Fix a bug where a GPUI macro still used `ModelContext` Rename `AsyncAppContext` -> `AsyncApp` Rename update_model, read_model, insert_model, and reserve_model to update_entity, read_entity, insert_entity, and reserve_entity Release Notes: - N/A
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118 changed files with 708 additions and 757 deletions
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@ -7,7 +7,7 @@ use std::ops::Range;
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/// This input handler can then be assigned during paint by calling [`WindowContext::handle_input`].
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///
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/// See [`InputHandler`] for details on how to implement each method.
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pub trait ViewInputHandler: 'static + Sized {
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pub trait EntityInputHandler: 'static + Sized {
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/// See [`InputHandler::text_for_range`] for details
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fn text_for_range(
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&mut self,
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@ -84,7 +84,7 @@ impl<V: 'static> ElementInputHandler<V> {
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}
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}
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impl<V: ViewInputHandler> InputHandler for ElementInputHandler<V> {
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impl<V: EntityInputHandler> InputHandler for ElementInputHandler<V> {
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fn selected_text_range(
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&mut self,
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ignore_disabled_input: bool,
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