Closes#30714
Bedrock converse api expect to see tool options if at least one tool was
used in conversation in the past messages.
Right now if `LanguageModelToolChoice::None` isn't supported edit agent
[remove][1] tools from request. That point breaks Converse API of
Bedrock. As was proposed in [the issue][2] we won't drop tool choose but
instead will deny any of them if model will respond with a tool choose.
[1]:
fceba6c795/crates/assistant_tools/src/edit_agent.rs (L703)
[2]:
https://github.com/zed-industries/zed/issues/30714#issuecomment-2886422716
Release Notes:
- Fixed bedrock tool calls in edit mode
This reduces code complexity and avoids unnecessary roundtripping
through `DisplayPoint`. Hopefully this doesn't cause behavior changes,
but has one known behavior improvement:
`clip_at_line_ends` logic caused `is_inside_word` to return false when
on a word at the end of the line. In vim mode, this caused
`select_all_matches` to not select words at the end of lines, and in
some cases crashes due to not finding any selections.
Closes#29823
Release Notes:
- N/A
- Closes: #30962
Nushell does not support mkdir -p
So invoke sh -c "mkdir -p" instead which will also work under nushell.
Release Notes:
- Fixed ssh remotes running Nushell (and possibly other non
posix-compliant shells)
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
After much investigation, I have not been able to track down what is
causing [this
panic](https://github.com/zed-industries/zed/issues/33342). I'm clamping
the value for now, because a bug is better than a crash. Hopefully
someone finds reproduction steps, and I will implement a proper fix.
Release Notes:
- N/A
This is an easy way to shave some microseconds off the critical path for
frame rendering. On my machine this reduces typical frame rendering
latency by ~100 microseconds, probably quite a bit more on slower
machines.
Here is how long it typically takes to drop elements from the arena,
from a fairly brief run:

Release Notes:
- N/A
## Context
To support inline values a language will have to implement their own
provider trait that walks through tree sitter nodes. This is overly
complicated, hard to accurately implement for each language, and lacks
proper extension support.
This PR switches to a singular inline provider that uses a language's
`debugger.scm` query field to capture variables and scopes. The inline
provider is able to use this information to generate inlays that take
scope into account and work with any language that defines a debugger
query file.
### Todos
- [x] Implement a utility test function to easily test inline values
- [x] Generate inline values based on captures
- [x] Reimplement Python, Rust, and Go support
- [x] Take scope into account when iterating through variable captures
- [x] Add tests for Go inline values
- [x] Remove old inline provider code and trait implementations
Release Notes:
- debugger: Generate inline values based on a language debugger.scm file
In helix the `f`, `F`, `t`, `T`, left and right motions wrap lines. I
added that by default.
Release Notes:
- vim: The `use_multiline_find` setting is replaced by binding to the
correct action in the keymap:
```
"f": ["vim::PushFindForward", { "before": false, "multiline": true }],
"t": ["vim::PushFindForward", { "before": true, "multiline": true }],
"shift-f": ["vim::PushFindBackward", { "after": false, "multiline": true
}],
"shift-t": ["vim::PushFindBackward", { "after": true, "multiline": true
}],
```
- helix: `f`/`t`/`shift-f`/`shift-t`/`h`/`l`/`left`/`right` are now
multiline by default (like helix)
cc @osyvokon
We were seeing a bunch of errors in our backend when people were using
Claude models with thinking enabled.
In the logs we would see
> an error occurred while interacting with the Anthropic API:
invalid_request_error: messages.x.content.0.type: Expected `thinking` or
`redacted_thinking`, but found `text`. When `thinking` is enabled, a
final `assistant` message must start with a thinking block (preceeding
the lastmost set of `tool_use` and `tool_result` blocks). We recommend
you include thinking blocks from previous turns. To avoid this
requirement, disable `thinking`. Please consult our documentation at
https://docs.anthropic.com/en/docs/build-with-claude/extended-thinking
However, this issue did not occur frequently and was not easily
reproducible. Turns out it was triggered by us not correctly handling
[Redacted Thinking
Blocks](https://docs.anthropic.com/en/docs/build-with-claude/extended-thinking#thinking-redaction).
I could constantly reproduce this issue by including this magic string:
`ANTHROPIC_MAGIC_STRING_TRIGGER_REDACTED_THINKING_46C9A13E193C177646C7398A98432ECCCE4C1253D5E2D82641AC0E52CC2876CB
` in the request, which forces `claude-3-7-sonnet` to emit redacted
thinking blocks (confusingly the magic string does not seem to be
working for `claude-sonnet-4`). As soon as we hit a tool call Anthropic
would return an error.
Thanks to @osyvokon for pointing me in the right direction 😄!
Release Notes:
- agent: Fixed an issue where Anthropic models would sometimes return an
error when thinking was enabled
Before, `space` was always causing a channel join.
Now it's less fluent, one has to press `ESC` to get the focus out of the
filter editor and then `space` starts joining the channel.
Release Notes:
- Fixed being unable to input a whitespace character in collab channels
filter
Closes #ISSUE
Adds a very simple API to track metadata about keybindings in GPUI,
namely the source of the binding. The motivation for this is displaying
the source of keybindings in the [keymap
UI](https://github.com/zed-industries/zed/pull/32436).
The API is designed to be as simple and flexible as possible, storing
only a `Option<u32>` on the bindings themselves to keep the struct
small. It is intended to be used as an index or key into a table/map
created and managed by the consumer of the API to map from indices to
arbitrary meta-data. I.e. the consumer is responsible for both
generating these indices and giving them meaning.
The current usage in Zed is stateless, just a mapping between constants
and User, Default, Base, and Vim keymap sources, however, this can be
extended in the future to also track _which_ base keymap is being used.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Summary
I've successfully implemented the required billing address collection
feature for Stripe Checkout sessions. Here's what was done:
### 1. **Added New Data Structures** (`stripe_client.rs`):
- Added `StripeBillingAddressCollection` enum with `Auto` and `Required`
variants
- Added `billing_address_collection` field to
`StripeCreateCheckoutSessionParams`
### 2. **Updated Stripe Client Implementation**
(`real_stripe_client.rs`):
- Added conversion from `StripeBillingAddressCollection` to Stripe's
`CheckoutSessionBillingAddressCollection`
- Updated the `TryFrom` implementation to map the billing address
collection field when creating checkout sessions
- Added the necessary import
### 3. **Updated Billing Service** (`stripe_billing.rs`):
- Set `billing_address_collection` to `Required` in both
`checkout_with_zed_pro()` and `checkout_with_zed_pro_trial()` methods
- Added the necessary import
### 4. **Updated Test Infrastructure** (`fake_stripe_client.rs`):
- Added `billing_address_collection` field to
`StripeCreateCheckoutSessionCall`
- Updated the `create_checkout_session` implementation to capture the
new field
- Added the necessary import
### 5. **Updated Tests** (`stripe_billing_tests.rs`):
- Added assertions to verify that `billing_address_collection` is set to
`Required` in all three test cases:
- `test_checkout_with_zed_pro`
- `test_checkout_with_zed_pro_trial` (regular trial)
- `test_checkout_with_zed_pro_trial` (extended trial)
- Added the necessary import
The implementation follows the pattern established in the codebase and
ensures that whenever a Stripe Checkout session is created for Zed Pro
subscriptions (both regular and trial), the billing address will be
required from customers. This aligns with the Stripe documentation you
provided, which shows that setting `billing_address_collection=required`
will ensure the billing address is always collected during checkout.
Release Notes:
- N/A
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
Vercel v0 is an OpenAI-compatible model, so this is mostly a dupe of the
OpenAI provider files with some adaptations for v0, including going
ahead and using the custom endpoint for the API URL field.
Release Notes:
- Added support for Vercel as a language model provider.
Add `can_save` and `save` methods to `DiffView`, enabling users to save
changes made within the diff view.
Release Notes:
- Allow saving changes in the `zed --diff` view
This breaks a transitive dependency of `agent` on UI crates. I've also
found and eliminated some dead code in assistant_context_editor.
Release Notes:
- N/A
Instead of a menagerie of macros for implementing `Action`, now there
are just two:
* `actions!(editor, [MoveLeft, MoveRight])`
* `#[derive(..., Action)]` with `#[action(namespace = editor)]`
In both contexts, `///` doc comments can be provided and will be used in
`JsonSchema`.
In both contexts, parameters can provided in `#[action(...)]`:
- `namespace = some_namespace` sets the namespace. In Zed this is
required.
- `name = "ActionName"` overrides the action's name. This must not
contain "::".
- `no_json` causes the `build` method to always error and
`action_json_schema` to return `None`
and allows actions not implement `serde::Serialize` and
`schemars::JsonSchema`.
- `no_register` skips registering the action. This is useful for
implementing the `Action` trait
while not supporting invocation by name or JSON deserialization.
- `deprecated_aliases = ["editor::SomeAction"]` specifies deprecated old
names for the action.
These action names should *not* correspond to any actions that are
registered. These old names
can then still be used to refer to invoke this action. In Zed, the
keymap JSON schema will
accept these old names and provide warnings.
- `deprecated = "Message about why this action is deprecation"`
specifies a deprecation message.
In Zed, the keymap JSON schema will cause this to be displayed as a
warning. This is a new feature.
Also makes the following changes since this seems like a good time to
make breaking changes:
* In `zed.rs` tests adds a test with an explicit list of namespaces. The
rationale for this is that there is otherwise no checking of `namespace
= ...` attributes.
* `Action::debug_name` renamed to `name_for_type`, since its only
difference with `name` was that it
* `Action::name` now returns `&'static str` instead of `&str` to match
the return of `name_for_type`. This makes the action trait more limited,
but the code was already assuming that `name_for_type` is the same as
`name`, and it requires `&'static`. So really this just makes the trait
harder to misuse.
* Various action reflection methods now use `&'static str` instead of
`SharedString`.
Release Notes:
- N/A
<img width="1728" alt="image"
src="https://github.com/user-attachments/assets/a63925a7-8e13-4d48-bd31-33f434209ea6"
/>
Diagnostics UI elements (underlines, popovers, hovers) are quite noisy
by themselves and get even more so with the git background colors.
Release Notes:
- Stopped showing diagnostics in the diff-related editors
This PR moves the UI-dependent logic in the `agent` crate into its own
crate, `agent_ui`. The remaining `agent` crate no longer depends on
`editor`, `picker`, `ui`, `workspace`, etc.
This has compile time benefits, but the main motivation is to isolate
our core agentic logic, so that we can make agents more
pluggable/configurable.
Release Notes:
- N/A
This PR adds an optional `clone: bool` argument to
`workspace::MoveItemToPane` and `workspace::MoveItemToPaneInDirection`
which causes the item to be cloned into the destination pane rather than
moved. It provides similar functionality to
`workbench.action.splitEditorToRightGroup` in vscode.
This PR supercedes #25030.
Closes#24889
Release Notes:
- Add optional `clone: bool` (default: `false`) to
`workspace::MoveItemToPane` and `workspace::MoveItemToPaneInDirection`
which causes the item to be cloned into the destination pane rather than
moved.
Removed an additional label from the modal empty state as I figured we
don't need it, given we already have a version of the description in
place for when the extension itself doesn't return any. So, ultimately,
having both the label and the description was redundant.
Release Notes:
- N/A
There may be cases where we're needing to pass a button just so it is
dismissible, so I figured this out help! It also helps when you want to
have two buttons, one to perform an action and another to dismiss and
cancel.
Release Notes:
- N/A
This PR addresses to fix (#31308) a race condition where auto-indent (in
buffer.cs) and on-type-formatting (in lsp_store.rs) concurrently
calculate indentation using the same buffer snapshot.
Previous Solution (Abandoned):
https://github.com/zed-industries/zed/pull/31340
Final Solution:
Delay applying on-type-formatting until auto-indent is complete.
Issue:
If AutoindentMode finishes first, formatting works correctly. If
"Formatting on typing" starts before AutoindentMode completes, it
results in double indentation.
Closes#31308
Release Notes:
- Fixed a race condition resulting in incorrect buffer contents when combining auto-indent and on-type-formatting
Before this PR force quitting Zed would leave hanging debug adapter
processes and not allow debug adapters to clean up their sessions
properly.
This PR fixes this problem by sending a disconnect/terminate to all
debug adapters and force shutting down their processes after they
respond.
Co-authored-by: Cole Miller \<cole@zed.dev\>
Release Notes:
- debugger: Shutdown and clean up debug processes when force quitting
Zed
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Co-authored-by: Remco Smits <djsmits12@gmail.com>
This PR is in preparation for doing automatic retries for certain
errors, e.g. Overloaded. It doesn't change behavior yet (aside from some
granularity of error messages shown to the user), but rather mostly
changes some error handling to be exhaustive enum matches instead of
`anyhow` downcasts, and leaves some comments for where the behavior
change will be in a future PR.
Release Notes:
- N/A
Custom arguments replace any arguments that we normally pass to the DAP.
For interpreted languages, they are passed to the interpreter after the
DAP path or module. They can be combined with a custom binary, or you
can omit `dap.binary` and just customize the arguments to the DAPs we
download.
This doesn't take care of updating the extension API to support custom
arguments.
Release Notes:
- debugger: Implemented support for passing custom arguments to a debug
adapter binary using the `dap.args` setting.
- debugger: Fixed not being able to use the `dap` setting in
`.zed/settings.json`.
Implements a workaround which removes the `WS_EX_LAYERED` style from the
window right before closing it which seems to fix the window close
animation not playing.
Release Notes:
- N/A
Follow up to https://github.com/zed-industries/zed/pull/31777. I
could've sworn the filter options keybinding was being displayed in the
icon button tooltip, but just realized it actually wasn't. So, this PR
fixes that!
Release Notes:
- N/A
CC: @danilo-leal Do you have thoughts on this? I found myself typing
chat messages after a long thread and then deciding I would be better
served by restarting from a summary -- and then "poof" the contents of
my chat box was lost.
Release Notes:
- agent: "New From Summary" now preserves any unsent content in the chat
box.
Previously, if editing a long previous user message in the thread, you'd
have a double scroll situation because the editor used in that case had
its max number of lines capped. To solve that, I made the `max_lines` in
the editor `AutoHeight` mode optional, allowing me to not pass any
arbitrary number to the previous user message editor, and ultimately,
solving the double scroll problem by not having any scroll at all.
Release Notes:
- agent: Fixed double scroll that happened when editing a long previous
user message.
@ConradIrwin adding you as a reviewer as I'm touching editor code
here... want to be careful. :)
Closes#31903
Release Notes:
- agent: Fix an issue where an error would occur when MCP servers
specified tools with the same name
---------
Co-authored-by: Ben Brandt <benjamin.j.brandt@gmail.com>