While working on implementing `add_recent_documents` for Windows, I
found that the process is significantly more complex compared to macOS.
On macOS, simply registering the `add_recent_documents` function is
enough, as the system handles everything automatically.
On Windows, however, there are two cases to consider:
- **Files opened by the app**: These appear in the "Recent" section (as
shown in the screenshot, "test.txt") and are managed automatically by
Windows (by setting windows registry), similar to macOS.

- **Folders opened by the app**: This is more complicated because
Windows does not handle it automatically, requiring the application to
track opened folders manually.
To address this, this PR introduces a `History Manager` along with
`HistoryManagerEvent::Update` and `HistoryManagerEvent::Delete` events
to simplify the process of managing recently opened folders.
https://github.com/user-attachments/assets/a2581c15-7653-4faf-96b0-7c48ab1dcc8d
Release Notes:
- N/A
---------
Co-authored-by: Mikayla Maki <mikayla@zed.dev>
In https://github.com/zed-extensions/haskell/pull/2 the HLS settings
were updated to respect binary path/argument overrides. This PR just
updates the docs to demonstrate this.
Release Notes:
- N/A
---------
Co-authored-by: Peter Tripp <peter@zed.dev>
Improve the logic in around release artifact bundling.
- Suppress a harmless "error: no such command: `about`" from
script/generate-licenes output
- Remove checks for main branch (which will never be true)
- Only run `Upload Artifacts to release` when not using `run-bundling`.
Prevents the creation of draft releases with just linux remote server binaries)
Release Notes:
- N/A
https://github.com/user-attachments/assets/0be12a9a-f6ce-4eca-90de-6ef01eb41ff9
- Allows the active ComponentPreview page to be restored via
serialization
- Allows filtering components using a filter input
- Updates component example rendering
- Updates some components
Release Notes:
- N/A
---------
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
Closes#27731
Uses similar logic as other popovers for layouting signature help
popover.
Release Notes:
- Fixed case where signature help popover goes off the screen.
This PR fixes a bug when deleting a breakpoint with a (log, conditional,
hit condition) message by removing the message. All breakpoints that
contain that type of message were also deleted.
Release Notes:
- N/A
Fixes a regression introduced in
https://github.com/zed-industries/zed/pull/28377 where the pending hunks
didn't get cleared properly when staging/unstaging hunks remotely. I
didn't add new tests, because the fix was to simplify some code.
Release Notes:
- N/A
Closes#7903
Release Notes:
- Add new actions `editor::FindNextMatch` and
`editor::FindPreviousMatch` that are similar to `editor::SelectNext` and
`editor::SelectPrevious` with `"replace_newest": true`, but jumps to the
first or last selection when there are multiple selections.
This PR cleans up the thread auto-capturing added in #28271.
- Removed usage of `unsafe`
- Fixed feature flag check
- We were incorrectly not respecting the feature flag in release builds
- Made sure the telemetry event was being run on the background executor
Release Notes:
- N/A
Earlier, I merged #24723
Before merging it, I made a change that was incorrect and fast followed
with a fix: #28548
Following that fix, @bennetbo discovered that the modals where no longer
highlighting correctly, particularly the outline modal.
So I'm going to revert it all.
Release Notes:
- N/A
This PR allows expanding the message editor textarea to fit almost the
total height of the Agent Panel. Stylistically, I'm also changing the
font family we use in the textarea to use the buffer font; want to
experiment with this for a bit.
Release Notes:
- agent: The Agent Panel textarea can now be expanded to fill almost the
total height of the panel.
---------
Co-authored-by: Bennet Bo Fenner <bennet@zed.dev>
Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
Release Notes:
- Fixed a regression that caused the agent to hang sometimes.
---------
Co-authored-by: Thomas Mickley-Doyle <tmickleydoyle@gmail.com>
Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Michael Sloan <mgsloan@gmail.com>
This PR lightly refactors the `EditorMode::Full` exposing two new
methods: `is_full` and `set_mode`.
Motivation is to expose fields that modify the behavior when the editor
is in `Full` mode. By using is `mode.is_full()` instead of
`EditorMode::Full` we can introduce new fields without breaking other
places in the code.
Release Notes:
- N/A
Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
Fixes https://github.com/zed-industries/zed/issues/26039
Release Notes:
- Fixed an issue where diffs stopped updating closing and reopening them
after staging hunks.
- Fixed a bug where staging a hunk while the cursor was in a deleted
line would move the cursor erroneously.
---------
Co-authored-by: Cole Miller <m@cole-miller.net>
Co-authored-by: João Marcos <marcospb19@hotmail.com>
Release Notes:
- N/A
---
Fix this long-standing issue so that we can support Link hover colors.
And renamed `text_layout` example to `text_style`.
---
I spent some time studying the process of this text style change and
found it a bit complicated.
At first, I thought there was a problem with refine and it was not
passed properly. After changing it, I found that it was not the problem.
Then I found that it was because `TextRun` had already stored the
`color`, `background`, `underline`, `strikethrough` in TextRun in the
`request_layout` stage. They area calculate at the `request_layout`
stage, but request_layout stage there was no `hitbox`, so the hover
state was not obtained.
```bash
cargo run -p gpui --example text_style
```
https://github.com/user-attachments/assets/24f88f73-775e-41d3-a502-75a7a39ac82b
---------
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
The debug console will now show an indicator when it's unopened and
there's unread messages.
`NewSessionModal` attempts to resolve debug configurations before using
the config to start debugging. This allows users to use zed's task
variables in the modal prompt.
I had to invert tasks_ui dependency on debugger_ui so `NewSessionModal`
could get the correct `TaskContexts` by calling tasks_ui functions. A
consequence of this workspace has a new event `ShowAttachModal` that I'm
not a big fan of. @osiewicz if you have time could you please take a
look to see if there's a way around adding the event. I'm open to pair
on it too.
Release Notes:
- N/A
Reimplemented logic from `env_logger` to parse log configuration from
environment variables.
Had to re-implement instead of using `env_filter` crate that
`env_logger` uses, as it does not export the information required to
integrate it.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Move the SetLayeredWindowAttributes call to immediately after window
construction, and initialize it with per-pixel transparency settings, no
color key and no global blending. The render pipeline will perform alpha
blending during compositing.
Cleaned up the DWM acrylic API calls some, to explicitly set to the
three appropriate modes depending on opaque, transparent or blurred
settings. The API internally hides versioning concerns from the caller.
Set the window class background color to black, this prevents a
flashbang on slow startup, e.g. debug builds on a heavily loaded system.
The outcome is that the window no longer receives paint demands for
underlying window updates, while also having per-pixel transparency -
opaque theme elements are now correctly opaque. The transparency
settings are now portable across windows and macOS having mostly similar
outcomes (modulo palette differences). Small fonts may still appear to
be alpha blended - this seems to be in the glyph atlas, their pixels are
not actually opaque. Larger fonts (or higher DPIs) don't suffer this and
are as opaque as expected. Layering the window atop one that is
rendering at 120fps, the editor window can drop to its 8fps idle state,
while still being composited with 120fps alpha blend in the background,
in both blur and transparent modes.
Updates #20400
Release Notes:
- Improved transparency on Windows to be more efficient, support fully
opaque elements and more closely match other platforms.
This PR introduces support for a `--user-data-dir` CLI flag to override
Zed's data directory and proposes renaming `support_dir` to `data_dir`
for better cross-platform clarity. It builds on the discussion in #25349
about custom data directories, aiming to provide a flexible
cross-platform solution.
### Changes
The PR is split into two commits:
1. **[feat(cli): add --user-data-dir to override data
directory](https://github.com/zed-industries/zed/pull/26886/commits/28e8889105847401e783d1739722d0998459fe5a)**
2. **[refactor(paths): rename support_dir to data_dir for cross-platform
clarity](https://github.com/zed-industries/zed/pull/26886/commits/affd2fc606b39af1b25432a688a9006229a8fc3a)**
### Context
Inspired by the need for custom data directories discussed in #25349,
this PR provides an immediate implementation in the first commit, while
the second commit suggests a naming improvement for broader appeal.
@mikayla-maki, I’d appreciate your feedback, especially on the rename
proposal, given your involvement in the original discussion!
### Testing
- `cargo build `
- `./target/debug/zed --user-data-dir ~/custom-data-dir`
Release Notes:
- Added --user-data-dir CLI flag
---------
Signed-off-by: Marko Kungla <marko.kungla@gmail.com>
allow DisplayId to be compared to u32. This is handy since gpui doesn't
provide a method to detect current active display of the user. So when
using mouse location to get the active display we need to then compare
that display u32 to DisplayID
Release Notes:
- added From to allow u32 comparison
Optimize away a multiplication during in the `coalesce` function. Our
goal is to check whether the sign of two floats is the same.
Instead of multiplying each `.signum()` and checking that the result is
positive, we can simply check that the signum's are the same. This
removes a float multiplication.
```rust
a.signum() * b.signum() >= 0.0
```
turns into
```rust
a.signum() == b.signum()
```
Release Notes:
- Fix documentation for `Pixels::signum`
Closes#13344
This PR causes required features to be read from `cargo metadata` and
enabled when executing an example/bin in Rust.
Release Notes:
- Added enabling required features when executing a Rust example or bin
through a task