Release Notes:
- "Block" diagnostics (that show up in the diagnostics view, or when
using `f8`/`shift-f8`) are rendered more clearly
- `f8`/`shift-f8` now always go to the "next" or "prev" diagnostic,
regardless of the state of the editor

---------
Co-authored-by: Kirill Bulatov <mail4score@gmail.com>
Co-authored-by: Julia Ryan <juliaryan3.14@gmail.com>
A "Near" block acts similarly to a "Below" block, but can (if it's
height is <= one line height) be shown on the end of the preceding line
instead of adding an entire blank line to the editor.
You can test it out by pasting this into `go_to_diagnostic_impl` and
then press `F8`
```
let buffer = self.buffer.read(cx).snapshot(cx);
let selection = self.selections.newest_anchor();
self.display_map.update(cx, |display_map, cx| {
display_map.insert_blocks(
[BlockProperties {
placement: BlockPlacement::Near(selection.start),
height: Some(1),
style: BlockStyle::Flex,
render: Arc::new(|_| {
div()
.w(px(100.))
.h(px(16.))
.bg(gpui::hsla(0., 0., 1., 0.5))
.into_any_element()
}),
priority: 0,
}],
cx,
)
});
return;
```
Release Notes:
- N/A
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
This is the core change:
https://github.com/zed-industries/zed/pull/26758/files#diff-044302c0d57147af17e68a0009fee3e8dcdfb4f32c27a915e70cfa80e987f765R1052
TODO:
- [x] Use AsyncFn instead of Fn() -> Future in GPUI spawn methods
- [x] Implement it in the whole app
- [x] Implement it in the debugger
- [x] Glance at the RPC crate, and see if those box future methods can
be switched over. Answer: It can't directly, as you can't make an
AsyncFn* into a trait object. There's ways around that, but they're all
more complex than just keeping the code as is.
- [ ] Fix platform specific code
Release Notes:
- N/A
Release Notes:
- Multibuffers now use less vertical space for excerpt boundaries.
Additionally the expand up/down arrows are hidden at the start and end
of the buffers
---------
Co-authored-by: Nate Butler <iamnbutler@gmail.com>
Co-authored-by: Zed AI <claude-3.5-sonnet@zed.dev>
Closes#25509
Changes:
- If active item is already diagnostics, don't try to focus it again.
Instead of not focusing, should it just not activate instead? Something
like:
if !workspace
.active_item(cx)
.map(|item| item.item_id() == existing.item_id())
.unwrap_or(false)
{
workspace.activate_item(&existing, true, true, window, cx);
}
Release Notes:
- N/A
This PR adds toasts for reporting success and errors from remote git
operations. This PR also adds a focus handle to notifications, in
anticipation of making them keyboard accessible.
Release Notes:
- N/A
---------
Co-authored-by: julia <julia@zed.dev>
When migrating to gpui2,
588976d27a (diff-a3da3181e4ab4f73aa1697d7b6dc0caa0c17b2a187fb83b076dfc0234ec91f54R21)
removed the diagnostic style for "active but invalid" case: presumably,
it served as some sort of a cursor to show where to move on after the
diagnostics update, on the next `GoTo[Prev]Diagnostic` action call.
As this change went unchanged for some time, another approach is tested
now, to be more integrated with inline diagnostics: now, the active
state is cleared
Same as before this change, another `GoTo[Prev]Diagnostic` action call
will be needed to re-expand a new diagnostics, but this change makes
this expansion to happen after the cursor — before the change, Zed would
continue from the stale diagnostics.
Release Notes:
- Fixed active diagnostics becoming stale
Related to #18300
Release Notes:
- Improved diagnostic pane responsiveness with large # of diagnostics.
---------
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
- **store `buffer::Diagnostic`as NumberOrString instead of assuming
String**
- **update zed-industries/lsp-types rev**
Closes#24081
Release Notes:
- Fixed an issue where language server diagnostic codes would be converted to strings leading to errors with some language servers
I believe this takes care of the remaining events running through the
old flow that requires transformation at the collab server level. I
think all events are now going through `telemetry::event!()`.
For anyone curious where the new telemetry names are coming from, you
can check the `for_snowflake` function within
`crates/collab/src/api/events.rs`, to see how collab is currently
transforming the events going through the old flow.
Release Notes:
- N/A
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:
- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`
Not pictured here are the two other failed attempts. It's been quite a
month!
Tasks:
- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs
### issues post merge
- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue
Release Notes:
- N/A
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
Namely, just removing the unnecessary extra line dividers and adding a
super subtle background color to the diagnostic message to create a bit
of separation/hierarchy.
<img width="800" alt="Screenshot 2025-01-04 at 9 46 03 PM"
src="https://github.com/user-attachments/assets/d62883b9-ed76-4fbb-b9c1-b55146eaeed4"
/>
Release Notes:
- N/A
Changes:
- [x] Increase expand affordance surface area
- [x] Ensure expand buttons have tooltips with keybindings
- [x] Make line numbers clickable to jump you to location (only in
multibuffers)
- [x] Hide the "Jump To File" element in not-focused excerpts
Before merging it:
- [x] Fix off-by-one header focus styles glitch
Improvements to consider for follow-up PRs:
1. Experiment with increasing the width of the clickable surface area
for line numbers
2. Don't show (or disable) the "expand excerpt" button when at the top
or bottom edge of the file
3. Once you jump to location, centralize the cursor scroll position
Release Notes:
- Improved multibuffer's "expand excerpt" affordance
- Fixed "jump to file/location" and "expand excerpt" keybinding display
- Made clicking on line numbers in multibuffers jump you to cursor
location in file
---------
Co-authored-by: Thorsten Ball <mrnugget@gmail.com>
Co-authored-by: Agus Zubiaga <hi@aguz.me>
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
Co-authored-by: Agus Zubiaga <agus@zed.dev>
This is quite experimental and untested in languages other than Rust.
It's written to attempt to do something sensible in many languages. Due
to its experimental nature, just releasing to staff, and so not
including it in release notes. Future release note might be "Improved
diagnostic excerpts by using syntactic info to determine the context
lines to show."
Release Notes:
- N/A
Closes#16033
Addresses one part of #4475
Release Notes:
- Added support for find and replace in diagnostics. Also causes
keybindings that use search to now work (such as `*` and `#` vim
bindings).
Closes https://github.com/zed-industries/zed/issues/12029
Allows to introspect project items inside items more deeply, checking
them for being dirty.
For that:
* renames `project::Item` into `project::ProjectItem`
* adds an `is_dirty(&self) -> bool` method to the renamed trait
* changes the closing logic to only care about dirty project items when
checking for save prompts conditions
* save prompts are raised only if the item is singleton without a
project path; or if the item has dirty project items that are not open
elsewhere
Release Notes:
- Fixed item closing overly triggering save dialogues
Follow-up of https://github.com/zed-industries/zed/pull/21173
Rust-analyzer with `checkOnSave` enabled will push diagnostics for a
file after each diagnostics refresh (e.g. save, file open, file close).
If there's a file that is not open in any pane and has only warnings,
and the diagnostics editor has warnings toggled off, then
0. rust-analyzer will push the corresponding warnings after initial load
1. the diagnostics editor code registers
`project::Event::DiagnosticsUpdated` for the corresponding file path and
opens the corresponding buffer to read its associated diagnostics from
the snapshot
2. opening the buffer would send `textDocument/didOpen` which would
trigger rust-analyzer to push the same diagnostics
3. meanwhile, the diagnostics editor would filter out all diagnostics
for that buffer, dropping the open buffer and effectively closing it
4. closing the buffer will send `textDocument/didClose` which would
trigger rust-analyzer to push the same diagnostics again, as those are
`cargo check` ones, still present in the file
5. GOTO 1
Release Notes:
- Fixed diagnostics editor not scrolling properly under certain
conditions
* `has_conflict` will now return true if the file has been deleted on
disk. This is for treating multi-buffers as conflicted, and also
blocks auto-save.
* `has_deleted_file` is added so that the single-file buffer save can
specifically mention the delete conflict. This does not yet handle
discard (#20745).
Closes#9101Closes#9568Closes#20462
Release Notes:
- Improved handling of externally deleted files: auto-save will be
disabled, multibuffers will treat this as a save conflict, and single
buffers will ask for restore confirmation.
Co-authored-by: Conrad <conrad@zed.dev>
Just block mouse down events, and in the case of the inline assist
prompt, set the default cursor.
Release Notes:
- N/A
Co-authored-by: Richard <richard@zed.dev>
Related to: https://github.com/zed-industries/zed/issues/19022
Release Notes:
- Improve editor performance with large # of diagnostics.
---------
Co-authored-by: Conrad <conrad@zed.dev>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Also change Zed's standard style to use
`.track_focus(&self.focus_handle(cx))`, instead of
`.track_focus(&self.focus_handle)`, to catch these kinds of errors more
easily in the future.
Release Notes:
- N/A
---------
Co-authored-by: Conrad <conrad@zed.dev>
This PR adds the ability for editor blocks to replace lines of text, but
does not yet use that feature anywhere. We'll update assistant patches
to use replace blocks on another branch:
https://github.com/zed-industries/zed/tree/assistant-patch-replace-blocks
Release Notes:
- N/A
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Richard Feldman <richard@zed.dev>
Co-authored-by: Marshall Bowers <marshall@zed.dev>
Co-authored-by: Nathan Sobo <nathan@zed.dev>
This PR removes the `replica_id` field from the `MultiBuffer` struct.
We were only ever referencing this field to pass when constructing a
`MultiBuffer`, and never used it outside of that.
Release Notes:
- N/A
I found tab switcher file icons to be missing. They were mentioned in
the [initial tab switcher
issue](https://github.com/zed-industries/zed/issues/7653), but left to
be added later (mentioned in
https://github.com/zed-industries/zed/pull/7987).
I also noticed that the project search icon went missing, but I'm not
sure if that's intentional. These changes re-introduce it, as it's
provided by the generic `tab_icon()` function.
There's a small difference between the terminal item and everything
else, because terminal's `tab_content` returns a slightly different
layout, which adds a little more space between the icon and text. I'll
look into resolving this withouth changing too much stuff around in the
terminal crate. If you have any ideas on how to do this well, please
comment.
The new `tab_switcher` config section only has a single boolean option -
`show_icons`. It toggles between icons and not icons, but doesn't
disable the terminal icon. Implementing this would probably also require
some refactoring in terminal's `tab_content` function.
Release Notes:
- Added file icons to the tab switcher
Screenshot:

This PR improves adding and working with icons by using the new
`DerivePathStr` to derive icon paths.
This means paths no longer need to be manually specified, and the
`IconName` and file name will always be consistent between icons.
This PR does not do any work to standardize icons visually, remove
unused icons, or any other such cleanup.
Release Notes:
- N/A
Fixes#15923
Release Notes:
- Assistant workflow steps can now be applied and reverted directly from
within the assistant panel.
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Antonio <antonio@zed.dev>
Release Notes:
- Fixed a bug that caused focus to be lost when renames and inline
assists were scrolled offscreen.
---------
Co-authored-by: Nathan <nathan@zed.dev>
Note that this shouldn't have any visible user-facing behavior yet. The
feature is incomplete but we wanna merge early to avoid a long-running
branch.
Release Notes:
- N/A
---------
Co-authored-by: Nathan <nathan@zed.dev>
Follow-up of https://github.com/zed-industries/zed/pull/14515
Fixed certain visual artifacts, related to multi line diagnostics and
block toggle rendering.
Also enabled diagnostics toolbar controls for the experimental view too.
Release Notes:
- N/A
This PR adds a `text_color` method to `TabContentParams` to more easily
compute the text color to be used for tab contents.
This consolidates a number of conditionals that were scattered all over
the place to give us a singular source of truth for these colors.
Release Notes:
- N/A
This adds the ability for Zed to restore unsaved buffers on restart. The
user is no longer prompted to save/discard/cancel when trying to close a
Zed window with dirty buffers in it. Instead those dirty buffers are
stored and restored on restart.
It does this by saving the contents of dirty buffers to the internal
SQLite database in which Zed stores other data too. On restart, if there
are dirty buffers in the database, they are restored.
On certain events (buffer changed, file saved, ...) Zed will serialize
these buffers, throttled to a 100ms, so that we don't overload the
machine by saving on every keystroke. When Zed quits, it waits until all
the buffers are serialized.
### Current limitations
- It does not persist undo-history (right now we don't persist/restore
undo-history regardless of dirty buffers or not)
- It does not restore buffers in windows without projects/worktrees.
Example: if you open a new window with `cmd-shift-n` and type something
in a buffer, this will _not_ be stored and you will be asked whether to
save/discard on quit. In the future, we want to fix this by also
restoring windows without projects/worktrees.
### Demo
https://github.com/user-attachments/assets/45c63237-8848-471f-8575-ac05496bba19
### Related tickets
I'm unsure about closing them, without also fixing the 2nd limitation:
restoring of worktree-less windows. So let's wait until that.
- https://github.com/zed-industries/zed/issues/4985
- https://github.com/zed-industries/zed/issues/4683
### Note on performance
- Serializing editing buffer (asynchronously on background thread) with
500k lines takes ~200ms on M3 Max. That's an extreme case and that
performance seems acceptable.
Release Notes:
- Added automatic restoring of unsaved buffers. Zed can now be closed
even if there are unsaved changes in buffers. One current limitation is
that this only works when having projects open, not single files or
empty windows with unsaved buffers. The feature can be turned off by
setting `{"session": {"restore_unsaved_buffers": false}}`.
---------
Co-authored-by: Bennet <bennet@zed.dev>
Co-authored-by: Antonio <antonio@zed.dev>
Provide a current, broken state as an experimental way to browse
diagnostics.
The diagnostics are grouped by lines and reduced into a block that, in
case of multiple diagnostics per line, could be toggled back and forth
to show more diagnostics on the line.
Use `grouped_diagnostics::Deploy` to show the panel.
Issues remaining:
* panic on warnings toggle due to incorrect excerpt manipulation
* badly styled blocks
* no key bindings to navigate between blocks and toggle them
* overall odd usability gains for certain groups of people
Due to all above, the thing is feature-gated and not exposed to regular
people.
Release Notes:
- N/A