chore: Fix several style lints (#17488)
It's not comprehensive enough to start linting on `style` group, but hey, it's a start. Release Notes: - N/A
This commit is contained in:
parent
93249fc82b
commit
e6c1c51b37
361 changed files with 3530 additions and 3587 deletions
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@ -1,7 +1,133 @@
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mod avatar;
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mod avatar_audio_status_indicator;
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mod avatar_availability_indicator;
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pub use avatar::*;
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pub use avatar_audio_status_indicator::*;
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pub use avatar_availability_indicator::*;
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use crate::prelude::*;
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use gpui::{img, AnyElement, Hsla, ImageSource, Img, IntoElement, Styled};
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/// The shape of an [`Avatar`].
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#[derive(Debug, Default, PartialEq, Clone)]
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pub enum AvatarShape {
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/// The avatar is shown in a circle.
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#[default]
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Circle,
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/// The avatar is shown in a rectangle with rounded corners.
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RoundedRectangle,
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}
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/// An element that renders a user avatar with customizable appearance options.
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///
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/// # Examples
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///
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/// ```
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/// use ui::{Avatar, AvatarShape};
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///
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/// Avatar::new("path/to/image.png")
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/// .shape(AvatarShape::Circle)
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/// .grayscale(true)
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/// .border_color(gpui::red());
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/// ```
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#[derive(IntoElement)]
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pub struct Avatar {
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image: Img,
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size: Option<AbsoluteLength>,
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border_color: Option<Hsla>,
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indicator: Option<AnyElement>,
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}
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impl Avatar {
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pub fn new(src: impl Into<ImageSource>) -> Self {
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Avatar {
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image: img(src),
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size: None,
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border_color: None,
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indicator: None,
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}
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}
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/// Sets the shape of the avatar image.
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///
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/// This method allows the shape of the avatar to be specified using an [`AvatarShape`].
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/// It modifies the corner radius of the image to match the specified shape.
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///
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/// # Examples
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///
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/// ```
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/// use ui::{Avatar, AvatarShape};
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///
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/// Avatar::new("path/to/image.png").shape(AvatarShape::Circle);
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/// ```
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pub fn shape(mut self, shape: AvatarShape) -> Self {
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self.image = match shape {
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AvatarShape::Circle => self.image.rounded_full(),
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AvatarShape::RoundedRectangle => self.image.rounded_md(),
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};
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self
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}
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/// Applies a grayscale filter to the avatar image.
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///
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/// # Examples
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///
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/// ```
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/// use ui::{Avatar, AvatarShape};
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///
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/// let avatar = Avatar::new("path/to/image.png").grayscale(true);
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/// ```
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pub fn grayscale(mut self, grayscale: bool) -> Self {
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self.image = self.image.grayscale(grayscale);
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self
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}
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pub fn border_color(mut self, color: impl Into<Hsla>) -> Self {
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self.border_color = Some(color.into());
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self
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}
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/// Size overrides the avatar size. By default they are 1rem.
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pub fn size<L: Into<AbsoluteLength>>(mut self, size: impl Into<Option<L>>) -> Self {
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self.size = size.into().map(Into::into);
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self
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}
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pub fn indicator<E: IntoElement>(mut self, indicator: impl Into<Option<E>>) -> Self {
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self.indicator = indicator.into().map(IntoElement::into_any_element);
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self
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}
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}
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impl RenderOnce for Avatar {
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fn render(mut self, cx: &mut WindowContext) -> impl IntoElement {
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if self.image.style().corner_radii.top_left.is_none() {
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self = self.shape(AvatarShape::Circle);
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}
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let border_width = if self.border_color.is_some() {
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px(2.)
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} else {
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px(0.)
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};
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let image_size = self.size.unwrap_or_else(|| rems(1.).into());
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let container_size = image_size.to_pixels(cx.rem_size()) + border_width * 2.;
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div()
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.size(container_size)
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.map(|mut div| {
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div.style().corner_radii = self.image.style().corner_radii.clone();
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div
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})
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.when_some(self.border_color, |this, color| {
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this.border(border_width).border_color(color)
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})
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.child(
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self.image
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.size(image_size)
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.bg(cx.theme().colors().ghost_element_background),
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)
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.children(self.indicator.map(|indicator| div().child(indicator)))
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}
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}
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@ -1,127 +0,0 @@
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use crate::prelude::*;
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use gpui::{img, AnyElement, Hsla, ImageSource, Img, IntoElement, Styled};
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/// The shape of an [`Avatar`].
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#[derive(Debug, Default, PartialEq, Clone)]
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pub enum AvatarShape {
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/// The avatar is shown in a circle.
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#[default]
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Circle,
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/// The avatar is shown in a rectangle with rounded corners.
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RoundedRectangle,
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}
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/// An element that renders a user avatar with customizable appearance options.
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///
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/// # Examples
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///
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/// ```
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/// use ui::{Avatar, AvatarShape};
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///
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/// Avatar::new("path/to/image.png")
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/// .shape(AvatarShape::Circle)
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/// .grayscale(true)
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/// .border_color(gpui::red());
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/// ```
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#[derive(IntoElement)]
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pub struct Avatar {
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image: Img,
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size: Option<AbsoluteLength>,
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border_color: Option<Hsla>,
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indicator: Option<AnyElement>,
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}
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impl Avatar {
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pub fn new(src: impl Into<ImageSource>) -> Self {
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Avatar {
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image: img(src),
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size: None,
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border_color: None,
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indicator: None,
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}
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}
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/// Sets the shape of the avatar image.
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///
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/// This method allows the shape of the avatar to be specified using an [`AvatarShape`].
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/// It modifies the corner radius of the image to match the specified shape.
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///
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/// # Examples
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///
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/// ```
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/// use ui::{Avatar, AvatarShape};
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///
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/// Avatar::new("path/to/image.png").shape(AvatarShape::Circle);
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/// ```
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pub fn shape(mut self, shape: AvatarShape) -> Self {
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self.image = match shape {
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AvatarShape::Circle => self.image.rounded_full(),
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AvatarShape::RoundedRectangle => self.image.rounded_md(),
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};
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self
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}
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/// Applies a grayscale filter to the avatar image.
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///
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/// # Examples
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///
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/// ```
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/// use ui::{Avatar, AvatarShape};
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///
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/// let avatar = Avatar::new("path/to/image.png").grayscale(true);
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/// ```
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pub fn grayscale(mut self, grayscale: bool) -> Self {
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self.image = self.image.grayscale(grayscale);
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self
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}
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pub fn border_color(mut self, color: impl Into<Hsla>) -> Self {
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self.border_color = Some(color.into());
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self
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}
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/// Size overrides the avatar size. By default they are 1rem.
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pub fn size<L: Into<AbsoluteLength>>(mut self, size: impl Into<Option<L>>) -> Self {
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self.size = size.into().map(Into::into);
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self
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}
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pub fn indicator<E: IntoElement>(mut self, indicator: impl Into<Option<E>>) -> Self {
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self.indicator = indicator.into().map(IntoElement::into_any_element);
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self
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}
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}
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impl RenderOnce for Avatar {
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fn render(mut self, cx: &mut WindowContext) -> impl IntoElement {
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if self.image.style().corner_radii.top_left.is_none() {
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self = self.shape(AvatarShape::Circle);
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}
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let border_width = if self.border_color.is_some() {
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px(2.)
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} else {
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px(0.)
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};
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let image_size = self.size.unwrap_or_else(|| rems(1.).into());
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let container_size = image_size.to_pixels(cx.rem_size()) + border_width * 2.;
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div()
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.size(container_size)
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.map(|mut div| {
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div.style().corner_radii = self.image.style().corner_radii.clone();
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div
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})
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.when_some(self.border_color, |this, color| {
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this.border(border_width).border_color(color)
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})
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.child(
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self.image
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.size(image_size)
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.bg(cx.theme().colors().ghost_element_background),
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)
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.children(self.indicator.map(|indicator| div().child(indicator)))
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}
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}
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@ -1,10 +1,445 @@
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mod button;
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pub(self) mod button_icon;
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mod button_icon;
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mod button_like;
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mod icon_button;
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mod toggle_button;
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pub use button::*;
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pub use button_like::*;
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pub use icon_button::*;
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pub use toggle_button::*;
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use gpui::{AnyView, DefiniteLength};
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use crate::{prelude::*, ElevationIndex, KeyBinding, Spacing};
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use crate::{IconName, IconSize, Label, LineHeightStyle};
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use button_icon::ButtonIcon;
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/// An element that creates a button with a label and an optional icon.
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///
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/// Common buttons:
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/// - Label, Icon + Label: [`Button`] (this component)
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/// - Icon only: [`IconButton`]
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/// - Custom: [`ButtonLike`]
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///
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/// To create a more complex button than what the [`Button`] or [`IconButton`] components provide, use
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/// [`ButtonLike`] directly.
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///
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/// # Examples
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///
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/// **A button with a label**, is typically used in scenarios such as a form, where the button's label
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/// indicates what action will be performed when the button is clicked.
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///
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/// ```
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/// use ui::prelude::*;
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///
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/// Button::new("button_id", "Click me!")
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/// .on_click(|event, cx| {
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/// // Handle click event
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/// });
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/// ```
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///
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/// **A toggleable button**, is typically used in scenarios such as a toolbar,
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/// where the button's state indicates whether a feature is enabled or not, or
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/// a trigger for a popover menu, where clicking the button toggles the visibility of the menu.
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///
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/// ```
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/// use ui::prelude::*;
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///
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/// Button::new("button_id", "Click me!")
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/// .icon(IconName::Check)
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/// .selected(true)
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/// .on_click(|event, cx| {
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/// // Handle click event
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/// });
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/// ```
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///
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/// To change the style of the button when it is selected use the [`selected_style`][Button::selected_style] method.
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///
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/// ```
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/// use ui::prelude::*;
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/// use ui::TintColor;
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///
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/// Button::new("button_id", "Click me!")
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/// .selected(true)
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/// .selected_style(ButtonStyle::Tinted(TintColor::Accent))
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/// .on_click(|event, cx| {
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/// // Handle click event
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/// });
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/// ```
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/// This will create a button with a blue tinted background when selected.
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///
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/// **A full-width button**, is typically used in scenarios such as the bottom of a modal or form, where it occupies the entire width of its container.
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/// The button's content, including text and icons, is centered by default.
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///
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/// ```
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/// use ui::prelude::*;
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///
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/// let button = Button::new("button_id", "Click me!")
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/// .full_width()
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/// .on_click(|event, cx| {
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/// // Handle click event
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/// });
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/// ```
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///
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#[derive(IntoElement)]
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pub struct Button {
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base: ButtonLike,
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label: SharedString,
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label_color: Option<Color>,
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label_size: Option<LabelSize>,
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selected_label: Option<SharedString>,
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selected_label_color: Option<Color>,
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icon: Option<IconName>,
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icon_position: Option<IconPosition>,
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icon_size: Option<IconSize>,
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icon_color: Option<Color>,
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selected_icon: Option<IconName>,
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selected_icon_color: Option<Color>,
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key_binding: Option<KeyBinding>,
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alpha: Option<f32>,
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}
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impl Button {
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/// Creates a new [`Button`] with a specified identifier and label.
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///
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/// This is the primary constructor for a [`Button`] component. It initializes
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/// the button with the provided identifier and label text, setting all other
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/// properties to their default values, which can be customized using the
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/// builder pattern methods provided by this struct.
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pub fn new(id: impl Into<ElementId>, label: impl Into<SharedString>) -> Self {
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Self {
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base: ButtonLike::new(id),
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label: label.into(),
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label_color: None,
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label_size: None,
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selected_label: None,
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selected_label_color: None,
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icon: None,
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icon_position: None,
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icon_size: None,
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icon_color: None,
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selected_icon: None,
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selected_icon_color: None,
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key_binding: None,
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alpha: None,
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}
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}
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/// Sets the color of the button's label.
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pub fn color(mut self, label_color: impl Into<Option<Color>>) -> Self {
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self.label_color = label_color.into();
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self
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}
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/// Defines the size of the button's label.
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pub fn label_size(mut self, label_size: impl Into<Option<LabelSize>>) -> Self {
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self.label_size = label_size.into();
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self
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}
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/// Sets the label used when the button is in a selected state.
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pub fn selected_label<L: Into<SharedString>>(mut self, label: impl Into<Option<L>>) -> Self {
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self.selected_label = label.into().map(Into::into);
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self
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}
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/// Sets the label color used when the button is in a selected state.
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pub fn selected_label_color(mut self, color: impl Into<Option<Color>>) -> Self {
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self.selected_label_color = color.into();
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self
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}
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/// Assigns an icon to the button.
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pub fn icon(mut self, icon: impl Into<Option<IconName>>) -> Self {
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self.icon = icon.into();
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self
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}
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/// Sets the position of the icon relative to the label.
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pub fn icon_position(mut self, icon_position: impl Into<Option<IconPosition>>) -> Self {
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self.icon_position = icon_position.into();
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self
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}
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/// Specifies the size of the button's icon.
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pub fn icon_size(mut self, icon_size: impl Into<Option<IconSize>>) -> Self {
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self.icon_size = icon_size.into();
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self
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}
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/// Sets the color of the button's icon.
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pub fn icon_color(mut self, icon_color: impl Into<Option<Color>>) -> Self {
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self.icon_color = icon_color.into();
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self
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}
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/// Chooses an icon to display when the button is in a selected state.
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pub fn selected_icon(mut self, icon: impl Into<Option<IconName>>) -> Self {
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self.selected_icon = icon.into();
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self
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}
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/// Sets the icon color used when the button is in a selected state.
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pub fn selected_icon_color(mut self, color: impl Into<Option<Color>>) -> Self {
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self.selected_icon_color = color.into();
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self
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}
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/// Binds a key combination to the button for keyboard shortcuts.
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pub fn key_binding(mut self, key_binding: impl Into<Option<KeyBinding>>) -> Self {
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self.key_binding = key_binding.into();
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self
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}
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/// Sets the alpha property of the color of label.
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pub fn alpha(mut self, alpha: f32) -> Self {
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self.alpha = Some(alpha);
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self
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}
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}
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impl Selectable for Button {
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/// Sets the selected state of the button.
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///
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/// This method allows the selection state of the button to be specified.
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/// It modifies the button's appearance to reflect its selected state.
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///
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/// # Examples
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///
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/// ```
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/// use ui::prelude::*;
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///
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/// Button::new("button_id", "Click me!")
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/// .selected(true)
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/// .on_click(|event, cx| {
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/// // Handle click event
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/// });
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/// ```
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///
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/// Use [`selected_style`](Button::selected_style) to change the style of the button when it is selected.
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fn selected(mut self, selected: bool) -> Self {
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self.base = self.base.selected(selected);
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self
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}
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}
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impl SelectableButton for Button {
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/// Sets the style for the button when selected.
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///
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/// # Examples
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///
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/// ```
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/// use ui::prelude::*;
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||||
/// use ui::TintColor;
|
||||
///
|
||||
/// Button::new("button_id", "Click me!")
|
||||
/// .selected(true)
|
||||
/// .selected_style(ButtonStyle::Tinted(TintColor::Accent))
|
||||
/// .on_click(|event, cx| {
|
||||
/// // Handle click event
|
||||
/// });
|
||||
/// ```
|
||||
/// This results in a button with a blue tinted background when selected.
|
||||
fn selected_style(mut self, style: ButtonStyle) -> Self {
|
||||
self.base = self.base.selected_style(style);
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
impl Disableable for Button {
|
||||
/// Disables the button.
|
||||
///
|
||||
/// This method allows the button to be disabled. When a button is disabled,
|
||||
/// it doesn't react to user interactions and its appearance is updated to reflect this.
|
||||
///
|
||||
/// # Examples
|
||||
///
|
||||
/// ```
|
||||
/// use ui::prelude::*;
|
||||
///
|
||||
/// Button::new("button_id", "Click me!")
|
||||
/// .disabled(true)
|
||||
/// .on_click(|event, cx| {
|
||||
/// // Handle click event
|
||||
/// });
|
||||
/// ```
|
||||
///
|
||||
/// This results in a button that is disabled and does not respond to click events.
|
||||
fn disabled(mut self, disabled: bool) -> Self {
|
||||
self.base = self.base.disabled(disabled);
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
impl Clickable for Button {
|
||||
/// Sets the click event handler for the button.
|
||||
fn on_click(
|
||||
mut self,
|
||||
handler: impl Fn(&gpui::ClickEvent, &mut WindowContext) + 'static,
|
||||
) -> Self {
|
||||
self.base = self.base.on_click(handler);
|
||||
self
|
||||
}
|
||||
|
||||
fn cursor_style(mut self, cursor_style: gpui::CursorStyle) -> Self {
|
||||
self.base = self.base.cursor_style(cursor_style);
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
impl FixedWidth for Button {
|
||||
/// Sets a fixed width for the button.
|
||||
///
|
||||
/// This function allows a button to have a fixed width instead of automatically growing or shrinking.
|
||||
/// Sets a fixed width for the button.
|
||||
///
|
||||
/// # Examples
|
||||
///
|
||||
/// ```
|
||||
/// use ui::prelude::*;
|
||||
///
|
||||
/// Button::new("button_id", "Click me!")
|
||||
/// .width(px(100.).into())
|
||||
/// .on_click(|event, cx| {
|
||||
/// // Handle click event
|
||||
/// });
|
||||
/// ```
|
||||
///
|
||||
/// This sets the button's width to be exactly 100 pixels.
|
||||
fn width(mut self, width: DefiniteLength) -> Self {
|
||||
self.base = self.base.width(width);
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the button to occupy the full width of its container.
|
||||
///
|
||||
/// # Examples
|
||||
///
|
||||
/// ```
|
||||
/// use ui::prelude::*;
|
||||
///
|
||||
/// Button::new("button_id", "Click me!")
|
||||
/// .full_width()
|
||||
/// .on_click(|event, cx| {
|
||||
/// // Handle click event
|
||||
/// });
|
||||
/// ```
|
||||
///
|
||||
/// This stretches the button to the full width of its container.
|
||||
fn full_width(mut self) -> Self {
|
||||
self.base = self.base.full_width();
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
impl ButtonCommon for Button {
|
||||
/// Sets the button's id.
|
||||
fn id(&self) -> &ElementId {
|
||||
self.base.id()
|
||||
}
|
||||
|
||||
/// Sets the visual style of the button using a [`ButtonStyle`].
|
||||
fn style(mut self, style: ButtonStyle) -> Self {
|
||||
self.base = self.base.style(style);
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the button's size using a [`ButtonSize`].
|
||||
fn size(mut self, size: ButtonSize) -> Self {
|
||||
self.base = self.base.size(size);
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets a tooltip for the button.
|
||||
///
|
||||
/// This method allows a tooltip to be set for the button. The tooltip is a function that
|
||||
/// takes a mutable reference to a [`WindowContext`] and returns an [`AnyView`]. The tooltip
|
||||
/// is displayed when the user hovers over the button.
|
||||
///
|
||||
/// # Examples
|
||||
///
|
||||
/// ```
|
||||
/// use ui::prelude::*;
|
||||
/// use ui::Tooltip;
|
||||
///
|
||||
/// Button::new("button_id", "Click me!")
|
||||
/// .tooltip(move |cx| {
|
||||
/// Tooltip::text("This is a tooltip", cx)
|
||||
/// })
|
||||
/// .on_click(|event, cx| {
|
||||
/// // Handle click event
|
||||
/// });
|
||||
/// ```
|
||||
///
|
||||
/// This will create a button with a tooltip that displays "This is a tooltip" when hovered over.
|
||||
fn tooltip(mut self, tooltip: impl Fn(&mut WindowContext) -> AnyView + 'static) -> Self {
|
||||
self.base = self.base.tooltip(tooltip);
|
||||
self
|
||||
}
|
||||
|
||||
fn layer(mut self, elevation: ElevationIndex) -> Self {
|
||||
self.base = self.base.layer(elevation);
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
impl RenderOnce for Button {
|
||||
#[allow(refining_impl_trait)]
|
||||
fn render(self, cx: &mut WindowContext) -> ButtonLike {
|
||||
let is_disabled = self.base.disabled;
|
||||
let is_selected = self.base.selected;
|
||||
|
||||
let label = self
|
||||
.selected_label
|
||||
.filter(|_| is_selected)
|
||||
.unwrap_or(self.label);
|
||||
|
||||
let label_color = if is_disabled {
|
||||
Color::Disabled
|
||||
} else if is_selected {
|
||||
self.selected_label_color.unwrap_or(Color::Selected)
|
||||
} else {
|
||||
self.label_color.unwrap_or_default()
|
||||
};
|
||||
|
||||
self.base.child(
|
||||
h_flex()
|
||||
.gap(Spacing::Small.rems(cx))
|
||||
.when(self.icon_position == Some(IconPosition::Start), |this| {
|
||||
this.children(self.icon.map(|icon| {
|
||||
ButtonIcon::new(icon)
|
||||
.disabled(is_disabled)
|
||||
.selected(is_selected)
|
||||
.selected_icon(self.selected_icon)
|
||||
.selected_icon_color(self.selected_icon_color)
|
||||
.size(self.icon_size)
|
||||
.color(self.icon_color)
|
||||
}))
|
||||
})
|
||||
.child(
|
||||
h_flex()
|
||||
.gap(Spacing::Medium.rems(cx))
|
||||
.justify_between()
|
||||
.child(
|
||||
Label::new(label)
|
||||
.color(label_color)
|
||||
.size(self.label_size.unwrap_or_default())
|
||||
.when_some(self.alpha, |this, alpha| this.alpha(alpha))
|
||||
.line_height_style(LineHeightStyle::UiLabel),
|
||||
)
|
||||
.children(self.key_binding),
|
||||
)
|
||||
.when(self.icon_position != Some(IconPosition::Start), |this| {
|
||||
this.children(self.icon.map(|icon| {
|
||||
ButtonIcon::new(icon)
|
||||
.disabled(is_disabled)
|
||||
.selected(is_selected)
|
||||
.selected_icon(self.selected_icon)
|
||||
.selected_icon_color(self.selected_icon_color)
|
||||
.size(self.icon_size)
|
||||
.color(self.icon_color)
|
||||
}))
|
||||
}),
|
||||
)
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,438 +0,0 @@
|
|||
use gpui::{AnyView, DefiniteLength};
|
||||
|
||||
use crate::{prelude::*, ElevationIndex, IconPosition, KeyBinding, Spacing};
|
||||
use crate::{
|
||||
ButtonCommon, ButtonLike, ButtonSize, ButtonStyle, IconName, IconSize, Label, LineHeightStyle,
|
||||
};
|
||||
|
||||
use super::button_icon::ButtonIcon;
|
||||
|
||||
/// An element that creates a button with a label and an optional icon.
|
||||
///
|
||||
/// Common buttons:
|
||||
/// - Label, Icon + Label: [`Button`] (this component)
|
||||
/// - Icon only: [`IconButton`]
|
||||
/// - Custom: [`ButtonLike`]
|
||||
///
|
||||
/// To create a more complex button than what the [`Button`] or [`IconButton`] components provide, use
|
||||
/// [`ButtonLike`] directly.
|
||||
///
|
||||
/// # Examples
|
||||
///
|
||||
/// **A button with a label**, is typically used in scenarios such as a form, where the button's label
|
||||
/// indicates what action will be performed when the button is clicked.
|
||||
///
|
||||
/// ```
|
||||
/// use ui::prelude::*;
|
||||
///
|
||||
/// Button::new("button_id", "Click me!")
|
||||
/// .on_click(|event, cx| {
|
||||
/// // Handle click event
|
||||
/// });
|
||||
/// ```
|
||||
///
|
||||
/// **A toggleable button**, is typically used in scenarios such as a toolbar,
|
||||
/// where the button's state indicates whether a feature is enabled or not, or
|
||||
/// a trigger for a popover menu, where clicking the button toggles the visibility of the menu.
|
||||
///
|
||||
/// ```
|
||||
/// use ui::prelude::*;
|
||||
///
|
||||
/// Button::new("button_id", "Click me!")
|
||||
/// .icon(IconName::Check)
|
||||
/// .selected(true)
|
||||
/// .on_click(|event, cx| {
|
||||
/// // Handle click event
|
||||
/// });
|
||||
/// ```
|
||||
///
|
||||
/// To change the style of the button when it is selected use the [`selected_style`][Button::selected_style] method.
|
||||
///
|
||||
/// ```
|
||||
/// use ui::prelude::*;
|
||||
/// use ui::TintColor;
|
||||
///
|
||||
/// Button::new("button_id", "Click me!")
|
||||
/// .selected(true)
|
||||
/// .selected_style(ButtonStyle::Tinted(TintColor::Accent))
|
||||
/// .on_click(|event, cx| {
|
||||
/// // Handle click event
|
||||
/// });
|
||||
/// ```
|
||||
/// This will create a button with a blue tinted background when selected.
|
||||
///
|
||||
/// **A full-width button**, is typically used in scenarios such as the bottom of a modal or form, where it occupies the entire width of its container.
|
||||
/// The button's content, including text and icons, is centered by default.
|
||||
///
|
||||
/// ```
|
||||
/// use ui::prelude::*;
|
||||
///
|
||||
/// let button = Button::new("button_id", "Click me!")
|
||||
/// .full_width()
|
||||
/// .on_click(|event, cx| {
|
||||
/// // Handle click event
|
||||
/// });
|
||||
/// ```
|
||||
///
|
||||
#[derive(IntoElement)]
|
||||
pub struct Button {
|
||||
base: ButtonLike,
|
||||
label: SharedString,
|
||||
label_color: Option<Color>,
|
||||
label_size: Option<LabelSize>,
|
||||
selected_label: Option<SharedString>,
|
||||
selected_label_color: Option<Color>,
|
||||
icon: Option<IconName>,
|
||||
icon_position: Option<IconPosition>,
|
||||
icon_size: Option<IconSize>,
|
||||
icon_color: Option<Color>,
|
||||
selected_icon: Option<IconName>,
|
||||
selected_icon_color: Option<Color>,
|
||||
key_binding: Option<KeyBinding>,
|
||||
alpha: Option<f32>,
|
||||
}
|
||||
|
||||
impl Button {
|
||||
/// Creates a new [`Button`] with a specified identifier and label.
|
||||
///
|
||||
/// This is the primary constructor for a [`Button`] component. It initializes
|
||||
/// the button with the provided identifier and label text, setting all other
|
||||
/// properties to their default values, which can be customized using the
|
||||
/// builder pattern methods provided by this struct.
|
||||
pub fn new(id: impl Into<ElementId>, label: impl Into<SharedString>) -> Self {
|
||||
Self {
|
||||
base: ButtonLike::new(id),
|
||||
label: label.into(),
|
||||
label_color: None,
|
||||
label_size: None,
|
||||
selected_label: None,
|
||||
selected_label_color: None,
|
||||
icon: None,
|
||||
icon_position: None,
|
||||
icon_size: None,
|
||||
icon_color: None,
|
||||
selected_icon: None,
|
||||
selected_icon_color: None,
|
||||
key_binding: None,
|
||||
alpha: None,
|
||||
}
|
||||
}
|
||||
|
||||
/// Sets the color of the button's label.
|
||||
pub fn color(mut self, label_color: impl Into<Option<Color>>) -> Self {
|
||||
self.label_color = label_color.into();
|
||||
self
|
||||
}
|
||||
|
||||
/// Defines the size of the button's label.
|
||||
pub fn label_size(mut self, label_size: impl Into<Option<LabelSize>>) -> Self {
|
||||
self.label_size = label_size.into();
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the label used when the button is in a selected state.
|
||||
pub fn selected_label<L: Into<SharedString>>(mut self, label: impl Into<Option<L>>) -> Self {
|
||||
self.selected_label = label.into().map(Into::into);
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the label color used when the button is in a selected state.
|
||||
pub fn selected_label_color(mut self, color: impl Into<Option<Color>>) -> Self {
|
||||
self.selected_label_color = color.into();
|
||||
self
|
||||
}
|
||||
|
||||
/// Assigns an icon to the button.
|
||||
pub fn icon(mut self, icon: impl Into<Option<IconName>>) -> Self {
|
||||
self.icon = icon.into();
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the position of the icon relative to the label.
|
||||
pub fn icon_position(mut self, icon_position: impl Into<Option<IconPosition>>) -> Self {
|
||||
self.icon_position = icon_position.into();
|
||||
self
|
||||
}
|
||||
|
||||
/// Specifies the size of the button's icon.
|
||||
pub fn icon_size(mut self, icon_size: impl Into<Option<IconSize>>) -> Self {
|
||||
self.icon_size = icon_size.into();
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the color of the button's icon.
|
||||
pub fn icon_color(mut self, icon_color: impl Into<Option<Color>>) -> Self {
|
||||
self.icon_color = icon_color.into();
|
||||
self
|
||||
}
|
||||
|
||||
/// Chooses an icon to display when the button is in a selected state.
|
||||
pub fn selected_icon(mut self, icon: impl Into<Option<IconName>>) -> Self {
|
||||
self.selected_icon = icon.into();
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the icon color used when the button is in a selected state.
|
||||
pub fn selected_icon_color(mut self, color: impl Into<Option<Color>>) -> Self {
|
||||
self.selected_icon_color = color.into();
|
||||
self
|
||||
}
|
||||
|
||||
/// Binds a key combination to the button for keyboard shortcuts.
|
||||
pub fn key_binding(mut self, key_binding: impl Into<Option<KeyBinding>>) -> Self {
|
||||
self.key_binding = key_binding.into();
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the alpha property of the color of label.
|
||||
pub fn alpha(mut self, alpha: f32) -> Self {
|
||||
self.alpha = Some(alpha);
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
impl Selectable for Button {
|
||||
/// Sets the selected state of the button.
|
||||
///
|
||||
/// This method allows the selection state of the button to be specified.
|
||||
/// It modifies the button's appearance to reflect its selected state.
|
||||
///
|
||||
/// # Examples
|
||||
///
|
||||
/// ```
|
||||
/// use ui::prelude::*;
|
||||
///
|
||||
/// Button::new("button_id", "Click me!")
|
||||
/// .selected(true)
|
||||
/// .on_click(|event, cx| {
|
||||
/// // Handle click event
|
||||
/// });
|
||||
/// ```
|
||||
///
|
||||
/// Use [`selected_style`](Button::selected_style) to change the style of the button when it is selected.
|
||||
fn selected(mut self, selected: bool) -> Self {
|
||||
self.base = self.base.selected(selected);
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
impl SelectableButton for Button {
|
||||
/// Sets the style for the button when selected.
|
||||
///
|
||||
/// # Examples
|
||||
///
|
||||
/// ```
|
||||
/// use ui::prelude::*;
|
||||
/// use ui::TintColor;
|
||||
///
|
||||
/// Button::new("button_id", "Click me!")
|
||||
/// .selected(true)
|
||||
/// .selected_style(ButtonStyle::Tinted(TintColor::Accent))
|
||||
/// .on_click(|event, cx| {
|
||||
/// // Handle click event
|
||||
/// });
|
||||
/// ```
|
||||
/// This results in a button with a blue tinted background when selected.
|
||||
fn selected_style(mut self, style: ButtonStyle) -> Self {
|
||||
self.base = self.base.selected_style(style);
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
impl Disableable for Button {
|
||||
/// Disables the button.
|
||||
///
|
||||
/// This method allows the button to be disabled. When a button is disabled,
|
||||
/// it doesn't react to user interactions and its appearance is updated to reflect this.
|
||||
///
|
||||
/// # Examples
|
||||
///
|
||||
/// ```
|
||||
/// use ui::prelude::*;
|
||||
///
|
||||
/// Button::new("button_id", "Click me!")
|
||||
/// .disabled(true)
|
||||
/// .on_click(|event, cx| {
|
||||
/// // Handle click event
|
||||
/// });
|
||||
/// ```
|
||||
///
|
||||
/// This results in a button that is disabled and does not respond to click events.
|
||||
fn disabled(mut self, disabled: bool) -> Self {
|
||||
self.base = self.base.disabled(disabled);
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
impl Clickable for Button {
|
||||
/// Sets the click event handler for the button.
|
||||
fn on_click(
|
||||
mut self,
|
||||
handler: impl Fn(&gpui::ClickEvent, &mut WindowContext) + 'static,
|
||||
) -> Self {
|
||||
self.base = self.base.on_click(handler);
|
||||
self
|
||||
}
|
||||
|
||||
fn cursor_style(mut self, cursor_style: gpui::CursorStyle) -> Self {
|
||||
self.base = self.base.cursor_style(cursor_style);
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
impl FixedWidth for Button {
|
||||
/// Sets a fixed width for the button.
|
||||
///
|
||||
/// This function allows a button to have a fixed width instead of automatically growing or shrinking.
|
||||
/// Sets a fixed width for the button.
|
||||
///
|
||||
/// # Examples
|
||||
///
|
||||
/// ```
|
||||
/// use ui::prelude::*;
|
||||
///
|
||||
/// Button::new("button_id", "Click me!")
|
||||
/// .width(px(100.).into())
|
||||
/// .on_click(|event, cx| {
|
||||
/// // Handle click event
|
||||
/// });
|
||||
/// ```
|
||||
///
|
||||
/// This sets the button's width to be exactly 100 pixels.
|
||||
fn width(mut self, width: DefiniteLength) -> Self {
|
||||
self.base = self.base.width(width);
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the button to occupy the full width of its container.
|
||||
///
|
||||
/// # Examples
|
||||
///
|
||||
/// ```
|
||||
/// use ui::prelude::*;
|
||||
///
|
||||
/// Button::new("button_id", "Click me!")
|
||||
/// .full_width()
|
||||
/// .on_click(|event, cx| {
|
||||
/// // Handle click event
|
||||
/// });
|
||||
/// ```
|
||||
///
|
||||
/// This stretches the button to the full width of its container.
|
||||
fn full_width(mut self) -> Self {
|
||||
self.base = self.base.full_width();
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
impl ButtonCommon for Button {
|
||||
/// Sets the button's id.
|
||||
fn id(&self) -> &ElementId {
|
||||
self.base.id()
|
||||
}
|
||||
|
||||
/// Sets the visual style of the button using a [`ButtonStyle`].
|
||||
fn style(mut self, style: ButtonStyle) -> Self {
|
||||
self.base = self.base.style(style);
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the button's size using a [`ButtonSize`].
|
||||
fn size(mut self, size: ButtonSize) -> Self {
|
||||
self.base = self.base.size(size);
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets a tooltip for the button.
|
||||
///
|
||||
/// This method allows a tooltip to be set for the button. The tooltip is a function that
|
||||
/// takes a mutable reference to a [`WindowContext`] and returns an [`AnyView`]. The tooltip
|
||||
/// is displayed when the user hovers over the button.
|
||||
///
|
||||
/// # Examples
|
||||
///
|
||||
/// ```
|
||||
/// use ui::prelude::*;
|
||||
/// use ui::Tooltip;
|
||||
///
|
||||
/// Button::new("button_id", "Click me!")
|
||||
/// .tooltip(move |cx| {
|
||||
/// Tooltip::text("This is a tooltip", cx)
|
||||
/// })
|
||||
/// .on_click(|event, cx| {
|
||||
/// // Handle click event
|
||||
/// });
|
||||
/// ```
|
||||
///
|
||||
/// This will create a button with a tooltip that displays "This is a tooltip" when hovered over.
|
||||
fn tooltip(mut self, tooltip: impl Fn(&mut WindowContext) -> AnyView + 'static) -> Self {
|
||||
self.base = self.base.tooltip(tooltip);
|
||||
self
|
||||
}
|
||||
|
||||
fn layer(mut self, elevation: ElevationIndex) -> Self {
|
||||
self.base = self.base.layer(elevation);
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
impl RenderOnce for Button {
|
||||
#[allow(refining_impl_trait)]
|
||||
fn render(self, cx: &mut WindowContext) -> ButtonLike {
|
||||
let is_disabled = self.base.disabled;
|
||||
let is_selected = self.base.selected;
|
||||
|
||||
let label = self
|
||||
.selected_label
|
||||
.filter(|_| is_selected)
|
||||
.unwrap_or(self.label);
|
||||
|
||||
let label_color = if is_disabled {
|
||||
Color::Disabled
|
||||
} else if is_selected {
|
||||
self.selected_label_color.unwrap_or(Color::Selected)
|
||||
} else {
|
||||
self.label_color.unwrap_or_default()
|
||||
};
|
||||
|
||||
self.base.child(
|
||||
h_flex()
|
||||
.gap(Spacing::Small.rems(cx))
|
||||
.when(self.icon_position == Some(IconPosition::Start), |this| {
|
||||
this.children(self.icon.map(|icon| {
|
||||
ButtonIcon::new(icon)
|
||||
.disabled(is_disabled)
|
||||
.selected(is_selected)
|
||||
.selected_icon(self.selected_icon)
|
||||
.selected_icon_color(self.selected_icon_color)
|
||||
.size(self.icon_size)
|
||||
.color(self.icon_color)
|
||||
}))
|
||||
})
|
||||
.child(
|
||||
h_flex()
|
||||
.gap(Spacing::Medium.rems(cx))
|
||||
.justify_between()
|
||||
.child(
|
||||
Label::new(label)
|
||||
.color(label_color)
|
||||
.size(self.label_size.unwrap_or_default())
|
||||
.when_some(self.alpha, |this, alpha| this.alpha(alpha))
|
||||
.line_height_style(LineHeightStyle::UiLabel),
|
||||
)
|
||||
.children(self.key_binding),
|
||||
)
|
||||
.when(self.icon_position != Some(IconPosition::Start), |this| {
|
||||
this.children(self.icon.map(|icon| {
|
||||
ButtonIcon::new(icon)
|
||||
.disabled(is_disabled)
|
||||
.selected(is_selected)
|
||||
.selected_icon(self.selected_icon)
|
||||
.selected_icon_color(self.selected_icon_color)
|
||||
.size(self.icon_size)
|
||||
.color(self.icon_color)
|
||||
}))
|
||||
}),
|
||||
)
|
||||
}
|
||||
}
|
|
@ -284,7 +284,7 @@ impl ButtonStyle {
|
|||
elevation: Option<Elevation>,
|
||||
cx: &mut WindowContext,
|
||||
) -> ButtonLikeStyles {
|
||||
let filled_background = element_bg_from_elevation(elevation, cx).fade_out(0.82);
|
||||
element_bg_from_elevation(elevation, cx).fade_out(0.82);
|
||||
|
||||
match self {
|
||||
ButtonStyle::Filled => ButtonLikeStyles {
|
||||
|
|
|
@ -1,7 +1,8 @@
|
|||
use gpui::{AnyView, DefiniteLength};
|
||||
|
||||
use super::button_like::{ButtonCommon, ButtonLike, ButtonSize, ButtonStyle};
|
||||
use crate::{prelude::*, ElevationIndex, SelectableButton};
|
||||
use crate::{ButtonCommon, ButtonLike, ButtonSize, ButtonStyle, IconName, IconSize};
|
||||
use crate::{IconName, IconSize};
|
||||
|
||||
use super::button_icon::ButtonIcon;
|
||||
|
||||
|
|
|
@ -1,5 +1,116 @@
|
|||
mod checkbox;
|
||||
mod checkbox_with_label;
|
||||
|
||||
pub use checkbox::*;
|
||||
pub use checkbox_with_label::*;
|
||||
|
||||
use gpui::{div, prelude::*, ElementId, IntoElement, Styled, WindowContext};
|
||||
|
||||
use crate::prelude::*;
|
||||
use crate::{Color, Icon, IconName, Selection};
|
||||
|
||||
/// # Checkbox
|
||||
///
|
||||
/// Checkboxes are used for multiple choices, not for mutually exclusive choices.
|
||||
/// Each checkbox works independently from other checkboxes in the list,
|
||||
/// therefore checking an additional box does not affect any other selections.
|
||||
#[derive(IntoElement)]
|
||||
pub struct Checkbox {
|
||||
id: ElementId,
|
||||
checked: Selection,
|
||||
disabled: bool,
|
||||
on_click: Option<Box<dyn Fn(&Selection, &mut WindowContext) + 'static>>,
|
||||
}
|
||||
|
||||
impl Checkbox {
|
||||
pub fn new(id: impl Into<ElementId>, checked: Selection) -> Self {
|
||||
Self {
|
||||
id: id.into(),
|
||||
checked,
|
||||
disabled: false,
|
||||
on_click: None,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn disabled(mut self, disabled: bool) -> Self {
|
||||
self.disabled = disabled;
|
||||
self
|
||||
}
|
||||
|
||||
pub fn on_click(mut self, handler: impl Fn(&Selection, &mut WindowContext) + 'static) -> Self {
|
||||
self.on_click = Some(Box::new(handler));
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
impl RenderOnce for Checkbox {
|
||||
fn render(self, cx: &mut WindowContext) -> impl IntoElement {
|
||||
let group_id = format!("checkbox_group_{:?}", self.id);
|
||||
|
||||
let icon = match self.checked {
|
||||
Selection::Selected => Some(Icon::new(IconName::Check).size(IconSize::Small).color(
|
||||
if self.disabled {
|
||||
Color::Disabled
|
||||
} else {
|
||||
Color::Selected
|
||||
},
|
||||
)),
|
||||
Selection::Indeterminate => Some(
|
||||
Icon::new(IconName::Dash)
|
||||
.size(IconSize::Small)
|
||||
.color(if self.disabled {
|
||||
Color::Disabled
|
||||
} else {
|
||||
Color::Selected
|
||||
}),
|
||||
),
|
||||
Selection::Unselected => None,
|
||||
};
|
||||
|
||||
let selected =
|
||||
self.checked == Selection::Selected || self.checked == Selection::Indeterminate;
|
||||
|
||||
let (bg_color, border_color) = match (self.disabled, selected) {
|
||||
(true, _) => (
|
||||
cx.theme().colors().ghost_element_disabled,
|
||||
cx.theme().colors().border_disabled,
|
||||
),
|
||||
(false, true) => (
|
||||
cx.theme().colors().element_selected,
|
||||
cx.theme().colors().border,
|
||||
),
|
||||
(false, false) => (
|
||||
cx.theme().colors().element_background,
|
||||
cx.theme().colors().border,
|
||||
),
|
||||
};
|
||||
|
||||
h_flex()
|
||||
.id(self.id)
|
||||
.justify_center()
|
||||
.items_center()
|
||||
.size(crate::styles::custom_spacing(cx, 20.))
|
||||
.group(group_id.clone())
|
||||
.child(
|
||||
div()
|
||||
.flex()
|
||||
.flex_none()
|
||||
.justify_center()
|
||||
.items_center()
|
||||
.m(Spacing::Small.px(cx))
|
||||
.size(crate::styles::custom_spacing(cx, 16.))
|
||||
.rounded_sm()
|
||||
.bg(bg_color)
|
||||
.border_1()
|
||||
.border_color(border_color)
|
||||
.when(!self.disabled, |this| {
|
||||
this.group_hover(group_id.clone(), |el| {
|
||||
el.bg(cx.theme().colors().element_hover)
|
||||
})
|
||||
})
|
||||
.children(icon),
|
||||
)
|
||||
.when_some(
|
||||
self.on_click.filter(|_| !self.disabled),
|
||||
|this, on_click| this.on_click(move |_, cx| on_click(&self.checked.inverse(), cx)),
|
||||
)
|
||||
}
|
||||
}
|
||||
|
|
|
@ -212,16 +212,16 @@ impl ContextMenu {
|
|||
|
||||
pub fn confirm(&mut self, _: &menu::Confirm, cx: &mut ViewContext<Self>) {
|
||||
let context = self.action_context.as_ref();
|
||||
match self.selected_index.and_then(|ix| self.items.get(ix)) {
|
||||
Some(
|
||||
ContextMenuItem::Entry {
|
||||
handler,
|
||||
disabled: false,
|
||||
..
|
||||
}
|
||||
| ContextMenuItem::CustomEntry { handler, .. },
|
||||
) => (handler)(context, cx),
|
||||
_ => {}
|
||||
if let Some(
|
||||
ContextMenuItem::Entry {
|
||||
handler,
|
||||
disabled: false,
|
||||
..
|
||||
}
|
||||
| ContextMenuItem::CustomEntry { handler, .. },
|
||||
) = self.selected_index.and_then(|ix| self.items.get(ix))
|
||||
{
|
||||
(handler)(context, cx)
|
||||
}
|
||||
|
||||
cx.emit(DismissEvent);
|
||||
|
|
|
@ -1,7 +1,190 @@
|
|||
mod highlighted_label;
|
||||
mod label;
|
||||
mod label_like;
|
||||
|
||||
pub use highlighted_label::*;
|
||||
pub use label::*;
|
||||
pub use label_like::*;
|
||||
|
||||
use gpui::{StyleRefinement, WindowContext};
|
||||
|
||||
use crate::prelude::*;
|
||||
|
||||
/// A struct representing a label element in the UI.
|
||||
///
|
||||
/// The `Label` struct stores the label text and common properties for a label element.
|
||||
/// It provides methods for modifying these properties.
|
||||
///
|
||||
/// # Examples
|
||||
///
|
||||
/// ```
|
||||
/// use ui::prelude::*;
|
||||
///
|
||||
/// Label::new("Hello, World!");
|
||||
/// ```
|
||||
///
|
||||
/// **A colored label**, for example labeling a dangerous action:
|
||||
///
|
||||
/// ```
|
||||
/// use ui::prelude::*;
|
||||
///
|
||||
/// let my_label = Label::new("Delete").color(Color::Error);
|
||||
/// ```
|
||||
///
|
||||
/// **A label with a strikethrough**, for example labeling something that has been deleted:
|
||||
///
|
||||
/// ```
|
||||
/// use ui::prelude::*;
|
||||
///
|
||||
/// let my_label = Label::new("Deleted").strikethrough(true);
|
||||
/// ```
|
||||
#[derive(IntoElement)]
|
||||
pub struct Label {
|
||||
base: LabelLike,
|
||||
label: SharedString,
|
||||
single_line: bool,
|
||||
}
|
||||
|
||||
impl Label {
|
||||
/// Creates a new [`Label`] with the given text.
|
||||
///
|
||||
/// # Examples
|
||||
///
|
||||
/// ```
|
||||
/// use ui::prelude::*;
|
||||
///
|
||||
/// let my_label = Label::new("Hello, World!");
|
||||
/// ```
|
||||
pub fn new(label: impl Into<SharedString>) -> Self {
|
||||
Self {
|
||||
base: LabelLike::new(),
|
||||
label: label.into(),
|
||||
single_line: false,
|
||||
}
|
||||
}
|
||||
|
||||
/// Make the label display in a single line mode
|
||||
///
|
||||
/// # Examples
|
||||
///
|
||||
/// ```
|
||||
/// use ui::prelude::*;
|
||||
///
|
||||
/// let my_label = Label::new("Hello, World!").single_line();
|
||||
/// ```
|
||||
pub fn single_line(mut self) -> Self {
|
||||
self.single_line = true;
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
// Style methods.
|
||||
impl Label {
|
||||
fn style(&mut self) -> &mut StyleRefinement {
|
||||
self.base.base.style()
|
||||
}
|
||||
|
||||
gpui::margin_style_methods!({
|
||||
visibility: pub
|
||||
});
|
||||
}
|
||||
|
||||
impl LabelCommon for Label {
|
||||
/// Sets the size of the label using a [`LabelSize`].
|
||||
///
|
||||
/// # Examples
|
||||
///
|
||||
/// ```
|
||||
/// use ui::prelude::*;
|
||||
///
|
||||
/// let my_label = Label::new("Hello, World!").size(LabelSize::Small);
|
||||
/// ```
|
||||
fn size(mut self, size: LabelSize) -> Self {
|
||||
self.base = self.base.size(size);
|
||||
self
|
||||
}
|
||||
|
||||
fn weight(mut self, weight: gpui::FontWeight) -> Self {
|
||||
self.base = self.base.weight(weight);
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the line height style of the label using a [`LineHeightStyle`].
|
||||
///
|
||||
/// # Examples
|
||||
///
|
||||
/// ```
|
||||
/// use ui::prelude::*;
|
||||
///
|
||||
/// let my_label = Label::new("Hello, World!").line_height_style(LineHeightStyle::UiLabel);
|
||||
/// ```
|
||||
fn line_height_style(mut self, line_height_style: LineHeightStyle) -> Self {
|
||||
self.base = self.base.line_height_style(line_height_style);
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the color of the label using a [`Color`].
|
||||
///
|
||||
/// # Examples
|
||||
///
|
||||
/// ```
|
||||
/// use ui::prelude::*;
|
||||
///
|
||||
/// let my_label = Label::new("Hello, World!").color(Color::Accent);
|
||||
/// ```
|
||||
fn color(mut self, color: Color) -> Self {
|
||||
self.base = self.base.color(color);
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the strikethrough property of the label.
|
||||
///
|
||||
/// # Examples
|
||||
///
|
||||
/// ```
|
||||
/// use ui::prelude::*;
|
||||
///
|
||||
/// let my_label = Label::new("Hello, World!").strikethrough(true);
|
||||
/// ```
|
||||
fn strikethrough(mut self, strikethrough: bool) -> Self {
|
||||
self.base = self.base.strikethrough(strikethrough);
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the italic property of the label.
|
||||
///
|
||||
/// # Examples
|
||||
///
|
||||
/// ```
|
||||
/// use ui::prelude::*;
|
||||
///
|
||||
/// let my_label = Label::new("Hello, World!").italic(true);
|
||||
/// ```
|
||||
fn italic(mut self, italic: bool) -> Self {
|
||||
self.base = self.base.italic(italic);
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the alpha property of the color of label.
|
||||
///
|
||||
/// # Examples
|
||||
///
|
||||
/// ```
|
||||
/// use ui::prelude::*;
|
||||
///
|
||||
/// let my_label = Label::new("Hello, World!").alpha(0.5);
|
||||
/// ```
|
||||
fn alpha(mut self, alpha: f32) -> Self {
|
||||
self.base = self.base.alpha(alpha);
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
impl RenderOnce for Label {
|
||||
fn render(self, _cx: &mut WindowContext) -> impl IntoElement {
|
||||
let target_label = if self.single_line {
|
||||
SharedString::from(self.label.replace('\n', ""))
|
||||
} else {
|
||||
self.label
|
||||
};
|
||||
self.base.child(target_label)
|
||||
}
|
||||
}
|
||||
|
|
|
@ -62,7 +62,7 @@ impl LabelCommon for HighlightedLabel {
|
|||
|
||||
pub fn highlight_ranges(
|
||||
text: &str,
|
||||
indices: &Vec<usize>,
|
||||
indices: &[usize],
|
||||
style: HighlightStyle,
|
||||
) -> Vec<(Range<usize>, HighlightStyle)> {
|
||||
let mut highlight_indices = indices.iter().copied().peekable();
|
||||
|
|
|
@ -1,184 +0,0 @@
|
|||
use gpui::{StyleRefinement, WindowContext};
|
||||
|
||||
use crate::{prelude::*, LabelCommon, LabelLike, LabelSize, LineHeightStyle};
|
||||
|
||||
/// A struct representing a label element in the UI.
|
||||
///
|
||||
/// The `Label` struct stores the label text and common properties for a label element.
|
||||
/// It provides methods for modifying these properties.
|
||||
///
|
||||
/// # Examples
|
||||
///
|
||||
/// ```
|
||||
/// use ui::prelude::*;
|
||||
///
|
||||
/// Label::new("Hello, World!");
|
||||
/// ```
|
||||
///
|
||||
/// **A colored label**, for example labeling a dangerous action:
|
||||
///
|
||||
/// ```
|
||||
/// use ui::prelude::*;
|
||||
///
|
||||
/// let my_label = Label::new("Delete").color(Color::Error);
|
||||
/// ```
|
||||
///
|
||||
/// **A label with a strikethrough**, for example labeling something that has been deleted:
|
||||
///
|
||||
/// ```
|
||||
/// use ui::prelude::*;
|
||||
///
|
||||
/// let my_label = Label::new("Deleted").strikethrough(true);
|
||||
/// ```
|
||||
#[derive(IntoElement)]
|
||||
pub struct Label {
|
||||
base: LabelLike,
|
||||
label: SharedString,
|
||||
single_line: bool,
|
||||
}
|
||||
|
||||
impl Label {
|
||||
/// Creates a new [`Label`] with the given text.
|
||||
///
|
||||
/// # Examples
|
||||
///
|
||||
/// ```
|
||||
/// use ui::prelude::*;
|
||||
///
|
||||
/// let my_label = Label::new("Hello, World!");
|
||||
/// ```
|
||||
pub fn new(label: impl Into<SharedString>) -> Self {
|
||||
Self {
|
||||
base: LabelLike::new(),
|
||||
label: label.into(),
|
||||
single_line: false,
|
||||
}
|
||||
}
|
||||
|
||||
/// Make the label display in a single line mode
|
||||
///
|
||||
/// # Examples
|
||||
///
|
||||
/// ```
|
||||
/// use ui::prelude::*;
|
||||
///
|
||||
/// let my_label = Label::new("Hello, World!").single_line();
|
||||
/// ```
|
||||
pub fn single_line(mut self) -> Self {
|
||||
self.single_line = true;
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
// Style methods.
|
||||
impl Label {
|
||||
fn style(&mut self) -> &mut StyleRefinement {
|
||||
self.base.base.style()
|
||||
}
|
||||
|
||||
gpui::margin_style_methods!({
|
||||
visibility: pub
|
||||
});
|
||||
}
|
||||
|
||||
impl LabelCommon for Label {
|
||||
/// Sets the size of the label using a [`LabelSize`].
|
||||
///
|
||||
/// # Examples
|
||||
///
|
||||
/// ```
|
||||
/// use ui::prelude::*;
|
||||
///
|
||||
/// let my_label = Label::new("Hello, World!").size(LabelSize::Small);
|
||||
/// ```
|
||||
fn size(mut self, size: LabelSize) -> Self {
|
||||
self.base = self.base.size(size);
|
||||
self
|
||||
}
|
||||
|
||||
fn weight(mut self, weight: gpui::FontWeight) -> Self {
|
||||
self.base = self.base.weight(weight);
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the line height style of the label using a [`LineHeightStyle`].
|
||||
///
|
||||
/// # Examples
|
||||
///
|
||||
/// ```
|
||||
/// use ui::prelude::*;
|
||||
///
|
||||
/// let my_label = Label::new("Hello, World!").line_height_style(LineHeightStyle::UiLabel);
|
||||
/// ```
|
||||
fn line_height_style(mut self, line_height_style: LineHeightStyle) -> Self {
|
||||
self.base = self.base.line_height_style(line_height_style);
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the color of the label using a [`Color`].
|
||||
///
|
||||
/// # Examples
|
||||
///
|
||||
/// ```
|
||||
/// use ui::prelude::*;
|
||||
///
|
||||
/// let my_label = Label::new("Hello, World!").color(Color::Accent);
|
||||
/// ```
|
||||
fn color(mut self, color: Color) -> Self {
|
||||
self.base = self.base.color(color);
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the strikethrough property of the label.
|
||||
///
|
||||
/// # Examples
|
||||
///
|
||||
/// ```
|
||||
/// use ui::prelude::*;
|
||||
///
|
||||
/// let my_label = Label::new("Hello, World!").strikethrough(true);
|
||||
/// ```
|
||||
fn strikethrough(mut self, strikethrough: bool) -> Self {
|
||||
self.base = self.base.strikethrough(strikethrough);
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the italic property of the label.
|
||||
///
|
||||
/// # Examples
|
||||
///
|
||||
/// ```
|
||||
/// use ui::prelude::*;
|
||||
///
|
||||
/// let my_label = Label::new("Hello, World!").italic(true);
|
||||
/// ```
|
||||
fn italic(mut self, italic: bool) -> Self {
|
||||
self.base = self.base.italic(italic);
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the alpha property of the color of label.
|
||||
///
|
||||
/// # Examples
|
||||
///
|
||||
/// ```
|
||||
/// use ui::prelude::*;
|
||||
///
|
||||
/// let my_label = Label::new("Hello, World!").alpha(0.5);
|
||||
/// ```
|
||||
fn alpha(mut self, alpha: f32) -> Self {
|
||||
self.base = self.base.alpha(alpha);
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
impl RenderOnce for Label {
|
||||
fn render(self, _cx: &mut WindowContext) -> impl IntoElement {
|
||||
let target_label = if self.single_line {
|
||||
SharedString::from(self.label.replace('\n', ""))
|
||||
} else {
|
||||
self.label
|
||||
};
|
||||
self.base.child(target_label)
|
||||
}
|
||||
}
|
|
@ -59,6 +59,12 @@ pub struct LabelLike {
|
|||
alpha: Option<f32>,
|
||||
}
|
||||
|
||||
impl Default for LabelLike {
|
||||
fn default() -> Self {
|
||||
Self::new()
|
||||
}
|
||||
}
|
||||
|
||||
impl LabelLike {
|
||||
pub fn new() -> Self {
|
||||
Self {
|
||||
|
|
|
@ -1,11 +1,76 @@
|
|||
mod list;
|
||||
mod list_header;
|
||||
mod list_item;
|
||||
mod list_separator;
|
||||
mod list_sub_header;
|
||||
|
||||
pub use list::*;
|
||||
pub use list_header::*;
|
||||
pub use list_item::*;
|
||||
pub use list_separator::*;
|
||||
pub use list_sub_header::*;
|
||||
|
||||
use gpui::AnyElement;
|
||||
use smallvec::SmallVec;
|
||||
|
||||
use crate::{prelude::*, v_flex, Label};
|
||||
|
||||
pub use ListHeader;
|
||||
|
||||
#[derive(IntoElement)]
|
||||
pub struct List {
|
||||
/// Message to display when the list is empty
|
||||
/// Defaults to "No items"
|
||||
empty_message: SharedString,
|
||||
header: Option<ListHeader>,
|
||||
toggle: Option<bool>,
|
||||
children: SmallVec<[AnyElement; 2]>,
|
||||
}
|
||||
|
||||
impl Default for List {
|
||||
fn default() -> Self {
|
||||
Self::new()
|
||||
}
|
||||
}
|
||||
|
||||
impl List {
|
||||
pub fn new() -> Self {
|
||||
Self {
|
||||
empty_message: "No items".into(),
|
||||
header: None,
|
||||
toggle: None,
|
||||
children: SmallVec::new(),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn empty_message(mut self, empty_message: impl Into<SharedString>) -> Self {
|
||||
self.empty_message = empty_message.into();
|
||||
self
|
||||
}
|
||||
|
||||
pub fn header(mut self, header: impl Into<Option<ListHeader>>) -> Self {
|
||||
self.header = header.into();
|
||||
self
|
||||
}
|
||||
|
||||
pub fn toggle(mut self, toggle: impl Into<Option<bool>>) -> Self {
|
||||
self.toggle = toggle.into();
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
impl ParentElement for List {
|
||||
fn extend(&mut self, elements: impl IntoIterator<Item = AnyElement>) {
|
||||
self.children.extend(elements)
|
||||
}
|
||||
}
|
||||
|
||||
impl RenderOnce for List {
|
||||
fn render(self, _cx: &mut WindowContext) -> impl IntoElement {
|
||||
v_flex().w_full().py_1().children(self.header).map(|this| {
|
||||
match (self.children.is_empty(), self.toggle) {
|
||||
(false, _) => this.children(self.children),
|
||||
(true, Some(false)) => this,
|
||||
(true, _) => this.child(Label::new(self.empty_message.clone()).color(Color::Muted)),
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
|
|
|
@ -13,6 +13,12 @@ pub struct List {
|
|||
children: SmallVec<[AnyElement; 2]>,
|
||||
}
|
||||
|
||||
impl Default for List {
|
||||
fn default() -> Self {
|
||||
Self::new()
|
||||
}
|
||||
}
|
||||
|
||||
impl List {
|
||||
pub fn new() -> Self {
|
||||
Self {
|
||||
|
|
|
@ -97,6 +97,12 @@ pub struct ModalHeader {
|
|||
show_back_button: bool,
|
||||
}
|
||||
|
||||
impl Default for ModalHeader {
|
||||
fn default() -> Self {
|
||||
Self::new()
|
||||
}
|
||||
}
|
||||
|
||||
impl ModalHeader {
|
||||
pub fn new() -> Self {
|
||||
Self {
|
||||
|
@ -182,6 +188,12 @@ pub struct ModalRow {
|
|||
children: SmallVec<[AnyElement; 2]>,
|
||||
}
|
||||
|
||||
impl Default for ModalRow {
|
||||
fn default() -> Self {
|
||||
Self::new()
|
||||
}
|
||||
}
|
||||
|
||||
impl ModalRow {
|
||||
pub fn new() -> Self {
|
||||
Self {
|
||||
|
@ -208,6 +220,12 @@ pub struct ModalFooter {
|
|||
end_slot: Option<AnyElement>,
|
||||
}
|
||||
|
||||
impl Default for ModalFooter {
|
||||
fn default() -> Self {
|
||||
Self::new()
|
||||
}
|
||||
}
|
||||
|
||||
impl ModalFooter {
|
||||
pub fn new() -> Self {
|
||||
Self {
|
||||
|
@ -247,6 +265,12 @@ pub struct Section {
|
|||
children: SmallVec<[AnyElement; 2]>,
|
||||
}
|
||||
|
||||
impl Default for Section {
|
||||
fn default() -> Self {
|
||||
Self::new()
|
||||
}
|
||||
}
|
||||
|
||||
impl Section {
|
||||
pub fn new() -> Self {
|
||||
Self {
|
||||
|
@ -381,15 +405,15 @@ impl RenderOnce for SectionHeader {
|
|||
}
|
||||
}
|
||||
|
||||
impl Into<SectionHeader> for SharedString {
|
||||
fn into(self) -> SectionHeader {
|
||||
SectionHeader::new(self)
|
||||
impl From<SharedString> for SectionHeader {
|
||||
fn from(val: SharedString) -> Self {
|
||||
SectionHeader::new(val)
|
||||
}
|
||||
}
|
||||
|
||||
impl Into<SectionHeader> for &'static str {
|
||||
fn into(self) -> SectionHeader {
|
||||
let label: SharedString = self.into();
|
||||
impl From<&'static str> for SectionHeader {
|
||||
fn from(val: &'static str) -> Self {
|
||||
let label: SharedString = val.into();
|
||||
SectionHeader::new(label)
|
||||
}
|
||||
}
|
||||
|
|
|
@ -56,6 +56,12 @@ impl RenderOnce for Popover {
|
|||
}
|
||||
}
|
||||
|
||||
impl Default for Popover {
|
||||
fn default() -> Self {
|
||||
Self::new()
|
||||
}
|
||||
}
|
||||
|
||||
impl Popover {
|
||||
pub fn new() -> Self {
|
||||
Self {
|
||||
|
|
|
@ -156,7 +156,7 @@ impl<M: ManagedView> PopoverMenu<M> {
|
|||
}
|
||||
|
||||
fn resolved_attach(&self) -> AnchorCorner {
|
||||
self.attach.unwrap_or_else(|| match self.anchor {
|
||||
self.attach.unwrap_or(match self.anchor {
|
||||
AnchorCorner::TopLeft => AnchorCorner::BottomLeft,
|
||||
AnchorCorner::TopRight => AnchorCorner::BottomRight,
|
||||
AnchorCorner::BottomLeft => AnchorCorner::TopLeft,
|
||||
|
@ -322,7 +322,7 @@ impl<M: ManagedView> Element for PopoverMenu<M> {
|
|||
menu.prepaint(cx);
|
||||
}
|
||||
|
||||
let hitbox_id = request_layout.child_layout_id.map(|layout_id| {
|
||||
request_layout.child_layout_id.map(|layout_id| {
|
||||
let bounds = cx.layout_bounds(layout_id);
|
||||
cx.with_element_state(global_id.unwrap(), |element_state, _cx| {
|
||||
let mut element_state: PopoverMenuElementState<M> = element_state.unwrap();
|
||||
|
@ -331,9 +331,7 @@ impl<M: ManagedView> Element for PopoverMenu<M> {
|
|||
});
|
||||
|
||||
cx.insert_hitbox(bounds, false).id
|
||||
});
|
||||
|
||||
hitbox_id
|
||||
})
|
||||
}
|
||||
|
||||
fn paint(
|
||||
|
|
|
@ -8,6 +8,12 @@ pub struct SettingsContainer {
|
|||
children: SmallVec<[AnyElement; 2]>,
|
||||
}
|
||||
|
||||
impl Default for SettingsContainer {
|
||||
fn default() -> Self {
|
||||
Self::new()
|
||||
}
|
||||
}
|
||||
|
||||
impl SettingsContainer {
|
||||
pub fn new() -> Self {
|
||||
Self {
|
||||
|
|
|
@ -23,7 +23,7 @@ pub fn text_for_action_in(
|
|||
pub fn text_for_key_binding(key_binding: KeyBinding, platform_style: PlatformStyle) -> String {
|
||||
key_binding
|
||||
.keystrokes()
|
||||
.into_iter()
|
||||
.iter()
|
||||
.map(|keystroke| text_for_keystroke(keystroke, platform_style))
|
||||
.collect::<Vec<_>>()
|
||||
.join(" ")
|
||||
|
|
|
@ -18,9 +18,8 @@ pub fn window_appearance(cx: &WindowContext) -> WindowBackgroundAppearance {
|
|||
/// Helps determine if you need to take extra steps to prevent
|
||||
/// transparent backgrounds.
|
||||
pub fn window_is_transparent(cx: &WindowContext) -> bool {
|
||||
match window_appearance(cx) {
|
||||
WindowBackgroundAppearance::Transparent => true,
|
||||
WindowBackgroundAppearance::Blurred => true,
|
||||
_ => false,
|
||||
}
|
||||
matches!(
|
||||
window_appearance(cx),
|
||||
WindowBackgroundAppearance::Transparent | WindowBackgroundAppearance::Blurred
|
||||
)
|
||||
}
|
||||
|
|
|
@ -9,9 +9,9 @@ pub enum Elevation {
|
|||
ElementIndex(ElementIndex),
|
||||
}
|
||||
|
||||
impl Into<Elevation> for ElevationIndex {
|
||||
fn into(self) -> Elevation {
|
||||
Elevation::ElevationIndex(self)
|
||||
impl From<ElevationIndex> for Elevation {
|
||||
fn from(val: ElevationIndex) -> Self {
|
||||
Elevation::ElevationIndex(val)
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -42,16 +42,6 @@ impl FormatDistance {
|
|||
Self::new(date, DateTimeType::Local(Local::now()))
|
||||
}
|
||||
|
||||
pub fn to_string(self) -> String {
|
||||
format_distance(
|
||||
self.date,
|
||||
self.base_date.to_naive(),
|
||||
self.include_seconds,
|
||||
self.add_suffix,
|
||||
self.hide_prefix,
|
||||
)
|
||||
}
|
||||
|
||||
pub fn include_seconds(mut self, include_seconds: bool) -> Self {
|
||||
self.include_seconds = include_seconds;
|
||||
self
|
||||
|
@ -68,6 +58,21 @@ impl FormatDistance {
|
|||
}
|
||||
}
|
||||
|
||||
impl std::fmt::Display for FormatDistance {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
write!(
|
||||
f,
|
||||
"{}",
|
||||
format_distance(
|
||||
self.date,
|
||||
self.base_date.to_naive(),
|
||||
self.include_seconds,
|
||||
self.add_suffix,
|
||||
self.hide_prefix,
|
||||
)
|
||||
)
|
||||
}
|
||||
}
|
||||
/// Calculates the distance in seconds between two [`NaiveDateTime`] objects.
|
||||
/// It returns a signed integer denoting the difference. If `date` is earlier than `base_date`, the returned value will be negative.
|
||||
///
|
||||
|
@ -118,12 +123,7 @@ fn distance_string(
|
|||
}
|
||||
.to_string()
|
||||
} else if distance < 40 && include_seconds {
|
||||
if hide_prefix {
|
||||
"half a minute"
|
||||
} else {
|
||||
"half a minute"
|
||||
}
|
||||
.to_string()
|
||||
"half a minute".to_string()
|
||||
} else if distance < 60 && include_seconds {
|
||||
if hide_prefix {
|
||||
"a minute"
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue