Commit graph

48 commits

Author SHA1 Message Date
Michael Sloan
24c94d474e
gpui: Simplify Action macros + support doc comments in actions! (#33263)
Instead of a menagerie of macros for implementing `Action`, now there
are just two:

* `actions!(editor, [MoveLeft, MoveRight])`
* `#[derive(..., Action)]` with `#[action(namespace = editor)]`

In both contexts, `///` doc comments can be provided and will be used in
`JsonSchema`.

In both contexts, parameters can provided in `#[action(...)]`:

- `namespace = some_namespace` sets the namespace. In Zed this is
required.

- `name = "ActionName"` overrides the action's name. This must not
contain "::".

- `no_json` causes the `build` method to always error and
`action_json_schema` to return `None`
and allows actions not implement `serde::Serialize` and
`schemars::JsonSchema`.

- `no_register` skips registering the action. This is useful for
implementing the `Action` trait
while not supporting invocation by name or JSON deserialization.

- `deprecated_aliases = ["editor::SomeAction"]` specifies deprecated old
names for the action.
These action names should *not* correspond to any actions that are
registered. These old names
can then still be used to refer to invoke this action. In Zed, the
keymap JSON schema will
accept these old names and provide warnings.

- `deprecated = "Message about why this action is deprecation"`
specifies a deprecation message.
In Zed, the keymap JSON schema will cause this to be displayed as a
warning. This is a new feature.

Also makes the following changes since this seems like a good time to
make breaking changes:

* In `zed.rs` tests adds a test with an explicit list of namespaces. The
rationale for this is that there is otherwise no checking of `namespace
= ...` attributes.

* `Action::debug_name` renamed to `name_for_type`, since its only
difference with `name` was that it

* `Action::name` now returns `&'static str` instead of `&str` to match
the return of `name_for_type`. This makes the action trait more limited,
but the code was already assuming that `name_for_type` is the same as
`name`, and it requires `&'static`. So really this just makes the trait
harder to misuse.

* Various action reflection methods now use `&'static str` instead of
`SharedString`.

Release Notes:

- N/A
2025-06-24 04:34:51 +00:00
Michael Sloan
d801b7b12e
Fix bindings_for_action handling of shadowed key bindings (#32220)
Fixes two things:

* ~3 months ago [in PR
#26420](https://github.com/zed-industries/zed/pull/26420/files#diff-33b58aa2da03d791c2c4761af6012851b7400e348922d64babe5fd48ac2a8e60)
`bindings_for_action` was changed to return bindings even when they are
shadowed (when the keystrokes would actually do something else).

* For edit prediction keybindings there was some odd behavior where
bindings for `edit_prediction_conflict` were taking precedence over
bindings for `edit_prediction` even when the `edit_prediction_conflict`
predicate didn't match. The workaround for this was #24812. The way it
worked was:

    - List all bindings for the action

- For each binding, get the highest precedence binding with the same
input sequence

- If the highest precedence binding has the same action, include this
binding. This was the bug - this meant that if a binding in the keymap
has the same keystrokes and action it can incorrectly take display
precedence even if its context predicate does not pass.

- Fix is to check that the highest precedence binding is a full match.
To do this efficiently, it's based on an index within the keymap
bindings.

Also adds `highest_precedence_binding_*` variants which avoid the
inefficiency of building lists of bindings just to use the last.

Release Notes:

- Fixed display of keybindings to skip bindings that are shadowed by a
binding that uses the same keystrokes.
- Fixed display of `editor::AcceptEditPrediction` bindings to use the
normal precedence that prioritizes user bindings.
2025-06-06 06:24:59 +00:00
Joe Polny
3f90bc81bd
gpui: Filter out NoAction bindings from pending input (#30260)
This prevents the 1 second delay happening on input when all of the
pending bindings are NoAction

Closes #30259

Release Notes:

- Fixed unnecessary delay when typing a multi-stroke binding that
doesn't match any non-null bindings

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2025-06-02 13:22:36 -06:00
Finn Evers
2044426634
gpui: Improve displayed keybinds shown in macOS application menus (#28440)
Closes #28164

This PR adresses inproper keybinds being shown in MacOS application
menus. The issue arises because the keybinds shown in MacOS application
menus are unaware of keybind contexts (they are only ever updated [on a
keymap-change](6d1dd109f5/crates/zed/src/zed.rs (L1421))).
Thus, using the keybind that was added last in the keymap can result in
incorrect keybindings being shown quite frequently, as they might belong
to a different context not generally available (applies the same for the
default keymap as well as for user-keymaps).

For example, the linked issue arises because the keybind found last in
the iterator is
6d1dd109f5/assets/keymaps/vim.json (L759),
which is not even available in most contexts (and, additionally, the `e`
of `escape` is rendered here as a keybind which seems to be a seperate
issue).

Additionally, this would result in inconsistent behavior with some
Vim-keybinds. A vim-keybind would be used only when available but
otherwise the default binding would be shown (see `Undo` and `Redo` as
an example below), which seems inconsistent.

This PR fixes this by instead using the first keybind found in keymaps,
which is expected to be the keybind available in most contexts.
Additionally, this allows rendering some more keybinds for actions which
vim-keybind cannot be displayed (Find In Project for example) .This
seems to be more reasonable until [this related
comment](6d1dd109f5/crates/gpui/src/keymap.rs (L199-L204))
is resolved.

This includes a revert of #25878 as well. With this change, the change
made in #25878 becomes obsolete and would also regress the behavior back
to the state prior to that PR.

|  | `main` | This PR |
| --- | --- | --- |
| Edit-menu | <img width="220" alt="main_edit"
src="https://github.com/user-attachments/assets/9f793b64-80b6-4a5b-b7e5-628f0d552166"
/> | <img width="220" alt="PR_edit"
src="https://github.com/user-attachments/assets/bccb444c-7a49-41d5-9377-d90b1639a3ed"
/> |
| View-menu | <img width="214" alt="main_view"
src="https://github.com/user-attachments/assets/0e6a6632-df02-4883-9f5a-facb4d0263b5"
/> | <img width="214" alt="PR_view"
src="https://github.com/user-attachments/assets/14600ece-fcaa-447a-94ef-4fa350eca49c"
/> |


Release Notes:

- Improved keybinds displayed for actions in MacOS application menus.
2025-05-22 09:51:51 -04:00
Piotr Osiewicz
dc64ec9cc8
chore: Bump Rust edition to 2024 (#27800)
Follow-up to https://github.com/zed-industries/zed/pull/27791

Release Notes:

- N/A
2025-03-31 20:55:27 +02:00
Michael Sloan
3ec69a5bc0
Make getting keybinding for display more efficient (#27046)
No longer iterates all the matching bindings, and no longer clones the
result.

Release Notes:

- N/A
2025-03-19 20:15:33 +00:00
Ben Kunkle
b84aec0fae
Centralize logic around which keybind to display (#25215)
Closes #24931

We've flipped back and forth at least once on whether the last or first
added keybinding should be shown in different contexts (See
[this](https://github.com/zed-industries/zed/issues/23621#issuecomment-2614061385)
as well as #23621 and the subsequent #23660)

This PR attempts to pick a side to stick with so that we are at least
consistent until #23660 is resolved and we have a way to determine which
keybinds to display in a manner that is both consistent and not
confusing

Release Notes:

- N/A
2025-02-20 09:08:12 -05:00
Michael Sloan
aacd80ee4a
Prefer later bindings in keymap section for display in UI (#23378)
Closes #23015

Release Notes:

- Improved which keybindings are selected for display. Now later entries
within `bindings` will take precedence. The default keymaps have been
updated accordingly.
2025-01-20 23:20:15 +00:00
Michael Sloan
5785266c8c
Improve doc comments about keybinding order (#23014)
Release Notes:

- N/A
2025-01-11 22:47:42 +00:00
Cole Miller
810b37c129
Rename the OpenFile action to OpenSelectedFilename to better reflect its function (#22494)
Release Notes:

- Renamed the `OpenFile` action to `OpenSelectedFilename` for clarity
2025-01-07 04:18:04 +00:00
Michael Sloan
2c4984091c
Revert "Use correct context path for focused element in WindowContext::bindings_for_action (#18843)" (#20367)
@JosephTLyons found that this broke display of keybindings in the recent
projects modal.

Release Notes:

- N/A
2024-11-07 09:45:23 -07:00
Max Brunsfeld
50069a2153
Unbind app menu actions (#20268)
Closes #7544

Release Notes:

- Fixed an issue that prevented removing key bindings for actions used
in the macOS application menu.
2024-11-05 16:18:41 -08:00
Nathan Sobo
e47b305ca7
Use correct context path for focused element in WindowContext::bindings_for_action (#18843)
Previously, we were reaching in and using the context_stack on the dispatch tree, which was incorrect.

/cc @as-cii 
/cc @ConradIrwin

Release Notes:

- N/A

---------

Co-authored-by: Michael Sloan <michael@zed.dev>
2024-11-05 16:42:50 -07:00
Conrad Irwin
ce5222f1df
Add KeyContextView (#19872)
Release Notes:

- Added `cmd-shift-p debug: Open Key Context View` to help debug custom
key bindings



https://github.com/user-attachments/assets/de273c97-5b27-45aa-9ff1-f943b0ed7dfe
2024-10-30 11:26:54 -06:00
Piotr Osiewicz
e6c1c51b37
chore: Fix several style lints (#17488)
It's not comprehensive enough to start linting on `style` group, but
hey, it's a start.

Release Notes:

- N/A
2024-09-06 11:58:39 +02:00
Conrad Irwin
2e23527e09
Refactor key dispatch (#14942)
Simplify key dispatch code.

Previously we would maintain a cache of key matchers for each context
that
would store the pending input. For the last while we've also stored the
typed prefix on the window. This is redundant, we only need one copy, so
now
it's just stored on the window, which lets us avoid the boilerplate of
keeping
all the matchers in sync.

This stops us from losing multikey bindings when the context on a node
changes
(#11009) (though we still interrupt multikey bindings if the focus
changes).

While in the code, I fixed up a few other things with multi-key bindings
that
were causing problems:

Previously we assumed that all multi-key bindings took precedence over
any
single-key binding, now this is done such that if a user binds a
single-key
binding, it will take precedence over all system-defined multi-key
bindings
(irrespective of the depth in the context tree). This was a common cause
of
confusion for new users trying to bind to `cmd-k` or `ctrl-w` in vim
mode
(#13543).

Previously after a pending multi-key keystroke failed to match, we would
drop
the prefix if it was an input event. Now we correctly replay it
(#14725).

Release Notes:

- Fixed multi-key shortcuts not working across completion menu changes
([#11009](https://github.com/zed-industries/zed/issues/11009))
- Fixed multi-key shortcuts discarding earlier input
([#14445](https://github.com/zed-industries/zed/pull/14445))
- vim: Fixed `jk` binding preventing you from repeating `j`
([#14725](https://github.com/zed-industries/zed/issues/14725))
- vim: Fixed `escape` in normal mode to also clear the selected
register.
- Fixed key maps so user-defined mappings take precedence over builtin
multi-key mappings
([#13543](https://github.com/zed-industries/zed/issues/13543))
- Fixed a bug where overridden shortcuts would still show in the Command
Palette
2024-07-22 10:46:16 -06:00
Piotr Osiewicz
f4d7b3e3b1
chore: Bump Rust version to 1.76 (#7592)
Release Notes:

- N/A
2024-02-09 10:45:39 +02:00
Kirill Bulatov
83cffdde1f
Use collections::{HashMap, HashSet} instead of its std:: counterpart (#7502) 2024-02-07 19:06:03 +02:00
Antonio Scandurra
55129d4d6c
Revert "Use Fx* variants of HashMap and HashSet everywhere in Zed" (#7492)
Reverts zed-industries/zed#7481

This would regress performance because we'd be using the standard
library's hash maps everywhere, so reverting for now.
2024-02-07 13:16:22 +01:00
Kirill Bulatov
eb236302c2
Use Fx* variants of HashMap and HashSet everywhere in Zed (#7481)
Release Notes:

- N/A
2024-02-07 09:45:37 +02:00
Mikayla
1f94463ce2
Switch Arc<Mutex<Keymap>> to Rc<RefCell<Keymap>>, a relic of the GPUI2 port.
Make gpui pass clippy
2024-01-22 19:30:38 -08:00
Kay Simmons
73e7967a12 working f and t bindings 2023-01-06 14:24:20 -08:00
Kay Simmons
cffb064c16 Refactor editor scrolling and implement scroll commands from vim mode 2022-12-07 16:39:32 -08:00
K Simmons
bf968707df upgrade existing test to match new expected behavior 2022-10-27 13:28:49 -07:00
K Simmons
672b445676 minor tweak to keymap code 2022-10-27 12:36:53 -07:00
K Simmons
e02199fa2a fixed binding fallback 2022-10-27 12:33:51 -07:00
Mikayla Maki
8d94de8eb2 WIP: Change to matches to vec 2022-10-27 11:27:26 -07:00
K Simmons
ae79b50101 Disallow new keybindings when there are any pending 2022-10-26 16:57:23 -07:00
K Simmons
949a28d49c wip 2022-10-26 15:57:42 -07:00
Nathan Sobo
2e97e2dbfd Apply a slight stylistic tweak 2022-10-20 18:38:27 -06:00
K Simmons
3a456b09cb catch keymap string only modifiers and no key 2022-10-20 16:30:07 -07:00
ForLoveOfCats
8ba2f77148 One big cleanup pass of clippy lints
Co-authored-by: Mikayla <mikayla@zed.dev>
2022-08-10 16:51:01 -07:00
Antonio Scandurra
6a718dc4da Don't insert input when the fn key is held 2022-07-27 12:01:44 +02:00
Max Brunsfeld
2c61bc2b1f Always use capital letters when rendering a keystroke 2022-06-16 17:48:10 -07:00
Antonio Scandurra
22dd68fbfb Add keystroke for menu item only when action is equal to binding
This fixes a bug where we would show `cmd-e` instead of `cmd-f` for
`Edit -> Find` because both bindings would have the `buffer_search::Deploy`
action and we were mistakenly selecting the former.
2022-06-06 09:26:33 +02:00
Antonio Scandurra
a8483ba458 WIP 2022-05-26 09:59:25 +02:00
Nathan Sobo
5b7825d5de Add MutableAppContext::keystrokes_for_action
This can be used to lookup keystrokes that will dispatch an action based on the currently focused view. There might be multiple, but we return the first found, meaning the most recently added bindings matching that action for the closest view to the focused view in the hierarchy.
2022-05-26 09:59:25 +02:00
Max Brunsfeld
b72d97ce78 Disable menu item key equivalents while there are pending keystrokes 2022-05-20 10:04:43 -07:00
Max Brunsfeld
3901d9d544 Display key bindings in the command palette
They still need to be styled.

Co-authored-by: Antonio Scandurra <me@as-cii.com>
2022-04-18 17:11:08 -07:00
Max Brunsfeld
be11f63f1e Watch ~/.zed/bindings.json file for custom key bindings
Co-authored-by: Keith Simmons <keith@zed.dev>
2022-04-11 16:50:44 -07:00
Max Brunsfeld
3636c9ec25 Load workspace and editor key bindings from a JSON file 2022-04-10 11:18:08 -07:00
Max Brunsfeld
fd4b81c8fc Allow actions to be deserialized from JSON
Introduce separate macro for implementing 'internal' actions which
are not intended to be loaded from keymaps.
2022-04-08 15:47:51 -07:00
Max Brunsfeld
5242a3a6dc Restructure action macro to assign a namespace to every action
Also, allow arbitrary types to be used as Actions via the impl_actions macro

Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Keith Simmons <keith@zed.dev>
2022-04-07 16:20:49 -07:00
Keith Simmons
bb9b36dccd Add initial vim mode mode switching
Co-authored-by: Nathan Sobo <nathan@zed.dev>
2022-03-25 20:10:37 -07:00
Nathan Sobo
d5cc3fea3d Implement Debug for keymap::MatchResult
Helpful when debugging issues with keystroke dispatch.

Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com>
2022-02-25 16:13:53 -07:00
Max Brunsfeld
b7561c6cef Add select_first and select_last bindings to outline view
Co-Authored-By: Antonio Scandurra <me@as-cii.com>
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2022-01-14 10:45:37 -08:00
Antonio Scandurra
3426d46b69 Clear pending keystrokes after dispatching an action
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2021-12-03 17:59:46 +01:00
Nathan Sobo
fdfed3d7db Move all crates to a top-level crates folder
Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com>
2021-10-04 13:22:21 -06:00
Renamed from gpui/src/keymap.rs (Browse further)