Commit graph

26 commits

Author SHA1 Message Date
Pavel
6e28400e17
gpui: Fix a bug with Japanese romaji typing in input example (#28507)
Steps to reproduce:
* On macOS, run `input` example
* type `aaa|bbb` place caret on the place marked with |
* switch to `japanese romaji`
* press `ko`
* press left arrow

<img width="412" alt="image"
src="https://github.com/user-attachments/assets/d3c02e9b-98f9-420e-a3b7-681ba90829cd"
/>

You will get `aaa` duplicated with every arrow press.

According to [reference
implementation](https://developer.apple.com/library/archive/samplecode/TextInputView/Listings/FadingTextView_m.html#//apple_ref/doc/uid/DTS40008840-FadingTextView_m-DontLinkElementID_6)
we need to unmark text when we get empty line in `setMarkedText `
2025-05-06 00:15:41 +03:00
张小白
f0ef3110d3
gpui: Introduce PlatformKeyboardLayout trait for human-friendly keyboard layout names (#29049)
This PR adds a new `PlatformKeyboardLayout` trait with two methods:
`id(&self) -> &str` and `name(&self) -> &str`. The `id()` method returns
a unique identifier for the keyboard layout, while `name()` provides a
human-readable name. This distinction is especially important on
Windows, where the `id` and `name` can be quite different. For example,
the French layout has an `id` of `0000040C`, which is not
human-readable, whereas the `name` would simply be `French`. Currently,
the existing `keyboard_layout()` method returns what's essentially the
same as `id()` in this new design.

This PR implements the `name()` method for both Windows and macOS. On
Linux, for now, `name()` still returns the same value as `id()`.

Release Notes:

- N/A
2025-04-19 22:23:03 +08:00
Piotr Osiewicz
dc64ec9cc8
chore: Bump Rust edition to 2024 (#27800)
Follow-up to https://github.com/zed-industries/zed/pull/27791

Release Notes:

- N/A
2025-03-31 20:55:27 +02:00
greathongtu
9b07f36199
gpui: Fix Cut action in input example (#26203)
Zed fan trying to learn GPUI here. Notice one problem in input example
which cause cmd-x function not work.
Let me know if any adjustments are needed!

Release Notes:

- N/A
2025-03-06 10:02:52 -05:00
Mikayla Maki
cfe0932c0a
Implement character index for point (#23989)
Fixes #22939
Fixes #23970
Supersedes https://github.com/zed-industries/zed/pull/23469

Release Notes:

- Fixed a bug where Zed could crash with certain input sources on macOS

---------

Co-authored-by: Louis Brunner <louis.brunner.fr@gmail.com>
Co-authored-by: ben <ben@zed.dev>
2025-02-04 20:15:43 +00:00
Conrad Irwin
225f0c4d12
Fix input example (#24165)
Release Notes:

- N/A
2025-02-03 22:09:45 -07:00
Mikayla Maki
9cae96f82f
Remove more references to 'model' in GPUI APIs (#23693)
Release Notes:

- N/A
2025-01-27 04:00:27 +00:00
Mikayla Maki
a6b1514246
Fix missed renames in #22632 (#23688)
Fix a bug where a GPUI macro still used `ModelContext`
Rename `AsyncAppContext` -> `AsyncApp`
Rename update_model, read_model, insert_model, and reserve_model to
update_entity, read_entity, insert_entity, and reserve_entity

Release Notes:

- N/A
2025-01-26 23:37:34 +00:00
Nathan Sobo
6fca1d2b0b
Eliminate GPUI View, ViewContext, and WindowContext types (#22632)
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:

- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`

Not pictured here are the two other failed attempts. It's been quite a
month!

Tasks:

- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs

### issues post merge

- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue



Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
2025-01-26 03:02:45 +00:00
Marshall Bowers
a8afc63a91
gpui: Remove use of use gpui::* in examples (#22311)
This PR removes the use of `use gpui::*` in the GPUI examples, as this
is not how consumers should be importing GPUI.

Release Notes:

- N/A
2024-12-20 23:09:30 +00:00
Conrad Irwin
ebaa270baf
Clip UTF-16 offsets in text for range (#20968)
When launching the Pinyin keyboard, macOS will sometimes try to peek one
character back in the string.

This caused a panic if the preceding character was an emoji. The docs
say
"don't assume the range is valid", so now we don't.

Release Notes:

- (macOS) Fixed a panic when using the Pinyin keyboard with emojis
2024-11-20 22:04:26 -07:00
Conrad Irwin
e062f30d9e
Rename ime_key -> key_char and update behavior (#20953)
As part of the recent changes to keyboard support, ime_key is no longer
populated by the IME; but instead by the keyboard.

As part of #20877 I changed some code to assume that falling back to key
was
ok, but this was not ok; instead we need to populate this more similarly
to how
it was done before #20336.

The alternative fix could be to instead of simulating these events in
our own
code to push a fake native event back to the platform input handler.

Closes #ISSUE

Release Notes:

- Fixed a bug where tapping `shift` coudl type "shift" if you had a
binding on "shift shift"
2024-11-20 20:29:47 -07:00
Conrad Irwin
96deabfb78
Deadkeys 2 (#20612)
Re-land of #20515 with less brokenness

In particular it turns out that for control, the .characters() method
returns the control code. This mostly didn't make a difference, except
when the control code matched tab/enter/escape (for
ctrl-y,ctrl-[/ctrl-c) as we interpreted the key incorrectly.

Secondly, we were setting IME key too aggressively. This led to (in vim
mode) cmd-shift-{ being interpreted as [, so vim would wait for a second
[ before letting you change tab.

Release Notes:

- N/A
2024-11-13 10:42:08 -07:00
Max Brunsfeld
55cd99cdc4
Revert "macOS: Improve deadkeys (#20515)" (#20570)
This reverts commit https://github.com/zed-industries/zed/pull/20515

I'm reverting for now to fix issues with key bindings on Nightly:
* `ctrl-c` and `ctrl-m` are being treated as `ctrl-enter`
* `ctrl-[` isn't working in vim mode
* there's a delay before `cmd-shift-[` switches tabs w/ vim mode enabled

Release Notes:

- N/A
2024-11-12 22:32:14 -08:00
Conrad Irwin
2ea4ede08e
macOS: Improve deadkeys (#20515)
Closes #19738

This change refactors how we handle input on macOS to avoid simulating
our own IME. This fixes a number of small edge-cases, and also lets us
remove a bunch of code that had been added to work around bugs in the
previous version.

Release Notes:

- On macOS: Keyboard shortcuts are now handled before activating the IME
system, this enables using vim's default mode on keyboards that use IME
menus (like Japanese).
- On macOS: Improvements to handling of dead-keys. For example when
typing `""` on a Brazillian keyboard, you now get a committed " and a
new marked ", as happens in other apps. Also, you can now type cmd-^ on
an AZERTY keyboard for indent; and ^ on a QWERTZ keyboard now goes to
the beginning of line in vim normal mode, or `d i "` no requires no
space to delete within quotes on Brazilian keyboards (though `d f "
space` is still required as `f` relies on the input handler, not a
binding).
- On macOS: In the terminal pane, holding down a key will now repeat
that key (as happens in iTerm2) instead of opening the character
selector.
2024-11-11 16:34:36 -07:00
Conrad Irwin
ff4f67993b
macOS: Add key equivalents for non-Latin layouts (#20401)
Closes  #16343
Closes #10972

Release Notes:

- (breaking change) On macOS when using a keyboard that supports an
extended Latin character set (e.g. French, German, ...) keyboard
shortcuts are automatically updated so that they can be typed without
`option`. This fixes several long-standing problems where some keyboards
could not type some shortcuts.
- This mapping works the same way as
[macOS](https://developer.apple.com/documentation/swiftui/view/keyboardshortcut(_:modifiers:localization:)).
For example on a German keyboard shortcuts like `cmd->` become `cmd-:`,
`cmd-[` and `cmd-]` become `cmd-ö` and `cmd-ä`. This mapping happens at
the time keyboard layout files are read so the keybindings are visible
in the command palette. To opt out of this behavior for your custom
keyboard shortcuts, set `"use_layout_keys": true` in your binding
section. For the mappings used for each layout [see
here](a890df1863/crates/settings/src/key_equivalents.rs (L7)).

---------

Co-authored-by: Will <will@zed.dev>
2024-11-08 13:05:10 -07:00
Mikayla Maki
80f89059aa
Fix mouse clicks on remote-open-folder UI (#19851)
Also change Zed's standard style to use
`.track_focus(&self.focus_handle(cx))`, instead of
`.track_focus(&self.focus_handle)`, to catch these kinds of errors more
easily in the future.

Release Notes:

- N/A

---------

Co-authored-by: Conrad <conrad@zed.dev>
2024-10-28 12:55:55 -07:00
Zhang
00c0a7254a
gpui: Allow TextInput example to lose and gain focus (#17823)
Improved the input.rs example file in gpui crate.

The new code 
* allow this text field to lose and gain input focus.
* change TextInput's height from full to fix.

Release Notes:

- N/A
2024-09-14 15:49:53 -04:00
Piotr Osiewicz
e6c1c51b37
chore: Fix several style lints (#17488)
It's not comprehensive enough to start linting on `style` group, but
hey, it's a start.

Release Notes:

- N/A
2024-09-06 11:58:39 +02:00
Fernando Tagawa
8e8927db4b
linux: Fix IME panel position while enumerating input methods (#12495)
Release Notes:

- N/A

This updates the IME position every time the selection changes, this is
probably only useful when you enumerate languages with your IME.

TODO:
- ~There is a rare chance that the ime panel is not updated because the
window input handler is None.~
- ~Update IME panel in vim mode.~
- ~Update IME panel when leaving Buffer search input.~

---------

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2024-08-28 19:58:40 -07:00
Conrad Irwin
1856320516
Add mouse handling to gpui input example (#14350)
Release Notes:

- N/A

---------

Co-authored-by: Jason Lee <huacnlee@gmail.com>
2024-07-15 12:10:25 -06:00
Thorsten Ball
ff1dcff2fb
gpui example: Add reset button to Input example (#14163)
Extracted from #14051 which I don't want to merge in its current state.


Release Notes:

- N/A
2024-07-11 11:46:47 +02:00
Conrad Irwin
bc0359a474
gpui: Input example log keystrokes (#13963)
Release Notes:

- N/A
2024-07-09 08:33:29 -06:00
Conrad Irwin
2e7db8f855
Add mouse handling to gpui input example (#13960)
Release Notes:

- N/A
2024-07-08 20:04:28 -06:00
Jason Lee
6cedfa0ce7
example: Fix Input example mistake (#13574)
![CleanShot 2024-06-27 at 15 52
48](https://github.com/zed-industries/zed/assets/5518/71b25759-0cd5-40ed-b7c2-2f1045f81683)

Release Notes:

- N/A
2024-06-27 11:28:44 +03:00
Conrad Irwin
b43df6048b
Add an input example to gpui (#13534)
Add a single-line text input example to gpui

(I'm hoping to be able to debug keyboard issues without rebuilding the
whole
app every time)

Release Notes:

- N/A
2024-06-25 22:06:50 -06:00