Commit graph

4036 commits

Author SHA1 Message Date
Richard Feldman
79f376d752
Clean up inlay hint hover logic 2025-07-11 11:05:23 -04:00
Richard Feldman
fe8b3fe53d
Drop debug logging 2025-07-10 22:30:29 -04:00
Richard Feldman
2cd812e54f
Delete unused import 2025-07-10 22:23:52 -04:00
Richard Feldman
6adf082e43
Revert "Add a hover when hovering over inlays"
This reverts commit 0d6232b373.
2025-07-10 22:23:39 -04:00
Richard Feldman
e4963e70cc
Revert "Attempt to fix hover"
This reverts commit e7c6f228d5.
2025-07-10 22:23:34 -04:00
Richard Feldman
e7c6f228d5
Attempt to fix hover 2025-07-10 22:23:26 -04:00
Richard Feldman
0d6232b373
Add a hover when hovering over inlays 2025-07-10 19:14:36 -04:00
Richard Feldman
ca4df68f31
Remove flashed black circle 2025-07-10 17:54:22 -04:00
Richard Feldman
c96b6a06f0
Don't show loading message 2025-07-10 17:46:13 -04:00
Richard Feldman
b1cd20a435
Remove all debug logging from inlay hint hover implementation 2025-07-10 17:46:08 -04:00
Richard Feldman
509375c83c
Remove some debug logging 2025-07-10 17:39:37 -04:00
Richard Feldman
b6bd9c0682
It works 2025-07-10 17:32:12 -04:00
Richard Feldman
8ee82395b8
Kinda make this work 2025-07-10 17:14:30 -04:00
Richard Feldman
a322aa33c7
wip - currently just shows a generic message, not the docs 2025-07-09 16:37:37 -04:00
Richard Feldman
2ff30d20e3
Fix inlay hint hover by not clearing hover when mouse is over inlay
When hovering over an inlay hint, point_for_position.as_valid() returns None
because inlays don't have valid text positions. This was causing hover_at(editor, None)
to be called, which would hide any active hovers.

The fix is simple: don't call hover_at when we're over an inlay position.
The inlay hover is already handled by update_hovered_link, so we don't need
to do anything else.
2025-07-09 13:15:43 -04:00
Richard Feldman
01d7b3345b
Fix inlay hint caching 2025-07-09 13:04:11 -04:00
Richard Feldman
17f7312fc0
Extract resolve_hint
Co-authored-by: Cole Miller <cole@zed.dev>
2025-07-07 16:48:33 -04:00
Richard Feldman
a61e478152
Reproduce #33715 in a test 2025-07-02 15:50:02 -04:00
Iha Shin (신의하)
5f70a9cf59
Query multiple LSPs for more types of requests (#29359)
This fixes an issue where lower-priority language servers cannot provide
contentful responses even when the first capable server returned empty
responses.

Most of the diffs are copypasted since the existing implementations were
also copypasted.

Release Notes:

- Improved Go to Definition / Declaration / Type Definition /
Implementation and Find All References to include all results from
different language servers
2025-07-02 20:51:19 +03:00
Shuhei Kadowaki
105acacff9
lsp: Complete overloaded signature help implementation (#33199)
This PR revives zed-industries/zed#27818 and aims to complete the
partially implemented overloaded signature help feature.

The first commit is a rebase of zed-industries/zed#27818, and the
subsequent commit addresses all review feedback from the original PR.

Now the overloaded signature help works like


https://github.com/user-attachments/assets/e253c9a0-e3a5-4bfe-8003-eb75de41f672

Closes #21493

Release Notes:

- Implemented signature help for overloaded items. Additionally, added a
support for rendering signature help documentation.

---------

Co-authored-by: Fernando Tagawa <tagawafernando@gmail.com>
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Kirill Bulatov <mail4score@gmail.com>
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
2025-07-02 20:51:08 +03:00
Ben Kunkle
79f3cb1225
keymap_ui: Add context menu for table rows (#33747)
Closes #ISSUE

Adds a right click context menu to table rows, refactoring the table API
to support more general row rendering in the process, and creating
actions for the couple of operations available in the context menu.

Additionally includes an only partially related change to the context
menu API, which makes it easier to have actions that are disabled based
on a boolean value.

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-07-02 03:06:45 +00:00
Anthony Eid
0e2e5b8b0d
debugger: Debug sessions rerun build tasks by default when restarting (#33724)
We reworked the debug modal spawning to use the task context from past
debug sessions when spawning a debug scenario based on task inventory
history.

We changed restart session keybinding to rerun session too.

Closes #31369

Release Notes:

- Restarting a debug session now reruns build tasks that are associated
with the session

---------

Co-authored-by: Cole Miller <cole@zed.dev>
2025-07-01 15:43:58 -04:00
Michael Sloan
2ff155d5a2
Fix language settings formatter regression - formatter list can be a single formatter not wrapped in an array (#33721)
Fixes a regression from #33635

Release Notes:

- N/A
2025-07-01 17:47:19 +00:00
Smit Barmase
8fb3199a84
editor: Improve rewrap of markdown lists, todos, and block quotes (#33702)
Closes #19644 #18151

Now, rewrapping markdown lists (unordered, ordered, and to-do lists) and
block quotes wrap them separately, without merging them together.
Additionally, it correctly indents subsequent lines.

With this input: 

```md
1. This is a list item that is short.
2. This list item is a bit longer because I want to see if it wraps correctly after a rewrap operation in Zed. What do you think?
3. another short item
```

Output would be:

```md
1. This is a list item that is short.
2. This list item is a bit longer because I want to see if it wraps correctly
   after a rewrap operation in Zed. What do you think?
3. another short item
```

Instead of:

```md
1. This is a list item that is short. 2. This list item is a bit longer because 
I want to see if it wraps correctly after a rewrap operation in Zed. What 
do you think? 3. another short item
```

Release Notes:

- Improved rewrap for markdown lists, todos, and block quotes.
2025-07-01 15:34:39 +05:30
Michael Sloan
c74ecb4654
Warn about unknown fields when editing settings json (#33678)
Closes #30017

* While generating the settings JSON schema, defaults all schema
definitions to reject unknown fields via `additionalProperties: false`.

* Uses `unevaluatedProperties: false` at the top level to check fields
that remain after the settings field names + release stage override
field names.

* Changes json schema version from `draft07` to `draft_2019_09` to have
support for `unevaluatedProperties`.

Release Notes:

- Added warnings for unknown fields when editing `settings.json`.
2025-06-30 23:34:25 +00:00
Michael Sloan
5fafab6e52
Migrate to schemars version 1.0 (#33635)
The major change in schemars 1.0 is that now schemas are represented as
plain json values instead of specialized datatypes. This allows for more
concise construction and manipulation.

This change also improves how settings schemas are generated. Each top
level settings type was being generated as a full root schema including
the definitions it references, and then these were merged. This meant
generating all shared definitions multiple times, and might have bugs in
cases where there are two types with the same names.

Now instead the schemar generator's `definitions` are built up as they
normally are and the `Settings` trait no longer has a special
`json_schema` method. To handle types that have schema that vary at
runtime (`FontFamilyName`, `ThemeName`, etc), values of
`ParameterizedJsonSchema` are collected by `inventory`, and the schema
definitions for these types are replaced.

To help check that this doesn't break anything, I tried to minimize the
overall [schema
diff](https://gist.github.com/mgsloan/1de549def20399d6f37943a3c1583ee7)
with some patches to make the order more consistent + schemas also
sorted with `jq -S .`. A skim of the diff shows that the diffs come
from:

* `enum: ["value"]` turning into `const: "value"`
* Differences in handling of newlines for "description"
* Schemas for generic types no longer including the parameter name, now
all disambiguation is with numeric suffixes
* Enums now using `oneOf` instead of `anyOf`.

Release Notes:

- N/A
2025-06-30 21:07:28 +00:00
Danilo Leal
402c61c00d
Add small UI tweak to the inline color preview square (#33655)
Follow-up to https://github.com/zed-industries/zed/pull/33605 so it is
just a bit more subtle and smaller.

Release Notes:

- N/A
2025-06-30 11:19:58 -03:00
Kirill Bulatov
ae6237178c
Further improve color inlay hints in multi buffers (#33642)
Follow-up of https://github.com/zed-industries/zed/pull/33605

Release Notes:

- N/A
2025-06-30 09:18:43 +00:00
Kirill Bulatov
047d515abf
Rework color indicators visual representation (#33605)
Use a div-based rendering code instead of using a text

Closes https://github.com/zed-industries/zed/discussions/33507

Before:
<img width="410" alt="before_dark"
src="https://github.com/user-attachments/assets/66ad63ae-7836-4dc7-8176-a2ff5a38bcd4"
/>
After:
<img width="407" alt="after_dark"
src="https://github.com/user-attachments/assets/0b627da8-461b-4f19-b236-4a69bf5952a0"
/>


Before:
<img width="409" alt="before_light"
src="https://github.com/user-attachments/assets/ebcfabec-fcda-4b63-aee6-c702888f0db4"
/>
After:
<img width="410" alt="after_light"
src="https://github.com/user-attachments/assets/c0da42a1-d6b3-4e08-a56c-9966c07e442d"
/>

The border is not that contrast as in VSCode examples in the issue, but
I'm supposed to use the right thing in

1e11de48ee/crates/editor/src/display_map/inlay_map.rs (L357)

based on 


41583fb066/crates/theme/src/styles/colors.rs (L16-L17)

Another oddity is that the border starts to shrink on `cmd-=`
(`zed::IncreaseBufferFontSize`):

<img width="1244" alt="image"
src="https://github.com/user-attachments/assets/f424edc0-ca0c-4b02-96d4-6da7bf70449a"
/>

but that needs a different part of code to be adjusted hence skipped.

Tailwind CSS example:

<img width="1108" alt="image"
src="https://github.com/user-attachments/assets/10ada4dc-ea8c-46d3-b285-d895bbd6a619"
/>


Release Notes:

- Reworked color indicators visual representation
2025-06-29 09:43:56 +00:00
Kirill Bulatov
41583fb066
Fix document colors issues with other inlays and multi buffers (#33598)
Closes https://github.com/zed-industries/zed/issues/33575

* Fixes inlay colors spoiled after document color displayed
* Optimizes the query pattern for large multi buffers

Release Notes:

- Fixed document colors issues with other inlays and multi buffers
2025-06-28 21:10:49 +00:00
Smit Barmase
bbf16bda75
editor: Improve rewrap to respect indent and prefix boundaries (#33566)
1. Fixes bug where this would not rewrap:

```rs
// This is the first long comment block to be wrapped.
fn my_func(a: u32);
// This is the second long comment block to be wrapped.
```
2. Comment prefix boundaries (Notice now they don't merge between
different comment prefix):

Initial text:
```rs
// A regular long long comment to be wrapped.
// A second regular long comment to be wrapped.
/// A documentation long comment to be wrapped.
```
Upon rewrap:
```rs
// A regular long long comment to be
// wrapped. A second regular long
// comment to be wrapped.
/// A documentation long comment to be
/// wrapped.
```
3. Indent boundaries (Notice now they don't merge between different
indentation):

Initial text:
```rs
fn foo() {
      // This is a long comment at the base indent.
      // This is a long comment at the base indent.
                 // This is a long comment at the next indent.
                 // This is a long comment at the next indent.
      // This is a long comment at the base indent.
}
```
Upon rewrap:
```rs
fn foo() {
      // This is a long comment at the base
      // indent. This is a long comment at the
      // base indent.
                 // This is a long comment at the 
                 // next indent. This is a long 
                 // comment at the next indent.
      // This is a long comment at the base
      // indent.
}
```

Release Notes:

- Fixed an issue where rewrap would not work with selection when two
comment blocks are separated with line of code.
- Improved rewrap to respect changes in indentation or comment prefix
(e.g. `//` vs `///`) as boundaries so that it doesn't merge them into
one mangled text.
2025-06-28 05:38:18 +05:30
Conrad Irwin
a675ca7a1e
Remove into SelectionEffects from .change_selections (#33554)
In #32656 I generalized the argument to change selections to allow
controling both the scroll and the nav history (and the completion
trigger).

To avoid conflicting with ongoing debugger cherry-picks I left the
argument as an `impl Into<>`, but I think it's clearer to make callers
specify what they want here.

I converted a lot of `None` arguments to `SelectionEffects::no_scroll()`
to be exactly compatible; but I think many people used none as an "i
don't care" value in which case Default::default() might be more
appropraite

Closes #ISSUE

Release Notes:

- N/A
2025-06-27 14:31:31 -06:00
Conrad Irwin
6e762d9c05 Revert "Remove into SelectionEffects from .change_selections"
This reverts commit 28380d714d.
2025-06-27 14:06:17 -06:00
Conrad Irwin
28380d714d Remove into SelectionEffects from .change_selections
In #32656 I generalized the argument to change selections to allow
controling both the scroll and the nav history (and the completion
trigger).

To avoid conflicting with ongoing debugger cherry-picks I left the
argument as an `impl Into<>`, but I think it's clearer to make callers
specify what they want here.

I converted a lot of `None` arguments to `SelectionEffects::no_scroll()`
to be exactly compatible; but I think many people used none as an "i
don't care" value in which case Default::default() might be more
appropraite
2025-06-27 14:03:45 -06:00
Kirill Bulatov
01dfb6fa82
Respect server capabilities on queries (#33538)
Closes https://github.com/zed-industries/zed/issues/33522

Turns out a bunch of Zed requests were not checking their capabilities
correctly, due to odd copy-paste and due to default that assumed that
the capabilities are met.

Adjust the code, which includes the document colors, add the test on the
colors case.

Release Notes:

- Fixed excessive document colors requests for unrelated files
2025-06-27 16:31:40 +00:00
5brian
f9987a1141
vim: Grep in visual line (#33414)
From
https://github.com/zed-industries/zed/pull/10831#issuecomment-2078523272

> I agree with not prefilling the search bar with a multiline query.

Not sure if it's a bug that a one-line visual line selection does not
get pre filled, this PR corrects the query to use the visual line
selection instead of the 'normal' selection

Release Notes:

- N/A
2025-06-27 10:18:26 -06:00
Ben Kunkle
7432e947bc
Add element_selection_background highlight to theme (#32388)
Closes #32354

The issue is that we render selections over the text in the agent panel,
but under the text in editor, so themes that have no alpha for the
selection background color (defaults to 0xff) will just occlude the
selected region. Making the selection render under the text in markdown
would be a significant (and complicated) refactor, as selections can
cross element boundaries (i.e. spanning code block and a header after
the code block).

The solution is to add a new highlight to themes
`element_selection_background` that defaults to the local players
selection background with an alpha of 0.25 (roughly equal to 0x3D which
is the alpha we use for selection backgrounds in default themes) if the
alpha of the local players selection is 1.0. The idea here is to give
theme authors more control over how the selections look outside of
editor, as in the agent panel specifically, the background color is
different, so while an alpha of 0.25 looks acceptable, a different color
would likely be better.

CC: @iamnbutler. Would appreciate your thoughts on this. 

> Note: Before and after using Everforest theme

| Before | After | 
|-------| -----|
| <img width="618" alt="Screenshot 2025-06-09 at 5 23 10 PM"
src="https://github.com/user-attachments/assets/41c7aa02-5b3f-45c6-981c-646ab9e2a1f3"
/> | <img width="618" alt="Screenshot 2025-06-09 at 5 25 03 PM"
src="https://github.com/user-attachments/assets/dfb13ffc-1559-4f01-98f1-a7aea68079b7"
/> |

Clearly, the selection in the after doesn't look _that_ great, but it is
better than the before, and this PR makes the color of the selection
configurable by the theme so that this theme author could make it a
lighter color for better contrast.




Release Notes:

- agent panel: Fixed an issue with some themes where selections inside
the agent panel would occlude the selected text completely

Co-authored-by: Antonio <me@as-cii.com>
2025-06-27 15:46:04 +00:00
Conrad Irwin
157199b65b
Replace newlines in search bar (#33504)
Release Notes:

- search: Pasted newlines are now rendered as "\n" (with an underline),
instead of line-wrapping. This should make it much clearer what you're
searching for.
 
<img width="675" alt="Screenshot 2025-06-27 at 00 34 52"
src="https://github.com/user-attachments/assets/67275bc6-bec1-463f-b351-6b9ed0a6df81"
/>
2025-06-27 09:39:38 -06:00
Smit Barmase
9e2023bffc
editor: Fix editor tests from changing on format on save (#33532)
Use placeholder to prevent format-on-save from removing whitespace in
editor tests, which leads to unnecessary git diff and failing tests.

cc: https://github.com/zed-industries/zed/pull/32340

Release Notes:

- N/A
2025-06-27 20:14:01 +05:30
ddoemonn
338a7395a7
Fix blend alpha colors with editor background in inline preview (#33513)
Closes #33505

## Before

<img width="434" alt="Screenshot 2025-06-27 at 12 22 57"
src="https://github.com/user-attachments/assets/ac215a39-b3fe-4c9e-bd7d-0d7568d5fd1f"
/>

## After

<img width="441" alt="Screenshot 2025-06-27 at 12 22 47"
src="https://github.com/user-attachments/assets/28218ed6-c1aa-4d3f-a268-def2fa9f0340"
/>

Release Notes:

- Fixed inline color previews not correctly blending alpha/transparency
values with the editor background
2025-06-27 12:37:05 +03:00
Finn Evers
4c2415b338
editor: Use em_advance everywhere for horizontal scroll position computations (#33514)
Closes #33472

This PR fixes some regressions that were introduced in
https://github.com/zed-industries/zed/pull/32558, which updated the
editor scrolling to use `em_advance` instead of `em_width` for the
horizontal scroll position calculation.
However, not all occurrences were updated, which caused issues with wrap
guides and some small stuttering with horizontal autoscroll whilst
typing/navigating with the keyboard.

Release Notes:

- Fixed an issue where horizontal autoscrolling would stutter and indent
guides would drift when scrolling horizontally.
2025-06-27 09:32:50 +00:00
Conrad Irwin
20a3e613b8
vim: Better jump list support (#33495)
Closes #23527
Closes #30183
Closes some Discord chats

Release Notes:

- vim: Motions now push to the jump list using the same logic as vim
(i.e.
`G`/`g g`/`g d` always do, but `j`/`k` always don't). Most non-vim
actions
(including clicking with the mouse) continue to push to the jump list
only
  when they move the cursor by 10 or more lines.
2025-06-26 21:25:07 -06:00
Piotr Osiewicz
985dcf7523
chore: Bump Rust version to 1.88 (#33439)
Goodies in this version:
- if-let chains 🎉
- Better compiler perf for Zed
(https://github.com/rust-lang/rust/pull/138522)

For more, see: https://releases.rs/docs/1.88.0/

Release Notes:

- N/A

---------

Co-authored-by: Junkui Zhang <364772080@qq.com>
2025-06-26 20:54:19 +02:00
Michael Sloan
90c893747c
gpui: Prevent the same action name from being registered multiple times (#33359)
Also removes duplicate `editor::RevertFile` and `vim::HelixDelete`
actions

Release Notes:

- N/A
2025-06-26 06:24:14 +00:00
Smit Barmase
d09c7eb317
language: Add context-aware decrease indent for Python (#33370)
Closes #33238, follow-up to
https://github.com/zed-industries/zed/pull/29625.

Changes:

- Removed `significant_indentation`, which was the way to introduce
indentation scoping in languages like Python. However, it turned out to
be unnecessarily complicated to define and maintain.
- Introduced `decrease_indent_patterns`, which takes a `pattern` keyword
to automatically outdent and `valid_after` keywords to treat as valid
code points to snap to. The outdent happens to the most recent
`valid_after` keyword that also has less or equal indentation than the
currently typed keyword.

Fixes:

1. In Python, typing `except`, `finally`, `else`, and so on now
automatically indents intelligently based on the context in which it
appears. For instance:

```py
try:
    if a == 1:
        try:
             b = 2
             ^  # <-- typing "except:" here would indent it to inner try block
```

but,

```py
try:
    if a == 1:
        try:
             b = 2
    ^  # <-- typing "except:" here would indent it to outer try block
```

2. Fixes comments not maintaining indent.

Release Notes:

- Improved auto outdent for Python while typing keywords like `except`,
`else`, `finally`, etc.
- Fixed the issue where comments in Python would not maintain their
indentation.
2025-06-26 11:11:03 +05:30
Kirill Bulatov
c0acd8e8b1
Add language server control tool into the status bar (#32490)
Release Notes:

- Added the language server control tool into the status bar

---------

Co-authored-by: Nate Butler <iamnbutler@gmail.com>
2025-06-25 19:57:28 +03:00
Peter Tripp
93d670af13
Fix empty code actions menu trapping cursor (#33386)
Closes: https://github.com/zed-industries/zed/issues/33382
Follow-up to: https://github.com/zed-industries/zed/pull/32579

CC: @ConradIrwin @Anthony-Eid 

Release Notes:

- Fixed an issue with empty code actions menu locking the cursor
(Preview Only)
2025-06-25 12:48:15 -04:00
Rodrigo Freire
c979452c2d
Implement indent conversion editor commands (#32340)
## Description of Feature or Change

Zed currently lacks a built-in way to convert a file’s indentation style
on the fly. While it's possible to change indentation behavior via
global or language-specific settings, these changes are persistent and
broad in scope as they apply to all files or all files of a given
language. We believe this could be improved for quick one-off
adjustments to specific files.

This PR introduces two new editor commands:
`Editor::convert_indentation_to_spaces` and
`Editor::convert_indentation_to_tabs`. These commands allow users to
convert the indentation of either the entire buffer or a selection of
lines, to spaces or tabs. Indentation levels are preserved, and any
mixed whitespace lines are properly normalized.

This feature is inspired by VS Code’s "Convert Indentation to
Tabs/Spaces" commands, but offers faster execution and supports
selection-based conversion, making it more flexible for quick formatting
changes.

## Implementation Details

To enable selection-based indentation conversion, we initially
considered reusing the existing `Editor::manipulate_lines` function,
which handles selections for line-based manipulations. However, this
method was designed specifically for operations like sorting or
reversing lines, and does not allow modifications to the line contents
themselves.

To address this limitation, we refactored the method into a more
flexible version: `Editor::manipulate_generic_lines`. This new method
passes a reference to the selected text directly into a callback, giving
the callback full control over how to process and construct the
resulting lines. The callback returns a `String` containing the modified
text, as well as the number of lines before and after the
transformation. These counts are computed using `.len()` on the line
vectors during manipulation, which is more efficient than calculating
them after the fact.


```rust
fn manipulate_generic_lines<M>(
  &mut self,
  window: &mut Window,
  cx: &mut Context<Self>,
  mut manipulate: M,
) where
   M: FnMut(&str) -> (String, usize, usize),
 {
   // ... Get text from buffer.text_for_range() ...
   let (new_text, lines_before, lines_after) = manipulate(&text);
   // ...
``` 

We now introduce two specialized methods:
`Editor::manipulate_mutable_lines` and
`Editor::manipulate_immutable_lines`. Each editor command selects the
appropriate method based on whether it needs to modify line contents or
simply reorder them. This distinction is important for performance: when
line contents remain unchanged, working with an immutable reference as
`&mut Vec<&str>` is both faster and more memory-efficient than using an
owned `&mut Vec<String>`.

## Demonstration


https://github.com/user-attachments/assets/e50b37ea-a128-4c2a-b252-46c3c4530d97



Release Notes:

- Added `editor::ConvertIndentationToSpaces` and
`editor::ConvertIndentationToTabs` actions to change editor indents

---------

Co-authored-by: Pedro Silveira <pedroruanosilveira@tecnico.ulisboa.pt>
2025-06-25 12:02:42 +00:00
Michael Sloan
96409965e4
Cleanup handling of surrounding word logic, fixing crash in editor::SelectAllMatches (#33353)
This reduces code complexity and avoids unnecessary roundtripping
through `DisplayPoint`. Hopefully this doesn't cause behavior changes,
but has one known behavior improvement:

`clip_at_line_ends` logic caused `is_inside_word` to return false when
on a word at the end of the line. In vim mode, this caused
`select_all_matches` to not select words at the end of lines, and in
some cases crashes due to not finding any selections.

Closes #29823

Release Notes:

- N/A
2025-06-24 23:18:35 -06:00
waffle
f738fbd4f8
gpui: Disable rounding in the layout engine (#31836)
Rounding broke (among other things, probably) pixel-perfect image
rendering with non-power-of-two scaling factor.

An example which reproduces the problem can be found
[here](https://github.com/WaffleLapkin/gpui_taffy_rounding_whyyyyy).

How it looks with `gpui` from `main`:
![2025-05-31
11:34:25+CEST](https://github.com/user-attachments/assets/2cb19312-6ba6-4e80-8072-f89ddedff77b)

How it looks with this patch:
![2025-05-31
11:35:28+CEST](https://github.com/user-attachments/assets/114b52a9-58c0-4600-871c-a20eceb7179e)

Both screenshots are made on kde+wayland with magnification using kde's
built-in magnification (`Meta`+`+`, `Meta`+`-`). Note that screenshot
apps have a high chance of lying 🙃

The image itself is 400 by 300 pixels of red/green checkerboard pattern
made specifically to exaggerate scaling issues.

Release Notes:

- N/A
2025-06-24 20:28:57 +00:00