1. The `edit_file` tool tended to use `create_or_overwrite` a bit too
often, leading to corruption of long files. This change replaces the
boolean flag with an `EditFileMode` enum, which helps Agent make a more
deliberate choice when overwriting files.
With this change, the pass rate of the new eval increased from 10% to
100%.
2. eval: Added ability to run eval on top of an existing thread. Threads
can now be loaded from JSON files in the `SerializedThread` format,
which makes it easy to use real threads as starting points for
tests/evals.
3. Don't try to restore tool cards when running in headless or eval mode
-- we don't have a window to properly do this.
Release Notes:
- N/A
This glyphs field is usually larger than 8 elements, and SmallVec is not
efficient when it cannot store the value inline.
This change also adds precise glyphs run preallocation in some places
`ShapedRun` is constructed.
Release Notes:
- N/A
- Focus the console's query bar (if it exists) when focusing the console
- Fix incorrect focus handles used for the console and terminal at the
`Subview` level
Release Notes:
- N/A
Co-authored-by: Piotr <piotr@zed.dev>
Co-authored-by: Anthony <anthony@zed.dev>
We attempt to resolve the language name in this order
1. Based on debug adapter if they're for a singular language e.g. Delve
2. File extension if it exists
3. If a language name exists within a debug scenario's label
In the future I want to use locators to also determine the language as
well and refresh scenario list when a new scenario has been saved
Release Notes:
- N/A
* Use cosmic_text `metadata` attr to write down the `FontId` from the
input run to avoid searching the list of fonts when laying out every
glyph.
* Instead of checking on every glyph if `postscript_name` is an emoji
font, just store `is_known_emoji_font`.
* Clarify why `font_id_for_cosmic_id` is used, and when its use is
valid.
Release Notes:
- N/A
Closes#27834
This PR changes project panel, outline panel and collab panel
serialization from global to per-workspace, so configurations are
restored only within the same workspace. Handles remote workspaces too.
Opening a new window will start with a fresh panel defaults e.g. width.
Release Notes:
- Improved project panel, outline panel, and collab panel to persist
width on a per-workspace basis. New windows will use the width specified
in the `default_width` setting.
This PR adds the ability to expand a debugger stack trace into a multi
buffer and view each frame as it's own excerpt.
Release Notes:
- N/A
---------
Co-authored-by: Remco Smits <djsmits12@gmail.com>
- Add docs for `hover_popover_delay`.
- Set `hover_popover_delay` to `300` from `350` which matches [VSCode's
hover
delay](ed48873ba2/src/vs/editor/common/config/editorOptions.ts (L2219)).
Release Notes:
- Added `hover_popover_delay` to settings which determines time to wait
in milliseconds before showing the informational hover box.
This is very basic support for them. There are a number of other TODOs
before this is really a first-class supported feature, so not adding any
release notes for it; for now, this PR just makes it so that if
read_file tries to read a PNG (which has come up in practice), it at
least correctly sends it to Anthropic instead of messing up.
This also lays the groundwork for future PRs for more first-class
support for images in tool calls across more image file formats and LLM
providers.
Release Notes:
- N/A
---------
Co-authored-by: Agus Zubiaga <hi@aguz.me>
Co-authored-by: Agus Zubiaga <agus@zed.dev>
Adds a `global_settings.json` file which can be set up by enterprises
with automation, enabling setting settings like edit provider by default
without interfering with user's settings files.
Release Notes:
- N/A
---------
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
Closes#27743
This PR prevents document highlighting when selection start and
selection end do not point to the same word. This is useful in cases
when you select multiple lines or multiple words, in which case you
don't really care about these LSP-specific highlights. This is the same
behavior as VSCode.
https://github.com/user-attachments/assets/f80d6ca3-d5c8-4d7b-9281-c1d6dc6a6e7b
Release Notes:
- Fixed document highlight behavior so it no longer appears when
selecting multiple words or lines, making text selection and selection
highlights more clearer.
Closes#27631
We use `widest_completion_ix` to figure out completion menu width. This
results in flickering between frames as more information about
completion items, such as signatures, is populated asynchronously. There
is no way to know this width or which item will be widest beforehand.
While using a hardcoded value feels like a backward approach, it results
in a far smoother experience. VSCode also uses fixed width for
completion menu.
Before:
https://github.com/user-attachments/assets/0f044bae-fae9-43dc-8d4a-d8e7be8be6c4
After:
https://github.com/user-attachments/assets/21ab475c-7331-4de3-bb01-3986182fc9e4
Release Notes:
- Fixed issue where code completion menu would flicker while typing.
See #27808. `font_id_for_cosmic_id` was another path updated
`loaded_fonts_store` but did not push to `features_store`. Solution is
just to have one `Vec` with fields rather than relying on the indices
matching up
Release Notes:
- N/A
Closes#26274
Adjust the end position of indent guides to prevent them from extending
through empty space.
Also corrected old test values that seemed to have adapted to the
indentation's behavior.
Release Notes:
- Fixed indentation guides extending beyond the final scope in a file.
Fixes case where on file (settings/keymap) changes banner would appear
but markdown was not visible.
Regression caused by refactor happened in
https://github.com/zed-industries/zed/pull/30456.
Release Notes:
- N/A
This PR fixes a crash in the fuzzy matcher that occurred when handling
Unicode or multibyte characters (such as Turkish `İ` or `ş`). The issue
was caused by the matcher attempting to index beyond the end of internal
arrays when lowercased Unicode characters expanded into multiple
codepoints, resulting in an out-of-bounds panic.
#### Root Cause
The loop in `recursive_score_match` used an upper bound (`limit`)
derived from `self.last_positions[query_idx]`, which could exceed the
actual length of the arrays being indexed, especially with multibyte
Unicode input.
#### Solution
The fix clamps the loop’s upper bound to the maximum valid index for the
arrays being accessed:
```rust
let max_valid_index = (prefix.len() + path_lowercased.len()).saturating_sub(1);
let safe_limit = limit.min(max_valid_index);
for j in path_idx..=safe_limit { ... }
```
This ensures all indexing is safe and prevents panics.
Closes#30269
Release Notes:
- N/A
---------
Signed-off-by: Umesh Yadav <git@umesh.dev>
The MCP server item in the settings view has an indicator that used to
only use colors to communicate the connection status. From an
accessibility standpoint, relying on just colors is never a good idea;
there should always be a supporting element that complements color for
communicating a certain thing. In this case, I added a tooltip, when you
hover over the indicator dot, that clearly words out the status.
Release Notes:
- agent: Improved clarity of MCP server connection status in the
Settings view.
- A loading icon is displayed while a scenario is being saved
- Saving a scenario doesn't take you to debug.json unless a user clicks
on the arrow icons that shows up after a successful save
- An error icon where show when a scenario fails to save
- Fixed a bug where scenario's failed to save when there was no .zed
directory in the user's worktree
Release Notes:
- N/A
* project search button in the status bar
```jsonc
"search": {
"button": false
},
```
* project diagnostics button in the status bar
```jsonc
"diagnostics": {
"button": false
}
```
* project name and host buttons in the title bar
```jsonc
"title_bar": {
"show_project_items": false
}
```
* git branch button in the title bar
```jsonc
"title_bar": {
"show_branch_name": false
}
```
Before:
<img width="1728" alt="before"
src="https://github.com/user-attachments/assets/4b13b431-3ac1-43b3-8ac7-469e5a9ccf7e"
/>
After:
<img width="1728" alt="after"
src="https://github.com/user-attachments/assets/baf2765a-e27b-47a3-8897-89152b7a7c95"
/>
Release Notes:
- Added more settings to hide buttons from Zed UI
Problem Statement:
Support for image analysis (vision) is currently restricted to Anthropic
and Gemini models. This limits users who wish to leverage vision
capabilities available in other models, such as Copilot, for tasks like
attaching image context within the agent message editor.
Proposed Change:
This PR extends vision support to include Copilot models that are
already equipped with vision capabilities. This integration will allow
users within VS Code to attach and analyze images using supported
Copilot models via the agent message editor.
Scope Limitation:
This PR does not implement controls within the message editor to ensure
that image context (e.g., through copy-paste or attachment) is
exclusively enabled or prompted only when a vision-supported model is
active. Long term the message editor should have access to each models
vision capability and stop the users from attaching images by either
greying out the context saying it's not support or not work through both
copy paste and file/directory search.
Closes#30076
Release Notes:
- Add vision support for Copilot Chat models
---------
Co-authored-by: Bennet Bo Fenner <bennet@zed.dev>