### DISCLAIMER
> As of 6th March 2025, debugger is still in development. We plan to
merge it behind a staff-only feature flag for staff use only, followed
by non-public release and then finally a public one (akin to how Git
panel release was handled). This is done to ensure the best experience
when it gets released.
### END OF DISCLAIMER
**The current state of the debugger implementation:**
https://github.com/user-attachments/assets/c4deff07-80dd-4dc6-ad2e-0c252a478fe9https://github.com/user-attachments/assets/e1ed2345-b750-4bb6-9c97-50961b76904f
----
All the todo's are in the following channel, so it's easier to work on
this together:
https://zed.dev/channel/zed-debugger-11370
If you are on Linux, you can use the following command to join the
channel:
```cli
zed https://zed.dev/channel/zed-debugger-11370
```
## Current Features
- Collab
- Breakpoints
- Sync when you (re)join a project
- Sync when you add/remove a breakpoint
- Sync active debug line
- Stack frames
- Click on stack frame
- View variables that belong to the stack frame
- Visit the source file
- Restart stack frame (if adapter supports this)
- Variables
- Loaded sources
- Modules
- Controls
- Continue
- Step back
- Stepping granularity (configurable)
- Step into
- Stepping granularity (configurable)
- Step over
- Stepping granularity (configurable)
- Step out
- Stepping granularity (configurable)
- Debug console
- Breakpoints
- Log breakpoints
- line breakpoints
- Persistent between zed sessions (configurable)
- Multi buffer support
- Toggle disable/enable all breakpoints
- Stack frames
- Click on stack frame
- View variables that belong to the stack frame
- Visit the source file
- Show collapsed stack frames
- Restart stack frame (if adapter supports this)
- Loaded sources
- View all used loaded sources if supported by adapter.
- Modules
- View all used modules (if adapter supports this)
- Variables
- Copy value
- Copy name
- Copy memory reference
- Set value (if adapter supports this)
- keyboard navigation
- Debug Console
- See logs
- View output that was sent from debug adapter
- Output grouping
- Evaluate code
- Updates the variable list
- Auto completion
- If not supported by adapter, we will show auto-completion for existing
variables
- Debug Terminal
- Run custom commands and change env values right inside your Zed
terminal
- Attach to process (if adapter supports this)
- Process picker
- Controls
- Continue
- Step back
- Stepping granularity (configurable)
- Step into
- Stepping granularity (configurable)
- Step over
- Stepping granularity (configurable)
- Step out
- Stepping granularity (configurable)
- Disconnect
- Restart
- Stop
- Warning when a debug session exited without hitting any breakpoint
- Debug view to see Adapter/RPC log messages
- Testing
- Fake debug adapter
- Fake requests & events
---
Release Notes:
- N/A
---------
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Anthony <anthony@zed.dev>
Co-authored-by: Piotr Osiewicz <peterosiewicz@gmail.com>
Co-authored-by: Piotr <piotr@zed.dev>
Release Notes:
- Multibuffers now use less vertical space for excerpt boundaries.
Additionally the expand up/down arrows are hidden at the start and end
of the buffers
---------
Co-authored-by: Nate Butler <iamnbutler@gmail.com>
Co-authored-by: Zed AI <claude-3.5-sonnet@zed.dev>
If the user already binds `tab`/`alt-tab`/`alt-l` to a different action
in a conflicting context and hasn't assigned a different keybinding for
`editor::AcceptEditPrediction`, we would show broken popovers with no
bindings:

Instead, they will now see an error-variant of every popover which
includes a tooltip with a short description and buttons to open the
keymap, and open a new docs section explaining the issue in detail and
how to fix it.

Note: I included the docs change in this PR because it's ok to deploy
before the release, as it also applies to existing versions.
Release Notes:
- edit predictions: Improve UX when there's no keybinding for accepting
predictions
---------
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Co-authored-by: Danilo <danilo@zed.dev>
This PR adds toasts for reporting success and errors from remote git
operations. This PR also adds a focus handle to notifications, in
anticipation of making them keyboard accessible.
Release Notes:
- N/A
---------
Co-authored-by: julia <julia@zed.dev>
This PR updates the ui of the git panel. It removes the header from the
panel and unifies the repository, branch and commit controls in the
bottom section.
It also adds a secondary menu to the primary button giving access to a
variety of actions for managing local and remote changes:

Known issues (will be fixed in a later pr)
- Spinner showing git operation progress was removed, will be re-added
- Clicking expand with the panel editor focused will commit (due to
shared action name. Already tracked)
Before | After

(Also adds `component`, `linkme` to cargo-machete ignore as they are
used in the `IntoComponent` proc-macro and will always be incorrectly
flagged as unused)
Release Notes:
- N/A
---------
Co-authored-by: Cole Miller <m@cole-miller.net>
Co-authored-by: Cole Miller <53574922+cole-miller@users.noreply.github.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Closes#16544
Release Notes:
- Added support for AWS Bedrock to the Assistant.
---------
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
Co-authored-by: Anthony <anthony@zed.dev>
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
* correct the size of key binding icons
* avoid spurious modifier in 'jump to edit' popover when already
previewing
* fix height of the edit preview popover
Release Notes:
- N/A
Co-authored-by: agu-z <hi@aguz.me>
This PR formalizes design components with the Component and
ComponentPreview traits.
You can open the preview UI with `workspace: open component preview`.
Component previews no longer need to return `Self` allowing for more
complex previews, and previews of components like `ui::Tooltip` that
supplement other components rather than are rendered by default.
`cargo-machete` incorrectly identifies `linkme` as an unused dep on
crates that have components deriving `IntoComponent`, so you may need to
add this to that crate's `Cargo.toml`:
```toml
# cargo-machete doesn't understand that linkme is used in the component macro
[package.metadata.cargo-machete]
ignored = ["linkme"]
```
Release Notes:
- N/A
---------
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
This PR primary goal is to add a keybinding to the (ephemeral)
prediction toggle. In doing that, we also standardized the keybinding to
open the status bar menu with it.
Release Notes:
- N/A
---------
Co-authored-by: Bennet Bo Fenner <53836821+bennetbo@users.noreply.github.com>
- Added support for DeepSeek as a new language model provider in Zed
Assistant
- Implemented streaming API support for real-time responses from
DeepSeek models.
- Added a configuration UI for DeepSeek API key management and settings.
- Updated documentation with detailed setup instructions for DeepSeek
integration.
- Added DeepSeek-specific icons and model definitions for seamless
integration into the Zed UI.
- Integrated DeepSeek into the language model registry, making it
available alongside other providers like OpenAI and Anthropic.
Release Notes:
- Added support for DeepSeek to the Assistant.
---------
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:
- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`
Not pictured here are the two other failed attempts. It's been quite a
month!
Tasks:
- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs
### issues post merge
- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue
Release Notes:
- N/A
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
Note: Design hasn't been reviewed yet, but the logic is done
When the user switches the inline completion provider to `zed`, we'll
show a modal prompting them to accept terms if they haven't done so:
https://github.com/user-attachments/assets/3fc6d368-c00a-4dcb-9484-fbbbb5eb859e
If they dismiss the modal, they'll be able to get to it again from the
inline completion button:
https://github.com/user-attachments/assets/cf842778-5538-4e06-9ed8-21579981cc47
This also stops zeta sending requests that will fail immediately when
ToS are not accepted.
Release Notes:
- N/A
---------
Co-authored-by: Richard <richard@zed.dev>
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Co-authored-by: Joao <joao@zed.dev>
This PR adds support for rendering `Icon`s from external files.
Previously this could only be used with icons embedded in the binary.
To achieve this we currently need to use the `img` element until the
`svg` element supports:
1. Loading SVGs from external files
2. Rendering polychrome SVGs
Release Notes:
- N/A
This PR adjusts the design of the assistant 2 threads with the goal of
reducing visual busyness. My intention is to remove the amount of lines
and borders given it is a relatively tight space. It also refines the
"generating" floating container style, finally leveraging linear
gradients that were recently added to GPUI! Now, we only display headers
for "you" messages. Assistant responses will be rendered right in the
panel; not bounded by a card container.
<img width="800" alt="Screenshot 2025-01-14 at 7 08 39 PM"
src="https://github.com/user-attachments/assets/a8ffa780-0ef2-4d4b-ae19-3f02fd2d63a6"
/>
Release Notes:
- N/A
Most notably, adding a current iteration of a possible logo to feel it
out! :) Also, I'm hiding the input and instructions container after the
review has been sent. In the future, if we allow changing an already
sent review, we can change this behavior.
<img width="800" alt="Screenshot 2024-12-12 at 10 42 44"
src="https://github.com/user-attachments/assets/37e63d0d-d847-445e-bdf8-bf5c97d0fe4c"
/>
Release Notes:
- N/A
Adds a simple git placeholder panel for us to iterate from. Also
includes a number of assets from the git prototyping branch that we will
use.
Note: This panel is staff flagged for now.
Release Notes:
- N/A
Closes https://github.com/zed-industries/zed/issues/21522
This PR adds an info tooltip on the Welcome screen, informing users how
Vim Mode can be toggled on and off. It also adds the Vim Mode toggle in
the Editor Controls menu. This is all so that folks who accidentally
turn it on better know how to turn it off. We're of course already able
to toggle this setting via the command palette, but that may be harder
to reach for beginners. So, maybe that's enough to close the linked
issue? Open to feedback.
(Note: I also added a max-width to the tooltip's label in this PR. I'm
confident that this won't make any tooltip look weird/broken, but if it
does, it may be because of this new property).
| Welcome Page | Editor Controls |
|--------|--------|
| <img width="800" alt="Screenshot 2024-12-05 at 11 20 04"
src="https://github.com/user-attachments/assets/1229f866-6be5-45cd-a6b8-c805f72144a6">
| <img width="800" alt="Screenshot 2024-12-05 at 11 12 15"
src="https://github.com/user-attachments/assets/f082d7f9-7d56-41d1-bc86-c333ad6264c7">
|
Release Notes:
- N/A
---------
Co-authored-by: Thorsten Ball <mrnugget@gmail.com>
The `/fetch` command is naturally already accessible via the completion
menu when you type / in the assistant panel, but it wasn't on the "Add
Context" command selector. I think it should! It's a super nice/powerful
one, and I've seen folks not knowing it existed. Side-note: maybe, in
the near future, it'd be best to rename it to "`/web`, as that's an
easier name to parse and assume what it does.
<img width="700" alt="Screenshot 2024-11-28 at 16 52 07"
src="https://github.com/user-attachments/assets/37134e1c-c788-48ca-81ae-d7416e8c8706">
Release Notes:
- N/A
This PR adds a small UI touch-up to the welcome page so we can introduce
the "Book Onboarding" over there, as well as adding it to the user menu
(both in the signed in and signed out states). The actual URL these
buttons take to will still be updated to the correct destination.
<img width="700" alt="Screenshot 2024-11-12 at 12 45 27"
src="https://github.com/user-attachments/assets/9933bf94-f57a-43e2-8da3-bfbfd9fd24d0">
Release Notes:
- N/A
This PR creates a new, revamped `DecoratedIcon` component that enables
using different SVGs, one for the knockout background and another for
the actual icon. That's different than what we were doing before—copying
the SVG and using slightly different positioning—because we wanted to
unlock an aligned knockout effect, which was particularly hard to do
with non-simple shapes such as an X.
Release Notes:
- N/A
---------
Co-authored-by: Nate Butler <1714999+iamnbutler@users.noreply.github.com>
Density tracking issue: #18078
This PR refactors our spacing system to use a more flexible and
maintainable approach. We've replaced the static `Spacing` enum with a
dynamically generated `DynamicSpacing` enum using a proc macro.
Enum variants now use a `BaseXX` format, where XX = the pixel value @
default rem size and the default UI density.
For example:
`CustomSpacing::Base16` would return 16px at the default UI scale &
density.
I'd love to find another name other than `Base` that is clear (to avoid
base_10, etc confusion), let me know if you have any ideas!
Changes:
- Introduced a new `derive_dynamic_spacing` proc macro to generate the
`DynamicSpacing` enum
- Updated all usages of `Spacing` to use the new `DynamicSpacing`
- Removed the `custom_spacing` function, mapping previous usages to
appropriate `DynamicSpacing` variants
- Improved documentation and type safety for spacing values
New usage example:
```rust
.child(
div()
.flex()
.flex_none()
.m(DynamicSpacing::Base04.px(cx))
.size(DynamicSpacing::Base16.rems(cx))
.children(icon),
)
```
vs old usage example:
```
.child(
div()
.flex()
.flex_none()
.m(Spacing::Small.px(cx))
.size(custom_spacing(px(16.)))
.children(icon),
)
```
Release Notes:
- N/A
This PR adds the `ui::Table` component.
It has a rather simple API, but cells can contain either strings or
elements, allowing for some complex uses.
Example usage:
```rust
Table::new(vec!["Product", "Price", "Stock"])
.width(px(600.))
.striped()
.row(vec!["Laptop", "$999", "In Stock"])
.row(vec!["Phone", "$599", "Low Stock"])
.row(vec!["Tablet", "$399", "Out of Stock"])
```
For more complex use cases, the table supports mixed content:
```rust
Table::new(vec!["Status", "Name", "Priority", "Deadline", "Action"])
.width(px(840.))
.row(vec![
element_cell(Indicator::dot().color(Color::Success).into_any_element()),
string_cell("Project A"),
string_cell("High"),
string_cell("2023-12-31"),
element_cell(Button::new("view_a", "View").style(ButtonStyle::Filled).full_width().into_any_element()),
])
// ... more rows
```
Preview:

This component is pretty basic, improvements are welcome!
Release Notes:
- N/A
Follow up to https://github.com/zed-industries/zed/pull/20242
This PR ensures all the actions to the right of the project search
inputs have the same minimum width, ensuring that the inputs themselves
are always aligned. In the previous PR, I didn't considered the scenario
where the project search numbers where beyond 4 or 5 digits, which then
increased their width. This should be treated now!
<img width="700" alt="Screenshot 2024-11-07 at 09 55 11"
src="https://github.com/user-attachments/assets/7a9d8ebd-b575-4141-9242-3044f00150c5">
Release Notes:
- N/A
This PR's most relevant change is removing the three-dot menu dropdown
from the assistant toolbar. The "Regenerate Title" button is now only
visible on hover and it appears on the far right of the title input.
<img width="700" alt="Screenshot 2024-11-04 at 13 31 37"
src="https://github.com/user-attachments/assets/891703af-7985-4b16-bb5e-d852491abd6f">
Release Notes:
- N/A
This is the start of a notebook UI for Zed.
`🔔 Note: This won't be useable yet when it is merged! Read below. 🔔`
This is going to be behind a feature flag so that we can merge this
initial PR and then make follow up PRs. Release notes will be produced
in a future PR.
Minimum checklist for merging this:
* [x] All functionality behind the `notebooks` feature flag (with env
var opt out)
* [x] Open notebook files in the workspace
* [x] Remove the "Open Notebook" button from title bar
* [x] Incorporate text style refinements for cell editors
* [x] Rely on `nbformat` crate for parsing the notebook into our
in-memory format
* [x] Move notebook to a `gpui::List`
* [x] Hook up output rendering
Release Notes:
- N/A
---------
Co-authored-by: Nate Butler <iamnbutler@gmail.com>
Co-authored-by: Thorsten Ball <mrnugget@gmail.com>
This changes the `/workflow` command so that instead of emitting edits
in separate steps, the user is presented with a single tab, with an
editable diff that they can apply to the buffer.
Todo
* Assistant panel
* [x] Show a patch title and a list of changed files in a block
decoration
* [x] Don't store resolved patches as state on Context. Resolve on
demand.
* [ ] Better presentation of patches in the panel
* [ ] Show a spinner while patch is streaming in
* Patches
* [x] Preserve leading whitespace in new text, auto-indent insertions
* [x] Ensure patch title is very short, to fit better in tab
* [x] Improve patch location resolution, prefer skipping whitespace over
skipping `}`
* [x] Ensure patch edits are auto-indented properly
* [ ] Apply `Update` edits via a diff between the old and new text, to
get fine-grained edits.
* Proposed changes editor
* [x] Show patch title in the tab
* [x] Add a toolbar with an "Apply all" button
* [x] Make `open excerpts` open the corresponding location in the base
buffer (https://github.com/zed-industries/zed/pull/18591)
* [x] Add an apply button above every hunk
(https://github.com/zed-industries/zed/pull/18592)
* [x] Expand all diff hunks by default
(https://github.com/zed-industries/zed/pull/18598)
* [x] Fix https://github.com/zed-industries/zed/issues/18589
* [x] Syntax highlighting doesn't work until the buffer is edited
(https://github.com/zed-industries/zed/pull/18648)
* [x] Disable LSP interaction in Proposed Changes editor
(https://github.com/zed-industries/zed/pull/18945)
* [x] No auto-indent? (https://github.com/zed-industries/zed/pull/18984)
* Prompt
* [ ] make sure old_text is unique
Release Notes:
- N/A
---------
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
Co-authored-by: Antonio <antonio@zed.dev>
Co-authored-by: Richard <richard@zed.dev>
Co-authored-by: Marshall <marshall@zed.dev>
Co-authored-by: Nate Butler <iamnbutler@gmail.com>
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Richard Feldman <oss@rtfeldman.com>
This PR cleans up the custom icon with indicator implementation in favor
of `IconWithIndicator`, which we already had. It seems like it isn't
super used still, but it's good to try to enforce some consistency
either way. I checked my changes against the REPL stuff (one instance
where its used) and everything's looking good so far. As far as SSH,
nothing has visually changed; we just have less code for this thing now.
<img width="800" alt="Screenshot 2024-10-17 at 2 15 47 AM"
src="https://github.com/user-attachments/assets/5c146757-501e-4242-b145-a576a8f289b5">
---
Release Notes:
- N/A
Similar to https://github.com/zed-industries/zed/pull/18690 &
https://github.com/zed-industries/zed/pull/18695, this PR enables
required docs for `ui` and does some cleanup.
Changes:
- Enables the `deny(missing_docs)` crate-wide.
- Adds `allow(missing_docs)` on many modules until folks pick them up to
document them
- Documents some modules (all in `ui/src/styles`)
- Crate root-level organization: Traits move to `traits`, other misc
organization
- Cleaned out a bunch of unused code.
Note: I'd like to remove `utils/format_distance` but the assistant panel
uses it. To move it over to use the `time_format` crate we may need to
update it to use `time` instead of `chrono`. Needs more investigation.
Release Notes:
- N/A
This PR does a little bit of a touch-up on the copywriting on the
assistant config UI. I had friends reporting to me that some of the
writing could be clearer, and hopefully, this goes into that direction!
Release Notes:
- N/A