This PR adds **internal** ability to run arbitrary language servers via
WebAssembly extensions. The functionality isn't exposed yet - we're just
landing this in this early state because there have been a lot of
changes to the `LspAdapter` trait, and other language server logic.
## Next steps
* Currently, wasm extensions can only define how to *install* and run a
language server, they can't yet implement the other LSP adapter methods,
such as formatting completion labels and workspace symbols.
* We don't have an automatic way to install or develop these types of
extensions
* We don't have a way to package these types of extensions in our
extensions repo, to make them available via our extensions API.
* The Rust extension API crate, `zed-extension-api` has not yet been
published to crates.io, because we still consider the API a work in
progress.
Release Notes:
- N/A
---------
Co-authored-by: Marshall <marshall@zed.dev>
Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
I would like to keep diagnostics open on one side, and process them on
the other.
Release Notes:
- Added `editor::OpenExcerptsSplit` (bound to `cmd-k enter`) to open the
selected excerpts in the adjacent pane
- vim: Added `ctrl-w d`, `ctrl-w shift-d` and `ctrl-w space` for
`editor::GoTo{,Type}Definition` and `editor::OpenExcerptsSplit`
We couldn't reproduce the panic, but I believe it was possible when
uninstalling an extension while one if its grammars was still loading.
Release Notes:
- Fixed a crash that could happen when uninstalling a language extension
while its grammar was loading.
---------
Co-authored-by: Conrad <conrad@zed.dev>
- Moves languages module from `zed` into a separate crate. That way we
have less of a long pole at the end of compilation.
- Removes moot dependencies on editor/picker. This is totally harmless
and might help in the future if we decide to decouple picker from
editor.
Before:
```
Number of crates that depend on 'picker' but not on 'editor': 1
Total number of crates that depend on 'picker': 13
Total number of crates that depend on 'editor': 30
```
After:
```
Number of crates that depend on 'picker' but not on 'editor': 5
Total number of crates that depend on 'picker': 12
Total number of crates that depend on 'editor': 26
```
The more crates depend on just picker but not editor, the better in that
case.
Release Notes:
- N/A
Undoubtedly not perfect, but this should be something we can work off
of.
Note that matching keybindings with ctrl in them is currently broken on
linux (or at least x11). This keymap might just manage to be less useful
than using the macos one on linux until that is fixed... the proximate
cause of this is that the `key` field of the `Keystroke` struct looks
like `"\u{e}"` instead of `"n"` when `ctrl-n` is pressed.
Release Notes:
- N/A
Part of #7108
This PR includes just the static runnables part. We went with **not**
having a dedicated panel for runnables.
This is just a 1st PR out of N, as we want to start exploring the
dynamic runnables front. Still, all that work is going to happen once
this gets merged.
Release Notes:
- Added initial, static Runnables support to Zed. Such runnables are defined in
`runnables.json` file (accessible via `zed: open runnables` action) and
they can be spawned with `runnables: spawn` action.
---------
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
Co-authored-by: Pitor <pitor@zed.dev>
Co-authored-by: Beniamin <beniamin@zagan.be>
This PR adds a view for installing extensions within Zed.
My subtasks:
- [X] Page Extensions and assign in App Menu
- [X] List extensions
- [X] Button to Install/Uninstall
- [x] Search Input to search in extensions registry API
- [x] Get Extensions from API
- [x] Action install to download extension and copy in /extensions
folder
- [x] Action uninstall to remove from /extensions folder
- [x] Filtering
- [x] Better UI Design
Open to collab!
Release Notes:
- Added an extension installation view. Open it using the `zed:
extensions` action in the command palette
([#7096](https://github.com/zed-industries/zed/issues/7096)).
---------
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
Co-authored-by: Marshall <marshall@zed.dev>
Co-authored-by: Carlos <foxkdev@gmail.com>
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
Co-authored-by: Max <max@zed.dev>
This PR adds the initial support for loading extensions in Zed.
### Extensions Directory
Extensions are loaded from the extensions directory.
The extensions directory has the following structure:
```
extensions/
installed/
extension-a/
grammars/
languages/
extension-b/
themes/
manifest.json
```
The `manifest.json` file is used internally by Zed to keep track of
which extensions are installed. This file should be maintained
automatically, and shouldn't require any direct interaction with it.
Extensions can provide Tree-sitter grammars, languages, and themes.
Release Notes:
- N/A
---------
Co-authored-by: Marshall <marshall@zed.dev>
Reverts zed-industries/zed#7481
This would regress performance because we'd be using the standard
library's hash maps everywhere, so reverting for now.
Adds settings for hiding breadcrumbs and quick action bar from
the editor toolbar. If both elements are hidden, the toolbar disappears
completely.
Example:
```json
"toolbar": {
"breadcrumbs": true,
"quick_actions": false
}
```
- It intentionally doesn't hide breadcrumbs in other views (for
instance, in the search result window) because their usage there differ
from the main editor.
- The editor controls how breadcrumbs are displayed in the toolbar, so
implementation differs a bit for breadcrumbs and quick actions bar.
Release Notes:
- Added support for configuring the editor toolbar ([4756](https://github.com/zed-industries/zed/issues/4756))
This should prevent a class of bugs where one queries the wrong type of
global, which results in oddities at runtime.
Release Notes:
- N/A
---------
Co-authored-by: Marshall <marshall@zed.dev>
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
This PR adds support for loading user themes in Zed.
Themes are loaded from the `themes` directory under the Zed config:
`~/.config/zed/themes`. This directory should contain JSON files
containing a `ThemeFamilyContent`.
Here's an example of the general structure of a theme family file:
```jsonc
{
"name": "Vitesse",
"author": "Anthony Fu",
"themes": [
{
"name": "Vitesse Dark Soft",
"appearance": "dark",
"style": {
"border": "#252525",
// ...
}
}
]
}
```
Themes placed in this directory will be loaded and available in the
theme selector.
Release Notes:
- Added support for loading user themes from `~/.config/zed/themes`.
The fonts we embed in Zed binary (Zed Sans & Zed Mono) weigh about 30Mb in total and we are cloning them several times during startup and loading of embedded assets (once explicitly in Zed and then under the hood in font-kit). Moreover, after loading we have at least 2 copies of each font in our program; one in .rdata and the other on the heap for use by font-kit.
This commit does away with that distinction (we're no longer allocating the font data) and slightly relaxes the interface of `TextSystem::add_fonts` by expecting one to pass `Cow<[u8]>` instead of `Arc<Vec<u8>>`. Additionally, `AssetSource::get` now returns `Cow<'static, [u8]>` instead of `Cow<'self, [u8]>`; all existing implementations conform with that change.
Note that this optimization takes effect only in Release builds, as the library we use for asset embedding - rust-embed - embeds the assets only in Release mode and in Dev builds it simply loads data from disk. Thus it returns `Cow<[u8]>` in it's interface. Therefore, we still copy that memory around in Dev builds, but that's not really an issue.
This patch makes no assumptions about the build profile we're running under, that's just an intrinsic property of rust-embed.
Tl;dr: this should shave off about 30Mb of memory usage and a fair chunk (~30ms) of startup time.
Release Notes:
- Improved startup time and memory usage.
In the old world, panel loading happened strictly before workspace
deserialization. Now it's inverted.
Fix this by storing on the dock the serialized state so they can restore
state as panels are loaded.
A sequence of events: Launch Zed -> Quit Zed -> Launch Zed would leave
you with a project panel in a a different state on each open (e.g. if it
is open on 1st one, 2nd run will have it closed). We were essentially
not tracking whether the deserialization took place.
Release Notes:
- Fixed project panel being toggled on/off on startup due to incorrect
tracking of serialization state (solves
https://github.com/zed-industries/community/issues/2406)
This essentially shaves off about 10% off of an incremental build after
project change and potentially more if you're changing stuff like
`welcome` that's very close to the `zed` crate in the dep graph. That's
because macro expansion takes place even in incremental builds it seems?
And zed (lib) + zed (bin) could take up to 4 seconds out of an
incremental build, which is a *lot* in a 10s build. In reality though it
shaves 1 second off of 5 seconds incremental 'welcome'/ 1s off of 10s
'project' builds.
Note that we had `assets` crate in the past (removed in #2575 /cc
@maxbrunsfeld), but this is a bit different, because `assets` is a
dependency of *just* zed and nothing else. We essentially cache macro
expansion results ourselves.
Release Notes:
- N/A