Revert recent anti-aliasing improvements (#24289)
This reverts commit31fa414422
. This reverts commitb9e0aae49f
. `lyon` commit revert:  `MSAA` commit revert:  cc @huacnlee , @\as-cii had decided to revert this PR due to a selection right corner rendering bug. Not sure what to propose for a fix from my side Release Notes: - N/A
This commit is contained in:
parent
e1a6d9a485
commit
aaf432fcd2
13 changed files with 113 additions and 585 deletions
76
Cargo.lock
generated
76
Cargo.lock
generated
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@ -1821,7 +1821,7 @@ dependencies = [
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[[package]]
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name = "blade-graphics"
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version = "0.6.0"
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source = "git+https://github.com/kvark/blade?rev=b16f5c7bd873c7126f48c82c39e7ae64602ae74f#b16f5c7bd873c7126f48c82c39e7ae64602ae74f"
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source = "git+https://github.com/kvark/blade?rev=091a8401033847bb9b6ace3fcf70448d069621c5#091a8401033847bb9b6ace3fcf70448d069621c5"
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dependencies = [
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"ash",
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"ash-window",
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@ -1853,7 +1853,7 @@ dependencies = [
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[[package]]
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name = "blade-macros"
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version = "0.3.0"
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source = "git+https://github.com/kvark/blade?rev=b16f5c7bd873c7126f48c82c39e7ae64602ae74f#b16f5c7bd873c7126f48c82c39e7ae64602ae74f"
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source = "git+https://github.com/kvark/blade?rev=091a8401033847bb9b6ace3fcf70448d069621c5#091a8401033847bb9b6ace3fcf70448d069621c5"
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dependencies = [
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"proc-macro2",
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"quote",
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@ -1863,7 +1863,7 @@ dependencies = [
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[[package]]
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name = "blade-util"
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version = "0.2.0"
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source = "git+https://github.com/kvark/blade?rev=b16f5c7bd873c7126f48c82c39e7ae64602ae74f#b16f5c7bd873c7126f48c82c39e7ae64602ae74f"
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source = "git+https://github.com/kvark/blade?rev=091a8401033847bb9b6ace3fcf70448d069621c5#091a8401033847bb9b6ace3fcf70448d069621c5"
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dependencies = [
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"blade-graphics",
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"bytemuck",
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@ -4668,12 +4668,6 @@ version = "0.3.2"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "8ce81f49ae8a0482e4c55ea62ebbd7e5a686af544c00b9d090bba3ff9be97b3d"
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[[package]]
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name = "float_next_after"
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version = "1.0.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "8bf7cc16383c4b8d58b9905a8509f02926ce3058053c056376248d958c9df1e8"
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[[package]]
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name = "flume"
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version = "0.11.1"
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@ -5418,7 +5412,6 @@ dependencies = [
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"inventory",
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"itertools 0.14.0",
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"log",
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"lyon",
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"media",
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"metal",
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"naga",
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@ -7435,69 +7428,6 @@ dependencies = [
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"url",
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]
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[[package]]
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name = "lyon"
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version = "1.0.1"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "91e7f9cda98b5430809e63ca5197b06c7d191bf7e26dfc467d5a3f0290e2a74f"
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dependencies = [
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"lyon_algorithms",
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"lyon_extra",
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"lyon_tessellation",
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]
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[[package]]
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name = "lyon_algorithms"
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version = "1.0.5"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "f13c9be19d257c7d37e70608ed858e8eab4b2afcea2e3c9a622e892acbf43c08"
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dependencies = [
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"lyon_path",
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"num-traits",
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]
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[[package]]
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name = "lyon_extra"
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version = "1.0.3"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "1ca94c7bf1e2557c2798989c43416822c12fc5dcc5e17cc3307ef0e71894a955"
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dependencies = [
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"lyon_path",
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"thiserror 1.0.69",
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]
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[[package]]
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name = "lyon_geom"
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version = "1.0.6"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "8af69edc087272df438b3ee436c4bb6d7c04aa8af665cfd398feae627dbd8570"
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dependencies = [
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"arrayvec",
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"euclid",
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"num-traits",
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]
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[[package]]
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name = "lyon_path"
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version = "1.0.6"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "8e0b8aec2f58586f6eef237985b9a9b7cb3a3aff4417c575075cf95bf925252e"
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dependencies = [
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"lyon_geom",
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"num-traits",
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]
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[[package]]
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name = "lyon_tessellation"
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version = "1.0.15"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "579d42360a4b09846eff2feef28f538696c7d6c7439bfa65874ff3cbe0951b2c"
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dependencies = [
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"float_next_after",
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"lyon_path",
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"num-traits",
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]
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[[package]]
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name = "mac"
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version = "0.1.1"
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@ -375,9 +375,9 @@ async-watch = "0.3.1"
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async_zip = { version = "0.0.17", features = ["deflate", "deflate64"] }
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base64 = "0.22"
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bitflags = "2.6.0"
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blade-graphics = { git = "https://github.com/kvark/blade", rev = "b16f5c7bd873c7126f48c82c39e7ae64602ae74f" }
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blade-macros = { git = "https://github.com/kvark/blade", rev = "b16f5c7bd873c7126f48c82c39e7ae64602ae74f" }
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blade-util = { git = "https://github.com/kvark/blade", rev = "b16f5c7bd873c7126f48c82c39e7ae64602ae74f" }
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blade-graphics = { git = "https://github.com/kvark/blade", rev = "091a8401033847bb9b6ace3fcf70448d069621c5" }
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blade-macros = { git = "https://github.com/kvark/blade", rev = "091a8401033847bb9b6ace3fcf70448d069621c5" }
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blade-util = { git = "https://github.com/kvark/blade", rev = "091a8401033847bb9b6ace3fcf70448d069621c5" }
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naga = { version = "23.1.0", features = ["wgsl-in"] }
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blake3 = "1.5.3"
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bytes = "1.0"
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@ -8197,8 +8197,8 @@ impl HighlightedRange {
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};
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let top_curve_width = curve_width(first_line.start_x, first_line.end_x);
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let mut builder = gpui::PathBuilder::fill();
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builder.curve_to(first_top_right + curve_height, first_top_right);
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let mut path = gpui::Path::new(first_top_right - top_curve_width);
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path.curve_to(first_top_right + curve_height, first_top_right);
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let mut iter = lines.iter().enumerate().peekable();
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while let Some((ix, line)) = iter.next() {
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@ -8209,42 +8209,42 @@ impl HighlightedRange {
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match next_top_right.x.partial_cmp(&bottom_right.x).unwrap() {
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Ordering::Equal => {
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builder.line_to(bottom_right);
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path.line_to(bottom_right);
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}
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Ordering::Less => {
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let curve_width = curve_width(next_top_right.x, bottom_right.x);
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builder.line_to(bottom_right - curve_height);
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path.line_to(bottom_right - curve_height);
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if self.corner_radius > Pixels::ZERO {
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builder.curve_to(bottom_right - curve_width, bottom_right);
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path.curve_to(bottom_right - curve_width, bottom_right);
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}
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builder.line_to(next_top_right + curve_width);
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path.line_to(next_top_right + curve_width);
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if self.corner_radius > Pixels::ZERO {
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builder.curve_to(next_top_right + curve_height, next_top_right);
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path.curve_to(next_top_right + curve_height, next_top_right);
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}
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}
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Ordering::Greater => {
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let curve_width = curve_width(bottom_right.x, next_top_right.x);
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builder.line_to(bottom_right - curve_height);
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path.line_to(bottom_right - curve_height);
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if self.corner_radius > Pixels::ZERO {
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builder.curve_to(bottom_right + curve_width, bottom_right);
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path.curve_to(bottom_right + curve_width, bottom_right);
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}
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builder.line_to(next_top_right - curve_width);
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path.line_to(next_top_right - curve_width);
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if self.corner_radius > Pixels::ZERO {
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builder.curve_to(next_top_right + curve_height, next_top_right);
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path.curve_to(next_top_right + curve_height, next_top_right);
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}
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}
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}
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} else {
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let curve_width = curve_width(line.start_x, line.end_x);
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builder.line_to(bottom_right - curve_height);
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path.line_to(bottom_right - curve_height);
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if self.corner_radius > Pixels::ZERO {
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builder.curve_to(bottom_right - curve_width, bottom_right);
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path.curve_to(bottom_right - curve_width, bottom_right);
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}
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let bottom_left = point(line.start_x, bottom_right.y);
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builder.line_to(bottom_left + curve_width);
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path.line_to(bottom_left + curve_width);
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if self.corner_radius > Pixels::ZERO {
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builder.curve_to(bottom_left - curve_height, bottom_left);
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path.curve_to(bottom_left - curve_height, bottom_left);
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}
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}
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}
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@ -8252,26 +8252,24 @@ impl HighlightedRange {
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if first_line.start_x > last_line.start_x {
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let curve_width = curve_width(last_line.start_x, first_line.start_x);
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let second_top_left = point(last_line.start_x, start_y + self.line_height);
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builder.line_to(second_top_left + curve_height);
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path.line_to(second_top_left + curve_height);
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if self.corner_radius > Pixels::ZERO {
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builder.curve_to(second_top_left + curve_width, second_top_left);
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path.curve_to(second_top_left + curve_width, second_top_left);
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}
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let first_bottom_left = point(first_line.start_x, second_top_left.y);
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builder.line_to(first_bottom_left - curve_width);
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path.line_to(first_bottom_left - curve_width);
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if self.corner_radius > Pixels::ZERO {
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builder.curve_to(first_bottom_left - curve_height, first_bottom_left);
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path.curve_to(first_bottom_left - curve_height, first_bottom_left);
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}
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}
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builder.line_to(first_top_left + curve_height);
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path.line_to(first_top_left + curve_height);
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if self.corner_radius > Pixels::ZERO {
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builder.curve_to(first_top_left + top_curve_width, first_top_left);
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path.curve_to(first_top_left + top_curve_width, first_top_left);
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}
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builder.line_to(first_top_right - top_curve_width);
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path.line_to(first_top_right - top_curve_width);
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if let Ok(path) = builder.build() {
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window.paint_path(path, self.color);
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}
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window.paint_path(path, self.color);
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}
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}
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@ -108,7 +108,6 @@ thiserror.workspace = true
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util.workspace = true
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uuid.workspace = true
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waker-fn = "1.2.0"
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lyon = "1.0"
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[target.'cfg(target_os = "macos")'.dependencies]
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block = "0.1"
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@ -206,7 +205,6 @@ rand.workspace = true
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util = { workspace = true, features = ["test-support"] }
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http_client = { workspace = true, features = ["test-support"] }
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unicode-segmentation.workspace = true
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lyon = { version = "1.0", features = ["extra"] }
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[target.'cfg(target_os = "windows")'.build-dependencies]
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embed-resource = "3.0"
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@ -218,17 +218,13 @@ impl Render for GradientViewer {
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let height = square_bounds.size.height;
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let horizontal_offset = height;
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let vertical_offset = px(30.);
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let mut builder = gpui::PathBuilder::fill();
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builder.move_to(square_bounds.bottom_left());
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builder
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.line_to(square_bounds.origin + point(horizontal_offset, vertical_offset));
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builder.line_to(
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let mut path = gpui::Path::new(square_bounds.bottom_left());
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path.line_to(square_bounds.origin + point(horizontal_offset, vertical_offset));
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path.line_to(
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square_bounds.top_right() + point(-horizontal_offset, vertical_offset),
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);
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builder.line_to(square_bounds.bottom_right());
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builder.line_to(square_bounds.bottom_left());
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let path = builder.build().unwrap();
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path.line_to(square_bounds.bottom_right());
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path.line_to(square_bounds.bottom_left());
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window.paint_path(
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path,
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linear_gradient(
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@ -1,62 +1,46 @@
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use gpui::{
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canvas, div, linear_color_stop, linear_gradient, point, prelude::*, px, rgb, size, Application,
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Background, Bounds, ColorSpace, Context, MouseDownEvent, Path, PathBuilder, PathStyle, Pixels,
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Point, Render, StrokeOptions, Window, WindowOptions,
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canvas, div, point, prelude::*, px, size, App, Application, Bounds, Context, MouseDownEvent,
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Path, Pixels, Point, Render, Window, WindowOptions,
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};
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struct PaintingViewer {
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default_lines: Vec<(Path<Pixels>, Background)>,
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default_lines: Vec<Path<Pixels>>,
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lines: Vec<Vec<Point<Pixels>>>,
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start: Point<Pixels>,
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_painting: bool,
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}
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impl PaintingViewer {
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fn new(_window: &mut Window, _cx: &mut Context<Self>) -> Self {
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fn new() -> Self {
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let mut lines = vec![];
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// draw a Rust logo
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let mut builder = lyon::path::Path::svg_builder();
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lyon::extra::rust_logo::build_logo_path(&mut builder);
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// move down the Path
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let mut builder: PathBuilder = builder.into();
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builder.translate(point(px(10.), px(100.)));
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builder.scale(0.9);
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let path = builder.build().unwrap();
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lines.push((path, gpui::black().into()));
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// draw a line
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let mut path = Path::new(point(px(50.), px(180.)));
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path.line_to(point(px(100.), px(120.)));
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// go back to close the path
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path.line_to(point(px(100.), px(121.)));
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path.line_to(point(px(50.), px(181.)));
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lines.push(path);
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// draw a lightening bolt ⚡
|
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let mut builder = PathBuilder::fill();
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builder.move_to(point(px(150.), px(200.)));
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builder.line_to(point(px(200.), px(125.)));
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builder.line_to(point(px(200.), px(175.)));
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builder.line_to(point(px(250.), px(100.)));
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let path = builder.build().unwrap();
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lines.push((path, rgb(0x1d4ed8).into()));
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let mut path = Path::new(point(px(150.), px(200.)));
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path.line_to(point(px(200.), px(125.)));
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path.line_to(point(px(200.), px(175.)));
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path.line_to(point(px(250.), px(100.)));
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lines.push(path);
|
||||
|
||||
// draw a ⭐
|
||||
let mut builder = PathBuilder::fill();
|
||||
builder.move_to(point(px(350.), px(100.)));
|
||||
builder.line_to(point(px(370.), px(160.)));
|
||||
builder.line_to(point(px(430.), px(160.)));
|
||||
builder.line_to(point(px(380.), px(200.)));
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||||
builder.line_to(point(px(400.), px(260.)));
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builder.line_to(point(px(350.), px(220.)));
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builder.line_to(point(px(300.), px(260.)));
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||||
builder.line_to(point(px(320.), px(200.)));
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builder.line_to(point(px(270.), px(160.)));
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||||
builder.line_to(point(px(330.), px(160.)));
|
||||
builder.line_to(point(px(350.), px(100.)));
|
||||
let path = builder.build().unwrap();
|
||||
lines.push((
|
||||
path,
|
||||
linear_gradient(
|
||||
180.,
|
||||
linear_color_stop(rgb(0xFACC15), 0.7),
|
||||
linear_color_stop(rgb(0xD56D0C), 1.),
|
||||
)
|
||||
.color_space(ColorSpace::Oklab),
|
||||
));
|
||||
let mut path = Path::new(point(px(350.), px(100.)));
|
||||
path.line_to(point(px(370.), px(160.)));
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||||
path.line_to(point(px(430.), px(160.)));
|
||||
path.line_to(point(px(380.), px(200.)));
|
||||
path.line_to(point(px(400.), px(260.)));
|
||||
path.line_to(point(px(350.), px(220.)));
|
||||
path.line_to(point(px(300.), px(260.)));
|
||||
path.line_to(point(px(320.), px(200.)));
|
||||
path.line_to(point(px(270.), px(160.)));
|
||||
path.line_to(point(px(330.), px(160.)));
|
||||
path.line_to(point(px(350.), px(100.)));
|
||||
lines.push(path);
|
||||
|
||||
let square_bounds = Bounds {
|
||||
origin: point(px(450.), px(100.)),
|
||||
|
@ -65,42 +49,18 @@ impl PaintingViewer {
|
|||
let height = square_bounds.size.height;
|
||||
let horizontal_offset = height;
|
||||
let vertical_offset = px(30.);
|
||||
let mut builder = PathBuilder::fill();
|
||||
builder.move_to(square_bounds.bottom_left());
|
||||
builder.curve_to(
|
||||
let mut path = Path::new(square_bounds.bottom_left());
|
||||
path.curve_to(
|
||||
square_bounds.origin + point(horizontal_offset, vertical_offset),
|
||||
square_bounds.origin + point(px(0.0), vertical_offset),
|
||||
);
|
||||
builder.line_to(square_bounds.top_right() + point(-horizontal_offset, vertical_offset));
|
||||
builder.curve_to(
|
||||
path.line_to(square_bounds.top_right() + point(-horizontal_offset, vertical_offset));
|
||||
path.curve_to(
|
||||
square_bounds.bottom_right(),
|
||||
square_bounds.top_right() + point(px(0.0), vertical_offset),
|
||||
);
|
||||
builder.line_to(square_bounds.bottom_left());
|
||||
let path = builder.build().unwrap();
|
||||
lines.push((
|
||||
path,
|
||||
linear_gradient(
|
||||
180.,
|
||||
linear_color_stop(gpui::blue(), 0.4),
|
||||
linear_color_stop(gpui::red(), 1.),
|
||||
),
|
||||
));
|
||||
|
||||
// draw a wave
|
||||
let options = StrokeOptions::default()
|
||||
.with_line_width(1.)
|
||||
.with_line_join(lyon::path::LineJoin::Bevel);
|
||||
let mut builder = PathBuilder::stroke(px(1.)).with_style(PathStyle::Stroke(options));
|
||||
builder.move_to(point(px(40.), px(320.)));
|
||||
for i in 0..50 {
|
||||
builder.line_to(point(
|
||||
px(40.0 + i as f32 * 10.0),
|
||||
px(320.0 + (i as f32 * 10.0).sin() * 40.0),
|
||||
));
|
||||
}
|
||||
let path = builder.build().unwrap();
|
||||
lines.push((path, gpui::green().into()));
|
||||
path.line_to(square_bounds.bottom_left());
|
||||
lines.push(path);
|
||||
|
||||
Self {
|
||||
default_lines: lines.clone(),
|
||||
|
@ -155,28 +115,27 @@ impl Render for PaintingViewer {
|
|||
canvas(
|
||||
move |_, _, _| {},
|
||||
move |_, _, window, _| {
|
||||
|
||||
for (path, color) in default_lines {
|
||||
window.paint_path(path, color);
|
||||
const STROKE_WIDTH: Pixels = px(2.0);
|
||||
for path in default_lines {
|
||||
window.paint_path(path, gpui::black());
|
||||
}
|
||||
|
||||
for points in lines {
|
||||
if points.len() < 2 {
|
||||
continue;
|
||||
let mut path = Path::new(points[0]);
|
||||
for p in points.iter().skip(1) {
|
||||
path.line_to(*p);
|
||||
}
|
||||
|
||||
let mut builder = PathBuilder::stroke(px(1.));
|
||||
for (i, p) in points.into_iter().enumerate() {
|
||||
if i == 0 {
|
||||
builder.move_to(p);
|
||||
} else {
|
||||
builder.line_to(p);
|
||||
let mut last = points.last().unwrap();
|
||||
for p in points.iter().rev() {
|
||||
let mut offset_x = px(0.);
|
||||
if last.x == p.x {
|
||||
offset_x = STROKE_WIDTH;
|
||||
}
|
||||
path.line_to(point(p.x + offset_x, p.y + STROKE_WIDTH));
|
||||
last = p;
|
||||
}
|
||||
|
||||
if let Ok(path) = builder.build() {
|
||||
window.paint_path(path, gpui::black());
|
||||
}
|
||||
window.paint_path(path, gpui::black());
|
||||
}
|
||||
},
|
||||
)
|
||||
|
@ -226,13 +185,13 @@ impl Render for PaintingViewer {
|
|||
}
|
||||
|
||||
fn main() {
|
||||
Application::new().run(|cx| {
|
||||
Application::new().run(|cx: &mut App| {
|
||||
cx.open_window(
|
||||
WindowOptions {
|
||||
focus: true,
|
||||
..Default::default()
|
||||
},
|
||||
|window, cx| cx.new(|cx| PaintingViewer::new(window, cx)),
|
||||
|_, cx| cx.new(|_| PaintingViewer::new()),
|
||||
)
|
||||
.unwrap();
|
||||
cx.activate(true);
|
||||
|
|
|
@ -82,7 +82,6 @@ mod input;
|
|||
mod interactive;
|
||||
mod key_dispatch;
|
||||
mod keymap;
|
||||
mod path_builder;
|
||||
mod platform;
|
||||
pub mod prelude;
|
||||
mod scene;
|
||||
|
@ -136,7 +135,6 @@ pub use input::*;
|
|||
pub use interactive::*;
|
||||
use key_dispatch::*;
|
||||
pub use keymap::*;
|
||||
pub use path_builder::*;
|
||||
pub use platform::*;
|
||||
pub use refineable::*;
|
||||
pub use scene::*;
|
||||
|
|
|
@ -1,241 +0,0 @@
|
|||
use anyhow::Error;
|
||||
use etagere::euclid::Vector2D;
|
||||
use lyon::geom::Angle;
|
||||
use lyon::tessellation::{
|
||||
BuffersBuilder, FillTessellator, FillVertex, StrokeTessellator, StrokeVertex, VertexBuffers,
|
||||
};
|
||||
|
||||
pub use lyon::math::Transform;
|
||||
pub use lyon::tessellation::{FillOptions, FillRule, StrokeOptions};
|
||||
|
||||
use crate::{point, px, Path, Pixels, Point};
|
||||
|
||||
/// Style of the PathBuilder
|
||||
pub enum PathStyle {
|
||||
/// Stroke style
|
||||
Stroke(StrokeOptions),
|
||||
/// Fill style
|
||||
Fill(FillOptions),
|
||||
}
|
||||
|
||||
/// A [`Path`] builder.
|
||||
pub struct PathBuilder {
|
||||
raw: lyon::path::builder::WithSvg<lyon::path::BuilderImpl>,
|
||||
transform: Option<lyon::math::Transform>,
|
||||
/// PathStyle of the PathBuilder
|
||||
pub style: PathStyle,
|
||||
}
|
||||
|
||||
impl From<lyon::path::Builder> for PathBuilder {
|
||||
fn from(builder: lyon::path::Builder) -> Self {
|
||||
Self {
|
||||
raw: builder.with_svg(),
|
||||
..Default::default()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl From<lyon::path::builder::WithSvg<lyon::path::BuilderImpl>> for PathBuilder {
|
||||
fn from(raw: lyon::path::builder::WithSvg<lyon::path::BuilderImpl>) -> Self {
|
||||
Self {
|
||||
raw,
|
||||
..Default::default()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl From<lyon::math::Point> for Point<Pixels> {
|
||||
fn from(p: lyon::math::Point) -> Self {
|
||||
point(px(p.x), px(p.y))
|
||||
}
|
||||
}
|
||||
|
||||
impl From<Point<Pixels>> for lyon::math::Point {
|
||||
fn from(p: Point<Pixels>) -> Self {
|
||||
lyon::math::point(p.x.0, p.y.0)
|
||||
}
|
||||
}
|
||||
|
||||
impl Default for PathBuilder {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
raw: lyon::path::Path::builder().with_svg(),
|
||||
style: PathStyle::Fill(FillOptions::default()),
|
||||
transform: None,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl PathBuilder {
|
||||
/// Creates a new [`PathBuilder`] to build a Stroke path.
|
||||
pub fn stroke(width: Pixels) -> Self {
|
||||
Self {
|
||||
style: PathStyle::Stroke(StrokeOptions::default().with_line_width(width.0)),
|
||||
..Self::default()
|
||||
}
|
||||
}
|
||||
|
||||
/// Creates a new [`PathBuilder`] to build a Fill path.
|
||||
pub fn fill() -> Self {
|
||||
Self::default()
|
||||
}
|
||||
|
||||
/// Sets the style of the [`PathBuilder`].
|
||||
pub fn with_style(self, style: PathStyle) -> Self {
|
||||
Self { style, ..self }
|
||||
}
|
||||
|
||||
/// Move the current point to the given point.
|
||||
#[inline]
|
||||
pub fn move_to(&mut self, to: Point<Pixels>) {
|
||||
self.raw.move_to(to.into());
|
||||
}
|
||||
|
||||
/// Draw a straight line from the current point to the given point.
|
||||
#[inline]
|
||||
pub fn line_to(&mut self, to: Point<Pixels>) {
|
||||
self.raw.line_to(to.into());
|
||||
}
|
||||
|
||||
/// Draw a curve from the current point to the given point, using the given control point.
|
||||
#[inline]
|
||||
pub fn curve_to(&mut self, to: Point<Pixels>, ctrl: Point<Pixels>) {
|
||||
self.raw.quadratic_bezier_to(ctrl.into(), to.into());
|
||||
}
|
||||
|
||||
/// Adds a cubic Bézier to the [`Path`] given its two control points
|
||||
/// and its end point.
|
||||
#[inline]
|
||||
pub fn cubic_bezier_to(
|
||||
&mut self,
|
||||
to: Point<Pixels>,
|
||||
control_a: Point<Pixels>,
|
||||
control_b: Point<Pixels>,
|
||||
) {
|
||||
self.raw
|
||||
.cubic_bezier_to(control_a.into(), control_b.into(), to.into());
|
||||
}
|
||||
|
||||
/// Close the current sub-path.
|
||||
#[inline]
|
||||
pub fn close(&mut self) {
|
||||
self.raw.close();
|
||||
}
|
||||
|
||||
/// Applies a transform to the path.
|
||||
#[inline]
|
||||
pub fn transform(&mut self, transform: Transform) {
|
||||
self.transform = Some(transform);
|
||||
}
|
||||
|
||||
/// Applies a translation to the path.
|
||||
#[inline]
|
||||
pub fn translate(&mut self, to: Point<Pixels>) {
|
||||
if let Some(transform) = self.transform {
|
||||
self.transform = Some(transform.then_translate(Vector2D::new(to.x.0, to.y.0)));
|
||||
} else {
|
||||
self.transform = Some(Transform::translation(to.x.0, to.y.0))
|
||||
}
|
||||
}
|
||||
|
||||
/// Applies a scale to the path.
|
||||
#[inline]
|
||||
pub fn scale(&mut self, scale: f32) {
|
||||
if let Some(transform) = self.transform {
|
||||
self.transform = Some(transform.then_scale(scale, scale));
|
||||
} else {
|
||||
self.transform = Some(Transform::scale(scale, scale));
|
||||
}
|
||||
}
|
||||
|
||||
/// Applies a rotation to the path.
|
||||
///
|
||||
/// The `angle` is in degrees value in the range 0.0 to 360.0.
|
||||
#[inline]
|
||||
pub fn rotate(&mut self, angle: f32) {
|
||||
let radians = angle.to_radians();
|
||||
if let Some(transform) = self.transform {
|
||||
self.transform = Some(transform.then_rotate(Angle::radians(radians)));
|
||||
} else {
|
||||
self.transform = Some(Transform::rotation(Angle::radians(radians)));
|
||||
}
|
||||
}
|
||||
|
||||
/// Builds into a [`Path`].
|
||||
#[inline]
|
||||
pub fn build(self) -> Result<Path<Pixels>, Error> {
|
||||
let path = if let Some(transform) = self.transform {
|
||||
self.raw.build().transformed(&transform)
|
||||
} else {
|
||||
self.raw.build()
|
||||
};
|
||||
|
||||
match self.style {
|
||||
PathStyle::Stroke(options) => Self::tessellate_stroke(&path, &options),
|
||||
PathStyle::Fill(options) => Self::tessellate_fill(&path, &options),
|
||||
}
|
||||
}
|
||||
|
||||
fn tessellate_fill(
|
||||
path: &lyon::path::Path,
|
||||
options: &FillOptions,
|
||||
) -> Result<Path<Pixels>, Error> {
|
||||
// Will contain the result of the tessellation.
|
||||
let mut buf: VertexBuffers<lyon::math::Point, u16> = VertexBuffers::new();
|
||||
let mut tessellator = FillTessellator::new();
|
||||
|
||||
// Compute the tessellation.
|
||||
tessellator.tessellate_path(
|
||||
path,
|
||||
options,
|
||||
&mut BuffersBuilder::new(&mut buf, |vertex: FillVertex| vertex.position()),
|
||||
)?;
|
||||
|
||||
Ok(Self::build_path(buf))
|
||||
}
|
||||
|
||||
fn tessellate_stroke(
|
||||
path: &lyon::path::Path,
|
||||
options: &StrokeOptions,
|
||||
) -> Result<Path<Pixels>, Error> {
|
||||
// Will contain the result of the tessellation.
|
||||
let mut buf: VertexBuffers<lyon::math::Point, u16> = VertexBuffers::new();
|
||||
let mut tessellator = StrokeTessellator::new();
|
||||
|
||||
// Compute the tessellation.
|
||||
tessellator.tessellate_path(
|
||||
path,
|
||||
options,
|
||||
&mut BuffersBuilder::new(&mut buf, |vertex: StrokeVertex| vertex.position()),
|
||||
)?;
|
||||
|
||||
Ok(Self::build_path(buf))
|
||||
}
|
||||
|
||||
/// Builds a [`Path`] from a [`lyon::VertexBuffers`].
|
||||
pub fn build_path(buf: VertexBuffers<lyon::math::Point, u16>) -> Path<Pixels> {
|
||||
if buf.vertices.is_empty() {
|
||||
return Path::new(Point::default());
|
||||
}
|
||||
|
||||
let first_point = buf.vertices[0];
|
||||
|
||||
let mut path = Path::new(first_point.into());
|
||||
for i in 0..buf.indices.len() / 3 {
|
||||
let i0 = buf.indices[i * 3] as usize;
|
||||
let i1 = buf.indices[i * 3 + 1] as usize;
|
||||
let i2 = buf.indices[i * 3 + 2] as usize;
|
||||
|
||||
let v0 = buf.vertices[i0];
|
||||
let v1 = buf.vertices[i1];
|
||||
let v2 = buf.vertices[i2];
|
||||
|
||||
path.push_triangle(
|
||||
(v0.into(), v1.into(), v2.into()),
|
||||
(point(0., 1.), point(0., 1.), point(0., 1.)),
|
||||
);
|
||||
}
|
||||
|
||||
path
|
||||
}
|
||||
}
|
|
@ -27,7 +27,6 @@ struct BladeAtlasState {
|
|||
tiles_by_key: FxHashMap<AtlasKey, AtlasTile>,
|
||||
initializations: Vec<AtlasTextureId>,
|
||||
uploads: Vec<PendingUpload>,
|
||||
path_sample_count: u32,
|
||||
}
|
||||
|
||||
#[cfg(gles)]
|
||||
|
@ -43,11 +42,10 @@ impl BladeAtlasState {
|
|||
pub struct BladeTextureInfo {
|
||||
pub size: gpu::Extent,
|
||||
pub raw_view: gpu::TextureView,
|
||||
pub msaa_view: Option<gpu::TextureView>,
|
||||
}
|
||||
|
||||
impl BladeAtlas {
|
||||
pub(crate) fn new(gpu: &Arc<gpu::Context>, path_sample_count: u32) -> Self {
|
||||
pub(crate) fn new(gpu: &Arc<gpu::Context>) -> Self {
|
||||
BladeAtlas(Mutex::new(BladeAtlasState {
|
||||
gpu: Arc::clone(gpu),
|
||||
upload_belt: BufferBelt::new(BufferBeltDescriptor {
|
||||
|
@ -59,7 +57,6 @@ impl BladeAtlas {
|
|||
tiles_by_key: Default::default(),
|
||||
initializations: Vec::new(),
|
||||
uploads: Vec::new(),
|
||||
path_sample_count,
|
||||
}))
|
||||
}
|
||||
|
||||
|
@ -109,7 +106,6 @@ impl BladeAtlas {
|
|||
depth: 1,
|
||||
},
|
||||
raw_view: texture.raw_view,
|
||||
msaa_view: texture.msaa_view,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -208,39 +204,6 @@ impl BladeAtlasState {
|
|||
}
|
||||
}
|
||||
|
||||
// We currently only enable MSAA for path textures.
|
||||
let (msaa, msaa_view) = if self.path_sample_count > 1 && kind == AtlasTextureKind::Path {
|
||||
let msaa = self.gpu.create_texture(gpu::TextureDesc {
|
||||
name: "msaa path texture",
|
||||
format,
|
||||
size: gpu::Extent {
|
||||
width: size.width.into(),
|
||||
height: size.height.into(),
|
||||
depth: 1,
|
||||
},
|
||||
array_layer_count: 1,
|
||||
mip_level_count: 1,
|
||||
sample_count: self.path_sample_count,
|
||||
dimension: gpu::TextureDimension::D2,
|
||||
usage: gpu::TextureUsage::TARGET,
|
||||
});
|
||||
|
||||
(
|
||||
Some(msaa),
|
||||
Some(self.gpu.create_texture_view(
|
||||
msaa,
|
||||
gpu::TextureViewDesc {
|
||||
name: "msaa texture view",
|
||||
format,
|
||||
dimension: gpu::ViewDimension::D2,
|
||||
subresources: &Default::default(),
|
||||
},
|
||||
)),
|
||||
)
|
||||
} else {
|
||||
(None, None)
|
||||
};
|
||||
|
||||
let raw = self.gpu.create_texture(gpu::TextureDesc {
|
||||
name: "atlas",
|
||||
format,
|
||||
|
@ -277,8 +240,6 @@ impl BladeAtlasState {
|
|||
format,
|
||||
raw,
|
||||
raw_view,
|
||||
msaa,
|
||||
msaa_view,
|
||||
live_atlas_keys: 0,
|
||||
};
|
||||
|
||||
|
@ -393,8 +354,6 @@ struct BladeAtlasTexture {
|
|||
allocator: BucketedAtlasAllocator,
|
||||
raw: gpu::Texture,
|
||||
raw_view: gpu::TextureView,
|
||||
msaa: Option<gpu::Texture>,
|
||||
msaa_view: Option<gpu::TextureView>,
|
||||
format: gpu::TextureFormat,
|
||||
live_atlas_keys: u32,
|
||||
}
|
||||
|
@ -422,12 +381,6 @@ impl BladeAtlasTexture {
|
|||
fn destroy(&mut self, gpu: &gpu::Context) {
|
||||
gpu.destroy_texture(self.raw);
|
||||
gpu.destroy_texture_view(self.raw_view);
|
||||
if let Some(msaa) = self.msaa {
|
||||
gpu.destroy_texture(msaa);
|
||||
}
|
||||
if let Some(msaa_view) = self.msaa_view {
|
||||
gpu.destroy_texture_view(msaa_view);
|
||||
}
|
||||
}
|
||||
|
||||
fn bytes_per_pixel(&self) -> u8 {
|
||||
|
|
|
@ -7,18 +7,16 @@ use crate::{
|
|||
MonochromeSprite, Path, PathId, PathVertex, PolychromeSprite, PrimitiveBatch, Quad,
|
||||
ScaledPixels, Scene, Shadow, Size, Underline,
|
||||
};
|
||||
use blade_graphics as gpu;
|
||||
use blade_util::{BufferBelt, BufferBeltDescriptor};
|
||||
use bytemuck::{Pod, Zeroable};
|
||||
use collections::HashMap;
|
||||
#[cfg(target_os = "macos")]
|
||||
use media::core_video::CVMetalTextureCache;
|
||||
|
||||
use blade_graphics as gpu;
|
||||
use blade_util::{BufferBelt, BufferBeltDescriptor};
|
||||
use std::{mem, sync::Arc};
|
||||
|
||||
const MAX_FRAME_TIME_MS: u32 = 10000;
|
||||
// Use 4x MSAA, all devices support it.
|
||||
// https://developer.apple.com/documentation/metal/mtldevice/1433355-supportstexturesamplecount
|
||||
const PATH_SAMPLE_COUNT: u32 = 4;
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Clone, Copy, Pod, Zeroable)]
|
||||
|
@ -210,10 +208,7 @@ impl BladePipelines {
|
|||
blend: Some(gpu::BlendState::ADDITIVE),
|
||||
write_mask: gpu::ColorWrites::default(),
|
||||
}],
|
||||
multisample_state: gpu::MultisampleState {
|
||||
sample_count: PATH_SAMPLE_COUNT,
|
||||
..Default::default()
|
||||
},
|
||||
multisample_state: gpu::MultisampleState::default(),
|
||||
}),
|
||||
paths: gpu.create_render_pipeline(gpu::RenderPipelineDesc {
|
||||
name: "paths",
|
||||
|
@ -353,7 +348,7 @@ impl BladeRenderer {
|
|||
min_chunk_size: 0x1000,
|
||||
alignment: 0x40, // Vulkan `minStorageBufferOffsetAlignment` on Intel Xe
|
||||
});
|
||||
let atlas = Arc::new(BladeAtlas::new(&context.gpu, PATH_SAMPLE_COUNT));
|
||||
let atlas = Arc::new(BladeAtlas::new(&context.gpu));
|
||||
let atlas_sampler = context.gpu.create_sampler(gpu::SamplerDesc {
|
||||
name: "atlas",
|
||||
mag_filter: gpu::FilterMode::Linear,
|
||||
|
@ -502,38 +497,27 @@ impl BladeRenderer {
|
|||
};
|
||||
|
||||
let vertex_buf = unsafe { self.instance_belt.alloc_typed(&vertices, &self.gpu) };
|
||||
let frame_view = tex_info.raw_view;
|
||||
let color_target = if let Some(msaa_view) = tex_info.msaa_view {
|
||||
gpu::RenderTarget {
|
||||
view: msaa_view,
|
||||
init_op: gpu::InitOp::Clear(gpu::TextureColor::OpaqueBlack),
|
||||
finish_op: gpu::FinishOp::ResolveTo(frame_view),
|
||||
}
|
||||
} else {
|
||||
gpu::RenderTarget {
|
||||
view: frame_view,
|
||||
init_op: gpu::InitOp::Clear(gpu::TextureColor::OpaqueBlack),
|
||||
finish_op: gpu::FinishOp::Store,
|
||||
}
|
||||
};
|
||||
|
||||
if let mut pass = self.command_encoder.render(
|
||||
let mut pass = self.command_encoder.render(
|
||||
"paths",
|
||||
gpu::RenderTargetSet {
|
||||
colors: &[color_target],
|
||||
colors: &[gpu::RenderTarget {
|
||||
view: tex_info.raw_view,
|
||||
init_op: gpu::InitOp::Clear(gpu::TextureColor::OpaqueBlack),
|
||||
finish_op: gpu::FinishOp::Store,
|
||||
}],
|
||||
depth_stencil: None,
|
||||
},
|
||||
) {
|
||||
let mut encoder = pass.with(&self.pipelines.path_rasterization);
|
||||
encoder.bind(
|
||||
0,
|
||||
&ShaderPathRasterizationData {
|
||||
globals,
|
||||
b_path_vertices: vertex_buf,
|
||||
},
|
||||
);
|
||||
encoder.draw(0, vertices.len() as u32, 0, 1);
|
||||
}
|
||||
);
|
||||
|
||||
let mut encoder = pass.with(&self.pipelines.path_rasterization);
|
||||
encoder.bind(
|
||||
0,
|
||||
&ShaderPathRasterizationData {
|
||||
globals,
|
||||
b_path_vertices: vertex_buf,
|
||||
},
|
||||
);
|
||||
encoder.draw(0, vertices.len() as u32, 0, 1);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -13,14 +13,13 @@ use std::borrow::Cow;
|
|||
pub(crate) struct MetalAtlas(Mutex<MetalAtlasState>);
|
||||
|
||||
impl MetalAtlas {
|
||||
pub(crate) fn new(device: Device, path_sample_count: u32) -> Self {
|
||||
pub(crate) fn new(device: Device) -> Self {
|
||||
MetalAtlas(Mutex::new(MetalAtlasState {
|
||||
device: AssertSend(device),
|
||||
monochrome_textures: Default::default(),
|
||||
polychrome_textures: Default::default(),
|
||||
path_textures: Default::default(),
|
||||
tiles_by_key: Default::default(),
|
||||
path_sample_count,
|
||||
}))
|
||||
}
|
||||
|
||||
|
@ -28,10 +27,6 @@ impl MetalAtlas {
|
|||
self.0.lock().texture(id).metal_texture.clone()
|
||||
}
|
||||
|
||||
pub(crate) fn msaa_texture(&self, id: AtlasTextureId) -> Option<metal::Texture> {
|
||||
self.0.lock().texture(id).msaa_texture.clone()
|
||||
}
|
||||
|
||||
pub(crate) fn allocate(
|
||||
&self,
|
||||
size: Size<DevicePixels>,
|
||||
|
@ -59,7 +54,6 @@ struct MetalAtlasState {
|
|||
polychrome_textures: AtlasTextureList<MetalAtlasTexture>,
|
||||
path_textures: AtlasTextureList<MetalAtlasTexture>,
|
||||
tiles_by_key: FxHashMap<AtlasKey, AtlasTile>,
|
||||
path_sample_count: u32,
|
||||
}
|
||||
|
||||
impl PlatformAtlas for MetalAtlas {
|
||||
|
@ -182,18 +176,6 @@ impl MetalAtlasState {
|
|||
texture_descriptor.set_usage(usage);
|
||||
let metal_texture = self.device.new_texture(&texture_descriptor);
|
||||
|
||||
// We currently only enable MSAA for path textures.
|
||||
let msaa_texture = if self.path_sample_count > 1 && kind == AtlasTextureKind::Path {
|
||||
let mut descriptor = texture_descriptor.clone();
|
||||
descriptor.set_texture_type(metal::MTLTextureType::D2Multisample);
|
||||
descriptor.set_storage_mode(metal::MTLStorageMode::Private);
|
||||
descriptor.set_sample_count(self.path_sample_count as _);
|
||||
let msaa_texture = self.device.new_texture(&descriptor);
|
||||
Some(msaa_texture)
|
||||
} else {
|
||||
None
|
||||
};
|
||||
|
||||
let texture_list = match kind {
|
||||
AtlasTextureKind::Monochrome => &mut self.monochrome_textures,
|
||||
AtlasTextureKind::Polychrome => &mut self.polychrome_textures,
|
||||
|
@ -209,7 +191,6 @@ impl MetalAtlasState {
|
|||
},
|
||||
allocator: etagere::BucketedAtlasAllocator::new(size.into()),
|
||||
metal_texture: AssertSend(metal_texture),
|
||||
msaa_texture: AssertSend(msaa_texture),
|
||||
live_atlas_keys: 0,
|
||||
};
|
||||
|
||||
|
@ -236,7 +217,6 @@ struct MetalAtlasTexture {
|
|||
id: AtlasTextureId,
|
||||
allocator: BucketedAtlasAllocator,
|
||||
metal_texture: AssertSend<metal::Texture>,
|
||||
msaa_texture: AssertSend<Option<metal::Texture>>,
|
||||
live_atlas_keys: u32,
|
||||
}
|
||||
|
||||
|
|
|
@ -28,9 +28,6 @@ pub(crate) type PointF = crate::Point<f32>;
|
|||
const SHADERS_METALLIB: &[u8] = include_bytes!(concat!(env!("OUT_DIR"), "/shaders.metallib"));
|
||||
#[cfg(feature = "runtime_shaders")]
|
||||
const SHADERS_SOURCE_FILE: &str = include_str!(concat!(env!("OUT_DIR"), "/stitched_shaders.metal"));
|
||||
// Use 4x MSAA, all devices support it.
|
||||
// https://developer.apple.com/documentation/metal/mtldevice/1433355-supportstexturesamplecount
|
||||
const PATH_SAMPLE_COUNT: u32 = 4;
|
||||
|
||||
pub type Context = Arc<Mutex<InstanceBufferPool>>;
|
||||
pub type Renderer = MetalRenderer;
|
||||
|
@ -173,7 +170,6 @@ impl MetalRenderer {
|
|||
"path_rasterization_vertex",
|
||||
"path_rasterization_fragment",
|
||||
MTLPixelFormat::R16Float,
|
||||
PATH_SAMPLE_COUNT,
|
||||
);
|
||||
let path_sprites_pipeline_state = build_pipeline_state(
|
||||
&device,
|
||||
|
@ -233,7 +229,7 @@ impl MetalRenderer {
|
|||
);
|
||||
|
||||
let command_queue = device.new_command_queue();
|
||||
let sprite_atlas = Arc::new(MetalAtlas::new(device.clone(), PATH_SAMPLE_COUNT));
|
||||
let sprite_atlas = Arc::new(MetalAtlas::new(device.clone()));
|
||||
let core_video_texture_cache =
|
||||
unsafe { CVMetalTextureCache::new(device.as_ptr()).unwrap() };
|
||||
|
||||
|
@ -535,20 +531,10 @@ impl MetalRenderer {
|
|||
.unwrap();
|
||||
|
||||
let texture = self.sprite_atlas.metal_texture(texture_id);
|
||||
let msaa_texture = self.sprite_atlas.msaa_texture(texture_id);
|
||||
|
||||
if let Some(msaa_texture) = msaa_texture {
|
||||
color_attachment.set_texture(Some(&msaa_texture));
|
||||
color_attachment.set_resolve_texture(Some(&texture));
|
||||
color_attachment.set_load_action(metal::MTLLoadAction::Clear);
|
||||
color_attachment.set_store_action(metal::MTLStoreAction::MultisampleResolve);
|
||||
} else {
|
||||
color_attachment.set_texture(Some(&texture));
|
||||
color_attachment.set_load_action(metal::MTLLoadAction::Clear);
|
||||
color_attachment.set_store_action(metal::MTLStoreAction::Store);
|
||||
}
|
||||
color_attachment.set_texture(Some(&texture));
|
||||
color_attachment.set_load_action(metal::MTLLoadAction::Clear);
|
||||
color_attachment.set_store_action(metal::MTLStoreAction::Store);
|
||||
color_attachment.set_clear_color(metal::MTLClearColor::new(0., 0., 0., 1.));
|
||||
|
||||
let command_encoder = command_buffer.new_render_command_encoder(render_pass_descriptor);
|
||||
command_encoder.set_render_pipeline_state(&self.paths_rasterization_pipeline_state);
|
||||
command_encoder.set_vertex_buffer(
|
||||
|
@ -1174,7 +1160,6 @@ fn build_path_rasterization_pipeline_state(
|
|||
vertex_fn_name: &str,
|
||||
fragment_fn_name: &str,
|
||||
pixel_format: metal::MTLPixelFormat,
|
||||
path_sample_count: u32,
|
||||
) -> metal::RenderPipelineState {
|
||||
let vertex_fn = library
|
||||
.get_function(vertex_fn_name, None)
|
||||
|
@ -1187,10 +1172,6 @@ fn build_path_rasterization_pipeline_state(
|
|||
descriptor.set_label(label);
|
||||
descriptor.set_vertex_function(Some(vertex_fn.as_ref()));
|
||||
descriptor.set_fragment_function(Some(fragment_fn.as_ref()));
|
||||
if path_sample_count > 1 {
|
||||
descriptor.set_raster_sample_count(path_sample_count as _);
|
||||
descriptor.set_alpha_to_coverage_enabled(true);
|
||||
}
|
||||
let color_attachment = descriptor.color_attachments().object_at(0).unwrap();
|
||||
color_attachment.set_pixel_format(pixel_format);
|
||||
color_attachment.set_blending_enabled(true);
|
||||
|
|
|
@ -715,13 +715,6 @@ impl Path<Pixels> {
|
|||
}
|
||||
}
|
||||
|
||||
/// Move the start, current point to the given point.
|
||||
pub fn move_to(&mut self, to: Point<Pixels>) {
|
||||
self.contour_count += 1;
|
||||
self.start = to;
|
||||
self.current = to;
|
||||
}
|
||||
|
||||
/// Draw a straight line from the current point to the given point.
|
||||
pub fn line_to(&mut self, to: Point<Pixels>) {
|
||||
self.contour_count += 1;
|
||||
|
@ -751,8 +744,7 @@ impl Path<Pixels> {
|
|||
self.current = to;
|
||||
}
|
||||
|
||||
/// Push a triangle to the Path.
|
||||
pub fn push_triangle(
|
||||
fn push_triangle(
|
||||
&mut self,
|
||||
xy: (Point<Pixels>, Point<Pixels>, Point<Pixels>),
|
||||
st: (Point<f32>, Point<f32>, Point<f32>),
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue