revert wrong blend state change

This commit is contained in:
Junkui Zhang 2025-07-31 19:46:17 +08:00
parent fad7aa6643
commit aa68b3e8ef

View file

@ -1281,7 +1281,7 @@ fn create_blend_state(device: &ID3D11Device) -> Result<ID3D11BlendState> {
desc.RenderTarget[0].SrcBlend = D3D11_BLEND_SRC_ALPHA;
desc.RenderTarget[0].SrcBlendAlpha = D3D11_BLEND_ONE;
desc.RenderTarget[0].DestBlend = D3D11_BLEND_INV_SRC_ALPHA;
desc.RenderTarget[0].DestBlendAlpha = D3D11_BLEND_INV_SRC_ALPHA;
desc.RenderTarget[0].DestBlendAlpha = D3D11_BLEND_ONE;
desc.RenderTarget[0].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL.0 as u8;
unsafe {
let mut state = None;