Closes#10232
Context:
We have three ways to open files or dirs in Zed: `zed`, `zed --new`, and
`zed --add`. `--new` forces the project to open in a new window, while
`--add` forces it to open in an existing window (even if the dir isn’t a
subdir of an existing project or the file isn’t part of it).
Using just `zed` tries to open it in an existing window based on similar
logic of `--add`, but if no related project is found the dir, opens in a
new window.
Problem:
Right now, subdirs that are part of an existing project open in the
existing window when using `zed`. By default, subdirs should open in a
new window instead. If someone wants to open it in the existing window,
they can explicitly use `--add`. After this PR, only root dir and files
will focus on existing window, when `zed ` is used.
Fix:
For the `zed` case, we’ve filtered out subdirs in the logic that assigns
them to an existing window.
Release Notes:
- Fixed an issue where subdirectories of an already opened project, when
opened via the terminal, would open in the existing project instead of a
new window.
This PR adds support for configuring both a light and dark icon theme in
`settings.json`.
In addition to accepting just an icon theme name, the `icon_theme` field
now also accepts an object in the following form:
```jsonc
{
"icon_theme": {
"mode": "system",
"light": "Zed (Default)",
"dark": "Zed (Default)"
}
}
```
Both `light` and `dark` are required, and indicate which icon theme
should be used when the system is in light mode and dark mode,
respectively.
The `mode` field is optional and indicates which icon theme should be
used:
- `"system"` - Use the icon theme that corresponds to the system's
appearance.
- `"light"` - Use the icon theme indicated by the `light` field.
- `"dark"` - Use the icon theme indicated by the `dark` field.
Closes https://github.com/zed-industries/zed/issues/24695.
Release Notes:
- Added support for configuring both a light and dark icon theme and
switching between them based on system preference.
This PR formalizes design components with the Component and
ComponentPreview traits.
You can open the preview UI with `workspace: open component preview`.
Component previews no longer need to return `Self` allowing for more
complex previews, and previews of components like `ui::Tooltip` that
supplement other components rather than are rendered by default.
`cargo-machete` incorrectly identifies `linkme` as an unused dep on
crates that have components deriving `IntoComponent`, so you may need to
add this to that crate's `Cargo.toml`:
```toml
# cargo-machete doesn't understand that linkme is used in the component macro
[package.metadata.cargo-machete]
ignored = ["linkme"]
```
Release Notes:
- N/A
---------
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
Closes#22247
- [x] Do not close pinned tab on keyboard shortcuts like `ctrl+w` or
`alt+f4`
- [x] Close pinned tab on context menu action, menu bar action, or vim
bang
- [x] While closing pinned tab via shortcut (where it won't close),
instead activate any other non-pinned tab in same pane
- [x] Else, if any other pane contains non-pinned tab, activate that
- [x] Tests
Co-authored-by: uncenter <47499684+uncenter@users.noreply.github.com>
Release Notes:
- Pinned tab now stay open when using close shortcuts, auto focuses to
any other non-pinned tab instead.
- [x] snake case keymap properties
- [x] flatten actions
- [x] keymap migration + notfication
- [x] settings migration + notification
- [x] inline completions -> edit predictions
### future:
- keymap notification doesn't show up on start up, only on keymap save.
this is existing bug in zed, will be addressed in seperate PR.
Release Notes:
- Added a notification for deprecated settings and keymaps, allowing you
to migrate them with a single click. A backup of your existing keymap
and settings will be created in your home directory.
- Modified some keymap actions and settings for consistency.
---------
Co-authored-by: Piotr Osiewicz <piotr@zed.dev>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
- Adds the `panel` crate for defining UI shared between panels, like
common button and header designs, etc
- Starts to update the git ui to be more consistent with other panels
Release Notes:
- N/A
This PR makes adding icons to the primary and secondary actions, in the
`MessageNotification` component, optional. Also took the opportunity to
remove a probably unnecessary "third action" from it; streamlining the
component API (we had added that for a design that we're not using
anymore). I did keep the "more info" possibility, which may be useful in
the future, though.
Release Notes:
- N/A
I believe this takes care of the remaining events running through the
old flow that requires transformation at the collab server level. I
think all events are now going through `telemetry::event!()`.
For anyone curious where the new telemetry names are coming from, you
can check the `for_snowflake` function within
`crates/collab/src/api/events.rs`, to see how collab is currently
transforming the events going through the old flow.
Release Notes:
- N/A
Closes#23334
This does not follow the exact way that windows are resized in vim.
Normally the command is `ctrl-w >` however this PR uses just `ctrl->`.
This is because I could not find a good way to read in a count like `10
ctrl-w ctrl->`. This is not really a problem since `ctrl->` can be held
down, which, in my opinion, speeds up resizing. I think this is a good
compromise since it improves usability; however, I am concerned that
this is not intuitive. I am looking forward to feedback.
Release Notes:
- Added the following commands
- vim::ResizeLeftDock
- vim::ResizeRightDock
- vim::ResizeBottomDock
- Added keybinds
- `ctrl->` for widening left dock
- `ctrl-<` for narrowing left dock
Required using a global `LazyLock<Mutex<AppNotifications>>` instead of a
context global because settings errors first occur before initialization
of the notifications global.
Release Notes:
- Errors in settings file are now reported in UI on startup.
Closes#21625#17401#16426
This is how the opening of a file works currently:
1. We first check if the file is part of any existing worktree. If it
is, we focus on that file in the worktree, and the window is activated.
2. If the file is not part of any worktree, we open it in the first
local non-collab workspace we find and activate that window. This is the
bug that the issues are based on.
This PR fixes it by modifying the second part of the above step, where
the file is not part of any worktree. Now, we will first open the file
in the active window, but only if the active window is local and
non-collab. This resolves the issue. If the file can't be opened in the
active window due to the local non-collab check, we will carry out the
existing logic of opening the file in whichever window is local and
non-collab.
I have tested this using the "workspace::OpenFiles" action, and
"workspace::Open" also uses the same method. That is, it will work on
all platforms.
Future: Some users also mentioned there should be a setting for whether
we should open a non-workspace file in the existing window or in a
separate new window. However, this seems out of scope, and a new issue
should be created for this.
#9370 is related, but this likely doesn't fix it, as it deals with how
macOS Finder's "Open with" handles files. I don't have macOS to test,
but this PR won't resolve it if Finder always opens a new window.
Release Notes:
- Fixed the issue where a file outside of the workspace was opening in a
random window instead of the last active window.
Fix bugs caused by the window context PR, where the window could be on
the stack and is then requested from the App.
This PR also adds derive macros for `AppContext` and `VisualContext` so
that it's easy to define further contexts in API code, such as
`editor::BlockContext`.
Release Notes:
- N/A
Fix a bug where a GPUI macro still used `ModelContext`
Rename `AsyncAppContext` -> `AsyncApp`
Rename update_model, read_model, insert_model, and reserve_model to
update_entity, read_entity, insert_entity, and reserve_entity
Release Notes:
- N/A
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:
- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`
Not pictured here are the two other failed attempts. It's been quite a
month!
Tasks:
- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs
### issues post merge
- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue
Release Notes:
- N/A
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
Closes#12553
* [x] Fix `diff_hunk_before`
* [x] Fix failure to show deleted text when expanding hunk w/ cursor on
second line of the hunk
* [x] Failure to expand diff hunk below the cursor.
* [x] Delete the whole file, and expand the diff. Backspace over the
deleted hunk, panic!
* [x] Go-to-line now counts the diff hunks, but it should not
* [x] backspace at the beginning of a deleted hunk deletes too much text
* [x] Indent guides are rendered incorrectly
* [ ] Fix randomized multi buffer tests
Maybe:
* [ ] Buffer search should include deleted text (in vim mode it turns
out I use `/x` all the time to jump to the next x I can see).
* [ ] vim: should refuse to switch into insert mode if selection is
fully within a diff.
* [ ] vim `o` command when cursor is on last line of deleted hunk.
* [ ] vim `shift-o` on first line of deleted hunk moves cursor but
doesn't insert line
* [x] `enter` at end of diff hunk inserts a new line but doesn't move
cursor
* [x] (`shift-enter` at start of diff hunk does nothing)
* [ ] Inserting a line just before an expanded hunk collapses it
Release Notes:
- Improved diff rendering, allowing you to navigate with your cursor
inside of deleted text in diff hunks.
---------
Co-authored-by: Conrad <conrad@zed.dev>
Co-authored-by: Cole <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Co-authored-by: Michael <michael@zed.dev>
Co-authored-by: Agus <agus@zed.dev>
Co-authored-by: João <joao@zed.dev>
The keymap error notifications got convoluted to support displaying the
notification on startup. This change addresses it systemically for all
future app notifications.
Reverts most of #20531, while keeping the fix to handle keyboard layout
switching. This is a better fix for #20531
Release Notes:
- N/A
* Remove `NotificationHandle` trait in favor of just passing `AnyView` -
id field wasn't used.
* Remove `show_notification_once`, doesn't seem to be needed for its
only use.
Release Notes:
- N/A
Closes#22740
I haven't assigned any default keybindings to these actions because it
might conflict with existing OS bindings.
Preview:
https://github.com/user-attachments/assets/7c62cb34-2747-4674-a278-f0998e7d17f9
Release Notes:
- Added `workspace::ActivateNextWindow` and
`workspace::ActivatePreviousWindow` actions for cycling between windows.
This Pull Request introduces a new command `workspace: move focused
panel to next position` which finds the currently focused panel, if such
panel exists, and moves it to the next valid dock position, following
the order of `Left → Bottom → Right` and then starting again from the
left position.
In order to achieve this the following changes have been introduced:
* Add a new default implementation for `PanelHandle`, namely
`PanelHandle::move_to_next_position` which leverages
`PanelHandle::position`, `PanelHandle::position_is_valid` and
`PanelHandle::set_position` methods to update the panel's position to
the next valid position.
* Add a new method to the `workspace` module, `
move_focused_panel_to_next_position`, which is responsible for finding
the currently focused panel, if such a panel exists, and calling the
`move_to_next_position` method in the panel's handle.
* Add a new action to the `workspace` module,
`MoveFocusedPanelToNextPosition`, which is handled by the
`move_focused_panel_to_next_position` method.
Tests have also been added to the `workspace` module in order to
guarantee that the action is correctly updating the focused panel's
position.
Here's a quick video of it, in action 🔽https://github.com/user-attachments/assets/264d382b-5239-40aa-bc5e-5d569dec0734Closes#23115
Release Notes:
- Added new command to move the focused panel to the next valid dock
position – `workspace: move focused panel to next position` .
https://github.com/user-attachments/assets/78db908e-cfe5-4803-b0dc-4f33bc457840
* starts to extract usernames out of `users/` GitHub API responses, and
pass those along with e-mails in the collab sessions as part of the
`User` data
* adjusts various prefill and seed test methods so that the new data can
be retrieved from GitHub properly
* if there's an active call, where guests have write permissions and
e-mails, allow to trigger `FillCoAuthors` action in the context of the
git panel, that will fill in `co-authored-by:` lines, using e-mail and
names (or GitHub handle names if name is absent)
* the action tries to not duplicate such entries, if any are present
already, and adds those below the rest of the commit input's text
Concerns:
* users with write permissions and no e-mails will be silently omitted
— adding odd entries that try to indicate this or raising pop-ups is
very intrusive (maybe, we can add `#`-prefixed comments?), logging seems
pointless
* it's not clear whether the data prefill will run properly on the
existing users — seems tolerable now, as it seems that we get e-mails
properly already, so we'll see GitHub handles instead of names in the
worst case. This can be prefilled better later.
* e-mails and names for a particular project may be not what the user
wants.
E.g. my `.gitconfig` has
```
[user]
email = mail4score@gmail.com
# .....snip
[includeif "gitdir:**/work/zed/**/.git"]
path = ~/.gitconfig.work
```
and that one has
```
[user]
email = kirill@zed.dev
```
while my GitHub profile is configured so, that `mail4score@gmail.com` is
the public, commit e-mail.
So, when I'm a participant in a Zed session, wrong e-mail will be
picked.
The problem is, it's impossible for a host to get remote's collaborator
git metadata for a particular project, as that might not even exist on
disk for the client.
Seems that we might want to add some "project git URL <-> user name and
email" mapping in the settings(?).
The design of this is not very clear, so the PR concentrates on the
basics for now.
When https://github.com/zed-industries/zed/pull/23308 lands, most of the
issues can be solved by collaborators manually, before committing.
Release Notes:
- N/A
Closes#23006
This PR should have been split into two, but since the changes are
related, I merged them into one.
1. On load, the title bar actions and bottom bar toggles are
unresponsive until the center pane is clicked. This happens because the
terminal captures focus (even if it's closed) long after the workspace
sets focus to itself during loading.
The issue was in the `focus_view` call used in the `new` method of
`TerminalPanel`. Since new terminal views can be created behind the
scenes (i.e., without the terminal being visible to the user), we
shouldn't handle focus for the terminal in this case. Removing
`focus_view` from the `new` method has no impact on the existing
terminal focusing logic. I've tested scenarios such as creating new
terminals, splitting terminals, zooming, etc., and everything works as
expected.
2. Currently, on load, docked terminals do not automatically focus when
they are only visible item to the user. This PR implements it.
Before/After:
1. When only the dock terminal is visible on load. Terminal is focused.
<img
src="https://github.com/user-attachments/assets/af8848aa-ccb5-4a3b-b2c6-486e8d588f09"
alt="image" height="280px" />
<img
src="https://github.com/user-attachments/assets/8f76ca2e-de29-4cc0-979b-749b50a00bbd"
alt="image" height="280px" />
2. When other items are visible along with the dock terminal on load.
Editor is focused.
<img
src="https://github.com/user-attachments/assets/d3248272-a75d-4763-9e99-defb8a369b68"
alt="image" height="280px" />
<img
src="https://github.com/user-attachments/assets/fba5184e-1ab2-406c-9669-b141aaf1c32f"
alt="image" height="280px" />
3. Multiple tabs along with split panes. Last terminal is focused.
<img
src="https://github.com/user-attachments/assets/7a10c3cf-8bb3-4b88-aacc-732b678bee19"
alt="image" height="270px" />
<img
src="https://github.com/user-attachments/assets/4d16e98f-9d7a-45f6-8701-d6652e411d3b"
alt="image" height="270px" />
Future:
When a docked terminal is in a zoomed state and Zed is loaded, we should
prioritize focusing on the terminal over the active item (e.g., an
editor) behind it. This hasn't been implemented in this PR because the
zoomed state during the load function is stale. The correct state is
received later via the workspace. I'm still investigating where exactly
this should be handled, so this will be a separate PR.
cc: @SomeoneToIgnore
Release Notes:
- Fixed unresponsive buttons on load until the center pane is clicked.
- Added auto-focus for the docked terminal on load when no other item is
focused.
Also:
* Adds `impl_internal_actions!` for deriving the `Action` trait without
registering.
* Removes some deserializers that immediately fail in favor of
`#[serde(skip)]` on fields where they were used. This also omits them
from the schema.
Release Notes:
- Keymap settings file now has more JSON schema information to inform
`json-language-server` completions and info, particularly for actions
that take input.
The context picker will now display up to 6 recent files/threads to add
as a context:
<img
src="https://github.com/user-attachments/assets/80c87bf9-70ad-4e81-ba24-7a624378b991"
width=400>
Note: We decided to use a `ContextMenu` instead of `Picker` for the
initial one since the latter didn't quite fit the design for the
"Recent" section.
Release Notes:
- N/A
---------
Co-authored-by: Danilo <danilo@zed.dev>
Co-authored-by: Piotr <piotr@zed.dev>
Co-authored-by: Nathan <nathan@zed.dev>
This one seems to be triggered when the assistant's
`View<ContextEditor>` is leased during the call into
`NavHistory::for_each_entry`, which then tries to read it again through
the `ItemHandle` interface. Fix it by skipping entries that can't be
read in the history iteration.
Release Notes:
- N/A
Part of https://github.com/zed-industries/zed/issues/16472
Reduces amount of workspace serialization happening by:
* fixing the deserialization logic: now it does not set panels that are
hidden to active
* cleaning up `active_panel_index` for docks that are closed, to avoid
emitting extra events for such closed docks
* adjusting outline panel to drop active editor subscriptions on
deactivation — this way, `cx.observe` on the dock with outline panel is
not triggered (used to be triggered on every selection change before)
* adjusting workspace dock drag listener to remember previous
coordinates and only resize the dock if those had changed
* adjusting workspace pane event listener to ignore
`pane::Event::UserSavedItem` and `pane::Event::ChangeItemTitle` that
seem to happen relatively frequently but not influence values that are
serialized for the workspace
* not using `cx.observe` on docks, instead explicitly serializing on
panel zoom and size changes
Release Notes:
- Reduced amount of workspace serialization happening
This means that `workspace::ToggleRightDock` will open the assistant if
no right-dock panel has been manually activated, instead of the chat as
before. Also cleans up the `active_panel_index` logic a bit.
cc @nathansobo
Release Notes:
- Make `workspace::ToggleRightDock` open the assistant panel if no
right-dock panel has yet been activated
* Remove unnecessary WindowContext and ViewContext '_ lifetimes
* Removed some cases where WindowContext has a different name than `cx`.
Release Notes:
- N/A
Closes#17870
Context:
On Linux, when creating a new window, bounds are either pulled from
existing workspace data (serialized in an SQLite DB) or fall back to
some default constants if no data exists.
These bounds include the full dimensions of the window (width and
height), which already account for insets. However, properties like
`inset` (Wayland) or `last_insets` (X11) exist only at the platform
level and are not part of the window bounds themselves.
During rendering, we call `set_client_inset`, which updates the inset
values and also adjusts the window bounds, increasing their dimensions.
In Zed's case, the inset is 10px, which adds 20px to both the width and
height (10px from each side).
Problem:
When quitting, the full window bounds (which already account for inset)
are saved to the DB. On reopening, these saved bounds are used to create
the window. `set_client_inset` runs again and inflates the dimensions
even more.
Solution:
Store window bounds *without* the inset-inflated dimensions. On the next
session, `set_client_inset` will take care of applying the inset,
resulting window dimensions matching the previous session. This fix is
in the PR.
Alternative Solution:
Another option is to save the inset explicitly in the DB and apply it
during window creation. But this means storing more data, and the inset
would need to be platform-agnostic, which adds complexity. Doesn’t seem
worth it for no real gain.
X11 Before:
```sh
saving window bounds with width: 1136, height: 784
tims@lemon ~/w/zed (fix-window-growing-larger)> cargo run
Finished `dev` profile [unoptimized + debuginfo] target(s) in 0.37s
Running `target/debug/zed`
saving window bounds with width: 1156, height: 804 <---- +20px
tims@lemon ~/w/zed (fix-window-growing-larger)> cargo run
Finished `dev` profile [unoptimized + debuginfo] target(s) in 0.35s
Running `target/debug/zed`
saving window bounds with width: 1176, height: 824 <---- +20px
tims@lemon ~/w/zed (fix-window-growing-larger)> cargo run
Finished `dev` profile [unoptimized + debuginfo] target(s) in 0.36s
Running `target/debug/zed`
saving window bounds with width: 1196, height: 844 <---- +20px
```
X11 After:
```sh
Finished `dev` profile [unoptimized + debuginfo] target(s) in 0.35s
Running `target/debug/zed`
saving window bounds with width: 1116, height: 764
tims@lemon ~/w/zed (fix-window-growing-larger)> cargo run
Finished `dev` profile [unoptimized + debuginfo] target(s) in 0.35s
Running `target/debug/zed`
saving window bounds with width: 1116, height: 764 <---- same
tims@lemon ~/w/zed (fix-window-growing-larger)> cargo run
Finished `dev` profile [unoptimized + debuginfo] target(s) in 0.35s
Running `target/debug/zed`
saving window bounds with width: 1116, height: 764 <---- same
```
On Wayland, saving occurs only when you actually resize the window (on
X11, saving happens both on init and while dragging the window). To
trigger saving, I manually resized the window by ~1px to make it print.
Wayland Before:
```sh
Finished `dev` profile [unoptimized + debuginfo] target(s) in 1m 36s
Running `target/debug/zed`
saving window bounds with width: 945, height: 577
tims@orange ~/zed (fix-window-growing-larger)> cargo run
Finished `dev` profile [unoptimized + debuginfo] target(s) in 1.77s
Running `target/debug/zed`
saving window bounds with width: 966, height: 597 <--- +20px on both (1px increase in width is me resizing)
tims@orange ~/zed (fix-window-growing-larger)> cargo run
Finished `dev` profile [unoptimized + debuginfo] target(s) in 0.87s
Running `target/debug/zed`
saving window bounds with width: 987, height: 618 <--- +20px on both (1px increase in width and height is me resizing)
tims@orange ~/zed (fix-window-growing-larger)> cargo run
Finished `dev` profile [unoptimized + debuginfo] target(s) in 0.89s
Running `target/debug/zed`
saving window bounds with width: 1006, height: 638 <--- +20px on both (1px decrease in width is me resizing)
```
Wayland After:
```sh
Finished `dev` profile [unoptimized + debuginfo] target(s) in 0.82s
Running `target/debug/zed`
saving window bounds with width: 925, height: 558
tims@orange ~/zed (fix-window-growing-larger)> cargo run
Finished `dev` profile [unoptimized + debuginfo] target(s) in 0.84s
Running `target/debug/zed`
saving window bounds with width: 925, height: 557 <--- same (1px decrease in height is me resizing)
saving window bounds with width: 925, height: 558
```
Release Notes:
- Fix non-maximized zed windows growing larger across sessions on Linux
---------
Co-authored-by: mgsloan@gmail.com <michael@zed.dev>
Closes#20060Closes#20720Closes#19873Closes#9445
Release Notes:
- Fixed a bug where tasks would be spawned with their working directory
set to a file in some cases
- Added the ability to spawn tasks in the center pane, when spawning
from a keybinding:
```json5
[
{
// Assuming you have a task labeled "echo hello"
"ctrl--": [
"task::Spawn",
{ "task_name": "echo hello", "target": "center" }
]
}
]
```
This PR updates the `gpui::prelude` to not export the `Context` trait
named.
This prevents some naming clashes in downstream consumers.
Release Notes:
- N/A
Similar to #20826 but keeps the Swift implementation. There were quite a
few changes in the `call` crate, and so that code now has two variants.
Closes#13714
Release Notes:
- Added preliminary Linux support for voice chat and viewing
screenshares.
---------
Co-authored-by: Kirill Bulatov <mail4score@gmail.com>
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Part of https://github.com/zed-industries/zed/issues/20925
This prototype is behind a feature flag and being merged to avoid
conflicts with further git-related resturctures.
To be a proper, public feature, this needs at least:
* showing deleted files
* better performance
* randomized tests
* `TODO`s in the `project_diff.rs` file fixed
The good thing is, >90% of the changes are in the `project_diff.rs` file
only, have a basic test and already work on simple cases.
Release Notes:
- N/A
---------
Co-authored-by: Thorsten Ball <thorsten@zed.dev>
Co-authored-by: Cole Miller <cole@zed.dev>
In #20742 we added a call to remove_item that retain an item index over
an
await point. This led to a race condition that could panic if another
tab was
removed during that time. (cc @mgsloan)
This changes the API to make it harder to misuse.
Release Notes:
- Fixed a panic when closing tabs containing new unsaved files
Closes https://github.com/zed-industries/zed/issues/12029
Allows to introspect project items inside items more deeply, checking
them for being dirty.
For that:
* renames `project::Item` into `project::ProjectItem`
* adds an `is_dirty(&self) -> bool` method to the renamed trait
* changes the closing logic to only care about dirty project items when
checking for save prompts conditions
* save prompts are raised only if the item is singleton without a
project path; or if the item has dirty project items that are not open
elsewhere
Release Notes:
- Fixed item closing overly triggering save dialogues
Closes#19866
This PR supersedes #19228, as #19228 encountered too many merge
conflicts.
After some exploration, I found that for paths with the `\\?\` prefix,
we can safely remove it and consistently use the clean paths in all
cases. Previously, in #19228, I thought we would still need the `\\?\`
prefix for IO operations to handle long paths better. However, this
turns out to be unnecessary because Rust automatically manages this for
us when calling IO-related APIs. For details, refer to Rust's internal
function
[`get_long_path`](017ae1b21f/library/std/src/sys/path/windows.rs (L225-L233)).
Therefore, we can always store and use paths without the `\\?\` prefix.
This PR introduces a `SanitizedPath` structure, which represents a path
stripped of the `\\?\` prefix. To prevent untrimmed paths from being
mistakenly passed into `Worktree`, the type of `Worktree`’s `abs_path`
member variable has been changed to `SanitizedPath`.
Additionally, this PR reverts the changes of #15856 and #18726. After
testing, it appears that the issues those PRs addressed can be resolved
by this PR.
### Existing Issue
To keep the scope of modifications manageable, `Worktree::abs_path` has
retained its current signature as `fn abs_path(&self) -> Arc<Path>`,
rather than returning a `SanitizedPath`. Updating the method to return
`SanitizedPath`—which may better resolve path inconsistencies—would
likely introduce extensive changes similar to those in #19228.
Currently, the limitation is as follows:
```rust
let abs_path: &Arc<Path> = snapshot.abs_path();
let some_non_trimmed_path = Path::new("\\\\?\\C:\\Users\\user\\Desktop\\project");
// The caller performs some actions here:
some_non_trimmed_path.strip_prefix(abs_path); // This fails
some_non_trimmed_path.starts_with(abs_path); // This fails too
```
The final two lines will fail because `snapshot.abs_path()` returns a
clean path without the `\\?\` prefix. I have identified two relevant
instances that may face this issue:
-
[lsp_store.rs#L3578](0173479d18/crates/project/src/lsp_store.rs (L3578))
-
[worktree.rs#L4338](0173479d18/crates/worktree/src/worktree.rs (L4338))
Switching `Worktree::abs_path` to return `SanitizedPath` would resolve
these issues but would also lead to many code changes.
Any suggestions or feedback on this approach are very welcome.
cc @SomeoneToIgnore
Release Notes:
- N/A
Closes https://github.com/zed-industries/zed/issues/4351

Applies the same splitting mechanism, as Zed's central pane has, to the
terminal panel.
Similar navigation, splitting and (de)serialization capabilities are
supported.
Notable caveats:
* zooming keeps the terminal splits' ratio, rather expanding the
terminal pane
* on macOs, central panel is split with `cmd-k up/down/etc.` but `cmd-k`
is a "standard" terminal clearing keybinding on macOS, so terminal panel
splitting is done via `ctrl-k up/down/etc.`
* task terminals are "split" into regular terminals, and also not
persisted (same as currently in the terminal)
Seems ok for the initial version, we can revisit and polish things
later.
Release Notes:
- Added the ability to split the terminal panel