Fix missed renames in #22632 (#23688)

Fix a bug where a GPUI macro still used `ModelContext`
Rename `AsyncAppContext` -> `AsyncApp`
Rename update_model, read_model, insert_model, and reserve_model to
update_entity, read_entity, insert_entity, and reserve_entity

Release Notes:

- N/A
This commit is contained in:
Mikayla Maki 2025-01-26 15:37:34 -08:00 committed by GitHub
parent 83141d07e9
commit a6b1514246
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118 changed files with 708 additions and 757 deletions

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@ -7,7 +7,7 @@ use std::ops::Range;
/// This input handler can then be assigned during paint by calling [`WindowContext::handle_input`].
///
/// See [`InputHandler`] for details on how to implement each method.
pub trait ViewInputHandler: 'static + Sized {
pub trait EntityInputHandler: 'static + Sized {
/// See [`InputHandler::text_for_range`] for details
fn text_for_range(
&mut self,
@ -84,7 +84,7 @@ impl<V: 'static> ElementInputHandler<V> {
}
}
impl<V: ViewInputHandler> InputHandler for ElementInputHandler<V> {
impl<V: EntityInputHandler> InputHandler for ElementInputHandler<V> {
fn selected_text_range(
&mut self,
ignore_disabled_input: bool,