We updated our cargo-bundle fork, and this adds to our override to make
sure we have the latest version.
cargo-about also released a new version upstream which was picked up in
nixpkgs, so I've `nix flake update`'d and changed that version as well.
Thanks to @niklaskorz for [pinging
me](https://github.com/NixOS/nixpkgs/pull/392319#issuecomment-2746122094)
about this. You should be able to drop the patch next time you update.
Release Notes:
- N/A
Swift bindings BEGONE
Release Notes:
- Switched from using the Swift LiveKit bindings, to the Rust bindings,
fixing https://github.com/zed-industries/zed/issues/9396, a crash when
leaving a collaboration session, and making Zed easier to build.
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Co-authored-by: Michael Sloan <michael@zed.dev>
This was added to support the nix build but accidentally broke our
bundling. I'll try to re-add it in a way that works for both in the
future.
Release Notes:
- N/A
This PR includes lots of small fixes to get our `build.nix` and
`shell.nix` back to a working state.
I've tested this by running `cargo run` (inside the devshell) and `nix
run` on x86 nixos and arm64 darwin machines. I'd appreciate it if others
could test building inside the devshell to double-check that it's not
just working because I happen to have some system-level packages
installed, as well as seeing if it works on other platforms (non-nixos
linux, arm linux, x86 darwin).
I couldn't get the full test suite (`cargo nextest run --workspace`)
passing in the devshell on darwin, but they _are_ all passing on nixos.
nixpkgs [disables some of our
tests](92d11f06d5/pkgs/by-name/ze/zed-editor/package.nix (L226-L234))
that apparently fail or are flakey on hydra, but they don't know why.
I'm going to punt on debugging those for now, especially given that they
seem to be working for me. I'm also unsure of whether we actually want
the nix checkPhase to run the full test suite (it's currently not
passing `--workspace`) given that we have separate CI that should
enforce that those pass on all PRs.
Here's an overview of the changes made:
- Fix our `generate-licenses` script
- Relaxes the `cargo-about` version requirement slightly so it doesn't
try to install an older binary when the nixpkgs one is newer than our
requirement
- Add a workaround for [this cargo-about
issue](https://github.com/zed-industries/zed/issues/19971) obviating the
need for the patching done in the nixpkgs package
- Set the new `--frozen` flag to avoid network access/mutating the
lockfile
- Use dynamic webrtc lib from nixpkgs, and fixes up the build script in
webrtc-sys that hardcodes it to be statically linked.
- Use `inputsFrom` in `shell.nix` and avoid duplicating everything from
`build.nix`
- Add a temporary workaround for an [upstream crane
bug](https://github.com/ipetkov/crane/issues/808).
- Fix shebangs in our `script` dir to not hard-code `/bin/bash`
There are still a bunch of issues that aren't resolved here, I'll make a
tracking issue for those and try to land this first just to get back to
an unbroken state. Eventually among other things I'd like to use a
`libgit2` from `staticPkgs` and musl cross compilation to build the
remote server under nix, and then add that as a separate flake output
and include it in the shell's `inputsFrom` list.
Thanks @niklaskorz, @GaetanLepage, @bbigras and all the other nixpkgs
maintainers that have kept the `zed-editor` package working and up to
date! I seriously considered just making our flake `overrideAttrs` the
package in nixpkgs given how well maintained it is.
Thanks @WeetHet for your volunteer maintinance of this flake. I
referenced #24953 while working on these fixes, and I'd love to
collaborate on adding some of those pieces like treefmt and a github
action. If you're interested I'd really appreciate some help debugging
why crane's `buildDepsOnly` isn't working for us. I'm assuming it'd make
our `nix build` times go way down from the improved dep caching if we
could get it working.
Thanks @rrbutani for all the help on this PR 💙.
Release Notes:
- N/A
---------
Co-authored-by: Rahul Butani <rrbutani@users.noreply.github.com>
Co-authored-by: Rahul Butani <rr.butani@gmail.com>
## Problem
Running `cargo run .` twice in Zed repository required a rebuild two
times in a row. The second rebuild was triggered around libz-sys, which
in practice caused a rebuild of the ~entire project.
Some concrete examples:
```
cargo test -p project # Requires a rebuild (warranted)
cargo run .
cargo test -p project # Requires a rebuild (unwarranted)
```
or
```
cargo run . # Requires a rebuild (warranted)
cargo run . # Requires a rebuild (unwarranted)
```
## What's going on
Zed build script on MacOS sets MACOSX_DEPLOYMENT_TARGET to 10.15. This
is fine. However, **cargo propagates all environment variables to child
processes during `cargo run`**. This then affects Rust Analyzer spawned
by dev Zed - it clobbers build cache of whatever package it touches,
because it's behavior is not same between running it with `cargo run`
(where MACOS_DEPLOYMENT_TARGET gets propagated to child Zed) and running
it directly via `target/debug/zed` or whatever (where the env variable
is not set, so that build behaves roughly like Zed Dev.app).
## Solution
~We'll unset that env variable from user environment when we're
reasonably confident that we're running under `cargo run` by exploiting
other env variables set by cargo:
https://doc.rust-lang.org/cargo/reference/environment-variables.html
CARGO_PKG_NAME is always set to `zed` when running it via `cargo run`,
as it's the value propagated from the build.~
~The alternative I've considered is running [via a custom
runner](https://doc.rust-lang.org/cargo/reference/config.html#targetcfgrunner),
though the problem here is that we'd have to use a shell script to unset
the env variable - that could be problematic with e.g. fish. I just
didn't want to deal with that, though admittedly it would've been
cleaner in other aspects.~
Redact all above. We'll just set MACOSX_DEPLOYMENT_TARGET regardless of
whether you have it in your OG shell environment or not.
Release Notes:
- N/A
https://developer.apple.com/forums/thread/718583 suggests that if you
staple a dmg, then the ticket is copied along with the app when you copy
it out of the dmg.
Closes #ISSUE
Release Notes:
- N/A
Should make it less likely that notorization fails when nathan changes
his passwords.
(though probably no less likly to fail beacuse apple forces us to resign
new agreements on the regular)
Release Notes:
- N/A
---------
Co-authored-by: Peter Tripp <peter@zed.dev>
* Remove unneeded accepted licenses
* Removes use of `workarounds`
- `wasmtime` no longer needed in list
- `ring` now checks the license SHA
* Checks license from `files` instead of from `git`. Execution time ~17s
instead of ~24s
Release Notes:
- N/A
This PR fixes the issue response script.
There were a number of things preventing it from working:
- The directory name used in the GitHub Action did not match the one on
disk.
- The script has been moved accordingly
- `ts-node` does not support ESM.
- `ts-node` seems unmaintained, so I changed the script to be plain JS
that is type-checked with TypeScript.
- The data being sent to the Slack API was invalid:
- Each section block can only have a maximum of 3000 characters in the
`text` field, so we need to break up the issue list across multiple
sections.
- We needed to escape `&`, `<`, and `>` characters in the issue titles.
Release Notes:
- N/A
In an effort to squash bugs like:
https://github.com/zed-industries/zed/issues/19620, and improve
confidence on PRs like:
https://github.com/zed-industries/zed/pull/24656, I created this little
test script using `mitmproxy` to simulate the situation.
Unfortunately, I don't see any issues with our current usage of the
local certificate store using this script. But I'd like to have it as a
base to build off of.
Release Notes:
- N/A
This PR removes the `name` field from under `lib` in the `Cargo.toml`
file for the `panel` crate, as it isn't necessary.
Also removed it from `script/new-crate`.
Release Notes:
- N/A
- Adds the `panel` crate for defining UI shared between panels, like
common button and header designs, etc
- Starts to update the git ui to be more consistent with other panels
Release Notes:
- N/A
I’ve also updated the documentation in
`development\local-collaboration.md` and
`docs\src\development\windows.md`.
Testing collab on my Windows machine:

Release Notes:
- N/A
---------
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>