Simple cascading split (#2790)
This PR cascades the split resizing to adjacent splits, if the current split has already hit the minimum size. This PR also adds support for detecting the end of a drag event to GPUI, via a bool on the dispatched drag. Release Notes: - Made split resizing more flexible
This commit is contained in:
commit
711073cf3c
3 changed files with 126 additions and 64 deletions
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@ -518,6 +518,18 @@ impl<'a> WindowContext<'a> {
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// NOTE: The order of event pushes is important! MouseUp events MUST be fired
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// before click events, and so the MouseUp events need to be pushed before
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// MouseClick events.
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// Synthesize one last drag event to end the drag
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mouse_events.push(MouseEvent::Drag(MouseDrag {
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region: Default::default(),
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prev_mouse_position: self.window.mouse_position,
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platform_event: MouseMovedEvent {
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position: e.position,
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pressed_button: Some(e.button),
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modifiers: e.modifiers,
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},
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end: true,
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}));
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mouse_events.push(MouseEvent::Up(MouseUp {
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region: Default::default(),
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platform_event: e.clone(),
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@ -565,8 +577,16 @@ impl<'a> WindowContext<'a> {
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region: Default::default(),
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prev_mouse_position: self.window.mouse_position,
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platform_event: e.clone(),
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end: false,
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}));
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} else if let Some((_, clicked_button)) = self.window.clicked_region {
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mouse_events.push(MouseEvent::Drag(MouseDrag {
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region: Default::default(),
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prev_mouse_position: self.window.mouse_position,
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platform_event: e.clone(),
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end: true,
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}));
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// Mouse up event happened outside the current window. Simulate mouse up button event
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let button_event = e.to_button_event(clicked_button);
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mouse_events.push(MouseEvent::Up(MouseUp {
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@ -32,6 +32,7 @@ pub struct MouseDrag {
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pub region: RectF,
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pub prev_mouse_position: Vector2F,
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pub platform_event: MouseMovedEvent,
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pub end: bool,
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}
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impl Deref for MouseDrag {
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@ -584,7 +584,7 @@ impl SplitDirection {
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}
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mod element {
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use std::{cell::RefCell, ops::Range, rc::Rc};
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use std::{cell::RefCell, iter::from_fn, ops::Range, rc::Rc};
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use gpui::{
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geometry::{
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@ -593,8 +593,9 @@ mod element {
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},
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json::{self, ToJson},
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platform::{CursorStyle, MouseButton},
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AnyElement, Axis, CursorRegion, Element, LayoutContext, MouseRegion, RectFExt,
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SceneBuilder, SizeConstraint, Vector2FExt, ViewContext,
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scene::MouseDrag,
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AnyElement, Axis, CursorRegion, Element, EventContext, LayoutContext, MouseRegion,
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RectFExt, SceneBuilder, SizeConstraint, Vector2FExt, ViewContext,
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};
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use crate::{
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@ -682,6 +683,96 @@ mod element {
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*cross_axis_max = cross_axis_max.max(child_size.along(cross_axis));
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}
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}
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fn handle_resize(
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flexes: Rc<RefCell<Vec<f32>>>,
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axis: Axis,
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preceding_ix: usize,
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child_start: Vector2F,
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drag_bounds: RectF,
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) -> impl Fn(MouseDrag, &mut Workspace, &mut EventContext<Workspace>) {
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let size = move |ix, flexes: &[f32]| {
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drag_bounds.length_along(axis) * (flexes[ix] / flexes.len() as f32)
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};
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move |drag, workspace: &mut Workspace, cx| {
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if drag.end {
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// TODO: Clear cascading resize state
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return;
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}
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let min_size = match axis {
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Axis::Horizontal => HORIZONTAL_MIN_SIZE,
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Axis::Vertical => VERTICAL_MIN_SIZE,
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};
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let mut flexes = flexes.borrow_mut();
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// Don't allow resizing to less than the minimum size, if elements are already too small
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if min_size - 1. > size(preceding_ix, flexes.as_slice()) {
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return;
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}
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let mut proposed_current_pixel_change = (drag.position - child_start).along(axis)
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- size(preceding_ix, flexes.as_slice());
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let flex_changes = |pixel_dx, target_ix, next: isize, flexes: &[f32]| {
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let flex_change = pixel_dx / drag_bounds.length_along(axis);
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let current_target_flex = flexes[target_ix] + flex_change;
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let next_target_flex =
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flexes[(target_ix as isize + next) as usize] - flex_change;
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(current_target_flex, next_target_flex)
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};
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let mut successors = from_fn({
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let forward = proposed_current_pixel_change > 0.;
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let mut ix_offset = 0;
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let len = flexes.len();
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move || {
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let result = if forward {
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(preceding_ix + 1 + ix_offset < len).then(|| preceding_ix + ix_offset)
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} else {
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(preceding_ix as isize - ix_offset as isize >= 0)
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.then(|| preceding_ix - ix_offset)
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};
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ix_offset += 1;
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result
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}
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});
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while proposed_current_pixel_change.abs() > 0. {
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let Some(current_ix) = successors.next() else {
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break;
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};
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let next_target_size = f32::max(
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size(current_ix + 1, flexes.as_slice()) - proposed_current_pixel_change,
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min_size,
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);
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let current_target_size = f32::max(
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size(current_ix, flexes.as_slice())
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+ size(current_ix + 1, flexes.as_slice())
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- next_target_size,
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min_size,
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);
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let current_pixel_change =
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current_target_size - size(current_ix, flexes.as_slice());
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let (current_target_flex, next_target_flex) =
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flex_changes(current_pixel_change, current_ix, 1, flexes.as_slice());
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flexes[current_ix] = current_target_flex;
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flexes[current_ix + 1] = next_target_flex;
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proposed_current_pixel_change -= current_pixel_change;
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}
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workspace.schedule_serialize(cx);
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cx.notify();
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}
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}
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}
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impl Extend<AnyElement<Workspace>> for PaneAxisElement {
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@ -792,8 +883,7 @@ mod element {
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Axis::Vertical => child_origin += vec2f(0.0, child.size().y()),
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}
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if let Some(Some((next_ix, next_child))) = can_resize.then(|| children_iter.peek())
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{
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if can_resize && children_iter.peek().is_some() {
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scene.push_stacking_context(None, None);
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let handle_origin = match self.axis {
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@ -822,15 +912,6 @@ mod element {
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style,
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});
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let axis = self.axis;
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let child_size = child.size();
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let next_child_size = next_child.size();
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let drag_bounds = visible_bounds.clone();
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let flexes = self.flexes.borrow();
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let current_flex = flexes[ix];
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let next_ix = *next_ix;
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let next_flex = flexes[next_ix];
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drop(flexes);
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enum ResizeHandle {}
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let mut mouse_region = MouseRegion::new::<ResizeHandle>(
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cx.view_id(),
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@ -838,56 +919,16 @@ mod element {
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handle_bounds,
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);
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mouse_region = mouse_region
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.on_drag(MouseButton::Left, {
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let flexes = self.flexes.clone();
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move |drag, workspace: &mut Workspace, cx| {
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let min_size = match axis {
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Axis::Horizontal => HORIZONTAL_MIN_SIZE,
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Axis::Vertical => VERTICAL_MIN_SIZE,
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};
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// Don't allow resizing to less than the minimum size, if elements are already too small
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if min_size - 1. > child_size.along(axis)
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|| min_size - 1. > next_child_size.along(axis)
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{
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return;
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}
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let mut current_target_size =
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(drag.position - child_start).along(axis);
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let proposed_current_pixel_change =
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current_target_size - child_size.along(axis);
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if proposed_current_pixel_change < 0. {
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current_target_size = f32::max(current_target_size, min_size);
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} else if proposed_current_pixel_change > 0. {
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// TODO: cascade this change to other children if current item is at min size
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let next_target_size = f32::max(
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next_child_size.along(axis) - proposed_current_pixel_change,
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min_size,
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);
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current_target_size = f32::min(
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current_target_size,
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child_size.along(axis) + next_child_size.along(axis)
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- next_target_size,
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);
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}
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let current_pixel_change =
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current_target_size - child_size.along(axis);
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let flex_change =
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current_pixel_change / drag_bounds.length_along(axis);
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let current_target_flex = current_flex + flex_change;
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let next_target_flex = next_flex - flex_change;
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let mut borrow = flexes.borrow_mut();
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*borrow.get_mut(ix).unwrap() = current_target_flex;
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*borrow.get_mut(next_ix).unwrap() = next_target_flex;
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workspace.schedule_serialize(cx);
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cx.notify();
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}
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})
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.on_drag(
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MouseButton::Left,
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Self::handle_resize(
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self.flexes.clone(),
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self.axis,
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ix,
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child_start,
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visible_bounds.clone(),
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),
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)
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.on_click(MouseButton::Left, {
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let flexes = self.flexes.clone();
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move |e, v: &mut Workspace, cx| {
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