Closes#7759
While opening a new SSH project if we are reusing an existing window,
i.e. drop the existing workspace and create a new one, then before
dropping it, we should remove `session_id` from that workspace's
serialized entry. That way:
1. Upon closing (cmd-w) this remote workspace (which also clears
`session_id` for this), and then quitting. No workspace with that
`session_id` is found, and it starts fresh.
2. Upon directly quitting (cmd-q) this remote workspace, only this
workspace exists in db (among two of them) with that `session_id`, and
it restores correctly.
Release Notes:
- Fixed an issue while closing remote workspace restores last local
workspace on startup.
Closes#34924
Now, when `local_paths` are empty, we detach `session_id` from that
workspace serialization item. This way, when we restore it using the
default "last_session", we don't restore this workspace back. This is
same as when we use `cmd-w` to close window, which also sets
`session_id` to `None` before serialization.
Release Notes:
- Fixed an issue where last removed folder from workspace used to reopen
on Zed startup.
The license file is not properly linked to actual license. This was
casued due to new-crate script linking the license to wrong file. Fixed
both of them.
Reference logs:
```
2025-07-22T17:16:19+05:30 ERROR [worktree] error reading target of symlink "/Users/umesh/code/zed/crates/onboarding/LICENSE-GPL": canonicalizing
```
Release Notes:
- N/A
This PR removes the caching of Stripe price IDs by meter ID on the
`StripeBilling` object, as we weren't actually reading them anywhere.
Release Notes:
- N/A
This gets rid of the need to pass context to all cursor functions. In
practice context is always immutable when interacting with cursors.
A nicety of this is in the follow-up PR we will be able to implement
Iterator for all Cursors/filter cursors (hell, we may be able to get rid
of filter cursor altogether, as it is just a custom `filter` impl on
iterator trait).
Release Notes:
- N/A
Closes#26030
*Note: This is my first contribution to Zed*
This addresses a second streaming bottleneck in Bedrock that remained
after the initial fix in #28281 (released in preview 194).
The issue is in the mechanism used to convert Zed's internal `AsyncBody`
into the `SdkBody` expected by the Bedrock language provider. We are
using a non-streaming converter that buffers responses.
**How the fix works:**
The AWS SDK provides streaming-compatible converters to create `SdkBody`
instances, but these require the input body to implement the `Body`
trait from the `http-body` crate.
This PR enables streaming by implementing the required trait and
switching to the streaming-compatible converter.
**Changes (2 commits):**
* 1st Commit - **Implement http-body Body trait for AsyncBody:**
- Add `http-body = 1.0` dependency (already an indirect dependency)
- Implement the `Body` trait for our existing `AsyncBody` type
- Uses `poll_frame` to read data chunks asynchronously, preserving
streaming behavior
* 2nd Commit - **Use streaming-compatible AWS SDK converter:**
- Create `SdkBody` using `SdkBody::from_body_1_x()` with the new `Body`
trait implementation
**Details/FAQ:**
**Q: Why add another dependency?**
A: We tried to avoid adding a dependency, but the AWS SDK requires the
`Body` trait and `http-body` is where it's defined. The crate is already
an indirect dependency, making this a reasonable solution.
**Q: Why modify the shared `http_client` crate instead of just
`aws_bedrock_client`?**
A: We considered implementing the `Body` trait on a wrapper in
`aws_bedrock_client`, but since `AsyncBody` already uses `http` crate
types, extending support to the companion `http-body` crate seems
reasonable and may benefit other integrations.
**Q: How was this bottleneck discovered?**
A: After @5herlocked's initial streaming fix in #28281, I tested preview
194 and noticed streaming still had issues. I found a way to reproduce
the problem and chatted with @5herlocked about it. He immediately
pinpointed the exact location where the issue was occurring, his
diagnosis made this fix possible.
**Q: How does this relate to the previous fix?**
A: #28281 fixed buffering issues higher in the stack, but unfortunately
there was another bottleneck lower-down in the aws-http-client. This PR
addresses that separate buffering issue.
**Q: Does this use zero-copy or one-copy?**
A: The `Body` implementation includes one copy. Someone more
knowledgeable might be able to achieve a zero-copy approach, but we
opted for a conservative approach. The performance impact should not be
perceptible in typical usage.
**Testing:**
Confirmed that Bedrock streaming now works without buffering delays in a
local build.
Release Notes:
- Improved Bedrock streaming by eliminating response buffering delays
---------
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
Closes#31917
Previously, as of #28457 we used a hack, creating an empty transaction
in the history that we then merged formatting changes into in order to
correctly identify concurrent edits to the buffer while formatting was
happening. This caused issues with noop formatting however, as using the
normal API of the buffer history (in an albeit weird way) resulted in
the redo stack being cleared, regardless of whether the formatting
transaction included edits or not, which is the correct behavior in all
other contexts.
This PR fixes the redo issue by codifying the behavior formatting wants,
that being the ability to push an empty transaction to the history with
no other side-effects (i.e. clearing the redo stack) to detect
concurrent edits, with the tradeoff being that it must then manually
remove the transaction later if no changes occurred from the formatting.
The redo stack is still cleared when there are formatting edits, as the
individual format steps use the normal `{start,end}_transaction` methods
which clear the redo stack if the finished transaction isn't empty.
Release Notes:
- Fixed an issue where redo would not work after buffer formatting
(including formatting on save) when the formatting did not result in any
changes
TODO
- [x] OpenAI Compatible API Icon
- [x] Docs
- [x] Link to docs in OpenAI provider section about configuring OpenAI
API compatible providers
Closes#33992
Related to #30010
Release Notes:
- agent: Add support for adding multiple OpenAI API compatible providers
---------
Co-authored-by: MrSubidubi <dev@bahn.sh>
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Closes #ISSUE
Simplifies the API to no longer have a variant that returns indices. The
downside is that a few places that used to call
`bindings_for_action_with_indices` now compare `Box<dyn Action>` instead
of indices, however the result is the removal of wrapper code and index
handling that is largely unnecessary
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Co-authored-by: Conrad <conrad@zed.dev>
This PR also converts all of these switch-based settings to use the new
`SwitchField` component, introduced in
https://github.com/zed-industries/zed/pull/34713.
Release Notes:
- agent: Added the ability to change the `use_modifier_to_send` setting
from the agent panel settings UI.
We no longer rely on the `author` field to tell if a change was made by
the user or the agent. The `author` can be set to `User` in many
situations that are not really user-made edits, such as saving a file,
accepting a change, auto-formatting, and more. I started tracking and
fixing some of these cases, but found that inspecting changes in
`diff_base` is a more reliable method.
Also, we no longer show empty diffs. For example, if the user adds a
line and then removes the same line, the final diff is empty, even
though the buffer is marked as user-changed. Now we won't show such
edit.
There are still some issues to address:
- When a user edits within an unaccepted agent-written block, this
change becomes a part of the agent's edit. Rejecting this block will
lose user edits. It won't be displayed in project notifications, either.
- Accepting an agent block counts as a user-made edit.
- Agent start to call `project_notifications` tool after seeing enough
auto-calls.
Release Notes:
- N/A
Make the git blame popover available via the keymap by making it an
action. The blame popover stays open after being shown via the action,
similar to the `editor::Hover` action.
I added a default vim-mode key binding for `g b`, which goes in hand
with `g h` for hover. I'm not sure what the keybind would be for regular
layouts, if any would be set by default.
I'm opening this as a draft because I coludn't figure out a way to
position the popover correctly above/under the cursor head. I saw some
uses of `content_origin` in other places for calculating absolute pixel
positions, but I'm not sure how to make use of it here without doing a
big refactor of the blame popover code 🤔. I would appreciate some
help/tips with positioning, because it seems like the last thing to
implement here.
Opening as a draft for now because I think without the correct
positioning this feature is not complete.
Closes https://github.com/zed-industries/zed/discussions/26447
Release Notes:
- Added `editor::BlameHover` action for showing the git blame popover
under the cursor. By default bound to `ctrl-k ctrl-b` and to `g h` in
vim mode.
This PR refactors the `OpenRequest` to introduce an `OpenRequestKind`
enum.
It seems most of the fields on `OpenRequest` are mutually-exclusive, so
it is better to model it as an enum rather than using a bunch of
`Option`s.
There are likely more of the existing fields that can be converted into
`OpenRequestKind` variants, but I'm being conservative for this first
pass.
Release Notes:
- N/A
This PR makes it so users will be sent immediately into the trial
checkout flow (by hitting zed.dev/account/start-trial) when they click
the "Start Pro Trial" button.
Release Notes:
- N/A
Follow up to #31836
After enabling rounding in the Taffy layout engine, we frequently run
into cases where the bounds produced by Taffy and ours slightly differ
after 5 or more decimal places. This leads to cases where containers
become scrollable for less than 0.0000x Pixels. In case this happens for
e.g. hover popovers, we render a scrollbar due to the container being
technically scrollable, even though the scroll amount here will in
practice never be visible.
This change fixes this by rounding the `scroll_max` by which we clamp
the current scroll position to two decimal places. We don't benefit from
the additional floating point precision here at all and it stops such
containers from becoming scrollable altogether. Furthermore, we now
store the `scroll_max` instead of the `padded_content_size` as the
former gives a much better idea on whether the corresponding container
is scrollable or not.
| `main` | After these changes |
| -- | -- |
| <img width="610" height="316" alt="main"
src="https://github.com/user-attachments/assets/ffcc0322-6d6e-4f79-a916-bd3c57fe4211"
/> | <img width="610" height="316" alt="scroll_max_rounded"
src="https://github.com/user-attachments/assets/5fe530f5-2e21-4aaa-81f4-e5c53ab73e4f"
/> |
Release Notes:
- Fixed an issue where scrollbars would appear in containers where no
scrolling was possible.
Closes: https://github.com/zed-industries/zed/issues/34780
Also relocated undo/redo selection in the keymap (no-op) as they are
from Sublime, not VSCode.
Release Notes:
- vim: Fixed an issue so `ctrl-w` / `ctrl-h` and `ctrl-u` work in
pickers on Linux when Vim mode is enabled.
This is from PR #34723 where I was working on developing the onboarding
page, but I forgot to switch the first page back to our current version.
Release Notes:
- N/A
Now we explicitly carve out exceptions for which HTTP responses we do
*not* retry for, and retry at least once on all others.
Release Notes:
- The Agent panel now automatically retries failed requests under more
circumstances.