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a7803570dc
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55f4aa3b34
4 changed files with 28 additions and 55 deletions
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@ -5,7 +5,7 @@ use cocoa::{
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foundation::NSUInteger,
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quartzcore::AutoresizingMask,
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};
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use metal::{CommandQueue, DepthStencilDescriptor, MTLPixelFormat, MTLResourceOptions, NSRange};
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use metal::{CommandQueue, MTLPixelFormat, MTLResourceOptions, NSRange};
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use objc::{self, msg_send, sel, sel_impl};
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use std::{ffi::c_void, mem, ptr};
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@ -17,7 +17,6 @@ pub struct MetalRenderer {
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layer: metal::MetalLayer,
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command_queue: CommandQueue,
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quad_pipeline_state: metal::RenderPipelineState,
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depth_state: metal::DepthStencilState,
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unit_vertices: metal::Buffer,
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instances: metal::Buffer,
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}
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@ -88,18 +87,12 @@ impl MetalRenderer {
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PIXEL_FORMAT,
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);
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let depth_stencil_descriptor = DepthStencilDescriptor::new();
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depth_stencil_descriptor.set_depth_compare_function(metal::MTLCompareFunction::LessEqual);
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depth_stencil_descriptor.set_depth_write_enabled(true);
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let depth_state = device.new_depth_stencil_state(&depth_stencil_descriptor);
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let command_queue = device.new_command_queue();
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Self {
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device,
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layer,
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command_queue,
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quad_pipeline_state,
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depth_state,
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unit_vertices,
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instances,
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}
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@ -154,7 +147,6 @@ impl MetalRenderer {
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let alpha = if self.layer.is_opaque() { 1. } else { 0. };
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color_attachment.set_clear_color(metal::MTLClearColor::new(0., 0., 0., alpha));
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let command_encoder = command_buffer.new_render_command_encoder(render_pass_descriptor);
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command_encoder.set_depth_stencil_state(&self.depth_state);
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command_encoder.set_viewport(metal::MTLViewport {
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originX: 0.0,
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@ -166,13 +158,15 @@ impl MetalRenderer {
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});
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let mut buffer_offset = 0;
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for layer in scene.layers() {
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self.draw_quads(
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&scene.opaque_primitives().quads,
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&layer.quads,
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&mut buffer_offset,
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viewport_size,
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scene.max_order(),
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command_encoder,
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);
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}
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command_encoder.end_encoding();
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self.instances.did_modify_range(NSRange {
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@ -190,7 +184,6 @@ impl MetalRenderer {
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quads: &[Quad],
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offset: &mut usize,
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viewport_size: Size<DevicePixels>,
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max_order: u32,
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command_encoder: &metal::RenderCommandEncoderRef,
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) {
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if quads.is_empty() {
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@ -214,10 +207,7 @@ impl MetalRenderer {
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Some(&self.instances),
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*offset as u64,
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);
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let quad_uniforms = QuadUniforms {
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viewport_size,
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max_order,
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};
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let quad_uniforms = QuadUniforms { viewport_size };
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let quad_uniform_bytes = bytemuck::bytes_of(&quad_uniforms);
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command_encoder.set_vertex_bytes(
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@ -300,5 +290,4 @@ enum QuadInputIndex {
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#[repr(C)]
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pub(crate) struct QuadUniforms {
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viewport_size: Size<DevicePixels>,
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max_order: u32,
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}
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@ -4,7 +4,7 @@
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using namespace metal;
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float4 hsla_to_rgba(Hsla hsla);
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float4 to_device_position(float2 pixel_position, uint order, uint max_order, float2 viewport_size);
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float4 to_device_position(float2 pixel_position, float2 viewport_size);
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struct QuadVertexOutput {
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float4 position [[position]];
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@ -24,7 +24,7 @@ vertex QuadVertexOutput quad_vertex(
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Quad quad = quads[quad_id];
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float2 position_2d = unit_vertex * float2(quad.bounds.size.width, quad.bounds.size.height) + float2(quad.bounds.origin.x, quad.bounds.origin.y);
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float2 viewport_size = float2((float)uniforms->viewport_size.width, (float)uniforms->viewport_size.height);
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float4 device_position = to_device_position(position_2d, quad.order, uniforms->max_order, viewport_size);
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float4 device_position = to_device_position(position_2d, viewport_size);
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float4 background_color = hsla_to_rgba(quad.background);
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float4 border_color = hsla_to_rgba(quad.border_color);
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return QuadVertexOutput {
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@ -142,7 +142,6 @@ float4 hsla_to_rgba(Hsla hsla) {
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return rgba;
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}
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float4 to_device_position(float2 pixel_position, uint order, uint max_order, float2 viewport_size) {
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float z = 1. - ((float)order / ((float)max_order + 1.));
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return float4(pixel_position / viewport_size * float2(2., -2.) + float2(-1., 1.), z, 1.);
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float4 to_device_position(float2 pixel_position, float2 viewport_size) {
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return float4(pixel_position / viewport_size * float2(2., -2.) + float2(-1., 1.), 0., 1.);
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}
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@ -1,28 +1,25 @@
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use std::cmp;
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use super::{Bounds, Hsla, Pixels, Point};
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use crate::{Corners, Edges, FontId, GlyphId};
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use crate::{Corners, Edges};
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use bytemuck::{Pod, Zeroable};
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use plane_split::BspSplitter;
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use collections::BTreeMap;
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// Exported to metal
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pub type PointF = Point<f32>;
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pub struct Scene {
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opaque_primitives: PrimitiveBatch,
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transparent_primitives: slotmap::SlotMap<slotmap::DefaultKey, Primitive>,
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splitter: BspSplitter<slotmap::DefaultKey>,
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max_order: u32,
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layers: BTreeMap<u32, SceneLayer>,
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scale_factor: f32,
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}
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#[derive(Default)]
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pub struct SceneLayer {
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pub quads: Vec<Quad>,
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}
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impl Scene {
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pub fn new(scale_factor: f32) -> Scene {
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Scene {
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opaque_primitives: PrimitiveBatch::default(),
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transparent_primitives: slotmap::SlotMap::new(),
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splitter: BspSplitter::new(),
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max_order: 0,
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layers: Default::default(),
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scale_factor,
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}
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}
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@ -30,18 +27,14 @@ impl Scene {
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pub fn insert(&mut self, primitive: impl Into<Primitive>) {
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let mut primitive = primitive.into();
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primitive.scale(self.scale_factor);
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self.max_order = cmp::max(self.max_order, primitive.order());
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let layer = self.layers.entry(primitive.order()).or_default();
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match primitive {
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Primitive::Quad(quad) => self.opaque_primitives.quads.push(quad),
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Primitive::Quad(quad) => layer.quads.push(quad),
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}
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}
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pub fn opaque_primitives(&self) -> &PrimitiveBatch {
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&self.opaque_primitives
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}
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pub fn max_order(&self) -> u32 {
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self.max_order
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pub fn layers(&self) -> impl Iterator<Item = &SceneLayer> {
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self.layers.values()
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}
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}
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@ -74,11 +67,6 @@ impl Primitive {
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}
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}
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#[derive(Default)]
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pub struct PrimitiveBatch {
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pub quads: Vec<Quad>,
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}
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#[derive(Debug, Clone, Copy, Zeroable, Pod)]
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#[repr(C)]
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pub struct Quad {
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]
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.into_iter()
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}
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}
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impl Quad {
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pub fn scale(&mut self, factor: f32) {
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self.bounds.origin *= factor;
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self.bounds.size *= factor;
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@ -8,7 +8,6 @@ use derive_more::{Deref, DerefMut};
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use refineable::Refineable;
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use std::{
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any::{Any, TypeId},
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future::Future,
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marker::PhantomData,
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sync::Arc,
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};
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