Commit graph

9 commits

Author SHA1 Message Date
Antonio Scandurra
0ec984f924 Tidy up SpriteCache::render_glyph 2023-03-06 17:08:35 +01:00
Julia
9311e01271 Avoid wrapping to the 0th glyph variant when the 4th should be used
Co-Authored-By: Antonio Scandurra <me@as-cii.com>
2023-03-03 10:04:44 -08:00
Keith Simmons
4b55b578b2 Don't panic when allocating tiny_skia pixmap 2022-04-13 14:57:16 -07:00
Antonio Scandurra
cdcdccfb89 Render emojis
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2022-04-13 17:31:10 +02:00
Keith Simmons
0ca4c9946a Add logging when atlas allocator fails to allocate 2022-04-11 10:31:38 -07:00
Keith Simmons
7abd3a98a8 Make atlas allocation fallable and skip rendering icons and paths when it fails 2022-04-11 10:15:49 -07:00
Max Brunsfeld
4002be882f Clear sprite cache when scale factor changes 2021-11-22 16:47:51 -08:00
Max Brunsfeld
23fbeaf978 Include scale factor in glyph cache keys 2021-11-22 16:37:01 -08:00
Nathan Sobo
fdfed3d7db Move all crates to a top-level crates folder
Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com>
2021-10-04 13:22:21 -06:00
Renamed from gpui/src/platform/mac/sprite_cache.rs (Browse further)