Compiling checkpoint

This commit is contained in:
Nathan Sobo 2023-08-15 19:29:57 -06:00
parent e7489bd4c9
commit 65a5c54a2c
7 changed files with 224 additions and 82 deletions

View file

@ -1,13 +1,14 @@
use std::{any::Any, sync::Arc};
use std::{any::Any, rc::Rc};
use crate::{
adapter::Adapter,
style::{DefinedLength, Display, Fill, Length, Overflow, Position, Style},
style::{DefinedLength, Display, ElementStyle, Fill, Length, Overflow, Position},
};
use anyhow::Result;
use derive_more::{Deref, DerefMut};
use gpui::{
EngineLayout, LayoutContext as LegacyLayoutContext, PaintContext as LegacyPaintContext,
scene::MouseClick, EngineLayout, LayoutContext as LegacyLayoutContext,
PaintContext as LegacyPaintContext,
};
use playground_macros::tailwind_lengths;
pub use taffy::tree::NodeId;
@ -25,14 +26,48 @@ pub struct PaintContext<'a, 'b, 'c, 'd, V> {
pub(crate) scene: &'d mut gpui::SceneBuilder,
}
pub trait Element<V: 'static>: 'static + Clone {
pub struct Layout<'a, E: ?Sized> {
pub from_engine: EngineLayout,
pub from_element: &'a mut E,
}
pub struct ElementHandlers<V> {
click: Option<Rc<dyn Fn(&mut V, MouseClick)>>,
}
pub struct ElementMetadata<V> {
pub style: ElementStyle,
pub handlers: ElementHandlers<V>,
}
impl<V> Default for ElementMetadata<V> {
fn default() -> Self {
Self {
style: ElementStyle::default(),
handlers: ElementHandlers::default(),
}
}
}
impl<V> Default for ElementHandlers<V> {
fn default() -> Self {
ElementHandlers { click: None }
}
}
pub trait Element<V: 'static>: 'static {
type Layout: 'static;
fn style_mut(&mut self) -> &mut Style;
fn style_mut(&mut self) -> &mut ElementStyle;
fn handlers_mut(&mut self) -> &mut ElementHandlers<V>;
fn layout(&mut self, view: &mut V, cx: &mut LayoutContext<V>)
-> Result<(NodeId, Self::Layout)>;
fn paint(&mut self, layout: EngineLayout, view: &mut V, cx: &mut PaintContext<V>)
-> Result<()>;
fn paint<'a>(
&mut self,
layout: Layout<Self::Layout>,
view: &mut V,
cx: &mut PaintContext<V>,
) -> Result<()>;
/// Convert to a dynamically-typed element suitable for layout and paint.
fn into_any(self) -> AnyElement<V>
@ -53,6 +88,16 @@ pub trait Element<V: 'static>: 'static + Clone {
Adapter(self.into_any())
}
fn click(mut self, handler: impl Fn(&mut V, MouseClick) + 'static) -> Self
where
Self: Sized,
{
self.handlers_mut().click = Some(Rc::new(move |view, event| {
handler(view, event);
}));
self
}
// Display ////////////////////
fn block(mut self) -> Self
@ -265,46 +310,59 @@ pub trait Element<V: 'static>: 'static + Clone {
}
pub trait ElementObject<V> {
fn style_mut(&mut self) -> &mut Style;
fn style_mut(&mut self) -> &mut ElementStyle;
fn handlers_mut(&mut self) -> &mut ElementHandlers<V>;
fn layout(&mut self, view: &mut V, cx: &mut LayoutContext<V>)
-> Result<(NodeId, Arc<dyn Any>)>;
fn paint(&mut self, layout: EngineLayout, view: &mut V, cx: &mut PaintContext<V>)
-> Result<()>;
fn clone_object(&self) -> Box<dyn ElementObject<V>>;
-> Result<(NodeId, Box<dyn Any>)>;
fn paint(
&mut self,
layout: Layout<dyn Any>,
view: &mut V,
cx: &mut PaintContext<V>,
) -> Result<()>;
}
impl<V: 'static, E: Element<V>> ElementObject<V> for E {
fn style_mut(&mut self) -> &mut Style {
self.style_mut()
fn style_mut(&mut self) -> &mut ElementStyle {
Element::style_mut(self)
}
fn handlers_mut(&mut self) -> &mut ElementHandlers<V> {
Element::handlers_mut(self)
}
fn layout(
&mut self,
view: &mut V,
cx: &mut LayoutContext<V>,
) -> Result<(NodeId, Arc<dyn Any>)> {
) -> Result<(NodeId, Box<dyn Any>)> {
let (node_id, layout) = self.layout(view, cx)?;
let layout = Arc::new(layout) as Arc<dyn Any>;
let layout = Box::new(layout) as Box<dyn Any>;
Ok((node_id, layout))
}
fn paint(
&mut self,
layout: EngineLayout,
layout: Layout<dyn Any>,
view: &mut V,
cx: &mut PaintContext<V>,
) -> Result<()> {
let layout = Layout {
from_engine: layout.from_engine,
from_element: layout.from_element.downcast_mut::<E::Layout>().unwrap(),
};
self.paint(layout, view, cx)
}
fn clone_object(&self) -> Box<dyn ElementObject<V>> {
Box::new(Clone::clone(self))
}
// fn clone_object(&self) -> Box<dyn ElementObject<V>> {
// Box::new(Clone::clone(self))
// }
}
pub struct AnyElement<V> {
element: Box<dyn ElementObject<V>>,
layout: Option<(NodeId, Arc<dyn Any>)>,
layout: Option<(NodeId, Box<dyn Any>)>,
}
impl<V> AnyElement<V> {
@ -315,32 +373,33 @@ impl<V> AnyElement<V> {
}
pub fn paint(&mut self, view: &mut V, cx: &mut PaintContext<V>) -> Result<()> {
let (layout_node_id, layout) = self.layout.clone().expect("paint called before layout");
let layout = cx
.layout_engine()
.unwrap()
.computed_layout(layout_node_id)
.expect("you can currently only use playground elements within an adapter");
self.element.paint(layout, view, cx)
}
}
let (layout_node_id, element_layout) =
self.layout.as_mut().expect("paint called before layout");
impl<V> Clone for AnyElement<V> {
fn clone(&self) -> Self {
Self {
element: self.element.clone_object(),
layout: self.layout.clone(),
}
let layout = Layout {
from_engine: cx
.layout_engine()
.unwrap()
.computed_layout(*layout_node_id)
.expect("you can currently only use playground elements within an adapter"),
from_element: element_layout.as_mut(),
};
self.element.paint(layout, view, cx)
}
}
impl<V: 'static> Element<V> for AnyElement<V> {
type Layout = ();
fn style_mut(&mut self) -> &mut Style {
fn style_mut(&mut self) -> &mut ElementStyle {
self.element.style_mut()
}
fn handlers_mut(&mut self) -> &mut ElementHandlers<V> {
self.element.handlers_mut()
}
fn layout(
&mut self,
view: &mut V,
@ -349,12 +408,7 @@ impl<V: 'static> Element<V> for AnyElement<V> {
Ok((self.layout(view, cx)?, ()))
}
fn paint(
&mut self,
layout: EngineLayout,
view: &mut V,
cx: &mut PaintContext<V>,
) -> Result<()> {
fn paint(&mut self, layout: Layout<()>, view: &mut V, cx: &mut PaintContext<V>) -> Result<()> {
self.paint(view, cx)
}
}