With this, a semi-working debug session is possible from the JS/TS
gutter tasks:
https://github.com/user-attachments/assets/8db6ed29-b44a-4314-ae8b-a8213291bffc
For now, available in debug builds only as a base to improve on later on
the DAP front.
Release Notes:
- N/A
---------
Co-authored-by: Piotr Osiewicz <peterosiewicz@gmail.com>
Parses project's package.json to better detect Jasmine, Jest, Vitest and
Mocha and `test`, `build` scripts presence.
Also tries to detect `pnpm` and `npx` as test runners, falls back to
`npm`.
https://github.com/user-attachments/assets/112d3d8b-8daa-4ba5-8cb5-2f483036bd98
Release Notes:
- Improved TypeScript task detection
This is my first contribution to zed, let me know if I missed anything.
There is no corresponding issue/discussion.
`$ZED_RELATIVE_DIR` can be used in cases where a task's command's
filesystem namespace (e.g. inside a container) is different than the
host, where absolute paths cannot work.
I modified `relative_path` to `relative_file` after the addition of
`relative_dir`.
For top-level files, where `relative_file.parent() == Some("")`, I use
`"."` for `$ZED_RELATIVE_DIR`, which is a valid relative path in both
*nix and windows.
Thank you for building zed, and open-sourcing it. I hope to contribute
more as I use it as my primary editor.
Release Notes:
- Added ZED_RELATIVE_DIR (path to current file's directory relative to
worktree root) task variable.
Release Notes:
- Debugger Beta: Added a spinner to the debug panel when a session is
starting up.
---------
Co-authored-by: Remco Smits <djsmits12@gmail.com>
Co-authored-by: Julia <julia@zed.dev>
Closes #ISSUE
Release Notes:
- debugger: Python tests/main functions can now we debugged from the
gutter.
---------
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
Previously, we only enabled merge conflict parsing for files that were
unmerged at the last time a change was detected to the repo's merge
heads. Now we enable the parsing for these files *and* any files that
are currently unmerged.
The old strategy meant that conflicts produced via `git stash pop` would
not be parsed.
Release Notes:
- Fixed parsing of merge conflicts when the conflict was produced by a
`git stash pop`
This works the same as selecting the first history match in the new
session modal.
Release Notes:
- Debugger Beta: Added the `debugger: rerun last session` action, bound
by default to `alt-f4`.
We were trying to connect on the user's machine to the port number used
by the debugger on the remote machine, instead of the randomly-assigned
local available port.
Release Notes:
- Debugger Beta: Fixed a bug that caused connecting to a debug adapter
over SSH to hang.
When I force pushed via the Git panel and noticed that `git push
--force` command got logged at the bottom. I wanted to add an option to
use `--force-with-lease` instead. However, upon investigation, it seems
`--force-with-lease` is already being used for the executed command:
5112fcebeb/crates/git/src/repository.rs (L1100)
And there is a mismatch with the displayed message:
5112fcebeb/crates/project/src/git_store.rs (L3555)
Release Notes:
- Fixed the displayed flag name when force pushing
This regression happens because our tests weren't properly catching this
edge case anymore. I updated the tests to only send the raw config to
the Fake Adapter Client.
Release Notes:
- debugger beta: Fix bug where launch args were sent twice
Open inspector with `dev: toggle inspector` from command palette or
`cmd-alt-i` on mac or `ctrl-alt-i` on linux.
https://github.com/user-attachments/assets/54c43034-d40b-414e-ba9b-190bed2e6d2f
* Picking of elements via the mouse, with scroll wheel to inspect
occluded elements.
* Temporary manipulation of the selected element.
* Layout info and JSON-based style manipulation for `Div`.
* Navigation to code that constructed the element.
Big thanks to @as-cii and @maxdeviant for sorting out how to implement
the core of an inspector.
Release Notes:
- N/A
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
Co-authored-by: Federico Dionisi <code@fdionisi.me>
Follow-up of https://github.com/zed-industries/zed/pull/31080
Stop doing
```rs
#[cfg(not(windows))]
{
file.set_permissions(<fs::Permissions as fs::unix::PermissionsExt>::from_mode(
0o755,
))
.await?;
}
```
after extracting zip archives on Unix, and use an API that provides the
file permissions data for each archive entry.
Release Notes:
- N/A
By consuming the event during processing we save a few clones during
event processing.
Overall in this PR we save one Clone each during:
- Paste to the terminal
- Writing to the terminal
- Setting the title
- On every terminal transaction
- On every ViMotion when not using shift
Release Notes:
- N/A
`SearchHistory` internally enforced the max length of the search history
by popping elements from the front using `.remove(0)`. For a `Vec` this
is a `O(n)` operation. Use a `VecDeque` to make this `O(1)`
I also made it so the excess element is popped before the new one is
added, which keeps the allocation at the desired size.
Release Notes:
- N/A
The docs include basic information on starting a session but will need
to be further iterated upon once we get deeper into the beta
Release Notes:
- N/A
This PR allows DAPs to define their own schema so users can see
completion items when editing their debug.json files.
Users facing this aren’t the biggest chance, but behind the scenes, this
affected a lot of code because we manually translated common fields from
Zed's config format to be adapter-specific. Now we store the raw JSON
from a user's configuration file and just send that.
I'm ignoring the Protobuf CICD error because the DebugTaskDefinition
message is not yet user facing and we need to deprecate some fields in
it.
Release Notes:
- debugger beta: Show completion items when editing debug.json
- debugger beta: Breaking change, debug.json schema now relays on what
DAP you have selected instead of always having the same based values.
---------
Co-authored-by: Remco Smits <djsmits12@gmail.com>
Co-authored-by: Cole Miller <m@cole-miller.net>
Co-authored-by: Cole Miller <cole@zed.dev>
- Remove the modules list and loaded sources list from the default
layout
- Move the console to the center pane so it's visible initially
Release Notes:
- Debugger Beta: changed the default layout of the debugger panel,
hiding the modules list and loaded sources list by default and making
the console more prominent.
---------
Co-authored-by: Remco Smits <djsmits12@gmail.com>
https://github.com/zed-industries/zed/issues/30972 brought up another
case where our context is not enough to track the actual source of the
issue: we get a general top-level error without inner error.
The reason for this was `.ok_or_else(|| anyhow!("failed to read HEAD
SHA"))?; ` on the top level.
The PR finally reworks the way we use anyhow to reduce such issues (or
at least make it simpler to bubble them up later in a fix).
On top of that, uses a few more anyhow methods for better readability.
* `.ok_or_else(|| anyhow!("..."))`, `map_err` and other similar error
conversion/option reporting cases are replaced with `context` and
`with_context` calls
* in addition to that, various `anyhow!("failed to do ...")` are
stripped with `.context("Doing ...")` messages instead to remove the
parasitic `failed to` text
* `anyhow::ensure!` is used instead of `if ... { return Err(...); }`
calls
* `anyhow::bail!` is used instead of `return Err(anyhow!(...));`
Release Notes:
- N/A
`ImageItem`'s `file` is returning `""` as its `path` for single-filed
worktrees like the ones are created for the images dropped from the OS.
`ImageItem::load_image_metadata` had used that `path` in FS operations
and the other method tried to use for icon resolving.
Rework the code to use a more specific, `worktree::File` instead and
always use the `abs_path` when dealing with paths from this `file`.
Release Notes:
- Fixed images not opening on drag and drop into the editor
Follow-up to #30565
This PR fixes the default settings values for the `DiagnosticsSettings`.
The issue here was that due to the `#[derive(Default)]`, `button` would
be false by default, which unintentionally hid the diagnostics button by
default. The `#[serde(default = `default_true`)]` would only apply iff
the diagnostics key was already present in the user's settings. Thus, if
you have
```json
{
"diagnostics": {...}
}
```
in your settings, the button would show (given it was not disabled).
However, if the key was not present, the button was not shown: Due to
the derived default for the entire struct, the value would be false.
This PR fixes this by implementing the default instead and moving the
`#[serde(default)]` up to the level of the struct.
I also did the same for the inline diagnostics settings, which already
had a default impl and thus only needed the serde default on the struct
instead of on all the struct fields.
Lastly, I simplified the title bar settings, since the serde attributes
previously had no effect anyway (deserialization happened in the
`TitlebarSettingsContent`, so these attributes had no effect) and we can
remove the `TitlebarSettingsContent` as well as the attributes if we
implement a proper default implementation instead.
Release Notes:
- Fixed the diagnostics status bar button being hidden by default.
The first panic was caused by an unwrap that assumed a file would always
have a root syntax node.
The second was caused by a double lease panic when clicking enter in the
debug console while there was a completion menu open
Release Notes:
- N/A
* project search button in the status bar
```jsonc
"search": {
"button": false
},
```
* project diagnostics button in the status bar
```jsonc
"diagnostics": {
"button": false
}
```
* project name and host buttons in the title bar
```jsonc
"title_bar": {
"show_project_items": false
}
```
* git branch button in the title bar
```jsonc
"title_bar": {
"show_branch_name": false
}
```
Before:
<img width="1728" alt="before"
src="https://github.com/user-attachments/assets/4b13b431-3ac1-43b3-8ac7-469e5a9ccf7e"
/>
After:
<img width="1728" alt="after"
src="https://github.com/user-attachments/assets/baf2765a-e27b-47a3-8897-89152b7a7c95"
/>
Release Notes:
- Added more settings to hide buttons from Zed UI