130c804216b6914355d15d0b91ea91f6babd734" }
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nix = "0.29"
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num-format = "0.4.4"
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objc = "0.2"
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@ -532,7 +532,7 @@ reqwest = { git = "https://github.com/zed-industries/reqwest.git", rev = "951c77
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"stream",
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] }
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rsa = "0.9.6"
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runtimelib = { git = "https://github.com/ConradIrwin/runtimed", rev = "7130c804216b6914355d15d0b91ea91f6babd734", default-features = false, features = [
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runtimelib = { git = "https://github.com/ConradIrwin/runtimed", rev = "7130c804216b6914355d15d0b91ea91f6babd734", default-features = false, features = [
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"async-dispatcher-runtime",
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] }
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rust-embed = { version = "8.4", features = ["include-exclude"] }
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@ -126,7 +126,7 @@ mod macos {
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"ContentMask".into(),
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"Uniforms".into(),
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"AtlasTile".into(),
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"PathRasterizationInputIndex".into(),
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"PathInputIndex".into(),
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"PathVertex_ScaledPixels".into(),
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"ShadowInputIndex".into(),
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"Shadow".into(),
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@ -1,9 +1,13 @@
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use gpui::{
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Application, Background, Bounds, ColorSpace, Context, MouseDownEvent, Path, PathBuilder,
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PathStyle, Pixels, Point, Render, SharedString, StrokeOptions, Window, WindowOptions, canvas,
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div, linear_color_stop, linear_gradient, point, prelude::*, px, rgb, size,
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PathStyle, Pixels, Point, Render, SharedString, StrokeOptions, Window, WindowBounds,
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WindowOptions, canvas, div, linear_color_stop, linear_gradient, point, prelude::*, px, rgb,
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size,
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};
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const DEFAULT_WINDOW_WIDTH: Pixels = px(1024.0);
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const DEFAULT_WINDOW_HEIGHT: Pixels = px(768.0);
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struct PaintingViewer {
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default_lines: Vec<(Path<Pixels>, Background)>,
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lines: Vec<Vec<Point<Pixels>>>,
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@ -147,8 +151,6 @@ impl PaintingViewer {
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px(320.0 + (i as f32 * 10.0).sin() * 40.0),
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));
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}
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let path = builder.build().unwrap();
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lines.push((path, gpui::green().into()));
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Self {
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default_lines: lines.clone(),
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@ -183,9 +185,13 @@ fn button(
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}
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impl Render for PaintingViewer {
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fn render(&mut self, _: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
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fn render(&mut self, window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
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window.request_animation_frame();
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let default_lines = self.default_lines.clone();
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let lines = self.lines.clone();
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let window_size = window.bounds().size;
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let scale = window_size.width / DEFAULT_WINDOW_WIDTH;
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let dashed = self.dashed;
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div()
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@ -222,7 +228,7 @@ impl Render for PaintingViewer {
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move |_, _, _| {},
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move |_, _, window, _| {
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for (path, color) in default_lines {
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window.paint_path(path, color);
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window.paint_path(path.clone().scale(scale), color);
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}
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for points in lines {
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@ -298,6 +304,11 @@ fn main() {
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cx.open_window(
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WindowOptions {
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focus: true,
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window_bounds: Some(WindowBounds::Windowed(Bounds::centered(
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None,
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size(DEFAULT_WINDOW_WIDTH, DEFAULT_WINDOW_HEIGHT),
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cx,
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))),
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..Default::default()
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},
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|window, cx| cx.new(|cx| PaintingViewer::new(window, cx)),
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@ -336,10 +336,7 @@ impl PathBuilder {
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let v1 = buf.vertices[i1];
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let v2 = buf.vertices[i2];
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path.push_triangle(
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(v0.into(), v1.into(), v2.into()),
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(point(0., 1.), point(0., 1.), point(0., 1.)),
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);
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path.push_triangle((v0.into(), v1.into(), v2.into()));
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}
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path
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@ -789,7 +789,6 @@ pub(crate) struct AtlasTextureId {
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pub(crate) enum AtlasTextureKind {
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Monochrome = 0,
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Polychrome = 1,
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Path = 2,
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}
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#[derive(Clone, Copy, Debug, PartialEq, Eq, PartialOrd, Ord)]
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@ -10,8 +10,6 @@ use etagere::BucketedAtlasAllocator;
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use parking_lot::Mutex;
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use std::{borrow::Cow, ops, sync::Arc};
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pub(crate) const PATH_TEXTURE_FORMAT: gpu::TextureFormat = gpu::TextureFormat::R16Float;
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pub(crate) struct BladeAtlas(Mutex<BladeAtlasState>);
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struct PendingUpload {
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@ -27,7 +25,6 @@ struct BladeAtlasState {
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tiles_by_key: FxHashMap<AtlasKey, AtlasTile>,
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initializations: Vec<AtlasTextureId>,
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uploads: Vec<PendingUpload>,
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path_sample_count: u32,
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}
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#[cfg(gles)]
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}
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pub struct BladeTextureInfo {
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#[allow(dead_code)]
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pub size: gpu::Extent,
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pub raw_view: gpu::TextureView,
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pub msaa_view: Option<gpu::TextureView>,
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}
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impl BladeAtlas {
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pub(crate) fn new(gpu: &Arc<gpu::Context>, path_sample_count: u32) -> Self {
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pub(crate) fn new(gpu: &Arc<gpu::Context>) -> Self {
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BladeAtlas(Mutex::new(BladeAtlasState {
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gpu: Arc::clone(gpu),
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upload_belt: BufferBelt::new(BufferBeltDescriptor {
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tiles_by_key: Default::default(),
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initializations: Vec::new(),
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uploads: Vec::new(),
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path_sample_count,
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}))
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}
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self.0.lock().destroy();
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}
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#[allow(dead_code)]
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pub(crate) fn clear_textures(&self, texture_kind: AtlasTextureKind) {
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let mut lock = self.0.lock();
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let textures = &mut lock.storage[texture_kind];
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}
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}
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/// Allocate a rectangle and make it available for rendering immediately (without waiting for `before_frame`)
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pub fn allocate_for_rendering(
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&self,
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size: Size<DevicePixels>,
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texture_kind: AtlasTextureKind,
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gpu_encoder: &mut gpu::CommandEncoder,
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) -> AtlasTile {
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let mut lock = self.0.lock();
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let tile = lock.allocate(size, texture_kind);
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lock.flush_initializations(gpu_encoder);
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tile
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}
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pub fn before_frame(&self, gpu_encoder: &mut gpu::CommandEncoder) {
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let mut lock = self.0.lock();
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lock.flush(gpu_encoder);
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@ -109,7 +93,6 @@ impl BladeAtlas {
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depth: 1,
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},
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raw_view: texture.raw_view,
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msaa_view: texture.msaa_view,
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}
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}
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}
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format = gpu::TextureFormat::Bgra8UnormSrgb;
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usage = gpu::TextureUsage::COPY | gpu::TextureUsage::RESOURCE;
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}
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AtlasTextureKind::Path => {
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format = PATH_TEXTURE_FORMAT;
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usage = gpu::TextureUsage::COPY
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| gpu::TextureUsage::RESOURCE
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| gpu::TextureUsage::TARGET;
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}
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}
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// We currently only enable MSAA for path textures.
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let (msaa, msaa_view) = if self.path_sample_count > 1 && kind == AtlasTextureKind::Path {
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let msaa = self.gpu.create_texture(gpu::TextureDesc {
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name: "msaa path texture",
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format,
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size: gpu::Extent {
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width: size.width.into(),
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height: size.height.into(),
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depth: 1,
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},
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array_layer_count: 1,
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mip_level_count: 1,
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sample_count: self.path_sample_count,
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dimension: gpu::TextureDimension::D2,
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usage: gpu::TextureUsage::TARGET,
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external: None,
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});
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(
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Some(msaa),
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Some(self.gpu.create_texture_view(
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msaa,
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gpu::TextureViewDesc {
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name: "msaa texture view",
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format,
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dimension: gpu::ViewDimension::D2,
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subresources: &Default::default(),
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},
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)),
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)
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} else {
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(None, None)
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};
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let raw = self.gpu.create_texture(gpu::TextureDesc {
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name: "atlas",
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format,
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@ -279,8 +222,6 @@ impl BladeAtlasState {
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format,
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raw,
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raw_view,
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msaa,
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msaa_view,
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live_atlas_keys: 0,
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};
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@ -340,7 +281,6 @@ impl BladeAtlasState {
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struct BladeAtlasStorage {
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monochrome_textures: AtlasTextureList<BladeAtlasTexture>,
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polychrome_textures: AtlasTextureList<BladeAtlasTexture>,
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path_textures: AtlasTextureList<BladeAtlasTexture>,
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}
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impl ops::Index<AtlasTextureKind> for BladeAtlasStorage {
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@ -349,7 +289,6 @@ impl ops::Index<AtlasTextureKind> for BladeAtlasStorage {
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match kind {
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crate::AtlasTextureKind::Monochrome => &self.monochrome_textures,
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crate::AtlasTextureKind::Polychrome => &self.polychrome_textures,
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crate::AtlasTextureKind::Path => &self.path_textures,
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}
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}
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}
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@ -359,7 +298,6 @@ impl ops::IndexMut<AtlasTextureKind> for BladeAtlasStorage {
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match kind {
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crate::AtlasTextureKind::Monochrome => &mut self.monochrome_textures,
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crate::AtlasTextureKind::Polychrome => &mut self.polychrome_textures,
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crate::AtlasTextureKind::Path => &mut self.path_textures,
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}
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}
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}
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@ -370,7 +308,6 @@ impl ops::Index<AtlasTextureId> for BladeAtlasStorage {
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let textures = match id.kind {
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crate::AtlasTextureKind::Monochrome => &self.monochrome_textures,
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crate::AtlasTextureKind::Polychrome => &self.polychrome_textures,
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crate::AtlasTextureKind::Path => &self.path_textures,
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};
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textures[id.index as usize].as_ref().unwrap()
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}
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@ -384,9 +321,6 @@ impl BladeAtlasStorage {
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for mut texture in self.polychrome_textures.drain().flatten() {
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texture.destroy(gpu);
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}
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for mut texture in self.path_textures.drain().flatten() {
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texture.destroy(gpu);
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}
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}
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}
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|
@ -395,8 +329,6 @@ struct BladeAtlasTexture {
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allocator: BucketedAtlasAllocator,
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raw: gpu::Texture,
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raw_view: gpu::TextureView,
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msaa: Option<gpu::Texture>,
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msaa_view: Option<gpu::TextureView>,
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format: gpu::TextureFormat,
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live_atlas_keys: u32,
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}
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|
@ -424,12 +356,6 @@ impl BladeAtlasTexture {
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fn destroy(&mut self, gpu: &gpu::Context) {
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gpu.destroy_texture(self.raw);
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gpu.destroy_texture_view(self.raw_view);
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if let Some(msaa) = self.msaa {
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gpu.destroy_texture(msaa);
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}
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if let Some(msaa_view) = self.msaa_view {
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gpu.destroy_texture_view(msaa_view);
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}
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}
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fn bytes_per_pixel(&self) -> u8 {
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|
|
|
@ -1,24 +1,19 @@
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// Doing `if let` gives you nice scoping with passes/encoders
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#![allow(irrefutable_let_patterns)]
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use super::{BladeAtlas, BladeContext, PATH_TEXTURE_FORMAT};
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use super::{BladeAtlas, BladeContext};
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use crate::{
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AtlasTextureKind, AtlasTile, Background, Bounds, ContentMask, DevicePixels, GpuSpecs,
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MonochromeSprite, Path, PathId, PathVertex, PolychromeSprite, PrimitiveBatch, Quad,
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ScaledPixels, Scene, Shadow, Size, Underline,
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Background, Bounds, ContentMask, DevicePixels, GpuSpecs, MonochromeSprite, PathVertex,
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PolychromeSprite, PrimitiveBatch, Quad, ScaledPixels, Scene, Shadow, Size, Underline,
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};
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use blade_graphics as gpu;
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use blade_graphics::{self as gpu};
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use blade_util::{BufferBelt, BufferBeltDescriptor};
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use bytemuck::{Pod, Zeroable};
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use collections::HashMap;
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#[cfg(target_os = "macos")]
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use media::core_video::CVMetalTextureCache;
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use std::{mem, sync::Arc};
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|
||||
const MAX_FRAME_TIME_MS: u32 = 10000;
|
||||
// Use 4x MSAA, all devices support it.
|
||||
// https://developer.apple.com/documentation/metal/mtldevice/1433355-supportstexturesamplecount
|
||||
const DEFAULT_PATH_SAMPLE_COUNT: u32 = 4;
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Clone, Copy, Pod, Zeroable)]
|
||||
|
@ -65,17 +60,10 @@ struct ShaderShadowsData {
|
|||
b_shadows: gpu::BufferPiece,
|
||||
}
|
||||
|
||||
#[derive(blade_macros::ShaderData)]
|
||||
struct ShaderPathRasterizationData {
|
||||
globals: GlobalParams,
|
||||
b_path_vertices: gpu::BufferPiece,
|
||||
}
|
||||
|
||||
#[derive(blade_macros::ShaderData)]
|
||||
struct ShaderPathsData {
|
||||
globals: GlobalParams,
|
||||
t_sprite: gpu::TextureView,
|
||||
s_sprite: gpu::Sampler,
|
||||
b_path_vertices: gpu::BufferPiece,
|
||||
b_path_sprites: gpu::BufferPiece,
|
||||
}
|
||||
|
||||
|
@ -115,13 +103,27 @@ struct ShaderSurfacesData {
|
|||
struct PathSprite {
|
||||
bounds: Bounds<ScaledPixels>,
|
||||
color: Background,
|
||||
tile: AtlasTile,
|
||||
}
|
||||
|
||||
/// Argument buffer layout for `draw_indirect` commands.
|
||||
#[repr(C)]
|
||||
#[derive(Copy, Clone, Debug, Default, Pod, Zeroable)]
|
||||
pub struct DrawIndirectArgs {
|
||||
/// The number of vertices to draw.
|
||||
pub vertex_count: u32,
|
||||
/// The number of instances to draw.
|
||||
pub instance_count: u32,
|
||||
/// The Index of the first vertex to draw.
|
||||
pub first_vertex: u32,
|
||||
/// The instance ID of the first instance to draw.
|
||||
///
|
||||
/// Has to be 0, unless [`Features::INDIRECT_FIRST_INSTANCE`](crate::Features::INDIRECT_FIRST_INSTANCE) is enabled.
|
||||
pub first_instance: u32,
|
||||
}
|
||||
|
||||
struct BladePipelines {
|
||||
quads: gpu::RenderPipeline,
|
||||
shadows: gpu::RenderPipeline,
|
||||
path_rasterization: gpu::RenderPipeline,
|
||||
paths: gpu::RenderPipeline,
|
||||
underlines: gpu::RenderPipeline,
|
||||
mono_sprites: gpu::RenderPipeline,
|
||||
|
@ -130,7 +132,7 @@ struct BladePipelines {
|
|||
}
|
||||
|
||||
impl BladePipelines {
|
||||
fn new(gpu: &gpu::Context, surface_info: gpu::SurfaceInfo, path_sample_count: u32) -> Self {
|
||||
fn new(gpu: &gpu::Context, surface_info: gpu::SurfaceInfo, sample_count: u32) -> Self {
|
||||
use gpu::ShaderData as _;
|
||||
|
||||
log::info!(
|
||||
|
@ -178,7 +180,10 @@ impl BladePipelines {
|
|||
depth_stencil: None,
|
||||
fragment: Some(shader.at("fs_quad")),
|
||||
color_targets,
|
||||
multisample_state: gpu::MultisampleState::default(),
|
||||
multisample_state: gpu::MultisampleState {
|
||||
sample_count,
|
||||
..Default::default()
|
||||
},
|
||||
}),
|
||||
shadows: gpu.create_render_pipeline(gpu::RenderPipelineDesc {
|
||||
name: "shadows",
|
||||
|
@ -192,26 +197,8 @@ impl BladePipelines {
|
|||
depth_stencil: None,
|
||||
fragment: Some(shader.at("fs_shadow")),
|
||||
color_targets,
|
||||
multisample_state: gpu::MultisampleState::default(),
|
||||
}),
|
||||
path_rasterization: gpu.create_render_pipeline(gpu::RenderPipelineDesc {
|
||||
name: "path_rasterization",
|
||||
data_layouts: &[&ShaderPathRasterizationData::layout()],
|
||||
vertex: shader.at("vs_path_rasterization"),
|
||||
vertex_fetches: &[],
|
||||
primitive: gpu::PrimitiveState {
|
||||
topology: gpu::PrimitiveTopology::TriangleList,
|
||||
..Default::default()
|
||||
},
|
||||
depth_stencil: None,
|
||||
fragment: Some(shader.at("fs_path_rasterization")),
|
||||
color_targets: &[gpu::ColorTargetState {
|
||||
format: PATH_TEXTURE_FORMAT,
|
||||
blend: Some(gpu::BlendState::ADDITIVE),
|
||||
write_mask: gpu::ColorWrites::default(),
|
||||
}],
|
||||
multisample_state: gpu::MultisampleState {
|
||||
sample_count: path_sample_count,
|
||||
sample_count,
|
||||
..Default::default()
|
||||
},
|
||||
}),
|
||||
|
@ -221,13 +208,16 @@ impl BladePipelines {
|
|||
vertex: shader.at("vs_path"),
|
||||
vertex_fetches: &[],
|
||||
primitive: gpu::PrimitiveState {
|
||||
topology: gpu::PrimitiveTopology::TriangleStrip,
|
||||
topology: gpu::PrimitiveTopology::TriangleList,
|
||||
..Default::default()
|
||||
},
|
||||
depth_stencil: None,
|
||||
fragment: Some(shader.at("fs_path")),
|
||||
color_targets,
|
||||
multisample_state: gpu::MultisampleState::default(),
|
||||
multisample_state: gpu::MultisampleState {
|
||||
sample_count,
|
||||
..Default::default()
|
||||
},
|
||||
}),
|
||||
underlines: gpu.create_render_pipeline(gpu::RenderPipelineDesc {
|
||||
name: "underlines",
|
||||
|
@ -241,7 +231,10 @@ impl BladePipelines {
|
|||
depth_stencil: None,
|
||||
fragment: Some(shader.at("fs_underline")),
|
||||
color_targets,
|
||||
multisample_state: gpu::MultisampleState::default(),
|
||||
multisample_state: gpu::MultisampleState {
|
||||
sample_count,
|
||||
..Default::default()
|
||||
},
|
||||
}),
|
||||
mono_sprites: gpu.create_render_pipeline(gpu::RenderPipelineDesc {
|
||||
name: "mono-sprites",
|
||||
|
@ -255,7 +248,10 @@ impl BladePipelines {
|
|||
depth_stencil: None,
|
||||
fragment: Some(shader.at("fs_mono_sprite")),
|
||||
color_targets,
|
||||
multisample_state: gpu::MultisampleState::default(),
|
||||
multisample_state: gpu::MultisampleState {
|
||||
sample_count,
|
||||
..Default::default()
|
||||
},
|
||||
}),
|
||||
poly_sprites: gpu.create_render_pipeline(gpu::RenderPipelineDesc {
|
||||
name: "poly-sprites",
|
||||
|
@ -269,7 +265,10 @@ impl BladePipelines {
|
|||
depth_stencil: None,
|
||||
fragment: Some(shader.at("fs_poly_sprite")),
|
||||
color_targets,
|
||||
multisample_state: gpu::MultisampleState::default(),
|
||||
multisample_state: gpu::MultisampleState {
|
||||
sample_count,
|
||||
..Default::default()
|
||||
},
|
||||
}),
|
||||
surfaces: gpu.create_render_pipeline(gpu::RenderPipelineDesc {
|
||||
name: "surfaces",
|
||||
|
@ -283,7 +282,10 @@ impl BladePipelines {
|
|||
depth_stencil: None,
|
||||
fragment: Some(shader.at("fs_surface")),
|
||||
color_targets,
|
||||
multisample_state: gpu::MultisampleState::default(),
|
||||
multisample_state: gpu::MultisampleState {
|
||||
sample_count,
|
||||
..Default::default()
|
||||
},
|
||||
}),
|
||||
}
|
||||
}
|
||||
|
@ -291,7 +293,6 @@ impl BladePipelines {
|
|||
fn destroy(&mut self, gpu: &gpu::Context) {
|
||||
gpu.destroy_render_pipeline(&mut self.quads);
|
||||
gpu.destroy_render_pipeline(&mut self.shadows);
|
||||
gpu.destroy_render_pipeline(&mut self.path_rasterization);
|
||||
gpu.destroy_render_pipeline(&mut self.paths);
|
||||
gpu.destroy_render_pipeline(&mut self.underlines);
|
||||
gpu.destroy_render_pipeline(&mut self.mono_sprites);
|
||||
|
@ -317,12 +318,13 @@ pub struct BladeRenderer {
|
|||
last_sync_point: Option<gpu::SyncPoint>,
|
||||
pipelines: BladePipelines,
|
||||
instance_belt: BufferBelt,
|
||||
path_tiles: HashMap<PathId, AtlasTile>,
|
||||
atlas: Arc<BladeAtlas>,
|
||||
atlas_sampler: gpu::Sampler,
|
||||
#[cfg(target_os = "macos")]
|
||||
core_video_texture_cache: CVMetalTextureCache,
|
||||
path_sample_count: u32,
|
||||
sample_count: u32,
|
||||
texture_msaa: Option<gpu::Texture>,
|
||||
texture_view_msaa: Option<gpu::TextureView>,
|
||||
}
|
||||
|
||||
impl BladeRenderer {
|
||||
|
@ -331,6 +333,18 @@ impl BladeRenderer {
|
|||
window: &I,
|
||||
config: BladeSurfaceConfig,
|
||||
) -> anyhow::Result<Self> {
|
||||
// workaround for https://github.com/zed-industries/zed/issues/26143
|
||||
let sample_count = std::env::var("ZED_SAMPLE_COUNT")
|
||||
.ok()
|
||||
.or_else(|| std::env::var("ZED_PATH_SAMPLE_COUNT").ok())
|
||||
.and_then(|v| v.parse().ok())
|
||||
.or_else(|| {
|
||||
[4, 2, 1]
|
||||
.into_iter()
|
||||
.find(|count| context.gpu.supports_texture_sample_count(*count))
|
||||
})
|
||||
.unwrap_or(1);
|
||||
|
||||
let surface_config = gpu::SurfaceConfig {
|
||||
size: config.size,
|
||||
usage: gpu::TextureUsage::TARGET,
|
||||
|
@ -344,22 +358,27 @@ impl BladeRenderer {
|
|||
.create_surface_configured(window, surface_config)
|
||||
.map_err(|err| anyhow::anyhow!("Failed to create surface: {err:?}"))?;
|
||||
|
||||
let (texture_msaa, texture_view_msaa) = create_msaa_texture_if_needed(
|
||||
&context.gpu,
|
||||
surface.info().format,
|
||||
config.size.width,
|
||||
config.size.height,
|
||||
sample_count,
|
||||
)
|
||||
.unzip();
|
||||
|
||||
let command_encoder = context.gpu.create_command_encoder(gpu::CommandEncoderDesc {
|
||||
name: "main",
|
||||
buffer_count: 2,
|
||||
});
|
||||
// workaround for https://github.com/zed-industries/zed/issues/26143
|
||||
let path_sample_count = std::env::var("ZED_PATH_SAMPLE_COUNT")
|
||||
.ok()
|
||||
.and_then(|v| v.parse().ok())
|
||||
.unwrap_or(DEFAULT_PATH_SAMPLE_COUNT);
|
||||
let pipelines = BladePipelines::new(&context.gpu, surface.info(), path_sample_count);
|
||||
|
||||
let pipelines = BladePipelines::new(&context.gpu, surface.info(), sample_count);
|
||||
let instance_belt = BufferBelt::new(BufferBeltDescriptor {
|
||||
memory: gpu::Memory::Shared,
|
||||
min_chunk_size: 0x1000,
|
||||
alignment: 0x40, // Vulkan `minStorageBufferOffsetAlignment` on Intel Xe
|
||||
});
|
||||
let atlas = Arc::new(BladeAtlas::new(&context.gpu, path_sample_count));
|
||||
let atlas = Arc::new(BladeAtlas::new(&context.gpu));
|
||||
let atlas_sampler = context.gpu.create_sampler(gpu::SamplerDesc {
|
||||
name: "atlas",
|
||||
mag_filter: gpu::FilterMode::Linear,
|
||||
|
@ -383,12 +402,13 @@ impl BladeRenderer {
|
|||
last_sync_point: None,
|
||||
pipelines,
|
||||
instance_belt,
|
||||
path_tiles: HashMap::default(),
|
||||
atlas,
|
||||
atlas_sampler,
|
||||
#[cfg(target_os = "macos")]
|
||||
core_video_texture_cache,
|
||||
path_sample_count,
|
||||
sample_count,
|
||||
texture_msaa,
|
||||
texture_view_msaa,
|
||||
})
|
||||
}
|
||||
|
||||
|
@ -441,6 +461,24 @@ impl BladeRenderer {
|
|||
self.surface_config.size = gpu_size;
|
||||
self.gpu
|
||||
.reconfigure_surface(&mut self.surface, self.surface_config);
|
||||
|
||||
if let Some(texture_msaa) = self.texture_msaa {
|
||||
self.gpu.destroy_texture(texture_msaa);
|
||||
}
|
||||
if let Some(texture_view_msaa) = self.texture_view_msaa {
|
||||
self.gpu.destroy_texture_view(texture_view_msaa);
|
||||
}
|
||||
|
||||
let (texture_msaa, texture_view_msaa) = create_msaa_texture_if_needed(
|
||||
&self.gpu,
|
||||
self.surface.info().format,
|
||||
gpu_size.width,
|
||||
gpu_size.height,
|
||||
self.sample_count,
|
||||
)
|
||||
.unzip();
|
||||
self.texture_msaa = texture_msaa;
|
||||
self.texture_view_msaa = texture_view_msaa;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -451,8 +489,7 @@ impl BladeRenderer {
|
|||
self.gpu
|
||||
.reconfigure_surface(&mut self.surface, self.surface_config);
|
||||
self.pipelines.destroy(&self.gpu);
|
||||
self.pipelines =
|
||||
BladePipelines::new(&self.gpu, self.surface.info(), self.path_sample_count);
|
||||
self.pipelines = BladePipelines::new(&self.gpu, self.surface.info(), self.sample_count);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -490,80 +527,6 @@ impl BladeRenderer {
|
|||
objc2::rc::Retained::as_ptr(&self.surface.metal_layer()) as *mut _
|
||||
}
|
||||
|
||||
#[profiling::function]
|
||||
fn rasterize_paths(&mut self, paths: &[Path<ScaledPixels>]) {
|
||||
self.path_tiles.clear();
|
||||
let mut vertices_by_texture_id = HashMap::default();
|
||||
|
||||
for path in paths {
|
||||
let clipped_bounds = path
|
||||
.bounds
|
||||
.intersect(&path.content_mask.bounds)
|
||||
.map_origin(|origin| origin.floor())
|
||||
.map_size(|size| size.ceil());
|
||||
let tile = self.atlas.allocate_for_rendering(
|
||||
clipped_bounds.size.map(Into::into),
|
||||
AtlasTextureKind::Path,
|
||||
&mut self.command_encoder,
|
||||
);
|
||||
vertices_by_texture_id
|
||||
.entry(tile.texture_id)
|
||||
.or_insert(Vec::new())
|
||||
.extend(path.vertices.iter().map(|vertex| PathVertex {
|
||||
xy_position: vertex.xy_position - clipped_bounds.origin
|
||||
+ tile.bounds.origin.map(Into::into),
|
||||
st_position: vertex.st_position,
|
||||
content_mask: ContentMask {
|
||||
bounds: tile.bounds.map(Into::into),
|
||||
},
|
||||
}));
|
||||
self.path_tiles.insert(path.id, tile);
|
||||
}
|
||||
|
||||
for (texture_id, vertices) in vertices_by_texture_id {
|
||||
let tex_info = self.atlas.get_texture_info(texture_id);
|
||||
let globals = GlobalParams {
|
||||
viewport_size: [tex_info.size.width as f32, tex_info.size.height as f32],
|
||||
premultiplied_alpha: 0,
|
||||
pad: 0,
|
||||
};
|
||||
|
||||
let vertex_buf = unsafe { self.instance_belt.alloc_typed(&vertices, &self.gpu) };
|
||||
let frame_view = tex_info.raw_view;
|
||||
let color_target = if let Some(msaa_view) = tex_info.msaa_view {
|
||||
gpu::RenderTarget {
|
||||
view: msaa_view,
|
||||
init_op: gpu::InitOp::Clear(gpu::TextureColor::OpaqueBlack),
|
||||
finish_op: gpu::FinishOp::ResolveTo(frame_view),
|
||||
}
|
||||
} else {
|
||||
gpu::RenderTarget {
|
||||
view: frame_view,
|
||||
init_op: gpu::InitOp::Clear(gpu::TextureColor::OpaqueBlack),
|
||||
finish_op: gpu::FinishOp::Store,
|
||||
}
|
||||
};
|
||||
|
||||
if let mut pass = self.command_encoder.render(
|
||||
"paths",
|
||||
gpu::RenderTargetSet {
|
||||
colors: &[color_target],
|
||||
depth_stencil: None,
|
||||
},
|
||||
) {
|
||||
let mut encoder = pass.with(&self.pipelines.path_rasterization);
|
||||
encoder.bind(
|
||||
0,
|
||||
&ShaderPathRasterizationData {
|
||||
globals,
|
||||
b_path_vertices: vertex_buf,
|
||||
},
|
||||
);
|
||||
encoder.draw(0, vertices.len() as u32, 0, 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn destroy(&mut self) {
|
||||
self.wait_for_gpu();
|
||||
self.atlas.destroy();
|
||||
|
@ -572,17 +535,26 @@ impl BladeRenderer {
|
|||
self.gpu.destroy_command_encoder(&mut self.command_encoder);
|
||||
self.pipelines.destroy(&self.gpu);
|
||||
self.gpu.destroy_surface(&mut self.surface);
|
||||
if let Some(texture_msaa) = self.texture_msaa {
|
||||
self.gpu.destroy_texture(texture_msaa);
|
||||
}
|
||||
if let Some(texture_view_msaa) = self.texture_view_msaa {
|
||||
self.gpu.destroy_texture_view(texture_view_msaa);
|
||||
}
|
||||
}
|
||||
|
||||
pub fn draw(&mut self, scene: &Scene) {
|
||||
self.command_encoder.start();
|
||||
self.atlas.before_frame(&mut self.command_encoder);
|
||||
self.rasterize_paths(scene.paths());
|
||||
|
||||
let frame = {
|
||||
profiling::scope!("acquire frame");
|
||||
self.surface.acquire_frame()
|
||||
};
|
||||
let frame_view = frame.texture_view();
|
||||
if let Some(texture_msaa) = self.texture_msaa {
|
||||
self.command_encoder.init_texture(texture_msaa);
|
||||
}
|
||||
self.command_encoder.init_texture(frame.texture());
|
||||
|
||||
let globals = GlobalParams {
|
||||
|
@ -597,14 +569,25 @@ impl BladeRenderer {
|
|||
pad: 0,
|
||||
};
|
||||
|
||||
let target = if let Some(texture_view_msaa) = self.texture_view_msaa {
|
||||
gpu::RenderTarget {
|
||||
view: texture_view_msaa,
|
||||
init_op: gpu::InitOp::Clear(gpu::TextureColor::TransparentBlack),
|
||||
finish_op: gpu::FinishOp::ResolveTo(frame_view),
|
||||
}
|
||||
} else {
|
||||
gpu::RenderTarget {
|
||||
view: frame_view,
|
||||
init_op: gpu::InitOp::Clear(gpu::TextureColor::TransparentBlack),
|
||||
finish_op: gpu::FinishOp::Store,
|
||||
}
|
||||
};
|
||||
|
||||
// draw to the target texture
|
||||
if let mut pass = self.command_encoder.render(
|
||||
"main",
|
||||
gpu::RenderTargetSet {
|
||||
colors: &[gpu::RenderTarget {
|
||||
view: frame.texture_view(),
|
||||
init_op: gpu::InitOp::Clear(gpu::TextureColor::TransparentBlack),
|
||||
finish_op: gpu::FinishOp::Store,
|
||||
}],
|
||||
colors: &[target],
|
||||
depth_stencil: None,
|
||||
},
|
||||
) {
|
||||
|
@ -639,32 +622,55 @@ impl BladeRenderer {
|
|||
}
|
||||
PrimitiveBatch::Paths(paths) => {
|
||||
let mut encoder = pass.with(&self.pipelines.paths);
|
||||
// todo(linux): group by texture ID
|
||||
for path in paths {
|
||||
let tile = &self.path_tiles[&path.id];
|
||||
let tex_info = self.atlas.get_texture_info(tile.texture_id);
|
||||
let origin = path.bounds.intersect(&path.content_mask.bounds).origin;
|
||||
let sprites = [PathSprite {
|
||||
bounds: Bounds {
|
||||
origin: origin.map(|p| p.floor()),
|
||||
size: tile.bounds.size.map(Into::into),
|
||||
},
|
||||
color: path.color,
|
||||
tile: (*tile).clone(),
|
||||
}];
|
||||
|
||||
let instance_buf =
|
||||
unsafe { self.instance_belt.alloc_typed(&sprites, &self.gpu) };
|
||||
encoder.bind(
|
||||
0,
|
||||
&ShaderPathsData {
|
||||
globals,
|
||||
t_sprite: tex_info.raw_view,
|
||||
s_sprite: self.atlas_sampler,
|
||||
b_path_sprites: instance_buf,
|
||||
let mut vertices = Vec::new();
|
||||
let mut sprites = Vec::with_capacity(paths.len());
|
||||
let mut draw_indirect_commands = Vec::with_capacity(paths.len());
|
||||
let mut first_vertex = 0;
|
||||
|
||||
for (i, path) in paths.iter().enumerate() {
|
||||
draw_indirect_commands.push(DrawIndirectArgs {
|
||||
vertex_count: path.vertices.len() as u32,
|
||||
instance_count: 1,
|
||||
first_vertex,
|
||||
first_instance: i as u32,
|
||||
});
|
||||
first_vertex += path.vertices.len() as u32;
|
||||
|
||||
vertices.extend(path.vertices.iter().map(|v| PathVertex {
|
||||
xy_position: v.xy_position,
|
||||
content_mask: ContentMask {
|
||||
bounds: path.content_mask.bounds,
|
||||
},
|
||||
);
|
||||
encoder.draw(0, 4, 0, sprites.len() as u32);
|
||||
}));
|
||||
|
||||
sprites.push(PathSprite {
|
||||
bounds: path.bounds,
|
||||
color: path.color,
|
||||
});
|
||||
}
|
||||
|
||||
let b_path_vertices =
|
||||
unsafe { self.instance_belt.alloc_typed(&vertices, &self.gpu) };
|
||||
let instance_buf =
|
||||
unsafe { self.instance_belt.alloc_typed(&sprites, &self.gpu) };
|
||||
let indirect_buf = unsafe {
|
||||
self.instance_belt
|
||||
.alloc_typed(&draw_indirect_commands, &self.gpu)
|
||||
};
|
||||
|
||||
encoder.bind(
|
||||
0,
|
||||
&ShaderPathsData {
|
||||
globals,
|
||||
b_path_vertices,
|
||||
b_path_sprites: instance_buf,
|
||||
},
|
||||
);
|
||||
|
||||
for i in 0..paths.len() {
|
||||
encoder.draw_indirect(indirect_buf.buffer.at(indirect_buf.offset
|
||||
+ (i * mem::size_of::<DrawIndirectArgs>()) as u64));
|
||||
}
|
||||
}
|
||||
PrimitiveBatch::Underlines(underlines) => {
|
||||
|
@ -817,9 +823,47 @@ impl BladeRenderer {
|
|||
profiling::scope!("finish");
|
||||
self.instance_belt.flush(&sync_point);
|
||||
self.atlas.after_frame(&sync_point);
|
||||
self.atlas.clear_textures(AtlasTextureKind::Path);
|
||||
|
||||
self.wait_for_gpu();
|
||||
self.last_sync_point = Some(sync_point);
|
||||
}
|
||||
}
|
||||
|
||||
fn create_msaa_texture_if_needed(
|
||||
gpu: &gpu::Context,
|
||||
format: gpu::TextureFormat,
|
||||
width: u32,
|
||||
height: u32,
|
||||
sample_count: u32,
|
||||
) -> Option<(gpu::Texture, gpu::TextureView)> {
|
||||
if sample_count <= 1 {
|
||||
return None;
|
||||
}
|
||||
|
||||
let texture_msaa = gpu.create_texture(gpu::TextureDesc {
|
||||
name: "msaa",
|
||||
format,
|
||||
size: gpu::Extent {
|
||||
width,
|
||||
height,
|
||||
depth: 1,
|
||||
},
|
||||
array_layer_count: 1,
|
||||
mip_level_count: 1,
|
||||
sample_count,
|
||||
dimension: gpu::TextureDimension::D2,
|
||||
usage: gpu::TextureUsage::TARGET,
|
||||
external: None,
|
||||
});
|
||||
let texture_view_msaa = gpu.create_texture_view(
|
||||
texture_msaa,
|
||||
gpu::TextureViewDesc {
|
||||
name: "msaa view",
|
||||
format,
|
||||
dimension: gpu::ViewDimension::D2,
|
||||
subresources: &Default::default(),
|
||||
},
|
||||
);
|
||||
|
||||
Some((texture_msaa, texture_view_msaa))
|
||||
}
|
||||
|
|
|
@ -922,59 +922,23 @@ fn fs_shadow(input: ShadowVarying) -> @location(0) vec4<f32> {
|
|||
return blend_color(input.color, alpha);
|
||||
}
|
||||
|
||||
// --- path rasterization --- //
|
||||
// --- paths --- //
|
||||
|
||||
struct PathVertex {
|
||||
xy_position: vec2<f32>,
|
||||
st_position: vec2<f32>,
|
||||
content_mask: Bounds,
|
||||
}
|
||||
var<storage, read> b_path_vertices: array<PathVertex>;
|
||||
|
||||
struct PathRasterizationVarying {
|
||||
@builtin(position) position: vec4<f32>,
|
||||
@location(0) st_position: vec2<f32>,
|
||||
//TODO: use `clip_distance` once Naga supports it
|
||||
@location(3) clip_distances: vec4<f32>,
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vs_path_rasterization(@builtin(vertex_index) vertex_id: u32) -> PathRasterizationVarying {
|
||||
let v = b_path_vertices[vertex_id];
|
||||
|
||||
var out = PathRasterizationVarying();
|
||||
out.position = to_device_position_impl(v.xy_position);
|
||||
out.st_position = v.st_position;
|
||||
out.clip_distances = distance_from_clip_rect_impl(v.xy_position, v.content_mask);
|
||||
return out;
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fs_path_rasterization(input: PathRasterizationVarying) -> @location(0) f32 {
|
||||
let dx = dpdx(input.st_position);
|
||||
let dy = dpdy(input.st_position);
|
||||
if (any(input.clip_distances < vec4<f32>(0.0))) {
|
||||
return 0.0;
|
||||
}
|
||||
|
||||
let gradient = 2.0 * input.st_position.xx * vec2<f32>(dx.x, dy.x) - vec2<f32>(dx.y, dy.y);
|
||||
let f = input.st_position.x * input.st_position.x - input.st_position.y;
|
||||
let distance = f / length(gradient);
|
||||
return saturate(0.5 - distance);
|
||||
}
|
||||
|
||||
// --- paths --- //
|
||||
|
||||
struct PathSprite {
|
||||
bounds: Bounds,
|
||||
color: Background,
|
||||
tile: AtlasTile,
|
||||
}
|
||||
var<storage, read> b_path_vertices: array<PathVertex>;
|
||||
var<storage, read> b_path_sprites: array<PathSprite>;
|
||||
|
||||
struct PathVarying {
|
||||
@builtin(position) position: vec4<f32>,
|
||||
@location(0) tile_position: vec2<f32>,
|
||||
@location(0) clip_distances: vec4<f32>,
|
||||
@location(1) @interpolate(flat) instance_id: u32,
|
||||
@location(2) @interpolate(flat) color_solid: vec4<f32>,
|
||||
@location(3) @interpolate(flat) color0: vec4<f32>,
|
||||
|
@ -983,13 +947,12 @@ struct PathVarying {
|
|||
|
||||
@vertex
|
||||
fn vs_path(@builtin(vertex_index) vertex_id: u32, @builtin(instance_index) instance_id: u32) -> PathVarying {
|
||||
let unit_vertex = vec2<f32>(f32(vertex_id & 1u), 0.5 * f32(vertex_id & 2u));
|
||||
let v = b_path_vertices[vertex_id];
|
||||
let sprite = b_path_sprites[instance_id];
|
||||
// Don't apply content mask because it was already accounted for when rasterizing the path.
|
||||
|
||||
var out = PathVarying();
|
||||
out.position = to_device_position(unit_vertex, sprite.bounds);
|
||||
out.tile_position = to_tile_position(unit_vertex, sprite.tile);
|
||||
out.position = to_device_position_impl(v.xy_position);
|
||||
out.clip_distances = distance_from_clip_rect_impl(v.xy_position, v.content_mask);
|
||||
out.instance_id = instance_id;
|
||||
|
||||
let gradient = prepare_gradient_color(
|
||||
|
@ -1006,13 +969,15 @@ fn vs_path(@builtin(vertex_index) vertex_id: u32, @builtin(instance_index) insta
|
|||
|
||||
@fragment
|
||||
fn fs_path(input: PathVarying) -> @location(0) vec4<f32> {
|
||||
let sample = textureSample(t_sprite, s_sprite, input.tile_position).r;
|
||||
let mask = 1.0 - abs(1.0 - sample % 2.0);
|
||||
if any(input.clip_distances < vec4<f32>(0.0)) {
|
||||
return vec4<f32>(0.0);
|
||||
}
|
||||
|
||||
let sprite = b_path_sprites[input.instance_id];
|
||||
let background = sprite.color;
|
||||
let color = gradient_color(background, input.position.xy, sprite.bounds,
|
||||
input.color_solid, input.color0, input.color1);
|
||||
return blend_color(color, mask);
|
||||
return blend_color(color, 1.0);
|
||||
}
|
||||
|
||||
// --- underlines --- //
|
||||
|
|
|
@ -13,14 +13,12 @@ use std::borrow::Cow;
|
|||
pub(crate) struct MetalAtlas(Mutex<MetalAtlasState>);
|
||||
|
||||
impl MetalAtlas {
|
||||
pub(crate) fn new(device: Device, path_sample_count: u32) -> Self {
|
||||
pub(crate) fn new(device: Device) -> Self {
|
||||
MetalAtlas(Mutex::new(MetalAtlasState {
|
||||
device: AssertSend(device),
|
||||
monochrome_textures: Default::default(),
|
||||
polychrome_textures: Default::default(),
|
||||
path_textures: Default::default(),
|
||||
tiles_by_key: Default::default(),
|
||||
path_sample_count,
|
||||
}))
|
||||
}
|
||||
|
||||
|
@ -28,10 +26,7 @@ impl MetalAtlas {
|
|||
self.0.lock().texture(id).metal_texture.clone()
|
||||
}
|
||||
|
||||
pub(crate) fn msaa_texture(&self, id: AtlasTextureId) -> Option<metal::Texture> {
|
||||
self.0.lock().texture(id).msaa_texture.clone()
|
||||
}
|
||||
|
||||
#[allow(dead_code)]
|
||||
pub(crate) fn allocate(
|
||||
&self,
|
||||
size: Size<DevicePixels>,
|
||||
|
@ -40,12 +35,12 @@ impl MetalAtlas {
|
|||
self.0.lock().allocate(size, texture_kind)
|
||||
}
|
||||
|
||||
#[allow(dead_code)]
|
||||
pub(crate) fn clear_textures(&self, texture_kind: AtlasTextureKind) {
|
||||
let mut lock = self.0.lock();
|
||||
let textures = match texture_kind {
|
||||
AtlasTextureKind::Monochrome => &mut lock.monochrome_textures,
|
||||
AtlasTextureKind::Polychrome => &mut lock.polychrome_textures,
|
||||
AtlasTextureKind::Path => &mut lock.path_textures,
|
||||
};
|
||||
for texture in textures.iter_mut() {
|
||||
texture.clear();
|
||||
|
@ -57,9 +52,7 @@ struct MetalAtlasState {
|
|||
device: AssertSend<Device>,
|
||||
monochrome_textures: AtlasTextureList<MetalAtlasTexture>,
|
||||
polychrome_textures: AtlasTextureList<MetalAtlasTexture>,
|
||||
path_textures: AtlasTextureList<MetalAtlasTexture>,
|
||||
tiles_by_key: FxHashMap<AtlasKey, AtlasTile>,
|
||||
path_sample_count: u32,
|
||||
}
|
||||
|
||||
impl PlatformAtlas for MetalAtlas {
|
||||
|
@ -94,7 +87,6 @@ impl PlatformAtlas for MetalAtlas {
|
|||
let textures = match id.kind {
|
||||
AtlasTextureKind::Monochrome => &mut lock.monochrome_textures,
|
||||
AtlasTextureKind::Polychrome => &mut lock.polychrome_textures,
|
||||
AtlasTextureKind::Path => &mut lock.polychrome_textures,
|
||||
};
|
||||
|
||||
let Some(texture_slot) = textures
|
||||
|
@ -128,7 +120,6 @@ impl MetalAtlasState {
|
|||
let textures = match texture_kind {
|
||||
AtlasTextureKind::Monochrome => &mut self.monochrome_textures,
|
||||
AtlasTextureKind::Polychrome => &mut self.polychrome_textures,
|
||||
AtlasTextureKind::Path => &mut self.path_textures,
|
||||
};
|
||||
|
||||
if let Some(tile) = textures
|
||||
|
@ -173,31 +164,14 @@ impl MetalAtlasState {
|
|||
pixel_format = metal::MTLPixelFormat::BGRA8Unorm;
|
||||
usage = metal::MTLTextureUsage::ShaderRead;
|
||||
}
|
||||
AtlasTextureKind::Path => {
|
||||
pixel_format = metal::MTLPixelFormat::R16Float;
|
||||
usage = metal::MTLTextureUsage::RenderTarget | metal::MTLTextureUsage::ShaderRead;
|
||||
}
|
||||
}
|
||||
texture_descriptor.set_pixel_format(pixel_format);
|
||||
texture_descriptor.set_usage(usage);
|
||||
let metal_texture = self.device.new_texture(&texture_descriptor);
|
||||
|
||||
// We currently only enable MSAA for path textures.
|
||||
let msaa_texture = if self.path_sample_count > 1 && kind == AtlasTextureKind::Path {
|
||||
let mut descriptor = texture_descriptor.clone();
|
||||
descriptor.set_texture_type(metal::MTLTextureType::D2Multisample);
|
||||
descriptor.set_storage_mode(metal::MTLStorageMode::Private);
|
||||
descriptor.set_sample_count(self.path_sample_count as _);
|
||||
let msaa_texture = self.device.new_texture(&descriptor);
|
||||
Some(msaa_texture)
|
||||
} else {
|
||||
None
|
||||
};
|
||||
|
||||
let texture_list = match kind {
|
||||
AtlasTextureKind::Monochrome => &mut self.monochrome_textures,
|
||||
AtlasTextureKind::Polychrome => &mut self.polychrome_textures,
|
||||
AtlasTextureKind::Path => &mut self.path_textures,
|
||||
};
|
||||
|
||||
let index = texture_list.free_list.pop();
|
||||
|
@ -209,7 +183,6 @@ impl MetalAtlasState {
|
|||
},
|
||||
allocator: etagere::BucketedAtlasAllocator::new(size.into()),
|
||||
metal_texture: AssertSend(metal_texture),
|
||||
msaa_texture: AssertSend(msaa_texture),
|
||||
live_atlas_keys: 0,
|
||||
};
|
||||
|
||||
|
@ -226,7 +199,6 @@ impl MetalAtlasState {
|
|||
let textures = match id.kind {
|
||||
crate::AtlasTextureKind::Monochrome => &self.monochrome_textures,
|
||||
crate::AtlasTextureKind::Polychrome => &self.polychrome_textures,
|
||||
crate::AtlasTextureKind::Path => &self.path_textures,
|
||||
};
|
||||
textures[id.index as usize].as_ref().unwrap()
|
||||
}
|
||||
|
@ -236,7 +208,6 @@ struct MetalAtlasTexture {
|
|||
id: AtlasTextureId,
|
||||
allocator: BucketedAtlasAllocator,
|
||||
metal_texture: AssertSend<metal::Texture>,
|
||||
msaa_texture: AssertSend<Option<metal::Texture>>,
|
||||
live_atlas_keys: u32,
|
||||
}
|
||||
|
||||
|
|
|
@ -1,27 +1,28 @@
|
|||
use super::metal_atlas::MetalAtlas;
|
||||
use crate::{
|
||||
AtlasTextureId, AtlasTextureKind, AtlasTile, Background, Bounds, ContentMask, DevicePixels,
|
||||
MonochromeSprite, PaintSurface, Path, PathId, PathVertex, PolychromeSprite, PrimitiveBatch,
|
||||
Quad, ScaledPixels, Scene, Shadow, Size, Surface, Underline, point, size,
|
||||
AtlasTextureId, Background, Bounds, ContentMask, DevicePixels, MonochromeSprite, PaintSurface,
|
||||
Path, PathVertex, PolychromeSprite, PrimitiveBatch, Quad, ScaledPixels, Scene, Shadow, Size,
|
||||
Surface, Underline, point, size,
|
||||
};
|
||||
use anyhow::{Context as _, Result};
|
||||
use anyhow::Result;
|
||||
use block::ConcreteBlock;
|
||||
use cocoa::{
|
||||
base::{NO, YES},
|
||||
foundation::{NSSize, NSUInteger},
|
||||
quartzcore::AutoresizingMask,
|
||||
};
|
||||
use collections::HashMap;
|
||||
use core_foundation::base::TCFType;
|
||||
use core_video::{
|
||||
metal_texture::CVMetalTextureGetTexture, metal_texture_cache::CVMetalTextureCache,
|
||||
pixel_buffer::kCVPixelFormatType_420YpCbCr8BiPlanarFullRange,
|
||||
};
|
||||
use foreign_types::{ForeignType, ForeignTypeRef};
|
||||
use metal::{CAMetalLayer, CommandQueue, MTLPixelFormat, MTLResourceOptions, NSRange};
|
||||
use metal::{
|
||||
CAMetalLayer, CommandQueue, MTLDrawPrimitivesIndirectArguments, MTLPixelFormat,
|
||||
MTLResourceOptions, NSRange,
|
||||
};
|
||||
use objc::{self, msg_send, sel, sel_impl};
|
||||
use parking_lot::Mutex;
|
||||
use smallvec::SmallVec;
|
||||
use std::{cell::Cell, ffi::c_void, mem, ptr, sync::Arc};
|
||||
|
||||
// Exported to metal
|
||||
|
@ -31,9 +32,6 @@ pub(crate) type PointF = crate::Point<f32>;
|
|||
const SHADERS_METALLIB: &[u8] = include_bytes!(concat!(env!("OUT_DIR"), "/shaders.metallib"));
|
||||
#[cfg(feature = "runtime_shaders")]
|
||||
const SHADERS_SOURCE_FILE: &str = include_str!(concat!(env!("OUT_DIR"), "/stitched_shaders.metal"));
|
||||
// Use 4x MSAA, all devices support it.
|
||||
// https://developer.apple.com/documentation/metal/mtldevice/1433355-supportstexturesamplecount
|
||||
const PATH_SAMPLE_COUNT: u32 = 4;
|
||||
|
||||
pub type Context = Arc<Mutex<InstanceBufferPool>>;
|
||||
pub type Renderer = MetalRenderer;
|
||||
|
@ -98,8 +96,7 @@ pub(crate) struct MetalRenderer {
|
|||
layer: metal::MetalLayer,
|
||||
presents_with_transaction: bool,
|
||||
command_queue: CommandQueue,
|
||||
paths_rasterization_pipeline_state: metal::RenderPipelineState,
|
||||
path_sprites_pipeline_state: metal::RenderPipelineState,
|
||||
path_pipeline_state: metal::RenderPipelineState,
|
||||
shadows_pipeline_state: metal::RenderPipelineState,
|
||||
quads_pipeline_state: metal::RenderPipelineState,
|
||||
underlines_pipeline_state: metal::RenderPipelineState,
|
||||
|
@ -111,6 +108,8 @@ pub(crate) struct MetalRenderer {
|
|||
instance_buffer_pool: Arc<Mutex<InstanceBufferPool>>,
|
||||
sprite_atlas: Arc<MetalAtlas>,
|
||||
core_video_texture_cache: core_video::metal_texture_cache::CVMetalTextureCache,
|
||||
sample_count: u64,
|
||||
msaa_texture: Option<metal::Texture>,
|
||||
}
|
||||
|
||||
impl MetalRenderer {
|
||||
|
@ -169,22 +168,19 @@ impl MetalRenderer {
|
|||
MTLResourceOptions::StorageModeManaged,
|
||||
);
|
||||
|
||||
let paths_rasterization_pipeline_state = build_path_rasterization_pipeline_state(
|
||||
let sample_count = [4, 2, 1]
|
||||
.into_iter()
|
||||
.find(|count| device.supports_texture_sample_count(*count))
|
||||
.unwrap_or(1);
|
||||
|
||||
let path_pipeline_state = build_pipeline_state(
|
||||
&device,
|
||||
&library,
|
||||
"paths_rasterization",
|
||||
"path_rasterization_vertex",
|
||||
"path_rasterization_fragment",
|
||||
MTLPixelFormat::R16Float,
|
||||
PATH_SAMPLE_COUNT,
|
||||
);
|
||||
let path_sprites_pipeline_state = build_pipeline_state(
|
||||
&device,
|
||||
&library,
|
||||
"path_sprites",
|
||||
"path_sprite_vertex",
|
||||
"path_sprite_fragment",
|
||||
"paths",
|
||||
"path_vertex",
|
||||
"path_fragment",
|
||||
MTLPixelFormat::BGRA8Unorm,
|
||||
sample_count,
|
||||
);
|
||||
let shadows_pipeline_state = build_pipeline_state(
|
||||
&device,
|
||||
|
@ -193,6 +189,7 @@ impl MetalRenderer {
|
|||
"shadow_vertex",
|
||||
"shadow_fragment",
|
||||
MTLPixelFormat::BGRA8Unorm,
|
||||
sample_count,
|
||||
);
|
||||
let quads_pipeline_state = build_pipeline_state(
|
||||
&device,
|
||||
|
@ -201,6 +198,7 @@ impl MetalRenderer {
|
|||
"quad_vertex",
|
||||
"quad_fragment",
|
||||
MTLPixelFormat::BGRA8Unorm,
|
||||
sample_count,
|
||||
);
|
||||
let underlines_pipeline_state = build_pipeline_state(
|
||||
&device,
|
||||
|
@ -209,6 +207,7 @@ impl MetalRenderer {
|
|||
"underline_vertex",
|
||||
"underline_fragment",
|
||||
MTLPixelFormat::BGRA8Unorm,
|
||||
sample_count,
|
||||
);
|
||||
let monochrome_sprites_pipeline_state = build_pipeline_state(
|
||||
&device,
|
||||
|
@ -217,6 +216,7 @@ impl MetalRenderer {
|
|||
"monochrome_sprite_vertex",
|
||||
"monochrome_sprite_fragment",
|
||||
MTLPixelFormat::BGRA8Unorm,
|
||||
sample_count,
|
||||
);
|
||||
let polychrome_sprites_pipeline_state = build_pipeline_state(
|
||||
&device,
|
||||
|
@ -225,6 +225,7 @@ impl MetalRenderer {
|
|||
"polychrome_sprite_vertex",
|
||||
"polychrome_sprite_fragment",
|
||||
MTLPixelFormat::BGRA8Unorm,
|
||||
sample_count,
|
||||
);
|
||||
let surfaces_pipeline_state = build_pipeline_state(
|
||||
&device,
|
||||
|
@ -233,20 +234,21 @@ impl MetalRenderer {
|
|||
"surface_vertex",
|
||||
"surface_fragment",
|
||||
MTLPixelFormat::BGRA8Unorm,
|
||||
sample_count,
|
||||
);
|
||||
|
||||
let command_queue = device.new_command_queue();
|
||||
let sprite_atlas = Arc::new(MetalAtlas::new(device.clone(), PATH_SAMPLE_COUNT));
|
||||
let sprite_atlas = Arc::new(MetalAtlas::new(device.clone()));
|
||||
let core_video_texture_cache =
|
||||
CVMetalTextureCache::new(None, device.clone(), None).unwrap();
|
||||
let msaa_texture = create_msaa_texture(&device, &layer, sample_count);
|
||||
|
||||
Self {
|
||||
device,
|
||||
layer,
|
||||
presents_with_transaction: false,
|
||||
command_queue,
|
||||
paths_rasterization_pipeline_state,
|
||||
path_sprites_pipeline_state,
|
||||
path_pipeline_state,
|
||||
shadows_pipeline_state,
|
||||
quads_pipeline_state,
|
||||
underlines_pipeline_state,
|
||||
|
@ -257,6 +259,8 @@ impl MetalRenderer {
|
|||
instance_buffer_pool,
|
||||
sprite_atlas,
|
||||
core_video_texture_cache,
|
||||
sample_count,
|
||||
msaa_texture,
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -289,6 +293,8 @@ impl MetalRenderer {
|
|||
setDrawableSize: size
|
||||
];
|
||||
}
|
||||
|
||||
self.msaa_texture = create_msaa_texture(&self.device, &self.layer, self.sample_count);
|
||||
}
|
||||
|
||||
pub fn update_transparency(&self, _transparent: bool) {
|
||||
|
@ -375,25 +381,23 @@ impl MetalRenderer {
|
|||
let command_queue = self.command_queue.clone();
|
||||
let command_buffer = command_queue.new_command_buffer();
|
||||
let mut instance_offset = 0;
|
||||
|
||||
let path_tiles = self
|
||||
.rasterize_paths(
|
||||
scene.paths(),
|
||||
instance_buffer,
|
||||
&mut instance_offset,
|
||||
command_buffer,
|
||||
)
|
||||
.with_context(|| format!("rasterizing {} paths", scene.paths().len()))?;
|
||||
|
||||
let render_pass_descriptor = metal::RenderPassDescriptor::new();
|
||||
let color_attachment = render_pass_descriptor
|
||||
.color_attachments()
|
||||
.object_at(0)
|
||||
.unwrap();
|
||||
|
||||
color_attachment.set_texture(Some(drawable.texture()));
|
||||
color_attachment.set_load_action(metal::MTLLoadAction::Clear);
|
||||
color_attachment.set_store_action(metal::MTLStoreAction::Store);
|
||||
if let Some(msaa_texture_ref) = self.msaa_texture.as_deref() {
|
||||
color_attachment.set_texture(Some(msaa_texture_ref));
|
||||
color_attachment.set_load_action(metal::MTLLoadAction::Clear);
|
||||
color_attachment.set_store_action(metal::MTLStoreAction::MultisampleResolve);
|
||||
color_attachment.set_resolve_texture(Some(drawable.texture()));
|
||||
} else {
|
||||
color_attachment.set_load_action(metal::MTLLoadAction::Clear);
|
||||
color_attachment.set_texture(Some(drawable.texture()));
|
||||
color_attachment.set_store_action(metal::MTLStoreAction::Store);
|
||||
}
|
||||
|
||||
let alpha = if self.layer.is_opaque() { 1. } else { 0. };
|
||||
color_attachment.set_clear_color(metal::MTLClearColor::new(0., 0., 0., alpha));
|
||||
let command_encoder = command_buffer.new_render_command_encoder(render_pass_descriptor);
|
||||
|
@ -425,7 +429,6 @@ impl MetalRenderer {
|
|||
),
|
||||
PrimitiveBatch::Paths(paths) => self.draw_paths(
|
||||
paths,
|
||||
&path_tiles,
|
||||
instance_buffer,
|
||||
&mut instance_offset,
|
||||
viewport_size,
|
||||
|
@ -493,106 +496,6 @@ impl MetalRenderer {
|
|||
Ok(command_buffer.to_owned())
|
||||
}
|
||||
|
||||
fn rasterize_paths(
|
||||
&self,
|
||||
paths: &[Path<ScaledPixels>],
|
||||
instance_buffer: &mut InstanceBuffer,
|
||||
instance_offset: &mut usize,
|
||||
command_buffer: &metal::CommandBufferRef,
|
||||
) -> Option<HashMap<PathId, AtlasTile>> {
|
||||
self.sprite_atlas.clear_textures(AtlasTextureKind::Path);
|
||||
|
||||
let mut tiles = HashMap::default();
|
||||
let mut vertices_by_texture_id = HashMap::default();
|
||||
for path in paths {
|
||||
let clipped_bounds = path.bounds.intersect(&path.content_mask.bounds);
|
||||
|
||||
let tile = self
|
||||
.sprite_atlas
|
||||
.allocate(clipped_bounds.size.map(Into::into), AtlasTextureKind::Path)?;
|
||||
vertices_by_texture_id
|
||||
.entry(tile.texture_id)
|
||||
.or_insert(Vec::new())
|
||||
.extend(path.vertices.iter().map(|vertex| PathVertex {
|
||||
xy_position: vertex.xy_position - clipped_bounds.origin
|
||||
+ tile.bounds.origin.map(Into::into),
|
||||
st_position: vertex.st_position,
|
||||
content_mask: ContentMask {
|
||||
bounds: tile.bounds.map(Into::into),
|
||||
},
|
||||
}));
|
||||
tiles.insert(path.id, tile);
|
||||
}
|
||||
|
||||
for (texture_id, vertices) in vertices_by_texture_id {
|
||||
align_offset(instance_offset);
|
||||
let vertices_bytes_len = mem::size_of_val(vertices.as_slice());
|
||||
let next_offset = *instance_offset + vertices_bytes_len;
|
||||
if next_offset > instance_buffer.size {
|
||||
return None;
|
||||
}
|
||||
|
||||
let render_pass_descriptor = metal::RenderPassDescriptor::new();
|
||||
let color_attachment = render_pass_descriptor
|
||||
.color_attachments()
|
||||
.object_at(0)
|
||||
.unwrap();
|
||||
|
||||
let texture = self.sprite_atlas.metal_texture(texture_id);
|
||||
let msaa_texture = self.sprite_atlas.msaa_texture(texture_id);
|
||||
|
||||
if let Some(msaa_texture) = msaa_texture {
|
||||
color_attachment.set_texture(Some(&msaa_texture));
|
||||
color_attachment.set_resolve_texture(Some(&texture));
|
||||
color_attachment.set_load_action(metal::MTLLoadAction::Clear);
|
||||
color_attachment.set_store_action(metal::MTLStoreAction::MultisampleResolve);
|
||||
} else {
|
||||
color_attachment.set_texture(Some(&texture));
|
||||
color_attachment.set_load_action(metal::MTLLoadAction::Clear);
|
||||
color_attachment.set_store_action(metal::MTLStoreAction::Store);
|
||||
}
|
||||
color_attachment.set_clear_color(metal::MTLClearColor::new(0., 0., 0., 1.));
|
||||
|
||||
let command_encoder = command_buffer.new_render_command_encoder(render_pass_descriptor);
|
||||
command_encoder.set_render_pipeline_state(&self.paths_rasterization_pipeline_state);
|
||||
command_encoder.set_vertex_buffer(
|
||||
PathRasterizationInputIndex::Vertices as u64,
|
||||
Some(&instance_buffer.metal_buffer),
|
||||
*instance_offset as u64,
|
||||
);
|
||||
let texture_size = Size {
|
||||
width: DevicePixels::from(texture.width()),
|
||||
height: DevicePixels::from(texture.height()),
|
||||
};
|
||||
command_encoder.set_vertex_bytes(
|
||||
PathRasterizationInputIndex::AtlasTextureSize as u64,
|
||||
mem::size_of_val(&texture_size) as u64,
|
||||
&texture_size as *const Size<DevicePixels> as *const _,
|
||||
);
|
||||
|
||||
let buffer_contents = unsafe {
|
||||
(instance_buffer.metal_buffer.contents() as *mut u8).add(*instance_offset)
|
||||
};
|
||||
unsafe {
|
||||
ptr::copy_nonoverlapping(
|
||||
vertices.as_ptr() as *const u8,
|
||||
buffer_contents,
|
||||
vertices_bytes_len,
|
||||
);
|
||||
}
|
||||
|
||||
command_encoder.draw_primitives(
|
||||
metal::MTLPrimitiveType::Triangle,
|
||||
0,
|
||||
vertices.len() as u64,
|
||||
);
|
||||
command_encoder.end_encoding();
|
||||
*instance_offset = next_offset;
|
||||
}
|
||||
|
||||
Some(tiles)
|
||||
}
|
||||
|
||||
fn draw_shadows(
|
||||
&self,
|
||||
shadows: &[Shadow],
|
||||
|
@ -718,7 +621,6 @@ impl MetalRenderer {
|
|||
fn draw_paths(
|
||||
&self,
|
||||
paths: &[Path<ScaledPixels>],
|
||||
tiles_by_path_id: &HashMap<PathId, AtlasTile>,
|
||||
instance_buffer: &mut InstanceBuffer,
|
||||
instance_offset: &mut usize,
|
||||
viewport_size: Size<DevicePixels>,
|
||||
|
@ -728,100 +630,108 @@ impl MetalRenderer {
|
|||
return true;
|
||||
}
|
||||
|
||||
command_encoder.set_render_pipeline_state(&self.path_sprites_pipeline_state);
|
||||
command_encoder.set_vertex_buffer(
|
||||
SpriteInputIndex::Vertices as u64,
|
||||
Some(&self.unit_vertices),
|
||||
0,
|
||||
);
|
||||
command_encoder.set_vertex_bytes(
|
||||
SpriteInputIndex::ViewportSize as u64,
|
||||
mem::size_of_val(&viewport_size) as u64,
|
||||
&viewport_size as *const Size<DevicePixels> as *const _,
|
||||
);
|
||||
command_encoder.set_render_pipeline_state(&self.path_pipeline_state);
|
||||
|
||||
let mut prev_texture_id = None;
|
||||
let mut sprites = SmallVec::<[_; 1]>::new();
|
||||
let mut paths_and_tiles = paths
|
||||
.iter()
|
||||
.map(|path| (path, tiles_by_path_id.get(&path.id).unwrap()))
|
||||
.peekable();
|
||||
unsafe {
|
||||
let base_addr = instance_buffer.metal_buffer.contents();
|
||||
let mut p = (base_addr as *mut u8).add(*instance_offset);
|
||||
let mut draw_indirect_commands = Vec::with_capacity(paths.len());
|
||||
|
||||
loop {
|
||||
if let Some((path, tile)) = paths_and_tiles.peek() {
|
||||
if prev_texture_id.map_or(true, |texture_id| texture_id == tile.texture_id) {
|
||||
prev_texture_id = Some(tile.texture_id);
|
||||
let origin = path.bounds.intersect(&path.content_mask.bounds).origin;
|
||||
sprites.push(PathSprite {
|
||||
bounds: Bounds {
|
||||
origin: origin.map(|p| p.floor()),
|
||||
size: tile.bounds.size.map(Into::into),
|
||||
},
|
||||
color: path.color,
|
||||
tile: (*tile).clone(),
|
||||
});
|
||||
paths_and_tiles.next();
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
if sprites.is_empty() {
|
||||
break;
|
||||
} else {
|
||||
align_offset(instance_offset);
|
||||
let texture_id = prev_texture_id.take().unwrap();
|
||||
let texture: metal::Texture = self.sprite_atlas.metal_texture(texture_id);
|
||||
let texture_size = size(
|
||||
DevicePixels(texture.width() as i32),
|
||||
DevicePixels(texture.height() as i32),
|
||||
);
|
||||
|
||||
command_encoder.set_vertex_buffer(
|
||||
SpriteInputIndex::Sprites as u64,
|
||||
Some(&instance_buffer.metal_buffer),
|
||||
*instance_offset as u64,
|
||||
);
|
||||
command_encoder.set_vertex_bytes(
|
||||
SpriteInputIndex::AtlasTextureSize as u64,
|
||||
mem::size_of_val(&texture_size) as u64,
|
||||
&texture_size as *const Size<DevicePixels> as *const _,
|
||||
);
|
||||
command_encoder.set_fragment_buffer(
|
||||
SpriteInputIndex::Sprites as u64,
|
||||
Some(&instance_buffer.metal_buffer),
|
||||
*instance_offset as u64,
|
||||
);
|
||||
command_encoder
|
||||
.set_fragment_texture(SpriteInputIndex::AtlasTexture as u64, Some(&texture));
|
||||
|
||||
let sprite_bytes_len = mem::size_of_val(sprites.as_slice());
|
||||
let next_offset = *instance_offset + sprite_bytes_len;
|
||||
if next_offset > instance_buffer.size {
|
||||
// copy vertices
|
||||
let vertices_offset = (p as usize) - (base_addr as usize);
|
||||
let mut first_vertex = 0;
|
||||
for (i, path) in paths.iter().enumerate() {
|
||||
if (p as usize) - (base_addr as usize)
|
||||
+ (mem::size_of::<PathVertex<ScaledPixels>>() * path.vertices.len())
|
||||
> instance_buffer.size
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
let buffer_contents = unsafe {
|
||||
(instance_buffer.metal_buffer.contents() as *mut u8).add(*instance_offset)
|
||||
};
|
||||
|
||||
unsafe {
|
||||
ptr::copy_nonoverlapping(
|
||||
sprites.as_ptr() as *const u8,
|
||||
buffer_contents,
|
||||
sprite_bytes_len,
|
||||
);
|
||||
for v in &path.vertices {
|
||||
*(p as *mut PathVertex<ScaledPixels>) = PathVertex {
|
||||
xy_position: v.xy_position,
|
||||
content_mask: ContentMask {
|
||||
bounds: path.content_mask.bounds,
|
||||
},
|
||||
};
|
||||
p = p.add(mem::size_of::<PathVertex<ScaledPixels>>());
|
||||
}
|
||||
|
||||
command_encoder.draw_primitives_instanced(
|
||||
metal::MTLPrimitiveType::Triangle,
|
||||
0,
|
||||
6,
|
||||
sprites.len() as u64,
|
||||
);
|
||||
*instance_offset = next_offset;
|
||||
sprites.clear();
|
||||
draw_indirect_commands.push(MTLDrawPrimitivesIndirectArguments {
|
||||
vertexCount: path.vertices.len() as u32,
|
||||
instanceCount: 1,
|
||||
vertexStart: first_vertex,
|
||||
baseInstance: i as u32,
|
||||
});
|
||||
first_vertex += path.vertices.len() as u32;
|
||||
}
|
||||
|
||||
// copy sprites
|
||||
let sprites_offset = (p as u64) - (base_addr as u64);
|
||||
if (p as usize) - (base_addr as usize) + (mem::size_of::<PathSprite>() * paths.len())
|
||||
> instance_buffer.size
|
||||
{
|
||||
return false;
|
||||
}
|
||||
for path in paths {
|
||||
*(p as *mut PathSprite) = PathSprite {
|
||||
bounds: path.bounds,
|
||||
color: path.color,
|
||||
};
|
||||
p = p.add(mem::size_of::<PathSprite>());
|
||||
}
|
||||
|
||||
// copy indirect commands
|
||||
let icb_bytes_len = mem::size_of_val(draw_indirect_commands.as_slice());
|
||||
let icb_offset = (p as u64) - (base_addr as u64);
|
||||
if (p as usize) - (base_addr as usize) + icb_bytes_len > instance_buffer.size {
|
||||
return false;
|
||||
}
|
||||
ptr::copy_nonoverlapping(
|
||||
draw_indirect_commands.as_ptr() as *const u8,
|
||||
p,
|
||||
icb_bytes_len,
|
||||
);
|
||||
p = p.add(icb_bytes_len);
|
||||
|
||||
// draw path
|
||||
command_encoder.set_vertex_buffer(
|
||||
PathInputIndex::Vertices as u64,
|
||||
Some(&instance_buffer.metal_buffer),
|
||||
vertices_offset as u64,
|
||||
);
|
||||
|
||||
command_encoder.set_vertex_bytes(
|
||||
PathInputIndex::ViewportSize as u64,
|
||||
mem::size_of_val(&viewport_size) as u64,
|
||||
&viewport_size as *const Size<DevicePixels> as *const _,
|
||||
);
|
||||
|
||||
command_encoder.set_vertex_buffer(
|
||||
PathInputIndex::Sprites as u64,
|
||||
Some(&instance_buffer.metal_buffer),
|
||||
sprites_offset,
|
||||
);
|
||||
|
||||
command_encoder.set_fragment_buffer(
|
||||
PathInputIndex::Sprites as u64,
|
||||
Some(&instance_buffer.metal_buffer),
|
||||
sprites_offset,
|
||||
);
|
||||
|
||||
for i in 0..paths.len() {
|
||||
command_encoder.draw_primitives_indirect(
|
||||
metal::MTLPrimitiveType::Triangle,
|
||||
&instance_buffer.metal_buffer,
|
||||
icb_offset
|
||||
+ (i * std::mem::size_of::<MTLDrawPrimitivesIndirectArguments>()) as u64,
|
||||
);
|
||||
}
|
||||
|
||||
*instance_offset = (p as usize) - (base_addr as usize);
|
||||
}
|
||||
|
||||
true
|
||||
}
|
||||
|
||||
|
@ -1143,6 +1053,7 @@ fn build_pipeline_state(
|
|||
vertex_fn_name: &str,
|
||||
fragment_fn_name: &str,
|
||||
pixel_format: metal::MTLPixelFormat,
|
||||
sample_count: u64,
|
||||
) -> metal::RenderPipelineState {
|
||||
let vertex_fn = library
|
||||
.get_function(vertex_fn_name, None)
|
||||
|
@ -1155,6 +1066,7 @@ fn build_pipeline_state(
|
|||
descriptor.set_label(label);
|
||||
descriptor.set_vertex_function(Some(vertex_fn.as_ref()));
|
||||
descriptor.set_fragment_function(Some(fragment_fn.as_ref()));
|
||||
descriptor.set_sample_count(sample_count);
|
||||
let color_attachment = descriptor.color_attachments().object_at(0).unwrap();
|
||||
color_attachment.set_pixel_format(pixel_format);
|
||||
color_attachment.set_blending_enabled(true);
|
||||
|
@ -1170,50 +1082,45 @@ fn build_pipeline_state(
|
|||
.expect("could not create render pipeline state")
|
||||
}
|
||||
|
||||
fn build_path_rasterization_pipeline_state(
|
||||
device: &metal::DeviceRef,
|
||||
library: &metal::LibraryRef,
|
||||
label: &str,
|
||||
vertex_fn_name: &str,
|
||||
fragment_fn_name: &str,
|
||||
pixel_format: metal::MTLPixelFormat,
|
||||
path_sample_count: u32,
|
||||
) -> metal::RenderPipelineState {
|
||||
let vertex_fn = library
|
||||
.get_function(vertex_fn_name, None)
|
||||
.expect("error locating vertex function");
|
||||
let fragment_fn = library
|
||||
.get_function(fragment_fn_name, None)
|
||||
.expect("error locating fragment function");
|
||||
|
||||
let descriptor = metal::RenderPipelineDescriptor::new();
|
||||
descriptor.set_label(label);
|
||||
descriptor.set_vertex_function(Some(vertex_fn.as_ref()));
|
||||
descriptor.set_fragment_function(Some(fragment_fn.as_ref()));
|
||||
if path_sample_count > 1 {
|
||||
descriptor.set_raster_sample_count(path_sample_count as _);
|
||||
descriptor.set_alpha_to_coverage_enabled(true);
|
||||
}
|
||||
let color_attachment = descriptor.color_attachments().object_at(0).unwrap();
|
||||
color_attachment.set_pixel_format(pixel_format);
|
||||
color_attachment.set_blending_enabled(true);
|
||||
color_attachment.set_rgb_blend_operation(metal::MTLBlendOperation::Add);
|
||||
color_attachment.set_alpha_blend_operation(metal::MTLBlendOperation::Add);
|
||||
color_attachment.set_source_rgb_blend_factor(metal::MTLBlendFactor::One);
|
||||
color_attachment.set_source_alpha_blend_factor(metal::MTLBlendFactor::One);
|
||||
color_attachment.set_destination_rgb_blend_factor(metal::MTLBlendFactor::One);
|
||||
color_attachment.set_destination_alpha_blend_factor(metal::MTLBlendFactor::One);
|
||||
|
||||
device
|
||||
.new_render_pipeline_state(&descriptor)
|
||||
.expect("could not create render pipeline state")
|
||||
}
|
||||
|
||||
// Align to multiples of 256 make Metal happy.
|
||||
fn align_offset(offset: &mut usize) {
|
||||
*offset = (*offset).div_ceil(256) * 256;
|
||||
}
|
||||
|
||||
fn create_msaa_texture(
|
||||
device: &metal::Device,
|
||||
layer: &metal::MetalLayer,
|
||||
sample_count: u64,
|
||||
) -> Option<metal::Texture> {
|
||||
let viewport_size = layer.drawable_size();
|
||||
let width = viewport_size.width.ceil() as u64;
|
||||
let height = viewport_size.height.ceil() as u64;
|
||||
|
||||
if width == 0 || height == 0 {
|
||||
return None;
|
||||
}
|
||||
|
||||
if sample_count <= 1 {
|
||||
return None;
|
||||
}
|
||||
|
||||
let texture_descriptor = metal::TextureDescriptor::new();
|
||||
texture_descriptor.set_texture_type(metal::MTLTextureType::D2Multisample);
|
||||
|
||||
// MTLStorageMode default is `shared` only for Apple silicon GPUs. Use `private` for Apple and Intel GPUs both.
|
||||
// Reference: https://developer.apple.com/documentation/metal/choosing-a-resource-storage-mode-for-apple-gpus
|
||||
texture_descriptor.set_storage_mode(metal::MTLStorageMode::Private);
|
||||
|
||||
texture_descriptor.set_width(width);
|
||||
texture_descriptor.set_height(height);
|
||||
texture_descriptor.set_pixel_format(layer.pixel_format());
|
||||
texture_descriptor.set_usage(metal::MTLTextureUsage::RenderTarget);
|
||||
texture_descriptor.set_sample_count(sample_count);
|
||||
|
||||
let metal_texture = device.new_texture(&texture_descriptor);
|
||||
Some(metal_texture)
|
||||
}
|
||||
|
||||
#[repr(C)]
|
||||
enum ShadowInputIndex {
|
||||
Vertices = 0,
|
||||
|
@ -1255,9 +1162,10 @@ enum SurfaceInputIndex {
|
|||
}
|
||||
|
||||
#[repr(C)]
|
||||
enum PathRasterizationInputIndex {
|
||||
enum PathInputIndex {
|
||||
Vertices = 0,
|
||||
AtlasTextureSize = 1,
|
||||
ViewportSize = 1,
|
||||
Sprites = 2,
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug, Eq, PartialEq)]
|
||||
|
@ -1265,7 +1173,6 @@ enum PathRasterizationInputIndex {
|
|||
pub struct PathSprite {
|
||||
pub bounds: Bounds<ScaledPixels>,
|
||||
pub color: Background,
|
||||
pub tile: AtlasTile,
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug, Eq, PartialEq)]
|
||||
|
|
|
@ -698,76 +698,27 @@ fragment float4 polychrome_sprite_fragment(
|
|||
return color;
|
||||
}
|
||||
|
||||
struct PathRasterizationVertexOutput {
|
||||
struct PathVertexOutput {
|
||||
float4 position [[position]];
|
||||
float2 st_position;
|
||||
float clip_rect_distance [[clip_distance]][4];
|
||||
};
|
||||
|
||||
struct PathRasterizationFragmentInput {
|
||||
float4 position [[position]];
|
||||
float2 st_position;
|
||||
};
|
||||
|
||||
vertex PathRasterizationVertexOutput path_rasterization_vertex(
|
||||
uint vertex_id [[vertex_id]],
|
||||
constant PathVertex_ScaledPixels *vertices
|
||||
[[buffer(PathRasterizationInputIndex_Vertices)]],
|
||||
constant Size_DevicePixels *atlas_size
|
||||
[[buffer(PathRasterizationInputIndex_AtlasTextureSize)]]) {
|
||||
PathVertex_ScaledPixels v = vertices[vertex_id];
|
||||
float2 vertex_position = float2(v.xy_position.x, v.xy_position.y);
|
||||
float2 viewport_size = float2(atlas_size->width, atlas_size->height);
|
||||
return PathRasterizationVertexOutput{
|
||||
float4(vertex_position / viewport_size * float2(2., -2.) +
|
||||
float2(-1., 1.),
|
||||
0., 1.),
|
||||
float2(v.st_position.x, v.st_position.y),
|
||||
{v.xy_position.x - v.content_mask.bounds.origin.x,
|
||||
v.content_mask.bounds.origin.x + v.content_mask.bounds.size.width -
|
||||
v.xy_position.x,
|
||||
v.xy_position.y - v.content_mask.bounds.origin.y,
|
||||
v.content_mask.bounds.origin.y + v.content_mask.bounds.size.height -
|
||||
v.xy_position.y}};
|
||||
}
|
||||
|
||||
fragment float4 path_rasterization_fragment(PathRasterizationFragmentInput input
|
||||
[[stage_in]]) {
|
||||
float2 dx = dfdx(input.st_position);
|
||||
float2 dy = dfdy(input.st_position);
|
||||
float2 gradient = float2((2. * input.st_position.x) * dx.x - dx.y,
|
||||
(2. * input.st_position.x) * dy.x - dy.y);
|
||||
float f = (input.st_position.x * input.st_position.x) - input.st_position.y;
|
||||
float distance = f / length(gradient);
|
||||
float alpha = saturate(0.5 - distance);
|
||||
return float4(alpha, 0., 0., 1.);
|
||||
}
|
||||
|
||||
struct PathSpriteVertexOutput {
|
||||
float4 position [[position]];
|
||||
float2 tile_position;
|
||||
uint sprite_id [[flat]];
|
||||
float4 solid_color [[flat]];
|
||||
float4 color0 [[flat]];
|
||||
float4 color1 [[flat]];
|
||||
float4 clip_distance;
|
||||
};
|
||||
|
||||
vertex PathSpriteVertexOutput path_sprite_vertex(
|
||||
uint unit_vertex_id [[vertex_id]], uint sprite_id [[instance_id]],
|
||||
constant float2 *unit_vertices [[buffer(SpriteInputIndex_Vertices)]],
|
||||
constant PathSprite *sprites [[buffer(SpriteInputIndex_Sprites)]],
|
||||
constant Size_DevicePixels *viewport_size
|
||||
[[buffer(SpriteInputIndex_ViewportSize)]],
|
||||
constant Size_DevicePixels *atlas_size
|
||||
[[buffer(SpriteInputIndex_AtlasTextureSize)]]) {
|
||||
|
||||
float2 unit_vertex = unit_vertices[unit_vertex_id];
|
||||
vertex PathVertexOutput path_vertex(
|
||||
uint vertex_id [[vertex_id]],
|
||||
constant PathVertex_ScaledPixels *vertices [[buffer(PathInputIndex_Vertices)]],
|
||||
uint sprite_id [[instance_id]],
|
||||
constant PathSprite *sprites [[buffer(PathInputIndex_Sprites)]],
|
||||
constant Size_DevicePixels *input_viewport_size [[buffer(PathInputIndex_ViewportSize)]]) {
|
||||
PathVertex_ScaledPixels v = vertices[vertex_id];
|
||||
float2 vertex_position = float2(v.xy_position.x, v.xy_position.y);
|
||||
float2 viewport_size = float2((float)input_viewport_size->width,
|
||||
(float)input_viewport_size->height);
|
||||
PathSprite sprite = sprites[sprite_id];
|
||||
// Don't apply content mask because it was already accounted for when
|
||||
// rasterizing the path.
|
||||
float4 device_position =
|
||||
to_device_position(unit_vertex, sprite.bounds, viewport_size);
|
||||
float2 tile_position = to_tile_position(unit_vertex, sprite.tile, atlas_size);
|
||||
float4 device_position = float4(vertex_position / viewport_size * float2(2., -2.) + float2(-1., 1.), 0., 1.);
|
||||
|
||||
GradientColor gradient = prepare_fill_color(
|
||||
sprite.color.tag,
|
||||
|
@ -777,30 +728,32 @@ vertex PathSpriteVertexOutput path_sprite_vertex(
|
|||
sprite.color.colors[1].color
|
||||
);
|
||||
|
||||
return PathSpriteVertexOutput{
|
||||
return PathVertexOutput{
|
||||
device_position,
|
||||
tile_position,
|
||||
sprite_id,
|
||||
gradient.solid,
|
||||
gradient.color0,
|
||||
gradient.color1
|
||||
gradient.color1,
|
||||
{v.xy_position.x - v.content_mask.bounds.origin.x,
|
||||
v.content_mask.bounds.origin.x + v.content_mask.bounds.size.width -
|
||||
v.xy_position.x,
|
||||
v.xy_position.y - v.content_mask.bounds.origin.y,
|
||||
v.content_mask.bounds.origin.y + v.content_mask.bounds.size.height -
|
||||
v.xy_position.y}
|
||||
};
|
||||
}
|
||||
|
||||
fragment float4 path_sprite_fragment(
|
||||
PathSpriteVertexOutput input [[stage_in]],
|
||||
constant PathSprite *sprites [[buffer(SpriteInputIndex_Sprites)]],
|
||||
texture2d<float> atlas_texture [[texture(SpriteInputIndex_AtlasTexture)]]) {
|
||||
constexpr sampler atlas_texture_sampler(mag_filter::linear,
|
||||
min_filter::linear);
|
||||
float4 sample =
|
||||
atlas_texture.sample(atlas_texture_sampler, input.tile_position);
|
||||
float mask = 1. - abs(1. - fmod(sample.r, 2.));
|
||||
fragment float4 path_fragment(
|
||||
PathVertexOutput input [[stage_in]],
|
||||
constant PathSprite *sprites [[buffer(PathInputIndex_Sprites)]]) {
|
||||
if (any(input.clip_distance < float4(0.0))) {
|
||||
return float4(0.0);
|
||||
}
|
||||
|
||||
PathSprite sprite = sprites[input.sprite_id];
|
||||
Background background = sprite.color;
|
||||
float4 color = fill_color(background, input.position.xy, sprite.bounds,
|
||||
input.solid_color, input.color0, input.color1);
|
||||
color.a *= mask;
|
||||
return color;
|
||||
}
|
||||
|
||||
|
|
|
@ -341,7 +341,7 @@ impl PlatformAtlas for TestAtlas {
|
|||
crate::AtlasTile {
|
||||
texture_id: AtlasTextureId {
|
||||
index: texture_id,
|
||||
kind: crate::AtlasTextureKind::Path,
|
||||
kind: crate::AtlasTextureKind::Polychrome,
|
||||
},
|
||||
tile_id: TileId(tile_id),
|
||||
padding: 0,
|
||||
|
|
|
@ -6,7 +6,7 @@ use serde::{Deserialize, Serialize};
|
|||
|
||||
use crate::{
|
||||
AtlasTextureId, AtlasTile, Background, Bounds, ContentMask, Corners, Edges, Hsla, Pixels,
|
||||
Point, Radians, ScaledPixels, Size, bounds_tree::BoundsTree, point,
|
||||
Point, Radians, ScaledPixels, Size, bounds_tree::BoundsTree,
|
||||
};
|
||||
use std::{fmt::Debug, iter::Peekable, ops::Range, slice};
|
||||
|
||||
|
@ -43,13 +43,7 @@ impl Scene {
|
|||
self.surfaces.clear();
|
||||
}
|
||||
|
||||
#[cfg_attr(
|
||||
all(
|
||||
any(target_os = "linux", target_os = "freebsd"),
|
||||
not(any(feature = "x11", feature = "wayland"))
|
||||
),
|
||||
allow(dead_code)
|
||||
)]
|
||||
#[allow(dead_code)]
|
||||
pub fn paths(&self) -> &[Path<ScaledPixels>] {
|
||||
&self.paths
|
||||
}
|
||||
|
@ -689,6 +683,7 @@ pub struct Path<P: Clone + Debug + Default + PartialEq> {
|
|||
start: Point<P>,
|
||||
current: Point<P>,
|
||||
contour_count: usize,
|
||||
base_scale: f32,
|
||||
}
|
||||
|
||||
impl Path<Pixels> {
|
||||
|
@ -707,25 +702,35 @@ impl Path<Pixels> {
|
|||
content_mask: Default::default(),
|
||||
color: Default::default(),
|
||||
contour_count: 0,
|
||||
base_scale: 1.0,
|
||||
}
|
||||
}
|
||||
|
||||
/// Scale this path by the given factor.
|
||||
pub fn scale(&self, factor: f32) -> Path<ScaledPixels> {
|
||||
/// Set the base scale of the path.
|
||||
pub fn scale(mut self, factor: f32) -> Self {
|
||||
self.base_scale = factor;
|
||||
self
|
||||
}
|
||||
|
||||
/// Apply a scale to the path.
|
||||
pub(crate) fn apply_scale(&self, factor: f32) -> Path<ScaledPixels> {
|
||||
Path {
|
||||
id: self.id,
|
||||
order: self.order,
|
||||
bounds: self.bounds.scale(factor),
|
||||
content_mask: self.content_mask.scale(factor),
|
||||
bounds: self.bounds.scale(self.base_scale * factor),
|
||||
content_mask: self.content_mask.scale(self.base_scale * factor),
|
||||
vertices: self
|
||||
.vertices
|
||||
.iter()
|
||||
.map(|vertex| vertex.scale(factor))
|
||||
.map(|vertex| vertex.scale(self.base_scale * factor))
|
||||
.collect(),
|
||||
start: self.start.map(|start| start.scale(factor)),
|
||||
current: self.current.scale(factor),
|
||||
start: self
|
||||
.start
|
||||
.map(|start| start.scale(self.base_scale * factor)),
|
||||
current: self.current.scale(self.base_scale * factor),
|
||||
contour_count: self.contour_count,
|
||||
color: self.color,
|
||||
base_scale: 1.0,
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -740,10 +745,7 @@ impl Path<Pixels> {
|
|||
pub fn line_to(&mut self, to: Point<Pixels>) {
|
||||
self.contour_count += 1;
|
||||
if self.contour_count > 1 {
|
||||
self.push_triangle(
|
||||
(self.start, self.current, to),
|
||||
(point(0., 1.), point(0., 1.), point(0., 1.)),
|
||||
);
|
||||
self.push_triangle((self.start, self.current, to));
|
||||
}
|
||||
self.current = to;
|
||||
}
|
||||
|
@ -752,25 +754,15 @@ impl Path<Pixels> {
|
|||
pub fn curve_to(&mut self, to: Point<Pixels>, ctrl: Point<Pixels>) {
|
||||
self.contour_count += 1;
|
||||
if self.contour_count > 1 {
|
||||
self.push_triangle(
|
||||
(self.start, self.current, to),
|
||||
(point(0., 1.), point(0., 1.), point(0., 1.)),
|
||||
);
|
||||
self.push_triangle((self.start, self.current, to));
|
||||
}
|
||||
|
||||
self.push_triangle(
|
||||
(self.current, ctrl, to),
|
||||
(point(0., 0.), point(0.5, 0.), point(1., 1.)),
|
||||
);
|
||||
self.push_triangle((self.current, ctrl, to));
|
||||
self.current = to;
|
||||
}
|
||||
|
||||
/// Push a triangle to the Path.
|
||||
pub fn push_triangle(
|
||||
&mut self,
|
||||
xy: (Point<Pixels>, Point<Pixels>, Point<Pixels>),
|
||||
st: (Point<f32>, Point<f32>, Point<f32>),
|
||||
) {
|
||||
pub fn push_triangle(&mut self, xy: (Point<Pixels>, Point<Pixels>, Point<Pixels>)) {
|
||||
self.bounds = self
|
||||
.bounds
|
||||
.union(&Bounds {
|
||||
|
@ -788,17 +780,14 @@ impl Path<Pixels> {
|
|||
|
||||
self.vertices.push(PathVertex {
|
||||
xy_position: xy.0,
|
||||
st_position: st.0,
|
||||
content_mask: Default::default(),
|
||||
});
|
||||
self.vertices.push(PathVertex {
|
||||
xy_position: xy.1,
|
||||
st_position: st.1,
|
||||
content_mask: Default::default(),
|
||||
});
|
||||
self.vertices.push(PathVertex {
|
||||
xy_position: xy.2,
|
||||
st_position: st.2,
|
||||
content_mask: Default::default(),
|
||||
});
|
||||
}
|
||||
|
@ -814,7 +803,6 @@ impl From<Path<ScaledPixels>> for Primitive {
|
|||
#[repr(C)]
|
||||
pub(crate) struct PathVertex<P: Clone + Debug + Default + PartialEq> {
|
||||
pub(crate) xy_position: Point<P>,
|
||||
pub(crate) st_position: Point<f32>,
|
||||
pub(crate) content_mask: ContentMask<P>,
|
||||
}
|
||||
|
||||
|
@ -822,7 +810,6 @@ impl PathVertex<Pixels> {
|
|||
pub fn scale(&self, factor: f32) -> PathVertex<ScaledPixels> {
|
||||
PathVertex {
|
||||
xy_position: self.xy_position.scale(factor),
|
||||
st_position: self.st_position,
|
||||
content_mask: self.content_mask.scale(factor),
|
||||
}
|
||||
}
|
||||
|
|
|
@ -2633,7 +2633,7 @@ impl Window {
|
|||
path.color = color.opacity(opacity);
|
||||
self.next_frame
|
||||
.scene
|
||||
.insert_primitive(path.scale(scale_factor));
|
||||
.insert_primitive(path.apply_scale(scale_factor));
|
||||
}
|
||||
|
||||
/// Paint an underline into the scene for the next frame at the current z-index.
|
||||
|
|
|
@ -148,7 +148,7 @@ On some systems the file `/etc/prime-discrete` can be used to enforce the use of
|
|||
|
||||
On others, you may be able to the environment variable `DRI_PRIME=1` when running Zed to force the use of the discrete GPU.
|
||||
|
||||
If you're using an AMD GPU and Zed crashes when selecting long lines, try setting the `ZED_PATH_SAMPLE_COUNT=0` environment variable. (See [#26143](https://github.com/zed-industries/zed/issues/26143))
|
||||
If you're using an AMD GPU and Zed crashes when selecting long lines, try setting the `ZED_SAMPLE_COUNT=0` environment variable. (See [#26143](https://github.com/zed-industries/zed/issues/26143))
|
||||
|
||||
If you're using an AMD GPU, you might get a 'Broken Pipe' error. Try using the RADV or Mesa drivers. (See [#13880](https://github.com/zed-industries/zed/issues/13880))
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue