This PR adds the `show_tab_bar_buttons` under `tab_bar` that allows
hiding the "New", "Split Pane", and "Zoom" buttons to the left of the
pane tab bar.
Release Notes:
- Added a new `show_tab_bar_buttons` setting, under `tab_bar`, that
enables hiding the pane tab bar buttons.
This PR adds really tiny visual adjustments to the assistant 2. I guess
the most note-worthy thing here is that I separated the `title` for
History views into two just because I wanted to render the `/` smaller
and lighter. 😬
Release Notes:
- N/A
Fix bugs caused by the window context PR, where the window could be on
the stack and is then requested from the App.
This PR also adds derive macros for `AppContext` and `VisualContext` so
that it's easy to define further contexts in API code, such as
`editor::BlockContext`.
Release Notes:
- N/A
- Added support for DeepSeek as a new language model provider in Zed
Assistant
- Implemented streaming API support for real-time responses from
DeepSeek models.
- Added a configuration UI for DeepSeek API key management and settings.
- Updated documentation with detailed setup instructions for DeepSeek
integration.
- Added DeepSeek-specific icons and model definitions for seamless
integration into the Zed UI.
- Integrated DeepSeek into the language model registry, making it
available alongside other providers like OpenAI and Anthropic.
Release Notes:
- Added support for DeepSeek to the Assistant.
---------
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
This PR changes the `ThreadStore` constructor to not block on reloading
the threads before we finish initializing it.
This allows us to make the constructor synchronous instead of
asynchronous.
Release Notes:
- N/A
This PR fixes an issues where clicking the "Open Configuration" button
wasn't opening the configuration.
We needed to change how the action was dispatched after #22632.
Release Notes:
- N/A
This PR adds some logging so we can debug the issues some folks have
been having with Assistant2 not getting initialized properly.
All the logs are prefixed with `[assistant2-debug]` so they're easier to
pick out of the logs, as well as find them later to clean up once we've
diagnosed the issue.
Release Notes:
- N/A
Dev builds show panics related to completion label normalization
<details>
<summary>Panic</summary>
```
index out of bounds: the len is 103 but the index is 103
zed::reliability::init_panic_hook::{{closure}}::h78130eff43c84f6f+110375521
std::panicking::rust_panic_with_hook::hfe205f6954b2c97b+87457752
std::panicking::begin_panic_handler::{{closure}}::h6cb44b3a50f28c44+87456967
std::sys::backtrace::__rust_end_short_backtrace::hf1c1f2a92799bb0e+87449337
rust_begin_unwind+87456084
core::panicking::panic_fmt::h3d8fc78294164da7+7033011
core::panicking::panic_bounds_check::h9397cb495d89a72d+7033511
project::lsp_store::ensure_uniform_list_compatible_label::haf80316ce11edd67+72663592
project::lsp_store::populate_labels_for_completions::{{closure}}::hc93c3c540ef7d2d6+72642960
project::lsp_store::LspStore::completions::{{closure}}::{{closure}}::hb4b5432e24432ca8+72336627
async_task::raw::RawTask<F,T,S,M>::run::hf444c3dc07dd583b+68504803
<gpui::platform::linux::wayland::client::WaylandClient as gpui::platform::linux::platform::LinuxClient>::run::hbf5a316eb781a10d+50646579
gpui::platform::linux::platform::<impl gpui::platform::Platform for P>::run::hc85518d4552fc4cd+50496669
gpui::app::App::run::hca4e2eaf984ca6f6+109905269
zed::main::h849467ac1a6d32c9+110413414
std::sys::backtrace::__rust_begin_short_backtrace::h81b5ee155a7cf505+110835475
std::rt::lang_start::{{closure}}::h48a83f884cfb6865+110834761
std::rt::lang_start_internal::h5e7c81cecd7f0954+87382485
main+110425932
__libc_start_call_main+22789462491720
__libc_start_main_alias_1+22789462491915
_start+10436606
```
</details>
This can only happen when either `label.runs` or `label.filter_range`
has a range that's larger than the label text, which is an error.
Instead of panicking, log such errors and fall back to last index (which
is not really helpful, but still).
Release Notes:
- N/A
Fix a bug where a GPUI macro still used `ModelContext`
Rename `AsyncAppContext` -> `AsyncApp`
Rename update_model, read_model, insert_model, and reserve_model to
update_entity, read_entity, insert_entity, and reserve_entity
Release Notes:
- N/A
In the Windows test environment, the paths generated by `temp_tree()`
are symlink paths, which causes certain tests to fail.
I later noticed that when opening a project, we seem to always use
`canonicalize` to normalize the paths, as shown here:
https://github.com/zed-industries/zed/pull/21039.
This PR adopts a similar approach for the test environment to address
the issue.
Release Notes:
- N/A
Closes#23621
Change was in #23378. Also adds a comment to clarify why this is
inconsistent with all other uses of `bindings_for_action`.
Release Notes:
- N/A
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:
- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`
Not pictured here are the two other failed attempts. It's been quite a
month!
Tasks:
- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs
### issues post merge
- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue
Release Notes:
- N/A
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
The pattern in Zed and in other editors is to use `cmd` to modify some
file-opening action to open it in a split rather than in the current
pane.
- In the project pane, a `click` opens a file, and a `cmd-click` opens
it in a split
- In the file finder, `enter` opens the file, and a `cmd-enter` opens it
in a split
It makes sense to me that if `alt-enter` opens a file from the excerpt,
that `cmd-alt-enter` opens it in a split, following the pattern above.
Note: I'm not auto-merging this, as others might disagree.
Note: I didn't touch the Vim binding.
Release Notes:
- Breaking Change: Changed `editor: open excerpts split` key binding to
`cmd-alt-enter` on macOS and `ctrl-alt-enter` on Linux.
Follow-up to: https://github.com/zed-industries/zed/pull/23644
- Existing: `alt-enter` to open files from multi-buffer selections
- New: `alt-enter` to open multi-buffer from file selections
I updated the original PR changelog line.
Release Notes:
- N/A
Closes#12553
* [x] Fix `diff_hunk_before`
* [x] Fix failure to show deleted text when expanding hunk w/ cursor on
second line of the hunk
* [x] Failure to expand diff hunk below the cursor.
* [x] Delete the whole file, and expand the diff. Backspace over the
deleted hunk, panic!
* [x] Go-to-line now counts the diff hunks, but it should not
* [x] backspace at the beginning of a deleted hunk deletes too much text
* [x] Indent guides are rendered incorrectly
* [ ] Fix randomized multi buffer tests
Maybe:
* [ ] Buffer search should include deleted text (in vim mode it turns
out I use `/x` all the time to jump to the next x I can see).
* [ ] vim: should refuse to switch into insert mode if selection is
fully within a diff.
* [ ] vim `o` command when cursor is on last line of deleted hunk.
* [ ] vim `shift-o` on first line of deleted hunk moves cursor but
doesn't insert line
* [x] `enter` at end of diff hunk inserts a new line but doesn't move
cursor
* [x] (`shift-enter` at start of diff hunk does nothing)
* [ ] Inserting a line just before an expanded hunk collapses it
Release Notes:
- Improved diff rendering, allowing you to navigate with your cursor
inside of deleted text in diff hunks.
---------
Co-authored-by: Conrad <conrad@zed.dev>
Co-authored-by: Cole <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Co-authored-by: Michael <michael@zed.dev>
Co-authored-by: Agus <agus@zed.dev>
Co-authored-by: João <joao@zed.dev>