Commit graph

416 commits

Author SHA1 Message Date
João Marcos
5bd7eaa173
Solve 50+ cargo doc warnings (#24071)
Release Notes:

- N/A
2025-02-01 06:19:29 +00:00
Agus Zubiaga
e23e03592b
zeta: Onboarding and title bar banner (#23797)
Release Notes:

- N/A

---------

Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Co-authored-by: Danilo <danilo@zed.dev>
Co-authored-by: João Marcos <joao@zed.dev>
2025-01-30 16:55:32 -03:00
Richard Feldman
ee0d2a8d94
Revise "Hide/Show Inline Completions" menu (#23808)
> **Note:** https://github.com/zed-industries/zed/pull/23813 should be
merged first!

@nathansobo and I paired on revising this menu, including adding the
"Predict Edits at Cursor" menu item (to make the keyboard shortcut more
discoverable; clicking it makes the inline edits show up, as shown in
the second screenshot) and switching from "Hide/Show" language to
checkboxes.

## Before
<img width="282" alt="Screenshot 2025-01-28 at 4 51 37 PM"
src="https://github.com/user-attachments/assets/309c82c1-8fb5-44db-950e-1a8789a63993"
/>

## After
<img width="1138" alt="Screenshot 2025-01-28 at 4 50 05 PM"
src="https://github.com/user-attachments/assets/302a126c-9389-42a4-bb7d-2896bce859e7"
/>

We also switched to use `SharedString` in more places, where it made
more sense.

@danilo-leal This isn't necessarily *exactly* what we want, but we were
pairing and decided to get it in a state where we can actually try it
out and tweak from here.

Release Notes:

- N/A

---------

Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
2025-01-29 17:45:28 -03:00
Nate Butler
a03b7624f1
Revert "gpui & ui: Use shader for dashed dividers" (#23850)
Reverts zed-industries/zed#23839

getting some reports of linux crashes – will investigate later today

Release Notes:

- N/A
2025-01-29 19:19:20 +00:00
Nate Butler
e5943975f9
gpui & ui: Use shader for dashed dividers (#23839)
TODO:
- [x] BackgroundOrientation
- [x] PatternDash
- [x] `pattern_horizontal_dash` & `pattern_vertical_dash`
- [x] Metal dash shader
- [x] Blade dash shader
- [x] Update ui::Divider to use new pattern

---

This PR introduces proper dashed dividers using the new `PatternDash`
background shader.

![CleanShot 2025-01-29 at 09 33
06@2x](https://github.com/user-attachments/assets/2db5af58-1aa9-4ad7-aa52-b9046fbf8584)

Before this we were using 128 elements to create a dashed divider, which
is both expensive, and would not scale beyond a certain size. This
allows us to simplify the divider element as well.

Changes:

- Adds `BackgroundOrientation` to `gpui::color::Background` to allow
specifying a direction for a pattern
- Adds the PatternDash pattern variant
- Updates `ui::Divider`'s dashed variants to be more efficient

Misc:
- Documents the `ui::Divider` component
- Treat `.metal` files as `C` in the Zed project until we get some metal
syntax highlighting.

Release Notes:

- N/A
2025-01-29 12:18:34 -05:00
邻二氮杂菲
29bfb56739
Add DeepSeek support (#23551)
- Added support for DeepSeek as a new language model provider in Zed
Assistant
- Implemented streaming API support for real-time responses from
DeepSeek models.
- Added a configuration UI for DeepSeek API key management and settings.
- Updated documentation with detailed setup instructions for DeepSeek
integration.
- Added DeepSeek-specific icons and model definitions for seamless
integration into the Zed UI.
- Integrated DeepSeek into the language model registry, making it
available alongside other providers like OpenAI and Anthropic.

Release Notes:

- Added support for DeepSeek to the Assistant.

---------

Co-authored-by: Marshall Bowers <git@maxdeviant.com>
2025-01-27 13:40:59 -05:00
Mikayla Maki
9cae96f82f
Remove more references to 'model' in GPUI APIs (#23693)
Release Notes:

- N/A
2025-01-27 04:00:27 +00:00
Nathan Sobo
6fca1d2b0b
Eliminate GPUI View, ViewContext, and WindowContext types (#22632)
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:

- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`

Not pictured here are the two other failed attempts. It's been quite a
month!

Tasks:

- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs

### issues post merge

- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue



Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
2025-01-26 03:02:45 +00:00
Danilo Leal
fc3a871264
assistant2: Adjust spacing and icons on the context picker (#23607)
Just fine-tuning spacing, icon size and color, and ensure they're are
consistent throughout.

Release Notes:

- N/A
2025-01-24 12:34:11 -03:00
Danilo Leal
f2c2ed0ccd
Allow the context menu to take an icon_color (#23600)
Doing this to enable customization in the Assistant 2 context picker.

Release Notes:

- N/A
2025-01-24 09:44:00 -03:00
Marshall Bowers
76bf4686ef
ui: Don't add an on_click handler for disabled ListItems (#23569)
This PR updates the `ListItem` component to not register an `on_click`
handler for `ListItem`s that are disabled.

When working on #23350 I noticed that even when the context menu entry
was disabled you could still click on the entry to fire the action.

Release Notes:

- Fixed some instances of disabled list items still registering clicks.
2025-01-23 19:58:07 +00:00
k4leg
6eaaced60d
Fix button demo in the component preview (#23423)
Problem: If you click on "Tinted Icons", "Icon Color" is also activated.

Release Notes:

- N/A
2025-01-21 19:33:08 +00:00
Michael Sloan
aacd80ee4a
Prefer later bindings in keymap section for display in UI (#23378)
Closes #23015

Release Notes:

- Improved which keybindings are selected for display. Now later entries
within `bindings` will take precedence. The default keymaps have been
updated accordingly.
2025-01-20 23:20:15 +00:00
Agus Zubiaga
919703e6a8
Toggle inline completion menu from keyboard (#23380) 2025-01-20 19:11:13 -03:00
Agus Zubiaga
919803a4f4
Require accepting ToS when enabling zeta (#23255)
Note: Design hasn't been reviewed yet, but the logic is done

When the user switches the inline completion provider to `zed`, we'll
show a modal prompting them to accept terms if they haven't done so:


https://github.com/user-attachments/assets/3fc6d368-c00a-4dcb-9484-fbbbb5eb859e

If they dismiss the modal, they'll be able to get to it again from the
inline completion button:


https://github.com/user-attachments/assets/cf842778-5538-4e06-9ed8-21579981cc47

This also stops zeta sending requests that will fail immediately when
ToS are not accepted.

Release Notes:

- N/A

---------

Co-authored-by: Richard <richard@zed.dev>
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Co-authored-by: Joao <joao@zed.dev>
2025-01-20 11:48:49 -03:00
tims
8c92da45a9
terminal: Add scrollbar (#23256)
Closes #4798

This PR implements a scrollbar for the terminal by turning
`ScrollableHandle` into a trait, allowing us to implement a custom
scroll handle, `TerminalScrollHandle`. It works by converting terminal
lines into pixels that `ScrollableHandle` understands. When
`ScrollableHandle` provides a changed offset (e.g., when you drag the
scrollbar), we convert this pixel offset back into the number of lines
to scroll and update the terminal content accordingly.

While the current version works as expected, I believe the scrollbar's
offset updates could potentially be turned into an event. This event
could then be subscribed to in `TerminalView`, not needing to update the
terminal's offset in the `render` method as it might have performance
implications. Further ideas on this are welcome.

Preview:


https://github.com/user-attachments/assets/560f0aac-4544-4007-8f0b-8833386f608f

Todo:

- [x] Experiment with custom scrollbar responding to terminal mouse
scroll
- [x] Refactor existing scrollbar handle into a trait  
- [x] Update terminal to use the scrollbar trait instead of a custom
scrollbar implementation
- [x] Figure out how scrollbar events like mouse drag should notify the
terminal to update its state
- [x] Code clean up
- [x] Scrollbar hide setting for terminal

Release Notes:

- Added scrollbar to the terminal
2025-01-18 17:36:41 +01:00
Piotr Osiewicz
c9534e8025
chore: Use workspace fields for edition and publish (#23291)
This prepares us for an upcoming bump to Rust 2024 edition.

Release Notes:

- N/A
2025-01-17 17:39:22 +01:00
Piotr Osiewicz
795376cb07
ui: Track changes to UI font size made via actions with settings (#23265)
Fixes #5380

Closes #5380

Release Notes:

- Font size changes made with actions are now persisted in user settings
2025-01-16 23:28:18 +00:00
Danilo Leal
9f52683ebc
Remove the SwitchWithLabel component (#23240)
This PR removes the `SwitchWithLabel` component because we're adding
`label` as a method to `Switch`. Thus, we no longer need an extra
component just to append a label. Additionally, we're also adding
`keybinding` as a method.

Release Notes:

- N/A

---------

Co-authored-by: Agus Zubiaga <hi@aguz.me>
2025-01-16 12:18:59 -03:00
Danilo Leal
5c5a938ecf
Expose a theme preview keybinding function (#23237)
This is useful if we want to pass random strings as keybindings for any
component that takes one, so we can display them on the debug theme
preview pane.

Release Notes:

- N/A

Co-authored-by: Agus Zubiaga <hi@aguz.me>
2025-01-16 11:43:56 -03:00
Michael Sloan
972176a574
Avoid doing string manipulation on render for single line label (#23227)
Release Notes:

- N/A
2025-01-16 11:15:45 +00:00
Michael Sloan
0dbe34d2ae
Make TextSize::rems take AppContext instead of WindowContext (#23220)
Motivation for this change is #23113, but this will also be the state of
it after the gpui refactor.

Release Notes:

- N/A
2025-01-16 03:56:36 -07:00
Marshall Bowers
904b367882
ui: Add support for rendering Icons from external files (#23195)
This PR adds support for rendering `Icon`s from external files.
Previously this could only be used with icons embedded in the binary.

To achieve this we currently need to use the `img` element until the
`svg` element supports:

1. Loading SVGs from external files
2. Rendering polychrome SVGs

Release Notes:

- N/A
2025-01-15 21:50:16 +00:00
Marshall Bowers
de6216a02b
ui: Move IconDecoration and DecoratedIcon to their own modules (#23157)
This PR moves the `IconDecoration` and `DecoratedIcon` components to
their own modules.

Release Notes:

- N/A
2025-01-15 00:27:26 +00:00
Danilo Leal
07d582401a
assistant2: Revise thread visual design (#23083)
This PR adjusts the design of the assistant 2 threads with the goal of
reducing visual busyness. My intention is to remove the amount of lines
and borders given it is a relatively tight space. It also refines the
"generating" floating container style, finally leveraging linear
gradients that were recently added to GPUI! Now, we only display headers
for "you" messages. Assistant responses will be rendered right in the
panel; not bounded by a card container.

<img width="800" alt="Screenshot 2025-01-14 at 7 08 39 PM"
src="https://github.com/user-attachments/assets/a8ffa780-0ef2-4d4b-ae19-3f02fd2d63a6"
/>

Release Notes:

- N/A
2025-01-14 22:29:39 +00:00
Yagil Burowski
c038696aa8
Add LM Studio support to the Assistant (#23097)
#### Release Notes:

- Added support for [LM Studio](https://lmstudio.ai/) to the Assistant.

#### Quick demo:


https://github.com/user-attachments/assets/af58fc13-1abc-4898-9747-3511016da86a

#### Future enhancements:
- wire up tool calling (new in [LM Studio
0.3.6](https://lmstudio.ai/blog/lmstudio-v0.3.6))

---------

Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
2025-01-14 20:41:58 +00:00
Nate Butler
a3e7444d77
Git panel polish (#23144)
- Clicking checkbox in the header stages or unstages all changes
- Adds tooltips to header checkbox
- Addis the ability for checkboxes to have tooltips
- Ensure an entry in the list is always selected
- Hide revert all button for now

Release Notes:

- N/A
2025-01-14 20:27:05 +00:00
Agus Zubiaga
4054d4a5b7
assistant2: Fix inline context picker and handle dismiss (#23081)
The new `ContextMenu`-based `ContextPicker` requires initialization when
opened, but we were only doing this for the `ContextStrip` picker, not
the inline one.

Additionally, because we have a wrapper element around ContextMenu, we
need to propagate the `DismissEvent` so that it properly closes when
Escape is pressed.

Release Notes:

- N/A
2025-01-13 21:00:20 +00:00
Nate Butler
102e70816c
git: Git Panel UI, continued (#22960)
TODO:

- [ ] Investigate incorrect hit target for `stage all` button
- [ ] Add top level context menu
- [ ] Add entry context menus
- [x] Show paths in list view
- [ ] For now, `enter` can just open the file
- [ ] 🐞: Hover deadzone in list caused by scrollbar
- [x] 🐞: Incorrect status/nothing shown when multiple worktrees are
added

---

This PR continues work on the feature flagged git panel.

Changes:
- Defines and wires up git panel actions & keybindings
- Re-scopes some actions from `git_ui` -> `git`.
- General git actions (StageAll, CommitChanges, ...) are scoped to
`git`.
- Git panel specific actions (Close, FocusCommitEditor, ...) are scoped
to `git_panel.
- Staging actions & UI are now connected to git!
- Unify more reusable git status into the GitState global over being
tied to the panel directly.
- Uses the new git status codepaths instead of filtering all workspace
entries

Release Notes:

- N/A

---------

Co-authored-by: Cole Miller <53574922+cole-miller@users.noreply.github.com>
Co-authored-by: Cole Miller <cole@zed.dev>
2025-01-13 16:47:09 +00:00
Michael Sloan
5785266c8c
Improve doc comments about keybinding order (#23014)
Release Notes:

- N/A
2025-01-11 22:47:42 +00:00
Agus Zubiaga
a267911e83
assistant2: Suggest recent files and threads as context (#22959)
The context picker will now display up to 6 recent files/threads to add
as a context:

<img
src="https://github.com/user-attachments/assets/80c87bf9-70ad-4e81-ba24-7a624378b991"
width=400>



Note: We decided to use a `ContextMenu` instead of `Picker` for the
initial one since the latter didn't quite fit the design for the
"Recent" section.

Release Notes:

- N/A

---------

Co-authored-by: Danilo <danilo@zed.dev>
Co-authored-by: Piotr <piotr@zed.dev>
Co-authored-by: Nathan <nathan@zed.dev>
2025-01-10 14:26:53 +00:00
Mike Sun
9ea7ed8e0a
Allow configuring spacing of project panel entries (#16255)
Release Notes:

- Added `project_panel.entry_spacing` setting to configure spacing
between entries in the project panel.

### Comfortable (default)
```json
  "project_panel": {
    "entry_spacing": "comfortable",
```
<img width="1582" alt="Screenshot 2024-08-14 at 5 50 41 PM"
src="https://github.com/user-attachments/assets/3411a82e-7517-4095-bf4a-bbf40000a7cb">

### Standard
```json
  "project_panel": {
    "entry_spacing": "standard",
```
<img width="1582" alt="Screenshot 2024-08-14 at 5 50 54 PM"
src="https://github.com/user-attachments/assets/2c13d799-c405-4301-8214-1cb3cc641c92">

---------

Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
2025-01-09 17:57:52 +00:00
Antonio Scandurra
e64a56ffad
Animate Zeta button while generating completions (#22899)
Release Notes:

- N/A

Co-authored-by: Thorsten <thorsten@zed.dev>
2025-01-09 15:24:35 +00:00
Danilo Leal
115aa43354
Adjust TintColor color token terminology (#22826)
Previously, to use a green and red shade with `TintColor` you'd need to
pass `Positive` and `Negative`, respectively. This terminology always
tripped me up, because, for example, I'd often try to use something
like:

```
Button::new("icon_color", "Negative")
      style(ButtonStyle::Tinted(TintColor::Negative))
      .color(Color::Error)
      .icon_color(Color::Error)
      .icon(IconName::Trash),
)
```

...and due to `icon_color` taking `Color::Error`, I'd always get
`TintColor` wrong at a first try, because I would, out of muscle memory,
write `TintColor::Error`, which wouldn't compile. That's exactly the
change in this PR—`TintColor` now takes `Success` and `Error` instead of
`Positive` and `Negative`, for more consistency.


Release Notes:

- N/A
2025-01-08 14:40:48 +00:00
Richard Feldman
52f29b4a1f
Fix conversation selector popover menu offset (#22796)
Before, the conversation popover menu covered up what you were typing
because it wasn't offset properly.

Now it's offset properly, using the UI font size so the amount of offset
scales with the font size:

<img width="435" alt="Screenshot 2025-01-07 at 4 34 27 PM"
src="https://github.com/user-attachments/assets/55e40910-8cd4-4548-b4fb-521eb2845775"
/>
<img width="454" alt="Screenshot 2025-01-07 at 4 33 58 PM"
src="https://github.com/user-attachments/assets/30350489-09f1-4cb8-9f95-ed4ee87bc110"
/>
<img width="488" alt="Screenshot 2025-01-07 at 4 34 18 PM"
src="https://github.com/user-attachments/assets/de60d990-2bd9-418d-a616-56beb3e4aa8a"
/>

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-01-08 13:32:48 +00:00
Marshall Bowers
d67f2d3eab
ui: Update doc comments (#22802)
This PR updates some doc comments in the `ui` crate:

- End doc comments with punctuation
- Place doc comments above attributes

Release Notes:

- N/A
2025-01-07 23:16:36 +00:00
Nate Butler
c4b470685d
ui: Update Checkbox design (#22794)
This PR shifts the design of checkboxes and introduces ways to style
checkboxes based on Elevation, or tint them with a custom color.

This may have some impacts on existing uses of checkboxes.

When creating a checkbox you now need to call `.fill` if you want the
checkbox to have a filled style.

Before:

![CleanShot 2025-01-07 at 15 54
57@2x](https://github.com/user-attachments/assets/44463383-018e-4e7d-ac60-f3e7e643661d)

![CleanShot 2025-01-07 at 15 56
17@2x](https://github.com/user-attachments/assets/c72af034-4987-418e-b91b-5f50337fb212)


After:

![CleanShot 2025-01-07 at 15 55
47@2x](https://github.com/user-attachments/assets/711dff92-9ec3-485a-89de-e28f0b709833)

![CleanShot 2025-01-07 at 15 56
02@2x](https://github.com/user-attachments/assets/63797be4-22b2-464d-b4d3-fefc0d95537a)


Release Notes:

- N/A
2025-01-07 21:11:39 +00:00
Danilo Leal
ad51df7644
Improve multibuffer excerpt affordances (#22167)
Changes:
- [x] Increase expand affordance surface area
- [x] Ensure expand buttons have tooltips with keybindings
- [x] Make line numbers clickable to jump you to location (only in
multibuffers)
- [x] Hide the "Jump To File" element in not-focused excerpts

Before merging it:

- [x] Fix off-by-one header focus styles glitch

Improvements to consider for follow-up PRs:

1. Experiment with increasing the width of the clickable surface area
for line numbers
2. Don't show (or disable) the "expand excerpt" button when at the top
or bottom edge of the file
3. Once you jump to location, centralize the cursor scroll position

Release Notes:

- Improved multibuffer's "expand excerpt" affordance
- Fixed "jump to file/location" and "expand excerpt" keybinding display
- Made clicking on line numbers in multibuffers jump you to cursor
location in file

---------

Co-authored-by: Thorsten Ball <mrnugget@gmail.com>
Co-authored-by: Agus Zubiaga <hi@aguz.me>
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
Co-authored-by: Agus Zubiaga <agus@zed.dev>
2024-12-30 12:23:11 +00:00
Michael Sloan
016b5d60e1
Cleanups preparing for WindowContext refactor (#22475)
* Remove unnecessary WindowContext and ViewContext '_ lifetimes

* Removed some cases where WindowContext has a different name than `cx`.

Release Notes:

- N/A
2024-12-28 21:36:14 +00:00
Danilo Leal
6dbc12f6af
Add the SwitchWithLabel component (#22314)
<img width="800" alt="Screenshot 2024-12-20 at 8 31 14 PM"
src="https://github.com/user-attachments/assets/1d7bd10a-0db3-41e4-9f59-977cc2ab137c"
/>

Release Notes:

- N/A
2024-12-20 23:44:47 +00:00
Marshall Bowers
7c6feeb3a8
Remove usage of use gpui::* (#22310)
This PR removes usages of `use gpui::*;` in the codebase (excluding
examples).

We should only use glob imports for `gpui::prelude`, and then import
everything else individually.

Release Notes:

- N/A
2024-12-20 22:52:11 +00:00
Danilo Leal
ce97e4ddc1
assistant2: Add temporary icon for the status bar item (#22156)
This is temporary and should be removed whenever we fully transition to
Assistant 2.

<img width="800" alt="Screenshot 2024-12-17 at 16 50 48"
src="https://github.com/user-attachments/assets/61137993-ec2c-4754-9f9a-7559d1b21d89"
/>

Release Notes:

- N/A
2024-12-17 16:57:47 -05:00
Michael Sloan
a062c0f1bc
Improve code context menu layout position esp visual stability (#22102)
* Now decides whether the menu is above or below the target position
before rendering it. This causes its position to no longer vary
depending on the length of completions

* When the text area is height constrained (< 12) lines, now chooses the
side which has the most space. Before it would always display above if
height constrained below.

* Misc code cleanups

Release Notes:

- Improved completions menu layout to be more stable and use available
space better.
2024-12-16 23:17:36 -07:00
Michael Sloan
fc5a810408
Add Corner to geometry and make names of corner methods consistent (#22119)
Release Notes:

- N/A
2024-12-16 22:57:15 -07:00
Marshall Bowers
d11deff3c2
ui: Round hover styles for ListItems with outlined set (#22120)
This PR makes `ListItem`s with `outlined` set use the same rounding for
their hover state to ensure that the hover background doesn't bleed
outside of the outline.

Release Notes:

- N/A
2024-12-16 18:43:16 -05:00
Marshall Bowers
8e71e46867
ui: Add text_ellipsis method to Labels (#22118)
This PR adds a `text_ellipsis` method to `Label`s.

This can be used to truncate the text with an ellipsis without needing
to wrap the `Label` in another element.

Release Notes:

- N/A
2024-12-16 18:43:01 -05:00
Danilo Leal
53c8b48647
assistant2: Add stray visual adjustments (#22111)
Mostly minor tweaks to make it closer to the prototype. More to come.

| With message | Empty state |
|--------|--------|
| <img width="1420" alt="Screenshot 2024-12-16 at 18 59 40"
src="https://github.com/user-attachments/assets/5df791bf-577a-4f01-9045-80568604099f"
/> | <img width="1420" alt="Screenshot 2024-12-16 at 18 59 33"
src="https://github.com/user-attachments/assets/adbf1673-3040-4b2b-8d65-f8b38a83c1d0"
/> |

Release Notes:

- N/A
2024-12-16 19:23:42 -03:00
Danilo Leal
ec741d61ed
assistant2: Adjust thread history list item visuals (#21998)
Most notably, adding the `outlined` property in the `ListItem`
component.

<img width="800" alt="Screenshot 2024-12-13 at 20 35 39"
src="https://github.com/user-attachments/assets/adac4463-66f9-4b5e-b1c0-93c34f068dc4"
/>

Release Notes:

- N/A
2024-12-16 16:42:09 -03:00
Nate Butler
19d6e067af
Toggle & Switch (#21979)
![CleanShot 2024-12-13 at 11 27
39@2x](https://github.com/user-attachments/assets/7c7828c0-c5c7-4dc6-931e-722366d4f15a)

- Adds the Switch component
- Updates `Selected`, `Selectable` -> `ToggleState`, `Toggleable`
- Adds `checkbox` and `switch` functions to align better with other
elements in our layout system.

We decided not to merge Switch and Checkbox. However, in a followup I'll
introduce a Toggle or AnyToggle enum so we can update
`CheckboxWithLabel` -> `ToggleWithLabel` as this component will work
exactly the same with either a Checkbox or a Switch.

Release Notes:

- N/A
2024-12-13 14:23:02 -05:00
Bennet Bo Fenner
636c28b652
project panel: Reintroduce project panel knockout color (#21926)
Reintroduces #20760 after it was reverted in #21807

Closes #20572

/cc @danilo-leal 

Release Notes:

- N/A

---------

Co-authored-by: Cole <cole@zed.dev>
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
2024-12-13 00:52:03 -03:00