enable O3
optimization for fxc
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1 changed files with 1 additions and 1 deletions
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@ -292,7 +292,6 @@ mod windows {
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/// You can set the `GPUI_FXC_PATH` environment variable to specify the path to the fxc.exe compiler.
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fn compile_shaders() {
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use std::fs;
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use std::process::{self, Command};
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let shader_path = PathBuf::from(std::env::var("CARGO_MANIFEST_DIR").unwrap())
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.join("src/platform/windows/shaders.hlsl");
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@ -412,6 +411,7 @@ mod windows {
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output_path,
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"/Vn",
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var_name,
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"/O3",
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shader_path,
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])
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.output();
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